DC HeroClix No Man’s Land: The Utility Belt & Gas Pellets!

Published on November 12th, 2012

Greetings HeroClix Fans!

November is finally here and that means the DC HeroClix: No Man’s Land Organized Play series is almost upon us as well!  To energize the HeroClix community, today we take a look at Batman’s famous Utility Belt, which players will be able to build and customize with monthly participation prizes as they battle for control over Gotham City! (click on images to enlarge)

Players can customize the Utility Belt to suit their needs during gameplay.  The Utility Belt costs 7 points, plus an additional point if the costume slot is active and another point for each of the six Utility Belt Item slots that will be active for the game.  At least one Utility Belt Item slot must be active.  The Utility Belt is assigned to a character when you build your force.  The assigned character is the only one that can use the Utility Belt’s effects and when the assigned character is KO’d, the opponent scores the Utility Belt.

Once forces are revealed, you may attach a Utility Belt Costume  if the costume slot is available.  You may also attach Utility Belt Items  to any available slots.  Again, all this is done BEFORE the game begins but AFTER you’re had a chance to see your opponent’s force!  The Utility Belt can be customized with any Utility Belt Items you have available but you can’t add more than three of any specific Utility Belt Item.  The costumes and belt items grant the assigned character powers and abilities as described on their resource cards.  When a Utility Belt Item is used, remove it from the Utility Belt.

Let’s take a look at one of the Utility Belt Items.  (We’ll talk about the Utility Belt again in a moment.)

The participation prize available during the first month of the No Man’s Land Organized Play series is the Gas Pellets/Smoke Grenade, which can be used as either a resource that is attached to the Utility Belt or as a relic.  One side of the Gas Pellets/Smoke Grenade card has the Gear  symbol and is numbered #S101.  Flip the card over and the Utility Belt Item  symbol and #R101 are shown instead.

When used as a relic, Gas Pellets/Smoke Grenade has a point value of 3 and requires a roll of 4-6 to place the item on a character’s card and use its abilities.  A character with Gas Pellets/Smoke Grenade can use Smoke Cloud.  When it does, after actions resolve it can be given a move action as a free action with a speed value of 4.

When Gas Pellets/Smoke Grenade is used as a Utility Belt Item, you may give the assigned character a power action to use Smoke Cloud until your next turn as a free action.  In addition, when the hindering terrain markers from the Smoke Cloud are removed, each opposing character occupying or adjacent to any of the removed hindering terrain markers is dealt 1 penetrating damage.

Let’s get back to talking about the Utility Belt, shall we?  The Utility Belt has a green starting line on its dial.  At the end of your turn, if the assigned character was given a non-free action, roll a d6 that can’t be rerolled and turn the Utility Belt to the right that number of times.  If a numbered special power is revealed while turning the dial, immediately stop turning it.

To the left of the Utility Belt’s stat slot are the Utility Belt Item , Air Drop , and Combo  symbols.  When a number is shown in the Utility Belt Item slot, if an item in that slot is used this turn, it is not removed from the Utility Belt.  When a number is shown in the Air Drop slot, if the slot is active but empty, at the beginning of your turn you may attach any available Utility Belt Item to that slot.  Mid-game, if you find that your opponent’s force has a weakness for which you didn’t anticipate, the Air Drop slot allows you to bring in the Utility Belt Item you need from outside of the game and add it to your Utility Belt.

When numbers are shown in the Combo slot, if the character uses a Utility Belt Item from one of the indicated slots, it may use an item in the other slot as a free action as long as the two items are not the same.  In addition, the slot may show a power or modifier.  When this happens, the character can use the displayed power and modifies all of its combat values by the amount shown!

Thanks for reading!  Please join us next time as we reveal more secrets from the upcoming No Man’s Land OP series.  Until then, keep your Clix off their KOs (and don’t shake The Joker’s hand)!

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