DC HeroClix: Justice League Trinity War: Owlman & The Outsider!

Published on February 2nd, 2015

Greetings HeroClix fans,

Welcome back to another exciting preview from the DC HeroClix Justice League: Trinity War set! Today, we’ll be focusing on two of the most evil villains to ever cross dimensional gates to wreak havoc on Earth and cause tremendous difficulties for the Justice League!

026-owlman

First up, we have the sadistic Owlman, the Crime Syndicate’s analogue for Batman. Owlman is a versatile figure, and one that can fit in as a more prominent feature for your team at his full 116 point value, or as more of a utility piece at his 3 click long 50 point dial. Either way, Owlman comes loaded with the Crime Syndicate team ability, and can utilize Improved Movement – Hindering Terrain with his ‘Used to Wading Through Refuse’ ability.

Along with that, Owlman comes prepared to fight! Almost across the board, his combat values are incredibly consistent, never dropping more than 2 from his highest values, and he has a sneaky (and easily overlooked by your opponent) 4 range with two targets. For example, on his opening click, Owlman begins with Stealth and Precision Strike, as well as with his two special powers. Defensively, he has a power called Training and Technique, which allows Owlman to use Combat Reflexes, Toughness, and Willpower. He also has a special power on his damage called Smarter Than You Know, which not only allows Owlman the use of Outwit but also prevents opposing characters within 6 squares from using Outwit to counter the powers of a character with a higher point value than themselves.

His second click sees him pick up Flurry, while maintaining both Precision Strike and both special powers. His fourth click sees him transition into more of a back line support piece, giving him Stealth, Combat Reflexes, and Perplex. He repeats this on his fourth click, while adding in Precision Strike. His fifth click, which doubles as his 50 point starting line, sees Owlman line up with both Flurry and Precision Strike, while bringing back his two special powers. Finally, Owlman closes out his 7 click dial with two clicks containing Charge, Combat Reflexes, and Exploit Weakness.

While not designed to be the main threat on a force, Owlman will blend in nicely on teams featuring his keywords of Crime Syndicate, Detective, and Scientist. He provides a lot of smart secondary options for already strong theme teams, and also brings some strong non-traditional powers to the table, especially when working on a Scientist team. He’ll pair nicely with characters like Harley Quinn, Deathstorm, Zoom, and Rival.

Of course, you can’t have Owlman without his psychotic mentor, The Outsider!

 Outsider

While The Outsider might seem pricey for 4 clicks of life at 50 points with negligible combat values, he more than makes up for his lower values with his traits and abilities. To start, you’ll find that The Outsider is designed to be run with one of the new resources from this set, Pandora’s Box. His trait of the same name states that, when building your force, Pandora’s Box costs 12 points less – which means your resources initial cost of 12 points is now completely eliminated!

On top of that, he also picks up a trait called Prepare the Way, which states that you can give The Outsider a power action, and then essentially swap squares with a friendly character, placing each in the others previously occupied square. This does come with a caveat, however – if the friendly character doesn’t share keywords with The Outsider, it couldn’t have already been given an action this turn, nor will it be able to be given an action following the placement change. However – if you’re running The Outsider on a Crime Syndicate or Secret Society of Super Villains theme team – feel free to swap spots and then give that friendly character an action!

For his dial, The Outsider’s first and third clicks feature Stealth, Outwit, and a special power called Hidden in Our Midst. This special power grants The Ousider the usage of Mastermind. To go along with that, when he does use Mastermind, friendly characters within 6 squares that are not within an opposing characters’ line of fire are considered to be adjacent to The Outsider, as well as being of a lower point value. His second click brings Sidestep, Incapacitate, and Perplex to the battle, as well as maintaining Hidden in Our Midst. His final click repeats his second, though he loses the use of his special defensive power.

While it might seem like the DC HeroClix Justice League: Trinity War set is lousy with Outsiders, each one brings something different to the table, and each is a nasty piece of work when paired up with strong allies. We saved the nastiest for last, though, and we’re excited to see The Outsider on forces in conjunction with the Pandora’s Box resource.

That’s all for today, HeroClix fans! Be sure to check back next time as we have even more exciting previews from the DC HeroClix Justice League: Trinity War set! Until then, may your hits be crits, and your boosters contain chase

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