Greetings HeroClix fans!
We’re back again with another look at the evil side of things in the DC Universe with our latest previews from the DC HeroClix Justice League: Trinity War set! First out of the gate today is the psychotic speedster, Johnny Quick!
Featuring Improved Movement – Ignores Hindering Terrain and Characters, Johnny Quick is set up as an 82 point mobile harasser, able to utilize the Speed tokens initially introduced in the DC HeroClix: The Flash set from late in 2014. Johnny utilizes them via his traits. First up, and familiar to those who have figures from the aforementioned Flash set, is the Speed Force trait. If you remember, this allows Johnny Quick to add a Speed token to his character card if he moves at least one square and hits one or more adjacent opponents. These Speed tokens increase Johnny Quick’s already impressive speed, equal to the number of tokens on the card.
To go along with Speed Force is his second trait, A Different Connection to Speed. This trait allows Johnny Quick to remove a Speed token from his card as a free action, which allows the usage of Perplex until his next turn. However, this can only be used to target an opposing character. That character, in turn, can’t use speed powers until your next turn!
Given his need for speed, it should come as no surprise that Johnny Quick has movement powers on each click of his 6 click dial, and his values in this regard are all in double digits. Starting at a 12 before dropping to an 11, Johnny Quick opens up with four clicks of Hypersonic Speed, and wraps up his dial with two clicks of Sidestep. His attack values are more reasonable, bouncing between a 10 and a 9, but he picks up the invaluable Precision Strike on clicks 2-4, making him a dangerous opponent for characters with both damage reducers and avoidance abilities.
Defensively, Johnny Quick has a balanced set of powers and values, having 2 clicks of 17 defense paired with Energy Shield/Deflection, 2 clicks of 16 defense with Willpower, and then closing with 2 clicks of 15 defense with Super Senses. On his damage line, Johnny Quick is again very balanced, opening with two clicks of a special power called What A Rush! This power allows you to give Johnny Quick a free action when he has no action tokens, and allows you to pick either 1 or 2. That number will increase all of his combat values by that amount until your next turn, but in doing so, you’ll deal him unavoidable damage equal to the amount chosen at the end of your turn. He follows that with 2 clicks of Shape Change, before finishing his dial with 2 clicks of Exploit Weakness.
Johnny Quick comes packed with all the powers and abilities you’d want, on top of coming equipped with the Crime Syndicate team ability. Coupled with his Crime Syndicate and Speedster keywords, he’s a great addition to either theme team, and packs a punch that other Speedster characters might lack!
Of course, you can’t have Johnny Quick without his main squeeze, the pint-sized peril, Atomica! And given the fact that they’re inseparable, Atomica features a trait called Twisted Couple, which will grant both characters +1 to their attack value when adjacent to each other, assuming it hasn’t already been modified by this effect.
Her traitorous nature is represented by her opening 2 clicks of Stealth, followed by Phasing/Teleport on the final 2 clicks of her 6 click dial. Her attack powers feature three clicks of Poison with a 10 attack, followed by two clicks of Precision Strike on clicks 4 and 5. She’s definitely not an offensive powerhouse, but Atomica’s powers make up for her lack of punch by having some truly frustrating powers to deal with for your support and board control pieces.
Defensively, Atomica begins with 2 clicks of Super Senses at an 18 and 17 value, respectively, followed by 2 clicks of Combat Reflexes at a 17 defense. On her Damage track, she opens with 2 clicks of Exploit Weakness, before picking up a special power on her final 4 clicks called Hidden Loyalties, which allows her to use Shape Change. When she does, and she and her attacker share a keyword, the result of her Shape Change roll is modified by +2.
Unlike most members of the Crime Syndicate, Atomica comes heavily loaded with keywords that will allow that Hidden Loyalties special power to really shine. She can be played on A.R.G.U.S., Crime Syndicate, Justice League, Justice League of America, and Spy theme teams.
That’s all for today, HeroClix fans! Join us next time, as we look further into the DC HeroClix Justice League: Trinity War set! Until then, may all your hits be critical, and your misses be infrequent!