Greetings HeroClix Fans!
Our latest preview from the upcoming DC HeroClix: Justice League – Trinity War is an A.R.G.U.S. scientist and (reluctant) member of the government sanctioned Justice League of America. We are of course referring to Arthur Light, better known as Doctor Light!
Doctor Light’s metahuman powers are all centered around his ability to control light. Offensively, this is represented by some opening clicks of Penetrating/Psychic Blast, which allows Doctor Light to bypass damage-reducing powers on any successfully hit targets. Mid-dial, Doctor Light switches tactics as he becomes more involved in the fray (he is a scientist first and foremost after all) as he replaces Penetrating/Psychic Blast for the more explosive Pulse Wave, allowing Doctor Light to attack multiple foes simultaneously.
Doctor Light’s offensive capabilities are further enhanced thanks to a couple of clicks of Running Shot which parallel the occurrence of Pulse Wave on Doctor Light’s combat dial. This potent combination enables Doctor Light to maneuver into the best position available (thanks to Running Shot) and unleash his Pulse Wave against opposing figures within range.
Defensively, Doctor Light gains a bonus against ranged combat attacks targeting him thanks to Energy Shield/Deflection. Mid- to late dial, Doctor Light’s new energy-based existence is represented by his ability to potentially recover from attacks courtesy of two clicks of Regeneration.
As we mentioned earlier, Doctor Light is a scientist and his keen understanding of metahuman energy-based abilities allows him to help his allies strike where they can do the most good. This is represented by three clicks of Enhancement which will add one to the damage dealt by any friendly character’s ranged combat attack who happens to be adjacent to Doctor Light. Late-dial, Doctor Light’s energy-based existence is represented by two clicks of Shape Change, potentially adding to his defensive capabilities (after all, if his opponent’s cannot target him, they cannot damage him!)
Doctor Light is not a powerhouse by any means, but he is a team player and will make a great back-up or tertiary attacker for any A.R.G.U.S., Justice League of America, or Scientist themed teams. At 56 points, Doctor Light will be an easy addition to most team builds and strategies.
After being seemingly killed in battle by Superman during the Trinity War, Doctor Light was soon after found to still be alive, albeit changed dramatically into a fully energy-based metahuman! The Prime version of the character brings a host of offensive capabilities to the table.
The Prime Doctor Light begins play more aggressively than his flesh and blood counterpart; his combat dial opens with Running Shot and Penetrating/Psychic Blast!
Running Shot is enhanced by the Prime Doctor Light’s trait, Bouncing Around the World at Light Speed. This trait allows Doctor Light’s player to roll a six-sided die at the beginning of their turn and replace Doctor Light’s speed value with the die result plus his printed speed value! Further adding to Doctor Light’s mobility is his Enhanced Mobility: Blocking Terrain combat ability; when Doctor Light decides to attack someone with Running Shot, his opponent’s will be hard-pressed to find a safe spot to hide!
Mid- to late-dial, Doctor Light exchanges Running Shot for Phasing/Teleport which further enhances his mobility by allowing him to bypass virtually every obstacle in his path. Doctor Light also picks up a couple of clicks of Ranged Combat Expert as well as Pulse Wave; two fantastic and potent ranged combat options depending on whatever the situation at the moment calls for.
Initially, Doctor Light receives some potential protection from being targeted and attacked thanks to the combination of Shape Change and Super Senses. Mid-dial, Doctor Light gains the use of Invincibility which halves half of the damage dealt to him from attacks! Late-dial, Doctor Light’s defense-based special power, Reforming Myself, grants Doctor Light Energy Shield/Deflection and, if Doctor Light is given a move action during your turn, he can also use Regeneration to get him back to earlier clicks in his combat dial.
The Prime Doctor Light is a potent addition to any lineup – his array of offensive capabilities and consistent combat values makes him an easy choice for inclusion on any A.R.G.U.S., Justice League of America, or Scientist themed teams (just like his common counterpart in fact). The Prime Doctor Light is more expensive at 108 points, but still leaves enough room in a standard 300-point team build to include a host of options regardless of one’s HeroClix strategy.
We hope you’ve enjoyed this sneak-peek at the upcoming DC HeroClix: Justice League – Trinity War set. Stay tuned as we share more exciting characters in the days and weeks to come!