DC HeroClix The Flash: Flash and Bizarro Flash!

Published on September 5th, 2014

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Greetings HeroClix Fans!

In the upcoming DC HeroClix: The Flash set, we all get to jump in to the Speed Force. In today’s previews one Flash is not enough!

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The Flash come at us with some Improved Movement and can ignore elevated terrain. The Flash has a trait called Speed Force; every time The Flash moves at least one square and hits one or more adjacent characters, you may place a Speed token on his card after actions resolve. You may also increase The Flash’s speed value by the number of Speed tokens on this card.

What are Speed tokens good for?

Faster Than Thought is the other of The Flash’s traits and will allow him to use Super Senses. Once per turn, you may remove a Speed token from this card to reroll one of his Super Senses rolls.

The Flash has a special power called Flash Fact. As you build up Speed tokens on The Flash’s card he will gain the use of additional powers. So when The Flash has at least 2 Speed tokens, he can use Empower. If he has at least 3 Speed tokens, he can use Enhancement. If he has at least 4 Speed tokens, he can use Probability Control. These are powers that The Flash can use and they do stack based on the number of Speed Tokens on his card.

The Flash starts out with a 13 movement value and Hypersonic Speed; don’t forget he can still ignore elevated terrain. He has an 11 attack with 3 damage value which is good enough to punch through Invincible or Impervious. For defense The Flash can share his natural 18 with his fellow friends through the use of Defend.

The Flash’s movement switched between Hypersonic Speed and Charge with his movement value modified by the number of Speed tokens on his card. His traited Super Senses will come in handy while using Defend, Combat Reflexes, or Willpower.

The Flash will cost you just 130 points and has the JLA as well as the Police team abilities. When building a themed team The Flash can be added to any Central City, Justice League, Police, Scientist, or Speedster teams.

What would happen if Bizarro cloned Barry Allen…? Well me am Bizarro Flash.

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The uncommon Prime figure has the Speed Force trait and is able to gain tokens and increase his speed value. Bizarro Flash’s other trait called Slow Force allows him to gain Speed tokens in a much different way. At the end of your turn, if Bizarro Flash missed all his attacks this turn, place a Speed token on his card.

How do the Speed tokens help Bizarro Flash?

Bizarro Flash’s attack special power called Slow Dowwwwwwwwn will allow Bizarro Flash to be given a free action and remove a Speed token from his card. If you do, other characters within 8 squares can’t use Hypersonic Speed until your next turn. The other special power on Bizarro Flash’s damage slot is called Picking Up The Pace and shows up in his mid to late dial. This will allow Bizarro Flash to use Flurry and Close Combat Expert. Remove a Speed token from this card and you may activate Close Combat Expert with a close combat attack this turn.

Starting from the beginning Bizarro Flash can use Sidestep, Toughness and Perplex that switches to Outwit on click 2. Mid dial he can use Charge which does overlap with both special powers and Super Senses.

If Bizarro Flash was on click 4 and had at least 1 Speed token on his card, his attack would look something like this. Bizarro Flash could be given a power action to use Charge and move up to 5 squares. He has a movement of 8 which you would half to 4 and then modify by +1 for his Speed token. Charge will allow Bizarro Flash to be given a close combat action as a free action in which he could use to activate Flurry. Bizarro Flash would make his first close combat attach and then Flurry will allow Bizarro Flash to make a second close combat attack as a free action. During the second attack he could remove the Speed token to activate Close Combat Expert. If Bizarro Flash hits with either attack he would gain a Speed token but also if he missed with all attacks, based on his Slow Force trait, he would gain a Speed token.

On click 6 Bizarro Flash would be able to use Hypersonic Speed, Precision Strike and his special Pick Up The Pace power. Hypersonic Speed allows you to give Bizarro Flash a power action and during his movement make a close combat attack which if he had a Speed token could be used to active Close Combat Expert.

Bizarro Flash finishes out his dial with Hypersonic Speed, Precision Strike, Impervious and Outwit. Bizarro Flash has the Monster and Speedster keywords and an impressive amount of damage output for a mere 111 points.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Flash set. Until then, Shape Change for the Win!!

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