DC HeroClix Batman: KGBeast!

Published on September 12th, 2012

Greetings, HeroClix fans!

Welcome back as we take a look at another figure from the upcoming DC HeroClix: Batman set.  Today we go inside the KGB to examine an assassin sent to America to kill high ranking officials, the last of whom was the President of the United States as he was visiting Gotham City.  A canny opponent and capable foe, we are pleased to present the KGBeast!

KGBeast begins play maneuvering into position and seeking out the best vantage point s to strike thanks to an opening run of Leap/Climb.  Along the way, KGBeast can utilize a couple of clicks of his Super Strength to grab a handy object to pummel a foe.   Early- to mid-dial, Willpower demonstrates his tenacity and dedication to the mission while allowing him to ignore pushing damage.

However, if ranged combat attacks are more your bowl of borscht the KGBeast can deliver thanks to his intensive sniper training.  While the KGBeast possesses a printed 0 range normally, he has a special power called Long Distance Sniper which grants him an 8 range(!) and modifies his attack by +2 when making a ranged attack while he occupies hindering terrain.

Mid-dial, KGBeast demonstrates his extensive martial arts training as he enjoys a small stretch of Flurry.  It’s also at this point in the dial we see probably one of the most memorable moments of his introductory storyline, The Ten Nights of the Beast, represented as  KGBeast gains a cybernetic prosthesis to replace the limb he sacrificed evading capture (as well as leaving a shocked Caped Crusader in his wake).  The Prosthetic Weapon special power grants KGBeast the use of Blades/Claws/Fang but with a twist;  if his Blades/Claws/Fangs roll happens to be a 1 or 2, the damage dealt is penetrating, but if the result is 5 or 6 his damage value becomes 4 and is locked.

KGBeast  possesses damage reduction for the last half of his dial in the form of Toughness, and his defense numbers climb back up to their highest values.  At the end of his combat dial, KGBeast’s last three clicks also allow him to do more damage with Close Combat Expert. 

Should you choose to pair KGBeast with other figures using the Batman Enemy team ability, his attack values are pretty solid to share.  For theme team play, KGBeast is limited to the generic keywords Soldier and Spy which is apt considering he trained as a lone gunman.  For only 82 points, KGBeast brings solid combat values and an aggressive power set to whatever force you choose to include him on.

That is all for today.  Be sure to come back Friday as we continue to look at more exiting content from the upcoming DC HeroClix: Batman set.

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