DC HeroClix: Batman Classic TV Preview

DC HeroClix Batman Classic TV: The Dynamic Duo!

Greetings HeroClix Fans!

Holy HeroClix Combat Dials! Boy, do we have whopper of a preview for everybody today!

We’re pleased to kick off previews from the upcoming DC HeroClix: Batman Classic TV set.    This set will feature 16 figures of characters from the show, including 11 classic villains, some of whom perhaps you never thought you would see in HeroClix!  And what better way to kick things off than with the stars of the show, The Dynamic Duo!


Aptly enough, this Duo has two starting lines, one each at 150 and 100 points.   They have two traits and an improved movement power called Don’t Be Alarmed, We’re Here On Official Business, which allows them to ignore Elevated terrain for movement purposes.  One of their traits is called BIFF! BANG! POW!, which makes it so all attack rolls of double threes, fours, fives or sixes on close combat attacks are critical hits.

The second trait on The Dynamic Duo is called Batman Vehicles – Batcycle, Batcopter, Batboat.  This trait allows The Dynamic Duo to choose the Standard Transporter, Flier Transporter, or the Swimmer Transporter at the beginning of their turn if they occupy their starting area.  They possess that combat symbol until they take damage, and they may only choose each one per game.

On the first half of their dial, The Dynamic Duo can take they fight right to an opposing figure with Charge.  On these clicks, they possess a special power on their defense slot called The Bigger They Are, Robin…  This special power allows The Dynamic Duo to use Super Senses, and, when they are targeted by an attack, they increase their defense value by the attacker’s printed damage.  As an added bonus, this power can’t be ignored or countered.

On their first three clicks, The Dynamic Duo can counter a key power on an opposing figure with Outwit.  A click into the dial, they pick up a string of Quake, allowing them to attempt to break up groups of opposing figures.

At this point in the dial is the 100 point start line.  It has most of what has been on the dial up to this point, Charge, Quake and the The Bigger They Are, Robin… special power.   New to the dial of The Dynamic Duo is Close Combat Expert, allowing them to pummel a foe for more damage, increase their attack to make sure they hit their target, or a little of both.  After this click, The Dynamic Duo switch up their power set.

First up, Toughness will provide damage reduction for the rest of their dial.   And Perplex will allow them to modify one combat value by + or – 1, before switching back to a closing click of Close Combat Expert.  Also at this point in the dial is a special power that will be on the rest of their dial.  Called Chaotic Fistfight, this power lets The Dynamic Duo use Energy/ Shield Deflection.  Also, when The Dynamic Duo miss with a close combat attack, they can roll a d6 for each adjacent opposing character in any order you choose.  On the first result of 5 or 6, The Dynamic Duo can use the Duo Attack ability as a free action against that character.

As a Duo figure, The Dynamic Duo can split into Batman or Bruce Wayne, and Robin or Dick Grayson.   The Dynamic Duo also has a large selection of keywords to allow them to be played on many theme teams, including Batman Family, Detective, Gotham City, Martial Artist, Pilot, and Police. 

That’s all for today, but be sure to come back soon as we continue to explore figures from the upcoming DC HeroClix: Batman Classic TV set; same Bat-day, same Bat-website!