DC HeroClix Batman Classic TV: King Tut!

Published on August 13th, 2013

Greetings HeroClix Fans!

And welcome back as we continue our journey through Gotham City’s criminal underworld in the upcoming DC HeroClix: Batman Classic TV set!  Today we check in with Egyptologist Victor Buono, who changes personalities when hit on the head to the villainous King Tut!

 014-King-Tut

King Tut has an Elaborate Deathtrap ability, as do all villains in the set.  Once per game, give King Tut a power action to make a close combat attack that deals no damage.   If the attack is successful, place the hit character on King Tut’s card.  A character on this card can use the Escape Deathtrap ability.

The Escape Deathtrap allows the captured character a chance to escape unscathed.  At the beginning of that characters turn, they roll 2d6, while King Tut rolls a d6 and adds his Elaborate Deathtrap bonus, to a maximum of 8.  If King Tut is friendly, not on the map, or if your result is higher, the character is placed in either its starting area or adjacent to a friendly figure.  If King Tut’s roll is higher, deal this character damage equal to the difference, to a maximum of 5, and when the damage is dealt, defense powers can be used.

King Tut’s Elaborate Deathtrap is called Theban Pebble Torture, and allows King Tut to roll 4d6 and halve it to get his bonus.

King Tut maintains mostly the same power set over the front halve of his dial.  He has a special power called Gotham is the New Thebes, which allows you to place a Sphinx marker in a square of clear terrain at the beginning of the game, and it will remain on the map until the end of the game.  Whenever he is within 6 squares of the Sphinx marker he modifies his combat values by +1.   Probability Control will allow him to force a reroll each turn.  And Toughness will provide some damage reduction.  After the opening click, King Tut picks up Side Step to be able to have a free move action each turn.

On his last two clicks, King Tut chooses to protect himself by throwing allies under the proverbial bus with Mastermind.  And he can alter one combat ability within 6 squares with Perplex.  King Tut can be played in theme using his Ruler, Scientist, and United Underworld keywords.   At 65 points, he can find his way onto a lot of force builds.

Thanks for reading!  Please join us for our next DC HeroClix: Batman Classic TV preview when we look at the Dynamic Duo’s most infamous archenemy!  Tune in next time – same Bat-day, same Bat-website!

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