DC HeroClix Batman Classic TV: Catwoman!

Published on July 31st, 2013

Greetings HeroClix fans!

For today’s DC HeroClix: Batman Classic TV preview, we ditch those costumed goody two-shoes and get up close and purrrsonal with Catwoman!

005-Catwoman

Each of the villains in the DC HeroClix: Batman Classic TV set possesses the Elaborate Deathtrap ability (indicated by the  Elaborate Death Trap symbol).  Catwoman’s Elaborate Deathtrap reads:  “Give Catwoman a power action to make a close combat attack that deals no damage.  Once per game, immediately place a hit character on this character’s card.  A character on this card can use the Escape Deathtrap ability.

Escape Deathtrap reads: “At the beginning of your turn, roll 2d6.  Catwoman rolls a d6 and adds her  Elaborate Death Trap Bonus (maximum Bonus 8).  If Catwoman is friendly, not on the map, or if your result is higher, place this character in your starting area or adjacent to a friendly character.  Otherwise, deal this character damage equal to the difference (maximum 5) and when dealt this damage, this character can use its defense powers.

Catwoman’s Elaborate Deathtrap Bonus is called Giant Magnifying Glasses and is equal to the number of different colored powers showing on her and the target’s dials.

A long run of a special power called Tinkerbell the Tiger: EEE-YOW! highlights Catwoman’s attack slot.  When Catwoman resolves a close combat action, place an EEE-YOW! token on her card.  You can give Catwoman a power action to place a Tinkerbell the Tiger token adjacent to her square, if there no friendly Tinkerbell the Tiger tokens already on the map.  Tinkerbell the Tiger is a bystander with the following combat values:

Tinkerbell the TIger

Defensively, on the same clicks as Tinkerbell the Tiger: EEE-YOW!, Catwoman can evade attacks by using Super SensesCatwoman’s last two clicks feature the tandem of Combat Reflexes and Blades/Claws/Fangs, making her quite the threat in close combat!

Catwoman’s speed slot starts with two clicks of Stealth, followed by a pair of Mind Control clicks.  Leap/Climb occupies Catwoman’s last two clicks.

At only 60 points, Catwoman leaves plenty of room for other characters on your force.  Her theme team choices are limited, however, due to only possessing the Animal and United Underworld keywords.  For 4 points, the Animal Additional Team Ability (Available under the Print and Play link) is a great addition for Catwoman.

For a fun 400-point Golden Age match, try teaming up Alyosha Kraven  from the Marvel HeroClix: Amazing Spider-Man set and the Animal ATA with Catwoman and Ursa Major  from the Marvel HeroClix: Captain America set.  And although it breaks the Animal keyword theme, U.S.S. Excelsior from the Star Trek HeroClix: Tactics set seems to be an appropriate addition…

Thanks for reading!  Please join us for our next DC HeroClix: Batman Classic TV preview when we look at a man with a palpable pate who considers himself the smartest villain in Gotham City!  Tune in next time – same Bat-day, same Bat-website!

Comments are closed.

©2016 NECA/WizKids LLC. All rights reserved. The marks and logos for Mage Knight, Pirates of the Spanish Main, Quarriors, HeroClix, Shuffling the Deck, Dice Building Game, Combat Dial, TabApp, and WizKids are trademarks of NECA/WizKids LLC. All other trademarks and copyrights are the property of their respective owners.
Privacy Policy - Terms of Use