Greetings, HeroClix fans!
Remember that DC HeroClix fan vote held last year? For today’s DC HeroClix: Batman preview, we catch a Boom Tube from Granny Goodness’s Home for Orphaned Youth on Apokolips and travel to suburban Bailey, New Hampshire for a visit with the winner of that fan vote, Big Barda!
Big Barda comes in at 148 points and is a unique, as noted by the silver background on her character card and the silver ring on the base of her dial. She begins play with a pair of traits: Boom Tube and I Will Stand My Ground. With Boom Tube, once per game give Big Barda a double power action to use Phasing/Teleport as if she had a speed value of 12. After actions resolve, you may give her a close combat or ranged combat action as a free action. The second trait modifies Big Barda’s defense value by +1 for each action token assigned to her.
Trained by Granny Goodness to be a warrior and lead the Female Furies, Big Barda starts her dial with three clicks of Charge and Super Strength. With that combo, Big Barda can dish out between 6 and 7 clicks of damage if she attacks with an Ultra Heavy Object! Super Strength remains on her next three clicks but Charge is replaced by four clicks of Flurry as her fists furiously fly into the faces of those foolish enough to confront a warrior born of fire and steel! (Try saying that three times fast!)
The Mega-Rod is Big Barda’s primary weapon and she also carries a multipurpose Mother Box, both of which are represented as a special power in the first five clicks of her damage slot. Mega-Rod & Mother Box allows Big Barda to use Penetrating/Psychic Blast and Quake. The latter power works nicely with Big Barda’s Charge ability while Penetrating/Psychic Blast should come in handy to hurt opposing characters with damage-reducing powers. On Big Barda’s last three clicks she puts away the Mega-Rod and Mother Box and instead uses Close Combat Expert as she rolls up her sleeves and engages in some fisticuffs.
Big Barda is fiercely devoted to her husband, Scott Free (aka Mister Miracle), and starts her dial with a click of Impervious to show that she’ll protect him no matter the cost. That’s followed by two clicks of Invulnerability as her Apokaliptian armor protects her. As a New God, Big Barda’s natural durability kicks in via two clicks of Toughness while Regeneration appears at the end of her dial to represent her status as an immortal. Big Barda also has the Indomitable combat ability, which allows her to use Willpower and, as a result, ignore pushing damage.
Although Big Barda enjoys living in the ‘burbs with Mister Miracle (and his manager, Oberon), in the past she has been active on the roster of the Justice League and other teams. This is reflected in the array of named keywords and the Justice League team ability she possesses.
Big Barda packs a punch with attack values that never dip below double digits until her last two clicks. Her Mega-Rod & Mother Box special power offer options when she’s attacking. At 148 points, Big Barda makes an excellent centerpiece for smaller-point forces.
That’s all for now! Join us later this week for our next DC HeroClix: Batman preview as we take a look at an assassin who literally once gave Batman a hand!