Greetings HeroClix fans!
Welcome to the first in our series of previews from the Batman – Arkham Origins set, the next DC HeroClix set which releases in October and features 21 characters based on the console game of the same name! To kick off our previews, we take a look at two assassins who are hired to take down Batman. First up is Slade Wilson (aka Deathstroke)!
Deathstroke hits the battlefield at 195 points and has a trait called Hired Assassin that scores him additional victory points if he KO’s an opposing character he’s chosen for this trait. Deathstroke also has an Improved Movement and Improved Targeting ability called Nowhere to Run, Nowhere to Hide. This ability allows Deathstroke to ignore hindering terrain, outdoor blocking terrain and characters when moving and ignore hindering terrain when drawing line of fire.
Deathstroke’s first two clicks feature an identical layout of powers: Charge lets Deathstroke move up to half his speed value then make a close combat attack; Invulnerability helps absorb damage dealt, and Exploit Weakness allows him to get past damage-reducing powers. Deathstroke also has a special power in his attack slot called Remote Claw, which lets him use Incapacitate and deal his printed damage value to the hit targets, divided any way you choose.
The next three clicks of Deathstroke’s dial also feature an identical layout of powers. At this point in the dial, Deathstroke switches from close combat fighter to a short-range attacker: Charge makes way for Sidestep and pairs well with Ranged Combat Expert, which replaces Exploit Weakness. Defensively, Invulnerability becomes Super Senses. Energy Explosion replaces Remote Claw and makes good use of Deathstroke’s range of 5 squares and two targets.
The next click sees Deathstroke retain Sidestep and Ranged Combat Expert but his attack and defense sport new powers. Energy Explosion makes way for Blades/Claws/Fangs, potentially letting him do up to six clicks of damage. Super Senses is upgraded to a special power called Super Soldier Serum, which lets Deathstroke use Regeneration and Toughness. When Deathstroke uses Regeneration, you only subtract 1 from the d6 roll. Click 7 is nearly identical to its predecessor with the only change being Flurry over Sidestep.
Deathstroke’s last two clicks feature the same mix of powers (Flurry, Blades/Claws/Fangs, and Super Soldier Serum) but Ranged Combat Expert is shelved in favor of Perplex. Deathstroke also has the Indomitable combat ability, which allows him to use Willpower, so feel free to push him to heal, attack or retreat/reposition as needed.
At 195 points, Deathstroke leaves little room for teammates in a 300-point match but in larger fights feel free to add characters that share his array of keywords: Arkham Asylum, Assassin, Gotham City Underworld, Martial Artist, and Soldier. Deathstroke also has the Calculator team ability, which makes him a wild card.
We mentioned that Deathstroke’s not the only assassin in Gotham City gunning for the Dark Knight. Floyd Lawton (aka Deadshot) also has his sights on taking down Batman!
Like Deathstroke, the marksman known as Deadshot begins play with the Hired Assassin trait. Deadshot also has a second trait called I Never Miss that represents his uncanny aim. I Never Miss lets Deadshot use Probability Control for a ranged combat attack where he targets a single opposing character.
Deadshot comes in at 150 points and has a range of 8 squares and two targets. Deadshot also has the Sharpshooter combat ability, which allows him to make ranged attacks against adjacent opposing characters. Additionally, Deadshot has an Improved Targeting ability called Up Close, At Range, No Difference which lets him ignore hindering terrain when he draws line of fire.
On Deadshot’s first two clicks, he patiently waits for his mark before squeezing the trigger with Stealth, Energy Explosion, Ranged Combat Expert and Toughness all showing on his dial. If his target goes on the run, so does Deadshot on his next two clicks, which feature the pairing of Running Shot and Penetrating/Psychic Blast. Toughness is replaced by Super Senses for the remainder of Deadshot’s dial.
On Deadshot’s second Running Shot click he also gains a short run of Perplex. As we move to the last two clicks of Deadshot’s dial, we see that Penetrating/Psychic Blast is replaced by the return of Energy Explosion.
Deadshot also has the Calculator team ability and shares three of Deathstroke’s keywords: Arkham Asylum, Assassin, and Gotham City Underworld. With attack values that never drop below 10 and the I Never Miss trait, Deadshot makes an excellent addition any force as a ranged attacker. Deadshot also has the Indomitable combat ability, which adds to his appeal.
Thanks for reading! Head over to the WizKids Twitter page for an exclusive peek at the #001 Batman figure! And then join us for our next DC HeroClix: Batman – Arkham Origins preview as we look at a crotaline-inspired assassin who wants the Caped Crusader dead. Until then, keep your Clix off their KO’s!