Greetings HeroClix Fans!
We continue our series of previews for the DC HeroClix: 10th Anniversary set by highlighting Gotham City’s classiest cat burglar and an on-again, off-again love interest of the Caped Crusader. Please welcome Selina Kyle, aka Catwoman!
The 10th Anniversary Catwoman’s dial is inspired by her DC HeroClix: Unleashed counterpart and comes in at 35 points. This anniversary version of Catwoman starts with a click of Stealth in her movement slot to show that she’s a thief at heart. She then drops Stealth and gains Leap/Climb on her next three clicks as she makes the purrfect getaway!
In her damage slot, Catwoman bares her diamond-tipped claws (Exploit Weakness) on all but her last two clicks. Defensively, Catwoman starts with two clicks of Willpower, then follows up with two clicks of Super Senses. Catwoman’s last two clicks are unusual in that her movement, attack, and damage values are zeroes. However, Catwoman also has Regeneration on both clicks to help her stay in the game.
You’ll want to keep Catwoman around long enough to use her Battlefield Promotion: Catwoman trait. When Catwoman hits one or more opposing characters, place a Promotion Token on her character card after actions resolve. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on Catwoman’s character card. On a result of 8 or higher, replace #008 Catwoman with #015 Catwoman on the same click number.
Catwoman has a range of two and has the Animal and Batman Family keywords. At only 35 points, she leaves plenty of room on a force for other attackers and support characters.
Now that we’ve seen the Golden Age version of Catwoman, let’s take a look at her Modern Age counterpart!
This version of Catwoman comes in at 68 points and, like #008 Catwoman, has a range of two. She also begins play with a trait, Bad Luck When I Cross Your Path, which prevents other characters who are assigned a relic or a resource and are within six squares of Catwoman from using the effects of the relic or resource.
Catwoman begins her movement slot with three clicks of a special power, Burglar, which lets her use Leap/Climb and Stealth. Burglar is followed by three clicks of regular use of Leap/Climb. In her attack slot, Catwoman keeps her claws sheathed until she reaches the middle of her dial. At that point, she picks up two clicks of Blades/Claws/Fangs to potentially dish out extra damage to anyone foolish enough to get near her.
Defensively, Catwoman starts with two clicks of Super Senses as she stays three steps ahead of her opponents. Mid-dial, Catwoman shows that she’s a ferocious fighter via three clicks of Combat Reflexes. On her last click, Catwoman gains Regeneration as she calls upon one of her nine lives to keep her in the fight. Two clicks of Close Combat Expert bookend the front and back of Catwoman’s dial and represent her training from Wildcat. Mid-dial, she switches to Outwit just to show that she’s smarter than you.
Catwoman has the Calculator team ability, which makes her a Wild Card, and the Birds of Prey, Gotham City, and Martial Artist keywords. At 68 points and with a trait that prevents other characters within six squares from using a relic or a resource assigned to them, Catwoman makes a great choice for many teams.
Thanks for reading! Join us next week as we continue with even more exciting HeroClix previews. Until then, keep on Clixing!