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DC HeroClix 10th Anniversary Preview

DC HeroClix 10th Anniversary: The Flash & The Flash!

Greetings HeroClix Fans!

Today we continue our previews for DC HeroClix: 10th Anniversary by looking at two Scarlet Speedsters from Central City.  First, we harken back to the golden age of comics to check in with Jay Garrick, The Flash!

 

The Flash #018 pays homage to one of the first figures in the game to have Hypersonic Speed, The Flash #128 from DC HeroClix: Hypertime.  Coming at 6 clicks long, The Flash shows that he is the original Speedster with Hypersonic Speed on every click, with movement stats from 16 to 12, out pacing most figures that can use it in modern age.

The Flash has decent stats for 86 points, and his first two clicks of 18 printed defense will allow him to utilize his JSA team ability to great effect, while still being an effective harassment piece.  The Celebrity, Central City, Justice Society, Past and Politician keywords will allow him plenty of generic and named theme team options.

Like all pairs of figures in DC HeroClix: 10th Anniversary, The Flash #018 has the Battlefield Promotion mechanic, allowing him to replaced with a different figure in this set.  Battlefield Promotion: Pass the Torch When The Flash hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with DC HeroClix: 10th Anniversary #010 The Flash on the same click number.

Wally West is the The Flash #010.  He has an Improved Movement ability called Vibrate Through, allowing him to ignore Hindering terrain for movement purposes.  This will come in very handy with a near full dial of Hypersonic Speed.  Super Senses and an opening 18 defense will make The Flash challenging to retaliate against.  The Flash can use the Perplex on his first click wherever it will be most useful to himself or his allies.  On his second click, only two things change: The Flash gets faster, and he trades Perplex for his first special power, Mach 3 Punch, that makes it so damage he does can’t be reduced below 1.

Mid-dial, The Flash switches things up a bit as he trades special powers, this one called So Fast You Didn’t See the Hits.  This special power allows The Flash to use Charge and Flurry, with the added benefit of being able to use Exploit Weakness when he uses Charge!  On click 5, The Flash has a speed value of 15, allowing him to Charge an amazing 8 squares!  As this special power will most likely have the The Flash in close combat, the appearance of Combat Reflexes on the first two clicks of it will be very helpful.

As his speed begins to wind down, The Flash has Willpower on his last two clicks.  His last click sees the return of Hypersonic Speed and Perplex. 

The Flash has the Central City, Justice League, Police, and Teen Titans keywords, giving him a good selection of theme team options.  The JLA team ability will allow him to be given move actions without taking from your action pool.  At 105 points, The Flash brings solid stats, and with his Perplex and special powers, the potential to crack damage reducers on every click.

That’s all for now.  Be sure to come back soon as we continue to show off new figures from upcoming HeroClix sets!