Greetings HeroClix Fans!
Today we continue our previews of DC HeroClix: 10th Anniversary with one of Gotham City’s most popular and prominent caped crusaders, Barbra Gordon, the Batgirl!
Batgirl begins play moving about the map with ease by using her Leap/Climb, and as she possesses the Batman Ally team ability, her use of Stealth won’t be hindering her mobility at all. If there is no hindering terrain available, Batgirl can use Smoke Cloud to provide some for herself and any allies also using the Batman Ally team ability. Combat Reflexes will make her harder to hit in close combat. On her second click, Batgirl switches things up a little as she shows her fighting spirit with Flurry to pummel her foes. Perplex also shows up to be applied to whatever combat value will most help her or her allies. As Batgirl loses her Smoke Cloud, she goes back to Leap/Climb, which she will continue to alternate between with Flurry for the rest of her dial.
At the end of her dial, Batgirl sees her last click of Combat Reflexes, and sees a new power on her dial, Incapacitate, allowing her to attack in close combat or use her printed 4 range. On her last click Batgirl has one more click of Perplex.
Paying homage to DC HeroClix: Unleashed #050, Batgirl has the Batman Family, Gotham City, and Martial Artist keywords, giving her some useful theme team options. At 42 points, she will be a useful support figure on any team you choose to include her on.
And like all of the “early appearance” character versions found in this set, Batgirl (#006) has a trait linking his two figural representations together. Battlefield Promotion: Oracle which states ” When Batgirl hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with DC10th Oracle on the same click number.”
Let’s have a look at Oracle, shall we?
First off, Oracle has a trait called My Eyes Are Everywhere. This trait states “If Oracle is not adjacent to an opposing character and is either in her starting area or on elevated terrain, she can draw lines of fire and count range and squares from the square of any single friendly character that has the Batman Family, Birds of Prey or Justice League keyword.”
Oracle has a special power called The Mystery of the Oracle. This power allows Oracle to be given a power action to choose Outwit, Perplex, or Probability Control. She can use the chosen power until the beginning of her next turn. This power runs the entire length of her dial. Keeping Oracle in relative safety is her Batman Ally team ability, allowing her to use Stealth. A mix of Willpower, representing her never give up attitude, and Combat Reflexes, (she is a trained martial artist and has developed amazing upper body strength due to her wheelchair) are the other powers on her dial.
Oracle has the Batman Family, Birds of Prey, Gotham City, Justice League, and Martial Artist keywords, giving her plenty of theme team options, but the most useful are the ones that work with her trait. At 73 points, Oracle is sure to be a valuable asset to your force.
Thanks for reading and be sure to check back soon as we continue to preview figures from more exciting HeroClix releases coming soon to a store near you!