Breaking the Law with The Joker!

Published on April 16th, 2012

Greetings, HeroClix fans!

Today we continue our series of previews for the DC HeroClix: The Dark Knight Rises set by spotlighting a version of The Joker dressed in a stolen Gotham City police officer’s uniform.  Please welcome The Joker (as Sgt.) from the film, The Dark Knight!

After stealing the clothes and weapons of several GCPD officers, The Joker and his thugs infiltrated a funeral procession as part of a plan to kill the mayor of Gotham City.  The Joker clocks in at 78 points and begins play with a trait that reflects the theft of GCPD uniforms and firearms.  The trait, They Took Our Guns, Our Uniforms…, allows friendly characters with the Underworld team ability to use Shape Change and the Police team ability when they are adjacent to The Joker.

Speaking of the Underworld and Police team abilities, The Joker possesses both of those along with the Batman Enemy team ability!  These three abilities make The Joker versatile as he can use the Underworld team ability to carry a friendly character regardless of point cost (or two characters, if both have a lower cost), use the Police team ability to aid an ally’s ranged attack by dropping an opposing character’s defense by -1, and use the attack value of an adjacent friendly Batman Enemy teammate.

A quick spin through The Joker’s dial or a peek at his character card reveal that all this character’s powers are the same shade of blue!  The Joker begins his dial with two clicks of Penetrating/Psychic Blast in his attack slot to reflect his plan to assassinate Gotham City’s mayor.  Shape Change in the damage slot represents The Joker’s disguise as a member of the funeral procession’s honor guard while Mastermind in his defense slot helps him transfer damage to the other members of his gang who have infiltrated the ranks of police.  The Joker keeps all three powers on his third click and also picks up Plasticity in his movement slot, allowing him to slip away unnoticed into a crowd.

On his last two clicks, The Joker loses Mastermind and Penetrating/Psychic Blast but retains Plasticity and Shape Change. His high defensive values on those two clicks make Plasticity and Shape Change even more effective as The Joker becomes a potent tie-up piece.  The Joker’s attack values are also potent as they never dip below a 10!

The Joker has the Gotham Underworld and Police keywords and a range of three.  He’s also a Unique character, as shown by the silver ring around the top of his dial, so only one The Joker can be used on your force.  That’s probably a good thing as The Joker’s steady set of combat values make him a solid selection as a secondary attacker on any force.

We hope you enjoyed today’s preview!  Join us later this week as we continue to explore more exciting HeroClix releases! Until then, keep your Clix off their K.O.’s!

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