Greetings HeroClix Fans!
And welcome back as we bring you another preview for the upcoming Bioshock Infinite HeroClix set! Today we “Harness the power of electricity and keep your enemies on their toes” with the Shock Jockey!
Shock Jockey begins play with a couple of special powers. First up are a couple clicks of Throwing Sparks. Similar to its video game name sake, using this ability will stun an opponent. This special power allows Shock Jockey to place an action token on opposing characters adjacent to characters that he hits with an attack. Shock Jockey’s other special power is called Salt the Earth, which allows Shock Jockey to use Barrier as if he had a range of 7, instead of his printed 4 range. At the end of your turn, you can choose 1 square of placed blocking terrain and deal 1 damage to each opposing adjacent to that square.
A couple of clicks into his dial, Shock Jockey loses the ability to use his range as Battle Fury will be on the rest of his dial. As he loses the ability to make range attacks, he gains a couple of powers that will help him now that he should be in close combat, should you choose not to rely on his Salt the Earth special power. First, Poison will allow Shock Jockey to deal passive damage to adjacent opposing figures at the beginning of your turn. He will also be able to make two close combat attacks as he now has Flurry on his dial.
Coming in at 60 points, Shock Jockey can be played on theme teams with the Founders, Monster, and Vox keywords.
Next up, we check out the former First Lady of Columbia, resurrected as the fearsome Siren!
As she is not of this world, Siren has the ability to get where ever she is needed for the entire length of her dial with Phasing/ Teleport. This will come in very handy to set up the use of her special power, which we will get too momentarily. Defensively, Siren is seen gliding among the chaos as she comes to help. She will alternate being harder to hit from range with Energy Shield Deflection, and attempting to avoid attacks altogether with Super Senses.
And now for her special power, called Inspiring Song. This special power allows Siren to use Support. This use of Support has the added benefitting of allowing the successfully healed target to use Charge or Running Shot as a free action after actions resolve. Note that the target character does not have to have Charge or Running Shot for this to work.
Siren can be played on theme teams utilizing the Founders, Herald, and Vox keywords. At 50 points, the unique ringed Siren is sure to find a home on most min/max teams as the go to Support figure of choice, as the ability to be given a free action move and attack will always be useful.
Thanks for joining us today. Be sure to check back later in the week for more exciting HeroClix previews! Until then, keep your Clix off their K.O.’s!