Batman: Gotham City Strategy Game: Two-Face!

Published on November 30th, 2012

Greetings HeroClix Fans!

With the holiday season upon us, we are pleased to bring you a character from the Batman: Gotham City Strategy Game who keeps you guessing whether or not he’s naughty or nice.  Today’s preview is none other than Two-Face!

Formerly known as the crusading District Attorney Harvey Dent, Two-Face was scarred in a horrific attack at the hands of one of Gotham City’s most notorious crimelords.  Since then, Two-Face has been torn between his sense of justice and his desire for chaos, which is best represented by his need to flip a similarly scarred coin to make critical decisions.

Two-Face begins play with a trait, Harvey or Two-Face?  This Trait prevents opposing characters within four squares from using Stealth, which could be a critical piece of denial strategy based upon Two-Face’s placement on the battlefield.   

Running Shot kicks off Two-Face’s dial as he maneuvers into position then takes a crack shot at opposing figures with his range of 5.  This power shows up again on Two-Face’s last two clicks.  On the same clicks as Running Shot, Two-Face’s obsessive side emerges in the form of Willpower in his defense slot.

Of course, when it comes to Two-Face it’s the coin that calls the shots.  In Two-Face’s attack slot is a special power, Heads I Win, Tails You Lose, which represents the former district attorney’s tendency to let a coin flip decide fate.  With Heads I Win, Tails You Lose, roll a d6 at the beginning of your turn.  On a result of 1-3, Two-Face modifies his defense value by +2 until he makes an attack or until your next turn.  On a result of 4-6, modify Two-Face’s attack value by +2 until your next turn.  Heads I Win, Tails You Lose appears in the attack slot of Two-Face’s first three clicks.

On Two-Face’s second and third clicks he gains Ranged Combat Expert to represent his .22 semi-automatic pistol.  Two-Face doesn’t have to do all the dirty work, however, which is why he can share attack values with adjacent friendly figures that can also use the Batman Enemy team ability!

Let’s not forget that Two-Face can share his attack value with an adjacent friendly figure who shares his Batman Enemy team ability, and at only 49 points it will be easy to accomodate him on your force.  Two-Face can be used a theme teams built around the Arkham Asylum or Gotham Underworld keywords.  Between his inexpensive cost, the Batman Enemy team ability, and his Trait which shuts down Stealth, Two-Face is a great addition to many different HeroClix build strategies.

Lastly, Two-Face is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play Two-Face as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today.  Be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

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