Greetings HeroClix Fans!
For today’s DC HeroClix: The Dark Knight Rises preview, we spotlight a man who was Gotham City’s top lawman until circumstances (and The Joker) forced him to turn the other cheek. From the Film The Dark Knight, we are pleased to present Gotham City’s District Attorney, Harvey Dent!
Harvey Dent clocks in at 60 points and has the Batman Ally team ability, which allows him to use Stealth. He also has a range of five and the Gotham City, Police, and Politician keywords to offer you options during team building.
In The Dark Knight, the district attorney’s war against organized crime inspired law-abiding Gothamites and struck fear in the hearts of the city’s underworld. Appropriately, Harvey Dent begins play with a trait, I Believe In Harvey Dent, which allows friendly characters adjacent to him to use Willpower until the end of the turn.
Harvey Dent’s dial begins defensively with three clicks of a special power that represents the lack of fear he shows toward Gotham City’s criminals. The power, The Scum Should Be Afraid of ME, allows Harvey Dent to modify his attack or defense value by +1 for each opposing character adjacent to him at the beginning of your turn. This boost remains until the beginning of your next turn.
On his top two clicks, Harvey Dent sports light-blue powers in his attack and damage slots: Incapacitate is used to show his work in locking up Gotham’s criminals and Probability Control represent him not leaving things to chance. Mid-dial, Harvey Dent gains Flurry for three clicks as he begins to lose control in his desire to rid Gotham City of crime. Still, Harvey Dent is Gotham’s White Knight; as such, he also has Outwit on the same three clicks he has Flurry. Toughness on his last two clicks represents the district attorney’s ability to recover from the fire that led to his transformation into Two-Face.
Luck wasn’t with Two-Face on that fateful day when the left side of his face was burned away. Two-Face begins play with a special power in his attack slot, Your Good Luck, His Bad Luck, which appears on his first three clicks. Your Good Luck, His Bad Luck kicks in when Two-Face makes an attack roll and his attack total is one less than the defense of his target. When this happens, Two-Face may immediately attack a different opposing character adjacent to his original target!
Stealth appears in the first to clicks of Two-Face’s movement slot to represent his slide into darkness. That’s followed by three clicks of Flurry to show that Two-Face still has a temper! Defensively, Two-Face has the Indomitable combat ability and Super Senses appears on his first two clicks. In his damage slot, Two-Face’s scarred coin makes its appearance on the front half of his dial in the form of Probability Control. On the back end of his dial, he switches to Outwit.
Two-Face comes in at 65 points and has a range of five. He also has the Batman Enemy team ability, which allows him to share his attack values with other friendly characters using the same team ability, and the Arkham Asylum and Gotham Underworld keywords.
That’s all we have for today! Join us for our next DC HeroClix: The Dark Knight Rises preview when we visit with a man who helped hone Bruce Wayne’s combat skills! Until then, keep your Clix off their KO’s!