HALO Heroclix

Foot Soldiers of the Covenant!

Greetings HeroClix Fans!

We continue our series of regular HALO HeroClix previews with a visit to the Convenant front lines.  We begin today’s article by checking in on the Grunt (Fuel Rod Cannon)!

At only 40 points the Grunt (Fuel Rod Cannon) is the perfect foot soldier for the forces of the Covenant.  The Grunt (Fuel Rod Cannon) begins play with the Stand Together special power which grants him a +1 modifier to his attack value when he is adjacent to another figure named Grunt.  Early-dial, the Grunt (Fuel Rod Cannon) also possesses the Fuel Rod Explosion special power which potentially deals penetrating damage to not only the target of his attack but figures adjacent to the attack as well!

Willpower allows the Grunt (Fuel Rod Cannon) to take multiple shots at his enemies on subsequent turns while late-dial Penetrating/Psychic Blast gives the Grunt (Fuel Rod Cannon) the opportunity to bypass his foes’ damage reducing powers.

Lastly, the Convenant Empire team ability grants the Grunt (Fuel Rod Cannon) the option of carrying other figures with the same team ability.  The Grunt (Fuel Rod Cannon) is an excellent mobile gun battery for most team builds and strategies!

Next up, we have another dedicated foot soldier for the Convenant cause, the Grunt (Plasma Grenade)!

The Grunt (Plasma Grenade) begins play manuevering into battle via Running Shot while his Sticky Grenade special power grants him the ability to use Grenades as a ranged combat action rather than the standard power action.  The Grunt (Plasma Grenade) adds two to your available Grenade pool and his arsenel of Plasma grenades ensure that his opponents will be on their toes when he begins throwing Grenades their way!

Energy Shield/Deflection helps protect the Grunt (Plasma Grenade) from ranged retailatory attacks while late-dial his Suicidal Charge special power grants the Grunt (Plasma Grenade) the ability to use both Charge and Quake at the cost of one of the Grenades in your Grenade pool.

The Grunt (Plasma Grenade) also possesses the Covenant Empire team ability ensuring that he will remain mobile on the battelfield as he and other members of the team manuever and carry each other to where they’ll do the most good (or is that bad?).

That’s all we have for today, but be sure to join us later this week as we spotlight more figures from HALO HeroClix!