DC HeroClix: World’s Finest

Published on January 5th, 2016

Happy New Year HeroClix Fans!  As we start off 2016, we are excited about the upcoming release of the DC HeroClix: World’s Finest set this February with a special pre-release taking place at select stores later this month– check out the WizKids Event System (www.wizkidseventsystem.com) to find a store near you!

To kick off previews of this set, what would be more appropriate than showcasing the headliners of the set— Batman and Superman— together known as the World’s Finest heroes!

DC HeroClix: World's Finest

World’s Finest (WF#060; Rarity: Super-Rare) features a beautiful sculpt of Batman and Superman together— teamed up to fight side-by-side— and can be played at 75, 200 or 300 points— with 3, 7 or 10 clicks of life respectively.  Looking at their combat & team abilities, we can see that they feature the Wing speed symbol, Duo attack symbol, Indomitable, a 7 range and both the Batman Ally and Superman Ally team abilities.  At all three point costs, this figure has the trait World’s Finest Team that grants them immunity to their powers/abilities being countered or their combat values decreased.  When playing them at either their 200 or 300 point starting lines, they have the trait Good Distraction, Bruce which allows them to make a second attack in a turn if they miss with an attack (so long as they haven’t used the Duo ability in that turn)— because Batman didn’t really miss… it was just a feint to set up Superman.  When played at 300 points, World’s Finest has an additional trait Bruce Will Win At Any Cost that allows them use of the Colossal Stamina ability, but they must take 2 damage instead of 1—a big sacrifice but one that could potentially turn the tide of a game.

Looking at their dial, when played at 300 points, World’s Finest starts off with a combination of Hypersonic Speed, Super Strength and Invincible with an impressive 5 natural damage.  When played at 200 points, World’s Finest starts with a combination of Running Shot and Impervious and picks up both Outwit and Hypersonic Speed later in the dial.  When played at 75 points, World’s Finest starts with a combination of Charge, Super Strength, Close Combat Expert and a Defense Special Power Bruce Tells Me When to Dodge and When to Take the Hit which grants them Combat Reflexes and Toughness.

Stay tuned HeroClix fans as we roll out more previews from the DC HeroClix: Word’s Finest set in the next few weeks before release day!

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