DC HeroClix: World’s Finest- Kingdom Come Team Ability

Published on January 29th, 2016

DC HeroClix: World's Finest Pre-Release

Hello HeroClix players,

The DC Comics HeroClix: World’s Finest set officially releases Wednesday, February 10th— though some select stores are hosting pre-release events that started this week (to find a store near you hosting a DC Comics HeroClix: World’s Finest Pre-Release go to the WizKids Event System at www.wizkidseventsystem.com and search for the DC HeroClix: World’s Finest Pre-Release in the Program drop down menu).

With the release of this set, we are introducing a change to the effect of the Kingdom Come team ability.  This change to the team ability will be effective for all new figures with the Kingdom Come team ability as well as all previously released figures with the Kingdom Come team ability.  For reference, here is the previous wording of the Kingdom Come team ability:

Kingdom Come:  Whenever an opposing character given an action attempts to move from a non-adjacent square into a square that is adjacent to a character using the Kingdom Come team ability, it must roll a d6. On a result of 1-2, the opposing character cannot move to any square adjacent to the character using this team ability that turn. Characters using this team ability ignore them on opposing characters.

The new wording & game effect for the Kingdom Come team ability is now:

Kingdom Come: When this character would be hit by a ranged combat attack, if the attacker doesn’t have Kingdom Come team ability, you may roll a d6. On a result of a 5 – 6, this character evades the attack. Uncopyable.

Figures in the set that have the Kingdom Come team ability have the new wording printed on their card as seen below on the Chase #061 Superman

DC Comics HeroClix: World’s Finest - Superman 061 Kingdom Come

With this change, the team ability now allows a character using this team ability to possibly evade being hit by a ranged combat attack by rolling a 5 or 6 on a d6 roll if the attacker doesn’t possess the Kingdom Come team ability.  While this is similar to the standard defense power Super Senses, it is not granting the character Super Senses— this means that a character with Kingdom Come team ability that can also use Super Senses now has two chances to evade a ranged combat attack.  However, this is an evasion effect so game effects that trigger off of evasion effects (such as Precision Strike) will still work against this team ability.  The team ability is also Uncopyable— this means that it can’t be copied by a Wild Card.

This change is effective immediately and the official ruling for the most recent printing can be found on the WizKids Rules Forum here: http://www.wizkidseventsystem.com/bb/viewtopic.php?f=29&t=4742#p11844.

Please note that this change only applies to the Kingdom Come team ability.  There is no change at this time to the Hypertime team ability, so that team ability works the same as it always has.

We hope you like the new Kingdom Come team ability and hope you enjoy using its new effect on all your newer and older figures.

Until next time!

Comments are closed.

©2016 NECA/WizKids LLC. All rights reserved. The marks and logos for Mage Knight, Pirates of the Spanish Main, Quarriors, HeroClix, Shuffling the Deck, Dice Building Game, Combat Dial, TabApp, and WizKids are trademarks of NECA/WizKids LLC. All other trademarks and copyrights are the property of their respective owners.
Privacy Policy - Terms of Use