DC Comics HeroClix: World’s Finest Fast Forces Pack Part 2

Published on February 3rd, 2016

Greetings HeroClix Fans!

Welcome back to the second part of our look at the DC Comics HeroClix: World’s Finest Fast Forces Pack!  We previously showed you a trio of characters that have ties to Metropolis in the DC HeroClix: World’s Finest Fast Forces Pack Part 1 article.  Today’s preview focuses on Gotham City, where we start by catching up with the Dark Knight himself, Batman!

DC Comics HeroClix: World’s Finest Fast Forces Pack Batman

Batman has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Naturally, Batman has the Batman Ally team ability, which lets him use Stealth.  If you’re planning to include Batman on your force, he can be played at either 100 or 50 points, with his 50-point starting line coming in at click 4.  Additionally, if you want to include Batman on a themed team, he has the Batman Family, Gotham City, Martial Artist, and Metropolis keywords available as options.

Batman has a pair of traits, the first of which is World’s Finest Heroes.  World’s Finest Heroes lets Batman use Probability Control if he’s adjacent to a friendly character named Superman.  However, he can only use Probability Control to reroll an opposing character’s attack roll.  The second trait is Need an Equipment Drop at My Location, which lets you include the #S100 Weapon Drop on your force without paying its cost and adds some extra tools to Batman’s arsenal as needed.  We’ll go into more detail later on the Weapon Drop, which is included in the DC Comics HeroClix: World’s Finest Fast Forces pack, but for now let’s continue looking at Batman’s dial.

On Batman’s first four clicks he starts with a pair of special powers that work well with one another.  The first special power, Peak of Human Conditioning, lets Batman use Running Shot when he has no action tokens and Charge when he has one action token.  When Batman has two action tokens, he can use Sidestep.  Since Batman has the standard defense symbol, he would normally be open to taking pushing damage if he is marked with more than one action token but his second special power, World’s Toughest, lets him ignore that damage by granting him Willpower and Toughness to absorb some damage dealt to him.  The rest of Batman’s power set includes Incapacitate, Leap/Climb, Super Senses, and Outwit.

DC Comics HeroClix: World’s Finest Fast Forces Pack Weapon Drop

We mentioned the Weapon Drop special object as part of Batman’s Need an Equipment Drop at My Location trait, so let’s take a quick look at how it works.  The Weapon Drop costs 8 points to add your force and can be equipped to friendly characters.  To set up the Weapon Drop, at the beginning of the game roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial to the appropriate click number.  If the Weapon Drop is equipped to a character, you can give that character a free action to choose one of the standard powers shown on the Weapon Drop’s dial.  At the end of your turn, roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial again to the appropriate click number.  There you have it!

Now we’ve come to one of Batman’s closest associates, Nightwing!

DC Comics HeroClix: World’s Finest Fast Forces Pack Nightwing

Nightwing has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Instead of the Batman Ally team ability, Nightwing has the Outsiders team ability, which lets him choose a character (including himself) within 10 squares and line of fire;  until the beginning of your next turn, the chosen character’s combat values can’t be modified.  Should you choose to include Nightwing on your force, he can be played at either 50 or 25 points, with his 25-point starting line coming in at click 4.  Additionally, if you want to include Nightwing on a themed team, he has the following trio of keywords:  Batman Family, Martial Artist, and Outsiders.

At first glance, Nightwing’s dial may look simple.  He has a single trait, Charismatic Loner, which makes him a wild card.  Nightwing’s dial also features a special power, Midnight Roofrunner, that helps him stay mobile and offers him some protection against ranged attacks.  Midnight Roofrunner lets Nightwing use Leap/Climb, Sidestep, and StealthNightwing’s other two standard powers, Combat Reflexes and Willpower, are found in his defense slot.  Nightwing’s combat values stay somewhat consistent throughout his dial, making him a threat on each of his clicks.

This version of Nightwing isn’t a world beater but he should fit in nicely on just about any force as a harasser or tie-up piece.

Our third and final character is an eco-terrorist who has frequently clashed with Batman and Nightwing and once mind controlled Superman with her potent pheromones doing her bidding.  Here’s Poison Ivy!

DC Comics HeroClix: World’s Finest Fast Forces Pack Poison Ivy

Poison Ivy has the standard attack, defense and damage combat symbols and can shoot a single target from up to four squares away.  Like Batman and Nightwing, Poison Ivy has two point values in which she can be played:  75 and 25 points.  Her 25-point starting line comes in at click 5.  For keywords, Poison Ivy has Arkham Asylum and Scientist.

Poison Ivy has a single trait, I Do Love Crashing the Party, which lets her use Mind Control.  Additionally, when she’s adjacent to a friendly character with a printed team symbol, her defense gains a +1 boost.  Poison Ivy’s power set consists only of standard powers that dare you to try to get close to her.  She has a full dial of Stealth to make it difficult to draw lines of fire to her.  Her first three clicks feature Poison, followed by three clicks of Smoke Cloud to create helpful hindering terrain.  Defensively, she sports Barrier on all but clicks 4 and 6, which feature Energy Shield/DeflectionPoison Ivy’s damage slot starts with Exploit Weakness for two clicks, and Shape Change for the remainder of her dial.

Although her damage values are consistent, Poison Ivy’s best use on your force is through Mind Control.  And be sure to keep plenty of hindering terrain nearby to thwart opposing characters from drawing lines of fire to her.  If an opponent does try to approach, you can use Barrier to protect yourself or let them come and hit them with Poison.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC Comics HeroClix: World’s Finest set! Be sure to visit the WizKids Event System to find Friendly Local Game Stores near you and Release Day OP events, kicking off next week.

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