DC HeroClix: The Joker's Wild!

DC HeroClix: The Joker’s Wild!- The Penguin

Greetings, HeroClix fans! Today we’re taking a look at one of Batman’s signature villains from the DC HeroClix: The Joker’s Wild! set that you can get today from Pre-Release Events near you. This time, our journey through Arkham Asylum brings us to a villain who has been a thorn in the side of the Bat for almost 80 years – Oswald Cobblepot, The Penguin!

 DC HeroClix: The Joker's Wild!- The Penguin

The Penguin is a 40-point piece with 4 clicks of life, and while that might initially give you pause, a deeper look at his dial and abilities elevate his impressiveness. He begins with the trait This Is How I Deal With the Bat, which states that once per turn for all characters with this trait, if a character uses the Batman Enemy team ability to replace their attack value with The Penguin’s, after actions resolve, you may give a Robo-Penguin a move action as a free action.

But what is a Robo-Penguin, you ask? Well, that plays into his second trait, called My Own Deadly Rookery. This trait states that you can give The Penguin a power action to place an adjacent Robo-Penguin bystander of your choice as described on his card. You can also give The Penguin a power action to give each Robo-Penguin a move action as a free action.

You have three different options for your Robo-Penguin minions, each serving a different role on the team. To start, each possess the trait Waddle, Waddle, which states that Robo-Penguin’s move actions don’t count against your action total. From there, you can choose move combinations of Sidestep, Pulse Wave, and Toughness, or Running Shot, Penetrating/Psychic Blast, and Energy Shield/Deflection, or finally Charge, Combat Reflexes, and Exploit Weakness.

Getting back to the main attraction, The Penguin has a special power that appears on each click of his damage called My Best Weapon to Date!. This power states that The Penguin begins the game with the Robo-Penguin attached. When placing a Robo-Penguin bystander on the map, you may remove a Robo-Penguin from The Penguin’s base, and use it to represent that bystander. This bystander modifies its combat values by +1, and when it is KO’d, you reattach the Robo-Penguin to The Penguin’s base. The Penguin follows that special power up with the standard powers of Stealth, Defend, and Willpower.

At a low point cost, The Penguin is a natural fit for many teams, and can be played on Gotham City or Gotham City Underworld themed teams. Be sure to make use of his 18 and 17 defense on his top 2 clicks with his Defend power, as that will help the different Robo-Penguins maintain a longer life span and make them harder to hit.

That’s it for today, ‘Clix fans! We hope you’ve enjoyed this look at one of the most sinister members of the Gotham Underworld. Visit the WizKids Info Network to register for DC HeroClix: The Joker’s Wild! Pre-Release Events today. Until next time, shape change for the win!