DC HeroClix: The Joker’s Wild! – Looker

Published on October 28th, 2016

Greetings HeroClix Fans!

We’re back with a closer look into one of the figures Scott Porter pulled in yesterday’s unboxing video of our upcoming DC HeroClix: The Joker’s Wild! set.  This time, we’re looking, ahem, at a member of the Outsiders who will make you do a double-take.  Let’s take a gander at the two versions of Looker as she makes her HeroClix debut!

DC HeroClix: The Joker's Wild! - Looker

Looker has a simple set of combat values starting off with a solid 11 attack value and 8 range.  Looker’s power set features Energy Shield/Deflection, Mind Control, and a special power called Telepathic CoordinationTelepathic Coordination allows Looker to use Mind Control, and when she does, the hit character boosts its attack value by +1 for the rest of the turn. The character receives this bonus even it has been targeted by the Outsiders team ability.

Looker’s base damage output isn’t great so she definitely won’t be your force’s primary attacker.  Her primary contribution to your force will be through her use of Telepathic Coordination to take control of opposing figures. For defense, Looker can use the Outsiders team ability to make sure opposing characters can’t increase their combat values and Energy Shield/Deflection to potentially protect her from opposing big hitters.

DC HeroClix: The Joker's Wild! - Looker Prime

If a stronger version of Looker is preferred, consider adding her Prime version on your force.  The Prime represents Looker after her transformation into a vampire and comes in at 100 points.  Like the non-Prime counterpart, Looker has the Wing speed symbol and the standard attack, defense, and damage symbols.  She also has the Outsiders team ability.  Unlike the non-Prime, Looker does not have a printed range value as she’s built primarily for close attacks.

Looker has a trait, The Blood-drinking is the Worst Part, which sets her starting line at click #5 and, like other vampires in HeroClix, lets her use Steal Energy to heal above that line.  Looker’s dial features a colorful array of standard powers that include Charge, Telekinesis, Mind Control, Toughness, Regeneration, Exploit Weakness, and Outwit.  If you manage to heal Looker above her starting line, she also has a special power, Turn Into Mist, that lets her use Combat Reflexes and Impervious.

Prime Looker has a fairly steady set of speed, attack, and damage values, while her defense ends with a slight upswing.  Looker’s two clicks of Telekinesis make her a viable support piece initially, but you’ll of course need to heal above her starting line in order for her to be a brutal primary attacker.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC HeroClix: The Joker’s Wild! set! In the mean time, be sure to visit the WizKids Info Network to find Pre-Release Events near you.

Oh, and have a happy Halloween!

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