Greetings HeroClix Fans!
We hope you’ve had a chance to watch our unboxing video for the DC HeroClix: Superman/Wonder Woman set. If you watched closely, you got to see Scott Porter and Kevin Kiniry reveal the prime version of Supergirl as a member of the Red Lantern Corps in one of the booster packs they opened. For today’s Superman/Wonder Woman preview, we’re pleased to show you the non-prime version of Supergirl!
Supergirl comes in at 190 points and is a potent ranged and close attacker who can form the centerpiece of your force. She can shoot from seven squares away and ignore pushing damage, thanks to the Indomitable combat symbol. She also has the Superman Ally team ability, which lets her treat hindering terrain as if it were clear terrain for movement and line of fire purposes. Supergirl’s high point value leaves you with some room for support characters in smaller-point matches but she can take a punch just as well as she throws one.
Supergirl also begins play with two traits that should help with her higher point value. First, there’s The Last Daughter of Krypton, which boosts Supergirl’s combat values by +1 if she’s the only character on your force. Supergirl’s second trait, The Odds Are Against Me, lets her generate Outnumbered Tokens at the end of your turn if she was given a non-free action and the opposing force has more characters on the map than your force. Supergirl can then make a close or ranged attack for free if she removes two Outnumbered Tokens from her card.
Outnumbered Tokens also are used with a special power called Standing Fast, which lets Supergirl boost her speed value by +3 for a turn if she removes an Outnumbered Token from her card. Standing Fast appears on the first three clicks of Supergirl’s dial, in the damage slot. Supergirl’s first three clicks are nearly identical, with Hypersonic Speed, Super Strength and Impervious as standard powers and she has solid combat values.
On Supergirl’s next three clicks, she sacrifices mobility in favor of extra offense by dropping Hypersonic Speed in favor of Flurry. Super Strength remains but defensively she downgrades a bit to Invulnerability. On her last three clicks, Supergirl’s power set changes up again. Energy Explosion replaces Super Strength and Toughness replaces Invulnerability. Ranged Combat Expert gives Supergirl some extra punch to her ranged attacks. Finally, a second special power called No Place to Hide shows up in Supergirl’s speed slot and lets her use Sidestep and an Improved Movement ability to ignore blocking terrain and destroy blocking terrain when she moves through it.
Supergirl’s versatility as a ranged and close attacker makes her a viable choice as the centerpiece for many forces. Supergirl’s traits, The Last Daughter of Krypton and The Odds are Against Me, should be helpful when she’s outnumbered by opposing characters. For themed team play, Supergirl has the Kryptonian, Legion of Super Heroes and Metropolis keywords.
Thanks for reading! Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC HeroClix: Superman/Wonder Woman set!