DC HeroClix: Earth 2 Fast Forces Pack- Green Lantern, Hawkgirl & Doctor Fate

Published on October 28th, 2015

Greetings HeroClix fans, and welcome back to Earth-2! Today, we’re diving a bit deeper in with a few more Wonders of the World, looking at three more figures from the Earth 2 Fast Forces Pack for the DC HeroClix: Superman/Wonder Woman set!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Green Lantern

Up first is Earth 2’s Avatar of the Green, Alan Scott, the Green Lantern! Alan is a 95 point piece, and Indomitable with the Green Lantern team ability, as well as a natural range of 8 squares with 3 targets. He’s a character built to stick and move with Running Shot, Sidestep, and Energy Explosion, while at the same time being built to help his teammates, with Telekinesis and Support. To go along with those support powers is his special damage ability Avatar of the Green, which states that Green Lantern can use Leadership. If he uses it and succeeds, he may remove an action token from any adjacent friendly character, regardless of point value!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Hawkgirl

The second character we’re going to look at is Hawkgirl, who is built to never be in one spot for too long! Her trait, Always In Motion grants Hawkgirl the usage of Sidestep. When she does, and she has no action tokens, her speed value becomes 3 instead of 2 – and while that might seem like an insignificant increase, it can be the difference between being stuck in the open and getting behind cover – or getting next to Green Lantern to make use of his Support power! A flyer with a 4 range, Hawkgirl also possesses the standard powers Charge, Flurry, and Super Senses. On her final two clicks, she has a special power called Can’t Be Caught which grants her use of Combat Reflexes and Super Senses and, when she’s attacked, she may choose that the attack generates knock back and ignores any knock back damage from it— another great way to keep Hawkgirl just out of the reach of her opponents!

DC HeroClix: Superman/Wonder Woman- Earth 2 Fast Forces Pack- Doctor Fate

Finally, we come to the powerhouse of the Fast Forces pack, Doctor Fate. Playable at either 170 points with 9 clicks of life, or 95 points with 6 clicks of life, Doctor Fate brings both the Mystics team ability and a myriad of other abilities to the table that make him a formidable team member. First up is the fact that Doctor Fate has a trait called The Helmet of Nabu which makes use of the special 3D object The Helmet of Fate! Even better – if you do make use of this trait, you can add it to Doctor Fate without paying it’s cost, and it doesn’t count towards your force! In addition to that, when Doctor Fate clears action tokens, you’ll be able to remove a Host Token from that card. Alongside that trait are a series of beneficial standard powers like Phasing/Teleport, Energy Explosion, Toughness, Regeneration, and Enhancement. He also has two special powers, both of which appear on the first 4 clicks of his Defense and Damage powers. On defense is Clairvoyant Visions, which grants Doctor Fate the use of both Impervious and Willpower, as well as a nice little side effect that says during each opponent’s turn, when a friendly character within 3 squares rolls a single d6, you may reroll that die – makes Super SensesShape Change and even his own Impervious rolls a little more likely to land! Finally, his damage special power, Centuries of Magical Experience, makes the good Doctor a fantastic addition to any team—Doctor Fate can use both Enhancement and Empower, and when he does, all other friendly characters within 3 squares are considered adjacent!

Finally, all of the members of the DC HeroClix: Wonders of the World Fast Forces pack come with the Wonders of the World Additional Team Ability on their character cards. This ATA states that you will be able to give a character using this team ability a power action to heal an adjacent character of 1 click of damage. If the character you’re healing has the Wonders of the World keyword, you will instead heal that character of 2 clicks of damage. However, the character given the power action to heal is given 1 unavoidable damage.

Thanks for checking in today, ‘Clix fans, and we hope you’ve enjoyed this trip to a parallel Earth! The Wonders of the World are a fun team to play, and we think that their inclusion in this Fast Forces pack, as well as their presence in the main set of DC HeroClix: Superman/Wonder Woman will make for some interesting team configurations. Until next time, may your Blades rolls be sixes!

P.S. Keep a look out on the WizKids Facebook and Twitter pages to get a sneak peek at the final figure, Red Tornado, and the Helmet of Fate!

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