Greetings HeroClix Fans!
Today we finish our Secret Warriors article series with our last two members of the core team. Our first preview is the grandson of the original Phantom Rider, Hellfire!
From convenience-store clerk to super-powered commando, Hellfire is one of Fury’s Secret Warriors and is as volatile as his namesake! Hellfire’s early-dial begins with Plasticity to keep his foes close as his Mystical Hellfire Chain special power allows him to use Energy Explosion and Exploit Weakness. Foes keeing their distance won’t necessarily be safe though; if Hellfire uses Energy Explosion he deals penetrating damage to the figures hit by his attack!
A slightly above average close-combatant, Hellfire begins with a couple of clicks of Combat Reflexes, but mid- to late-dial he picks up both Poison and standard Exploit Weakness as he reveals his true colors; that of a Hydra mole!
Hellfire’s ability to deal penetrating damage on every click should not be underestimated and at 45 points, he is an excellent tie up and harrassment piece for your Secret Warrriors (or Hydra!) force.
Next up we have the Secret Warriors’ squad leader and Hellfire’s better half, Daisy Johnson, better known as Quake!
The super-powered daughter of the villainous Mister Hyde, Quake is quick to jump into the action and disrupt her foes via her Charge and the They All Fall For Me special power. This special power gives her access to the Quake standard power (coincidence?) but with a powerful twist! She can target opposing charcters up to two squares away as if they were adjacent and once the action has resolved, Quake deals one click of penetrating damage to one of the figures affected by her attack!
As Fury’s handpicked squad leader for the Secret Warriors, Quake begins her dial with Leadership but once she’s off her first click, she demonstrates her tremor-building powers in another useful fashion; Quake’s Bring Down the House special power allows her to destroy any and all walls and blocking terrain that she would normally be able to target with a close combat attack!
Quake’s early-dial Toughness is available via special S.H.I.E.L.D. equipment, and her S.H.I.E.L.D. training is evidenced by mid-dial Combat Reflexes. Quake also demonstrates her ability to work from the shadows with some mid-dial Stealth.
At 67 points, Quake is an excellent addition to your S.H.I.E.L.D. or Secret Warriors teams, or any strategy that revolves around battlefield control!
We hope you’ve enjoyed this latest in our series of previews featuring the Secret Warriors. Join us next week as we journey across the ocean to spotlight another group of patriots from a wintery land! Until then, keep on clixing and have a safe holiday weekend!