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HeroClix Watch List- Q1 2016

Wizkids Heroclix

Dear HeroClix players,

The HeroClix Watch List is a process by which we identify figures and/or other game elements that we feel may have a negative impact on the game of HeroClix.  Being on the “Watch List” in and of itself is not an errata or change to these figures/game elements, but rather an indication that these figures/game elements are under review and scrutiny and action may be taken on the figure/game element if we feel that it would be in the best interest of a healthy HeroClix game play environment.  The actions that may be taken can range anywhere on the spectrum of no changes at all (if we determine after review that we see no negative impact on game play from the figure/game element in question) to banning the figure/game element (if we determine after review that there is no viable fix that would reduce or eliminate the negative game impact of the figure/game element in question).

As we are constantly evaluating each and every game element and its effect on the game of HeroClix, we reserve the right to add figures/game elements to the HeroClix Watch List at any time that we deem necessary.  However, we also intend on making a quarterly assessment of HeroClix game elements that are currently tournament legal (i.e. in the current Modern Age) and report if any figures/game elements need to be reviewed for the health of the game.

Below is a list of figures/game elements that are being added to the HeroClix Watch List for Q1 of 2016:

  • No additions to the Watch List for Q1 2016

Official changes to figures that have been place on the Watch List may be found on the WizKids Information Network (WIN) Rules Forum— Click here for a link to the HeroClix Watch List Rules Forum thread.  The Watch List thread on the Rules Forum will house all errata to figures/game elements that appeared on a Watch List in one location for players to easily find the official changes to these figures/game elements (if any) — any changes to these figures/game elements will also be posted in the Errata & Clarifications PDFs for the set in which that figure/game element was released.

Thank you,

– The WizKids Team

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Announcements Watch List

HeroClix Watch List Q2 2015– Official Changes

Dear HeroClix Players,

Please see below the official changes to the figures/game elements that were on the Q2 2015 Watch List (Click here to see the original Q2 2015 Watch List post).

The following errata/clarifications/rulings are effective immediately as of this posting.  As such, these errata/clarifications/rulings will be in place for all events at GenCon 2015.  We acknowledge and apologize for the late notice, however we feel that the benefits of implementing these changes immediately will make for a better GenCon experience for all players.

Felix Faust (WK #D-027)

Revised Game Text for Felix Faust’s powers below.

Additionally, please see the ruling regarding Probability Control in the Related Rules Changes below.

Revised Game text:

SEEK THE BOOKS OF MAGIC: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given ranged combat actions. Felix Faust must roll his d20 on his next turn.
GREEN BELL OF UTHOOL: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given move actions. Felix Faust must roll his d20 on his next turn.
WHEEL OF NYORLATH: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given close combat actions. Felix Faust must roll his d20 on his next turn.
RED JAR OF CALYTHOS: Give Felix Faust a free action. Until your next turn, action tokens are not removed from opposing characters within 7 squares. Felix Faust must roll his d20 on his next turn.
PROJECT THAUMATON: Give Felix Faust a free action. Until your next turn, opposing characters within 7 squares may only be given free actions. Felix Faust must roll his d20 on his next turn.
MYSTICAL TRAP: Give Felix Faust a power action and choose one opposing character within 8 squares with the Mystical keyword and one other opposing character within 8 squares. Place a special Mystical Trap marker in a square occupied by each chosen character. Even if this power is lost, while a character occupies a square with a special Mystical Trap marker, that characters can’t move from the square. When a character who occupies a square with a special Mystical Trap marker takes damage from an attack or all opposing characters occupy Mystical Trap markers, remove the special Mystical Trap marker.

 

Dr. Strange (WK #M-028)

No changes— however, please see the ruling regarding Probability Control in the Related Rules Changes below.

Scarlet Witch (WK #M15-006)

Revised Game Text for Scarlet Witch’s HEX MAGIC power below.

Revised Game text:

HEX MAGIC: Once per turn, after an attack roll has been determined, Scarlet Witch may give the attacker up to 3 Hex Magic tokens if the attacker is within range. A character may not be given Hex Magic tokens if they would have more than 3 Hex Magic tokens on their card. For each token she gives the attacker, reduce the attack total by 1. Opposing characters may be given a free action to remove a Hex Magic token and modify any friendly character’s attack value by +1 this turn.

Additionally, please see the following clarification on Scarlet Witch’s HEX MAGIC power:

Clarification: 

Opposing characters may be given a free action to remove a Hex Magic token and modify any friendly character’s attack value by +1 this turn.

Any opposing character may be given the free action to remove a Hex magic token from a character friendly to them to activate the modifier effect.

Please note— with the errata & clarification above, we are reversing previous rulings that were posted on the Wizkids Rules Forum (http://www.wizkidseventsystem.com/bb/viewtopic.php?f=3&t=5003) and have updated the post and rulings accordingly.

Power Battery (Orange Lantern Corps) (WoL #R-103)

No changes— however, please note the ruling regarding map effects in the Related Rules Changes below.

Power Battery (Sinestro Corps) (WoL #R-105)

No changes

Related Rules Changes:

Probability Control

Probability Control may only be used on rolls that utilize d6s.

Maps

Game effects granted by map effects can’t be countered, ignored, or prevented from being used by any non-map effects.

Relevant Examples—

For the following maps/map effects, the Orange Power Battery Emotional Spectrum effect would not be able to prevent opposing characters from using the abilities granted by these map effects.

  • Fear Itself — Pacific Ocean
    • OCEAN DEPTHS: Characters ignore water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: [HINDERING], [ELEVATED], [CHARACTERS], during this movement. Objects and terrain markers may be placed as though water terrain is clear terrain.
  • Justice League: Trinity War — Atlantis
    • OCEAN DEPTHS: Characters ignore water and elevated terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: [HINDERING], [CHARACTERS], during this movement. Objects and terrain markers may be placed as though water terrain is clear terrain.
  • War of Light— Space Map
    • LOW GRAVITY: All characters can use Improved Movement: Ignores Elevation
  • Avengers vs. X-Men— Surface of the Moon
    • LOW GRAVITY: All characters can use Improved Movement: [Elevated]
Categories
Announcements Rules Watch List

HeroClix Watch List — Q2 2015

The HeroClix Watch List is a mechanism by which we will communicate our intent to review elements of our games that may require refinement. This allows us to respond to elements that take away from the dynamic and exciting gameplay the HeroClix system has to offer.

The following figures/game elements are being added to the Watch List.

  • Felix Faust (WK #D-027)
  • Dr. Strange (WK #M-028)
  • Scarlet Witch (WK #M15-006)
  • Power Battery (Orange Lantern Corps) (WOL #R-103)
  • Power Battery (Sinestro Corps) (WOL #R-105)
Categories
Announcements Rules Watch List

HeroClix Watch List Q4 2014 Official Changes

Dear HeroClix players,

We announced on 11/26 that we had added figures to the HeroClix Watch List [Click here to read the announcement]. The HeroClix Watch List is a process by which we identify figures and/or other game elements that we feel may have a negative impact on the game of HeroClix. Being on the “Watch List” in and of itself is not an errata or change to these figures/game elements, but rather an indication that these figures/game elements are under review and scrutiny and action may be taken on the figure/game element if we feel that it would be in the best interest of a healthy HeroClix game play environment. The actions that may be taken can range anywhere on the spectrum of no changes at all (if we determine after review that we see no negative impact on game play from the figure/game element in question) to banning the figure/game element (if we determine after review that there is no viable fix that would reduce or eliminate the negative game impact of the figure/game element in question).

Below is a list of the official errata to the figures/game elements that were added to the HeroClix Watch List in Q4 of 2014. These official changes have also been posted on the WizKids Event System (WES) Rules Forum— Click here for a link to the HeroClix Watch List Rules Forum thread. The Watch List thread on the Rules Forum will house all errata to figures/game elements that appeared on a Watch List in one location for players to easily find the official changes to these figures/game elements (if any) — any changes to these figures/game elements will also be posted in the Errata & Clarifications PDFs for the set in which that figure/game element was released.

Entities (War of Light #060-068)—

Game text:

  • ENTITY POSSESSION:When [character] would be KO’d or, if you pay 25 points when building your force, place [character] on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [character] ‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, [character] is removed from the game.

After reviewing the Entities, we have determined that the ability for the Entities to share all of their keywords with their Possessed character provides too easy of a means to field a Themed Team using the Entities. In order to balance this, we are changing the wording of each of the Entities’ “Entity Possession” trait so that it only grants the Lantern Corps keyword associated with that Entity.

Revised Game text:

WOL 060 Black Hand

ENTITY POSSESSION: When Black Hand would be KO’d or, if you pay 25 points when building your force, place Black Hand on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Black Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Black Hand is removed from the game.

WOL 061 Entity

ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Entity on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Entity is removed from the game.

WOL 062 Ion

ENTITY POSSESSION: When Ion would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Green Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.

WOL 063 Ophidian

ENTITY POSSESSION: When Ophidian would be KO’d or, if you pay 25 points when building your force, place Ophidian on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Orange Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ophidian is removed from the game.

WOL 064 Proselyte

ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Indigo Tribe keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.

WOL 065 Parallax

ENTITY POSSESSION: When Parallax would be KO’d or, if you pay 25 points when building your force, place Parallax on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Sinestro Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Parallax is removed from the game.

WOL 066 Butcher

ENTITY POSSESSION: When Butcher would be KO’d or, if you pay 25 points when building your force, place Butcher on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Red Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Butcher is removed from the game.

WOL 067 Adara

ENTITY POSSESSION: When Adara would be KO’d or, if you pay 25 points when building your force, place Adara on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Blue Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Adara is removed from the game.

WOL 068 Predator

ENTITY POSSESSION: When Predator would be KO’d or, if you pay 25 points when building your force, place Predator on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Star Sapphire keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Predator is removed from the game.

Bill, Agent of A.I.M. (DP #102)—

Game text:

  • MY HIGH-ENERGY FINDER THING:Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character without line of fire to that opposing character.

Revised Game text:

  • MY HIGH-ENERGY FINDER THING:Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character adjacent to Bill, Agent of A.I.M. and line of fire for that attack isn’t blocked.

There are two content changes being made to the wording of the last sentence of Bill, Agent of A.I.M.’s ‘My High-Energy Finder Thing’ special power— one for rules clarity and the other for game balance. For rules clarity, the phrase “without line of fire” is begin changed to “line of fire for that attack isn’t blocked.” For game balance, the caveat of “adjacent to Bill, Agent of A.I.M.” is being added which now makes it so that in order for a friendly character to receive the benefit of this power, they need to be adjacent to Bill, Agent of A.I.M. at the time they are making the attack.

Iron Pharaoh (IIM #051)—

Game text:

  • GOLDEN FALCON, SOARING:When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.

Game text:

  • GOLDEN FALCON, SOARING:When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. The Falcon marker moves as if it is a character with the Flight ability. Give Iron Pharaoh a free action to either move this marker up to 3 squares or until the end of the turn, Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.

There are two content changes being made to the wording of the Iron Pharaoh’s ‘Golden Falcon, Soaring’ special power— one for rules clarity and the other for game balance. For rules clarity, a new sentence is added stating that “The Falcon marker moves as if it is a character with the Flight ability.” This is to better clarify how the marker moves and prevent the Falcon marker from ignoring walls in indoor maps, etc. For game balance, we have adjusted the second sentence of the power so that Iron Pharaoh has to choose in a turn to either move the Falcon marker or make an attack through the Falcon marker— he can no longer do both in the same turn.

Bizarro (SLOSH #039)—

Game Text:

  • ME AM NOT BIZARRO!:Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.

Game Text:

  • ME AM NOT BIZARRO!:Bizarro costs 25 points for each Orrazib token you place on his card, up to 6 When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed through the use of Support, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.

There are two game balance content changes being made to Bizarro’s ‘Me am not Bizarro’ trait. The number of Orrazib token is now capped at 6 (from 12)— this means that Bizarro may be played at any 25 point increment from 25 points to a maximum of 150 points. The second change provides a caveat that Bizarro may only regain Orrazib tokens through the use of the Support power.

Proxima Midnight (GOTG #050)—

No change

We reviewed Proxima Midnight and have concluded that no rules clarity or game balance changes are needed for this figure.

Thank you.

-WK