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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half Shell Fast Forces Part 1

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!  The Fast Forces Pack joins the second TMNT HeroClix Gravity Feed  set adding more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  The first three characters we are going to look at in this Fast Forces Pack represent the turtles and their allies from the original 1987 cartoon show. Introducing Leonardo, Raphael, and Casey Jones.

Each of the turtles in this pack come in at 75 points, share the TMNT, TMNT Ally, Animal, and Martial Artist keywords and have a few other features that make the Shredder’s head spin.  Even though they are mutated into human size, they are still turtles and are most at home near water, which is evident by their Aquatic movement symbol that lets them get around the sewers unencumbered.  They all start off with similar defense powers; Invulnerability moving into Toughness.  The last shared feature is the trait “’Clang’?  Did You Say ‘Clang’?” that modifies their attack value by +1 when attacking only characters 75 points or less, and modifies their damage values by +1 when attacking only characters with the Robot keyword.  That covers their basic ninja training skills; let’s get into their individual fighting styles.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Leonardo

Starting us off is the team leader, Leonardo.  Leonardo keeps on the move with a mix of Charge and Sidestep to keep chasing the Foot Clan goons and their lackeys.  In addition to late dial Blades/Claws/Fangs, representing his skills with dual katana blades, Leo adds a special attack power to his close combat repertoire, the Two-Toed Kick. This special power that lets him use Force Blast as a free action after hitting a single character with a close attack and gives that character an action token, if they don’t already have one.  On damage, he shows his practical leadership chops as he Empowers his brothers in shells to hit harder.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Raphael

When Leonardo’s cool head doesn’t prevail, Raphael gets mad and gets even!  Starting off with Sidestep and finishing a little more motivated with Charge and Close Combat Expert, Raphael’s dial is also bookended by a special attack power.  Break Open A Fire Hydrant lets him use Incapacitate with a range value of 4 and, after actions resolve, any hit characters are knocked back a number of squares equal to the number of actions they have.  Like Leonardo, he also has Combat Reflexes to let the soft close attacks bounce off his shell.

TMNT HeroClix: Heroes In A Half Shell Fast Forces - Casey Jones

One of the turtle’s closest human allies, Casey Jones, brings the wild world of sports to your table along with a healthy contempt for the referee.  His trait Rules Are For Suckers states that Casey’s actions do not count against your action total.  This is especially convenient considering his theme-friendly keywords, TMNT Ally and Martial Artist, and his almost-free-agent-status point cost of 50.  Offensively Casey is an all-star but he understands that every championship team has to work together.  He gets into the game with Charge and Toughness and lends an assist to his teammates with Empower.  He stays in the game with Flurry, Combat Reflexes, and trades his 5 range value in for protection from Mind Control, Incapacitate, and being confused by Shape Change with Battle Fury.  Although on a team with the Turtles, you may want to keep him off of his Battle Fury clicks as he may be the only ranged attacker you have that is able to shoot pucks and lob baseballs at the bad guys from 5 squares away.

That’s all for today, HeroClix fans! Stay with us as we finish up previewing the Fast Forces and more figures from the upcoming Teenage Mutant Ninja Turtles HeroClixHeroes in a Half Shell set!

Until next time, give ‘em shell!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Irma



Greetings HeroClix Fans,

Welcome to another fun look into the exciting upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Spoiler alert – today, we’re looking at one of the more surprising villains from the 2012 Turtles animated series – Irma!

 TMNT HeroClix: Heroes in a Half Shell - Irma

Fans of the 1987 animated series will remember Irma as April O’Neil’s friend, and little else. In the 2012 series, she was reintroduced, and filled much of the same role – with one grand exception…she was secretly the Kraang Subprime! With her trait, Irma?, you’re able to play this version of her as either sweet, innocent, inconspicuous Irma at 25 points, or, you can run her as the powered up Kraang Subprime version at 60 points! When she’s played at 25 points, she is KO’d when crossing the red KO line, but if she’s played at 60 points, she’s not KO’d until reaching the KO markers on her dial.

Her dial, predictably, is a stark dichotomy into her two identities. As April’s friend, Irma possesses just one standard power, Sidestep. She has one special power as well, which appears on all three clicks of her damage track, called That’s Just Irma. This power states that she can use Perplex, and doesn’t block friendly characters’ lines of fire.

However, when Irma crosses that red KO line, she turns truly aggressive with a wide mix of powers. For standard powers, she brings Charge, Flurry, Super Strength, Toughness, and Close Combat Expert, which allows her to hit for up to 5 damage on two of her clicks. She also has one special power called Hidden Kraang Subprime, which functions as a Stop click. Appearing on her defense immediately after the red KO line, this power allows Irma to stop turning her dial from taking damage, and allows her to use Invulnerability.

Irma is versatile not only in her power set, but also in her keywords. She’s able to be played on TMNT Ally, TMNT Villain, Utrom, Robot, and Spy themed teams – and at a relatively small point investment, she’s well worth including on a team to help shore up your attacking forces.

That’s it for today, ‘Clix fans! Be sure to join us again for more exciting previews of Teenage Mutant Ninja Turtles: Heroes in a Half Shell. Until then, don’t be afraid to push!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Renet Tilley

Greetings HeroClix Fans!

For today’s Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell preview, we bring you the time-traveling ally of the Turtles who hails from the 79th Dimension of Null-Time.  Taking a break from her week-long punishment of dusting Lord Simultaneous’ library, please welcome the impulsive apprentice Timestress, Renet Tilley!

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Renet Tilley

From the 1984 Teenage Mutant Ninja Turtles Mirage Comics universe, Renet Tilley can be added to your force for 55 points and has a power set that is sure to be a hit.  Renet Tilley can shoot one target up to seven squares away and has the standard speed, attack, defense and damage symbols.  Renet Tilley also has the TMNT Ally, Future and Past keywords as options if you wish to include her on a keyword themed team.

The highlights of Renet Tilley’s dial are the special powers in her speed and damage slots.  Her speed special power, Take Us When And Where We Need To Go!, lets Renet Tilley use Phasing/Teleport and Sidestep.  Additionally, she can use the Carry ability and when she does, she can carry up to four characters.  With Renet Tilley’s high opening speed value of 12, Take Us When And Where We Need To Go! should get you where you need to be in a hurry.  Renet Tilley’s damage special power, Scepter Of The Sands Of Time, should come in handy if you’ve, ah, traveled a bit too far and find yourself face-to-face with unfriendly figures.  That’s because Scepter Of The Sands Of Time lets Renet Tilley use Probability Control, regardless of range and line of fire.

The rest of Renet Tilley’s dial features appropriate standard powers that make her difficult to hit (Energy Shield/Deflection and Super Senses) and potentially an offensive threat (Penetrating/Psychic Blast, Blades/Claws/Fangs and Quake) if no other options are available.  Renet Tilley won’t be your force’s primary attacker; her power layout demands that you use her Take Us When And Where We Need To Go! special power to get your force in and out of trouble, and to nudge attacks in your characters’ favor with Scepter Of The Sands Of Time.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Until next time, may all your Probability Control rolls be ever in your favor!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Casey Jones

Greetings HeroClix fans, and welcome to another look into the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at one of the most popular characters from the 1987 animated series – the hockey mask wearing vigilante, Casey Jones!

 Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Casey Jones

Casey Jones is a 5-click, 60-point piece, with a range of 5 squares and one target. He’s a pure fighter, comfortable up close with a hockey stick, or at range by hitting a baseball or puck at an opponent, which is where his Martial Artist keyword comes from. His TMNT Ally keyword needs no introduction, as Casey is one of the most stalwart friends of the Turtles, fighting by their side against the Foot Clan and invaders from Dimension X!

From a power perspective, Casey Jones can also be used either from range or up close. He’s designed to stick and move, with a full dial of Sidestep, allowing him to move up to two squares as a free action – or, if he’s tied up to an opposing character, allowing him a free breakaway attempt. Defensively, he alternates between Energy Shield/Deflection and Combat Reflexes, showing his aptitude at defending himself from attacks from either range or close combat attacks. To demonstrate Casey’s typical…hardheadedness, he closes with a click of Willpower – showing that he’s not going to give up, and will keep pushing to fight to the very end.

He has only one special power, but it encompasses his entire dial on his damage track. Called Body Check or Slapshot?, this power requires you to give Casey Jones a free action, which in turn allows him to choose Close Combat Expert or Ranged Combat Expert. Even better, Casey can use this power until you choose again – so if you know you’re going to be wading into a horde of Foot Ninja’s, you can stick with Close Combat Expert, or you can keep Casey on the fringe of the fight, allowing him to pick enemies off from a distance. He’s a versatile piece designed to support your squad as a secondary attacker, and is dangerous enough for your opponent pause and give a second thought about which character to focus on.

That’s it for today, HeroClix fans! Join us next time for more exciting previews from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell Set set! Until then, Cowabunga!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Slash

Greetings HeroClix Fans,

Welcome to another exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re looking at someone who is equal parts ally and enemy to the Turtles – Slash!

 Slash began life as Raphael’s pet box turtle, Spike. Raphael, of course, is a bit of a hothead – and used to rant and rave about his brothers in his room, where Spike listened and developed an intense hatred of the other Turtles. Eventually, after mutating, Spike renamed himself Slash, and he and Raphael partnered to fight the Kraang before Slash viciously attacked the other Turtles. This led to a split between Raphael and Slash, before eventually Slash found his way back to the side of the heroes, where they’ve since reconciled.

Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell - Slash

Slash is a heavy hitter, and as such isn’t slowed down by hindering terrain, possessing Improved Movement – Ignores Hindering Terrain. He also has a special power on his first three clicks of life on movement called Throwing My Weight Around, which allows him to use both Charge and Improved Movement – Ignores Blocking Terrain and Destroys Blocking Terrain as the Character Moves Through It! He’s an Indomitable freight train of a character, to put it mildly!

Slash also possesses a myriad of standard powers, including Flurry, Quake, Invulnerability, Toughness, Close Combat Expert, and Battle Fury. He’s also in possession of an additional special power, called Just You and Me Against the World, Raph, which allows him to use both Close Combat Expert and Empower. Additionally, this also grants him a Unique Modifier, which states that adjacent friendly characters named Raphael modify their attack and defense values by +1!

At 100 points and 7 clicks of life, Slash is a heavy hitter that can be used effectively on any team. However, if you want to run him on a themed team, he fits in on Mutanimals, TMNT Ally, TMNT Villain, and Animal themed teams. He’s a tank, and will definitely be a heavy focus for your opponent if you’ve got him on your squad!

That’s all for today, HeroClix fans! Come back next time as we dive even deeper into the waters of the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until then, may your blades rolls be sixes!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes In A Half-Shell – Fugitoid

Greetings HeroClix Fans!

Welcome back for another exciting preview for the Teenage Mutant Ninja Turtles HeroClixHeroes In A Half-Shell set!  This second Gravity Feed release adds more than 30 characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the turtles’ staunch allies, Fugitoid.

Teenage Mutant Ninja Turtles: Heroes In A Half-Shell - Fugitoid

The original 1984 comics iteration of Fugitoid is quite the value for your TMNT Ally team at just 50 points. The first thing we notice on Fugitoid is his trait, Running From the Federation and Triceratons for Years, which gives him Energy Shield/Deflection and Stealth, making him difficult to hit with ranged attacks. The trait also has a bonus ability where, if an attack misses Fugitoid, you may place him up to 3 squares away after actions resolve, giving him extra protection from enemies and enabling him to get where he needs to be to help the rest of your team.

The Scientist Honeycutt, whose mind was suddenly transferred into the Robot body you see here, is the Inventor of the Transmat, which is the name of Fugitoid‘s special speed power that will be very helpful for your team. This special power lets Fugitoid use Phasing/Teleport with a massive speed value of 12 to carry up to 4 characters that share a keyword with him.  This makes him a very mobile taxi that can keep on moving two consecutive turns without penalty thanks to possessing Indomitable; a perfect situation to move a foursome of turtles across the map quickly.

Aside from being an excellent taxi, Fugitoid also offers assistance by having Outwit on his second and third clicks followed by two clicks of Support. He is protected in his metal shell with four clicks of Toughness followed by Regeneration to help keep him around even longer. After losing his special speed power, Fugitoid gets two clicks of Sidestep to help get him adjacent to his teammates to offer healing via Support or to escape opposing characters where, at range, his trait will kick in.  Fugitoid will be a vital part of moving your team around the map and has enough defensive abilities to make sure he’s able to do his job long-term and still be handy when he gets there.

That wraps it up for today.  Stay tuned for our next preview of the Teenage Mutant Ninja Turtles HeroClix: Heroes In A Half-Shell Gravity Feed.  Now get to the dojo and practice your dice chucks!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell- Teenage Mutant Ninja Turtles

Cowabunga, dudes! Welcome to another totally righteous look into more awesome figures from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Today, we’re going to dive deep on the stars of the show from the 1987 animated series – Raphael, Michelangelo, Donatello, and Leonardo – the Teenage Mutant Ninja Turtles!

To start, all four of the Turtles are 60-point pieces, and each has 5 clicks of life. Each also possess the Swimmer movement symbol, and each has the TMNT, TMNT Ally, Animal, and Martial Artist keywords. Finally, in the cases of Leonardo and Raphael, they are both Indomitable – allowing you to push the two of them without taking any pushing damage.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Raphael

To start our look into the Teenage Mutant Ninja Turtles themselves, we’ll first look at Raphael. Raph possesses a trait called Cool but Crude, which allows him to use Battle Fury and Shape Change. He also has a special power on the first three clicks of his attack called Lock Blades, which allows him to use Blades/Claws/Fangs, but prevents opposing adjacent characters from using it. For standard powers, he has Charge, Sidestep, Blades/Claws/Fangs, Combat Reflexes, and Toughness.

 TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Michelangelo

Next up is everyone’s favorite ‘chucker, Michelangelo! Mikey has a trait called Party Dude which states that when Michelangelo or another friendly character with the TMNT keyword makes an attack, attack rolls of 11 are also critical hits! He possesses a special movement power on his first two clicks, and final click, called Sewer Skating, which says that if Michelangelo is indoors, he can use Hypersonic Speed – and, if he’s outdoors, he can use Sidestep. Standard powers bring Mikey Flurry, Toughness, Willpower, Perplex, and Empower.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Donatello

Third is the brains of the operation – Donatello! Donnie’s trait is called Does Machines, which states that you can give Donatello a power action when he’s adjacent to an object or a character holding an object. That object is removed from the game, and all friendly characters with the TMNT keyword modify their attack values by +1 until one of those characters hits an opposing character. He also has a special power appearing on his first two clicks, and last click of damage called Brains of the Bunch. This power allows Donatello the ability to use Outwit. When he does, you’ll then roll a d6 – on a result of a 5 or 6, Donatello can use Outwit a second time this turn, targeting the same character. For standard powers, Donnie can use Leap/Climb, Sidestep, Defend, Toughness, and Close Combat Expert.

TMNT HeroClix: Heroes in a Half Shell - Teenage Mutant Ninja Turtles - Leonardo

Finally, we come to the man in blue, Leonardo. Leo’s trait is called Leads, which states that Leonardo can use Leadership. When he does and succeeds, modify the defense value of one friendly character with the TMNT keyword by +1 until your next turn. On attack, he has a special power on his first 3 clicks called Twin Katanas, allowing Leonardo to use Blades/Claws/Fangs. When he does, he may instead roll 2d6 and choose one as the result. For standard powers, he has Charge, Leap/Climb, Blades/Claws/Fangs, Toughness, and Combat Reflexes.

Together, the heroes in a half-shell come out to 240 points, giving you room to add someone like Casey Jones, Fugitoid, Renet Tilley, or Splinter to the team and maintain the TMNT Ally theme.

That’s it for today! We hope you’ve enjoyed this look into the totally awesome Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set! Until next time – Cowabunga!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Shredder

Greetings HeroClix Fans!

It’s time for another HeroClix preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set!  Today, we are pleased to present the head of the Foot Clan’s New York branch and arguably the Turtles’ most famous foe.  Please welcome Oroku Saki (aka Shredder)!

TMNT HeroClix: Heroes in a Half Shell - Shredder

Based on his initial appearance in the 1984 Mirage Comics series, this version of Shredder has a point value of 50 and is built for close attacks.  He has the standard speed, attack, defense and damage symbols and a fairly consistent set of combat values.  His dial features two special powers in his defense and damage slots, respectively.  Shredder’s defense special power, You Cannot Beat Me, Even Four to One, boosts his defense value by +1 for each opposing character within 3 squares.  Shredder’s damage special power, Head of the New York Branch of the Foot, lets him use Leadership with a twist:  On a successful roll for Leadership, Shredder can potentially remove action tokens from up to two adjacent friendly characters with the Foot Clan keyword regardless of point value.  Head of the New York Branch of the Foot should be particularly useful if Shredder leads a swarm of low-point Foot Ninjas to add an extra action to your action pool and free up friendly characters for attacks by removing their action tokens.

The special powers aren’t the only interesting thing about Shredder.  During his first battle against the Turtles, Shredder detonated a thermite grenade in a last-ditch attempt to destroy them.  As a nod to this moment in TMNT history, Shredder has a trait called Thermite Grenade which comes into play when he’s KO’d from an attack.  When Shredder is KO’d, all characters within 3 squares of the same elevation of the square he last occupied are dealt 3 penetrating damage.  Thermite Grenade is a devastating trait for opponents who unwisely choose to get too close to an already weakened Shredder.

If you wish to include Shredder on a themed team, he has the Foot Clan, TMNT Villain and Martial Artist keywords as options.

You’ll want to hold back Shredder initially to get some use out of the Leadership from his Head of the New York Branch of the Foot special power to add an extra action to your action pool and remove action tokens from teammates so they can keep wearing down opponents.  The popular combination of Charge and Blades/Claws/Fangs at the start of Shredder’s dial will get him into a fight quickly and potentially deal plenty of damage.  Should Shredder fall in battle, hopefully you’ve softened up any nearby opponents to give them a parting gift of penetrating damage from the Thermite Grenade trait – just make sure to keep your own characters out of the 3-square area of effect!

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep on Shreddin’!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Rocksteady

Greetings HeroClix fans!

We continue our series of previews for the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set by focusing on another of Shredder’s bumbling henchmen.  We previously showed you the mutated warthog Bebop; please welcome his partner, the equally dense rhinoceros, Rocksteady!

TMNT HeroClix: Heroes in a Half Shell - Rocksteady

Like Bebop, Rocksteady is based on the 1987 Teenage Mutant Ninja Turtles animated series and has the standard speed, attack, defense and damage symbols.  Also like Bebop, Rocksteady can shoot a single target up to five squares away.  Rocksteady has the Foot Clan, TMNT Villain, Animal and Brute keywords as options if you wish to include him on a themed force.

Rocksteady has solid combat values and a power set that contrasts with Bebop’s.  He starts as a close attacker with Charge and Super Strength, then switches to a ranged attacker with Running Shot and Energy Explosion. Like Bebop, Rocksteady ends his dial with Sidestep and Regeneration to let him escape to fight another day or heal back to stronger clicks and keep fighting.

The contrast between Rocksteady and Bebop spills over into the former’s two traits.  Rocksteady’s first trait, Uh… What Was I Supposed To Be Doing?, lets him use Willpower if a friendly character named Shredder is on the map.  Additionally, the trait lets friendly characters named Shredder or Bebop use Empower, but only to boost damage from close attacks from characters named Bebop or Rocksteady.  Rocksteady’s second trait, Missed It By Thaaaaat Much, lets you place a Mutant Moron Token on his card when he misses an attack.  He can then use a free action to remove two Mutant Moron Tokens and remove all action tokens from a teammate with whom he shares a keyword.

Rocksteady comes in at 80 points, which leaves you with plenty of room to include teammates like Bebop and Shredder.  In fact, you can include Bebop and #021 Shredder from the first Teenage Mutant Ninja Turtles HeroClix set and still have points left for another attacker or two.  Just remember that if you’re playing Rocksteady with Bebop and Shredder, you’ll want to keep them all near one another to benefit from Rocksteady’s traits.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep calm and never pay full price for late pizza!

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Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell

TMNT HeroClix: Heroes in a Half Shell – Bebop

Greetings HeroClix fans!

Today we are kicking off previews of the upcoming Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set. We are pleased to bring you a popular villain who, alongside his pal Rocksteady, frequently fumbles the orders of the Turtles’ arch nemesis, Shredder.  Making his highly anticipated HeroClix debut, please welcome the bumbling mutated warthog with a purple Mohawk, Bebop!

TMNT HeroClix: Heroes in a Half Shell - Bebop

With a sculpt based on the 1987 Teenage Mutant Ninja Turtles animated series, Bebop has the standard speed, attack, defense and damage symbols.  He can also shoot a single target up to five squares away.  If you wish to include Bebop on a themed team, he has the Foot Clan, TMNT Villain, Animal and Brute keywords as options.

Bebop has a solid set of combat values to go with his standard powers.  However, it’s his traits that really make him shine.  His first trait, So My Part Of The Plan Was What?, lets him use Willpower if a friendly character named Shredder is on the map.  Additionally, the trait lets friendly characters Shredder or Rocksteady use Enhancement, but only to boost Bebop or RocksteadyBebop’s second trait, Uh… Did I Screw Up Again?, allows you to place an Incompetent Idiot Token on his card when he misses an attack.  If he collects enough tokens, he can use a free action to remove them and heal two clicks of a teammate with whom he shares a keyword.

Bebop’s power set sees him start as a ranged attacker with Running Shot and Energy Explosion. Then he switches mid-dial to a close attacker with Charge and Super StrengthSidestep and Regeneration on Bebop’s last click let him slink away to safety or heal to prolong a fight.

At 80 points, Bebop leaves you with plenty of room to include teammates like Shredder and Rocksteady, both of whom can benefit from Bebop’s So My Part Of The Plan Was What? trait.  Don’t be frustrated if Bebop misses his attacks as it will allow him to collect Incompetent Idiot Tokens and potentially heal his teammates.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Heroes in a Half Shell set.  Until then, keep calm and shred on!