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Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game: Two-Face!

Greetings HeroClix Fans!

With the holiday season upon us, we are pleased to bring you a character from the Batman: Gotham City Strategy Game who keeps you guessing whether or not he’s naughty or nice.  Today’s preview is none other than Two-Face!

Formerly known as the crusading District Attorney Harvey Dent, Two-Face was scarred in a horrific attack at the hands of one of Gotham City’s most notorious crimelords.  Since then, Two-Face has been torn between his sense of justice and his desire for chaos, which is best represented by his need to flip a similarly scarred coin to make critical decisions.

Two-Face begins play with a trait, Harvey or Two-Face?  This Trait prevents opposing characters within four squares from using Stealth, which could be a critical piece of denial strategy based upon Two-Face’s placement on the battlefield.   

Running Shot kicks off Two-Face’s dial as he maneuvers into position then takes a crack shot at opposing figures with his range of 5.  This power shows up again on Two-Face’s last two clicks.  On the same clicks as Running Shot, Two-Face’s obsessive side emerges in the form of Willpower in his defense slot.

Of course, when it comes to Two-Face it’s the coin that calls the shots.  In Two-Face’s attack slot is a special power, Heads I Win, Tails You Lose, which represents the former district attorney’s tendency to let a coin flip decide fate.  With Heads I Win, Tails You Lose, roll a d6 at the beginning of your turn.  On a result of 1-3, Two-Face modifies his defense value by +2 until he makes an attack or until your next turn.  On a result of 4-6, modify Two-Face’s attack value by +2 until your next turn.  Heads I Win, Tails You Lose appears in the attack slot of Two-Face’s first three clicks.

On Two-Face’s second and third clicks he gains Ranged Combat Expert to represent his .22 semi-automatic pistol.  Two-Face doesn’t have to do all the dirty work, however, which is why he can share attack values with adjacent friendly figures that can also use the Batman Enemy team ability!

Let’s not forget that Two-Face can share his attack value with an adjacent friendly figure who shares his Batman Enemy team ability, and at only 49 points it will be easy to accomodate him on your force.  Two-Face can be used a theme teams built around the Arkham Asylum or Gotham Underworld keywords.  Between his inexpensive cost, the Batman Enemy team ability, and his Trait which shuts down Stealth, Two-Face is a great addition to many different HeroClix build strategies.

Lastly, Two-Face is one of FIVE exclusive figures in the Batman: Gotham City Strategy Game that features SwitchClix technology.  This allows you to play Two-Face as a HeroClix tabletop game piece and as part of the Batman: Gotham City Strategy Game, both in very different ways! Be sure to check out our deeper look at the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today.  Be sure to join us again soon for more exciting HeroClix previews and keep your Clix off their K.O.’s!

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Batman: Gotham City Strategy Game Preview SwitchClix

Batman: Gotham City Strategy Game The Penguin!

Greetings HeroClix Fans!

While many of us may be recovering from Thanksgiving turkey we are pleased to present you all with a villain with an affinity for all sorts of fowl as well as known for foul deeds! Today’s preview is from none other than the upcoming Batman: Gotham City Strategy Game, The Penguin!

The Penguin has a trait called Criminal Mastermind that makes it so opposing characters within 4 squares can’t use Outwit.   The Penguin has a dial that represents a large quantity of umbrella weaponry he has utilizes in his career, as well as his own intellect.

The Penguin opens his dial being able to use his machine gun umbrella, represented by Energy Explosion, which he can use with his 5 range.  Energy Shield Deflection will make him harder to make range attacks against, and Outwit will allow him to deprive an opposing figure of a key power.   Should an opposing figure become adjacent to The Penguin, on his next couple of clicks he now has access to Blades/Claws/Fangs. 

At the end of his dial, The Penguin has a power set designed to get opposing figures away from him as he now can move a single figure away without an attack roll with Force Blast, or target multiple adjacent foes with a locked damage value of 2 using Quake. 

All of these elements make The Penguin a very playable character, but it is his second trait that makes him the most fun.    Called Penguin Automa-Bombs, this trait allows The Penguin to be given a power action when there are no friendly Penguin Automa-Bombs in play, and place one in a square adjacent to The Penguin.  

The Penguin Automa-Bomb is a bystander token as described on the back of this card.  Penguin Automa-Bomb has a trait called Set to Blow that says its combat values can’t be modified.   Penguin Automa-Bomb has a range value of 5, with a 10 attack and 0 damage.   Instead of a printed damage, it has a special power called Boom!!!! that allows Penguin Automa-Bomb to use Pulse Wave, with a locked damage value of 2 no matter how many figures are in range.  After the action resolves, Penguin Automa-Bomb is dealt 1 unavoidable damage.  “Boom!!!! ” indeed!

For 70 points, The Penguin brings the ability to share attack values with adjacent friendly figures that can also use the Batman Enemy team ability.   The Penguin can fit on a couple of theme teams with the Arkham Asylum and Gotham Underworld keywords.

Lastly, don’t forget that The Penguin is one of five figures in the Batman: Gotham City Strategy Game that features SwitchClix technology, allowing you to play The Penguin in both your HeroClix tabletop games and the Batman: Gotham City Strategy Game in very different ways! Be sure to check out our deeper dive of the Batman: Gotham City Strategy Game on WizKids Games.com!

That’s all we have for today.  Be sure to enjoy a safe and happy holiday weekend and keep your Clix off their K.O.’s!