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HeroClix Rules Addendum- Visible Dials

Wizkids Heroclix_WF

Dear HeroClix Players,

The Marvel HeroClix: Superior Foes of Spider-Man set is the first HeroClix set to utilize the new design for character cards that feature the stats and powers from that character’s combat dials printed on its character card.  One of the major goals is to provide information for the player that is piloting their character so they can see what is in store for them as they click down their dial.  Please see this article for more information as to the background of why it was implemented:  HeroClix Design Insight- Visible Dials.

The combat dial information is printed on the back of the card to keep the combat dial information hidden from your opponent. As indicated in the original article, we would require new rules to be made in order to keep the combat dial information a secret from opposing players while still allowing opposing players to see the rest of the information contained on the character’s card (which is public information).  Below are new rules that take effect immediately and will be added to the next edition of the HeroClix Core Rules as well as Tournament Rules:

HeroClix Core Rulebook Addendum- Character Cards with Visible Dials

Some game elements will have the information that is contained on their combat dial printed on their cards.  When using such a card, the face of the card with the combat dial information (typically the back face of the card) is only able to be viewed by the game element’s owner.  An opponent may view any other face of the card (including the interior faces on a fold-out card).

Official HeroClix Tournament Rules Addendum- Character Cards with Visible Dials

A player may ask to view another player’s card at any time but may never view the face of the card that contains the combat dial information.  If the player flips over a card to the face of the card containing the combat dial information a penalty may be given to the player at the judge’s discretion.  This may be a warning, game loss, disqualification, or another form of penalty depending on severity of the infraction and if the player has been given previous warnings/penalties for the same infraction.

In addition to and related to the above, the following rules regarding the Sideline are effective immediately for the HeroClix Core Rules and Tournament Rules. This addition is intended to keep the Sideline limited to elements that have a distinct purpose in a team build and to prevent the Sideline from being used as a “library” of figures for intent of being able to have access to their combat dial information.

HeroClix Core Rulebook Addendum- Sideline

A game element can only be added to your Sideline if there is a game effect on your force that can make use of that game element.

Official HeroClix Tournament Rules Addendum- Sideline

If a game element is on a Sideline and there is no game effect on that player’s force that can make use of that game element, the player must remove the game element from their Sideline. A penalty may be given to that player at the judge’s discretion.

We hope you enjoy the new Marvel HeroClix: Superior Foes of Spider-Man set and we look forward to all of the exciting new sets to come!

Sincerely,

– The WizKids Team

Categories
Announcements Errata Rules

New HeroClix Rules: Possession

DC17-SMWW_HCshield

Dear HeroClix Players,

With the release of the new “possession” type figures in the DC Comics HeroClix: Superman/Wonder Woman set, there is a change to all previous figures that had similar effects.  Their wording will be changed to reflect the new equip rules.

New wording (using DC Comics HeroClix: Superman/Wonder Woman Eclipso as example):

Black Diamond Possession When Eclipso is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial. (To equip, place this on the standard character’s card. The character can use its effects. If the character is KO’d or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it’s linked to.)

EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked. (A character is clicked whenever it is damaged or healed.)

The wording will become standard for characters that can be “equipped” to other characters.  This will replace the wording on characters that had an ability to “possess” other characters.  This includes:

DC Comics HeroClix: War of Light

060 Black Hand

061 Entity

062 Ion

063 Ophidian

064 Proselyte

065 Parallax

066 Butcher

067 Adara

068 Predator

Marvel HeroClix: Age of Ultron

039 Jocasta

We will have the updated wording for each character listed in the Errata & Clarifications page on the WizKids Rules Forum.

As an example of the specific change to wording, below is the previous and revised wording of Entity Possession and Possessed traits on DC Comics HeroClix: War of Light 061 Entity:

PREVIOUS WORDING:

ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.

POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.

Will be replaced with:

Entity Possession When Entity is KO’d or if you pay 25 points when building your force, equip this character to a friendly character and link it to that character’s dial.

EFFECT: This character has the White Lantern Corps keyword. At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.

The above will be similar for all other DC Comics HeroClix: War of Light Entities.

One other figure that will change is the Marvel HeroClix: Age of Ultron 039 Jocasta.  Her revised wording is as follows:

PREVIOUS WORDING:

A.I. ENTITY POSSESSION: When Jocasta would be KO’d by any effect other than the Possessed ability or, if you pay 25 points when building your force, place Jocasta on another friendly character’s card if that character is 25 points or more, has the Armor or Robot keyword, “standard attack symbol” or “sharpshooter attack symbol”, “standard defense symbol” or “indomitable defense symbol”, and “tiny damage symbol” or “standard damage symbol”. That character can use the Possessed ability with this character as the Possessor.

POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If this character or the Possessor is turned to a KO click, the Possessor is immediately KO’d.

REVISED WORDING:

A.I. Entity Possession When Jocasta is KO’d or if you pay 25 points when building your force, equip this character to a friendly character if it has the Armor or Robot keyword and link it to that character’s dial.

EFFECT: At the beginning of your turn or after this character is clicked, you may choose 1 power on the equipped dial and 1 combat value on the equipped dial higher than this character’s same printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or clicked.

Again, you may find all the current wording for all these characters and any other errata or clarifications on the Errata and Clarifications page of the WizKids Rules Forum.

Categories
Announcements Rules Watch List

HeroClix Watch List — Q2 2015

The HeroClix Watch List is a mechanism by which we will communicate our intent to review elements of our games that may require refinement. This allows us to respond to elements that take away from the dynamic and exciting gameplay the HeroClix system has to offer.

The following figures/game elements are being added to the Watch List.

  • Felix Faust (WK #D-027)
  • Dr. Strange (WK #M-028)
  • Scarlet Witch (WK #M15-006)
  • Power Battery (Orange Lantern Corps) (WOL #R-103)
  • Power Battery (Sinestro Corps) (WOL #R-105)
Categories
Announcements Rules Watch List

HeroClix Watch List Q4 2014 Official Changes

Dear HeroClix players,

We announced on 11/26 that we had added figures to the HeroClix Watch List [Click here to read the announcement]. The HeroClix Watch List is a process by which we identify figures and/or other game elements that we feel may have a negative impact on the game of HeroClix. Being on the “Watch List” in and of itself is not an errata or change to these figures/game elements, but rather an indication that these figures/game elements are under review and scrutiny and action may be taken on the figure/game element if we feel that it would be in the best interest of a healthy HeroClix game play environment. The actions that may be taken can range anywhere on the spectrum of no changes at all (if we determine after review that we see no negative impact on game play from the figure/game element in question) to banning the figure/game element (if we determine after review that there is no viable fix that would reduce or eliminate the negative game impact of the figure/game element in question).

Below is a list of the official errata to the figures/game elements that were added to the HeroClix Watch List in Q4 of 2014. These official changes have also been posted on the WizKids Event System (WES) Rules Forum— Click here for a link to the HeroClix Watch List Rules Forum thread. The Watch List thread on the Rules Forum will house all errata to figures/game elements that appeared on a Watch List in one location for players to easily find the official changes to these figures/game elements (if any) — any changes to these figures/game elements will also be posted in the Errata & Clarifications PDFs for the set in which that figure/game element was released.

Entities (War of Light #060-068)—

Game text:

  • ENTITY POSSESSION:When [character] would be KO’d or, if you pay 25 points when building your force, place [character] on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has [character] ‘s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, [character] is removed from the game.

After reviewing the Entities, we have determined that the ability for the Entities to share all of their keywords with their Possessed character provides too easy of a means to field a Themed Team using the Entities. In order to balance this, we are changing the wording of each of the Entities’ “Entity Possession” trait so that it only grants the Lantern Corps keyword associated with that Entity.

Revised Game text:

WOL 060 Black Hand

ENTITY POSSESSION: When Black Hand would be KO’d or, if you pay 25 points when building your force, place Black Hand on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Black Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Black Hand is removed from the game.

WOL 061 Entity

ENTITY POSSESSION: When Entity would be KO’d or, if you pay 25 points when building your force, place Entity on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the White Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Entity is removed from the game.

WOL 062 Ion

ENTITY POSSESSION: When Ion would be KO’d or, if you pay 25 points when building your force, place Ion on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Green Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ion is removed from the game.

WOL 063 Ophidian

ENTITY POSSESSION: When Ophidian would be KO’d or, if you pay 25 points when building your force, place Ophidian on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Orange Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Ophidian is removed from the game.

WOL 064 Proselyte

ENTITY POSSESSION: When Proselyte would be KO’d or, if you pay 25 points when building your force, place Proselyte on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Indigo Tribe keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Proselyte is removed from the game.

WOL 065 Parallax

ENTITY POSSESSION: When Parallax would be KO’d or, if you pay 25 points when building your force, place Parallax on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Sinestro Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Parallax is removed from the game.

WOL 066 Butcher

ENTITY POSSESSION: When Butcher would be KO’d or, if you pay 25 points when building your force, place Butcher on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Red Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Butcher is removed from the game.

WOL 067 Adara

ENTITY POSSESSION: When Adara would be KO’d or, if you pay 25 points when building your force, place Adara on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Blue Lantern Corps keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Adara is removed from the game.

WOL 068 Predator

ENTITY POSSESSION: When Predator would be KO’d or, if you pay 25 points when building your force, place Predator on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has the Star Sapphire keyword and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Predator is removed from the game.

Bill, Agent of A.I.M. (DP #102)—

Game text:

  • MY HIGH-ENERGY FINDER THING:Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character without line of fire to that opposing character.

Revised Game text:

  • MY HIGH-ENERGY FINDER THING:Give Bill, Agent of A.I.M. a power action and choose the highest-point opposing character. Until your next turn, that character can be targeted with a ranged combat attack by one friendly character adjacent to Bill, Agent of A.I.M. and line of fire for that attack isn’t blocked.

There are two content changes being made to the wording of the last sentence of Bill, Agent of A.I.M.’s ‘My High-Energy Finder Thing’ special power— one for rules clarity and the other for game balance. For rules clarity, the phrase “without line of fire” is begin changed to “line of fire for that attack isn’t blocked.” For game balance, the caveat of “adjacent to Bill, Agent of A.I.M.” is being added which now makes it so that in order for a friendly character to receive the benefit of this power, they need to be adjacent to Bill, Agent of A.I.M. at the time they are making the attack.

Iron Pharaoh (IIM #051)—

Game text:

  • GOLDEN FALCON, SOARING:When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. Give Iron Pharaoh a free action to move this marker up to 3 squares. Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.

Game text:

  • GOLDEN FALCON, SOARING:When Iron Pharaoh is first placed on the map, place a Falcon special terrain marker in an adjacent square. The Falcon marker moves as if it is a character with the Flight ability. Give Iron Pharaoh a free action to either move this marker up to 3 squares or until the end of the turn, Iron Pharaoh can draw lines of fire and count range (up to 3 squares) from the Falcon marker using Improved Targeting: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Outdoor Blocking Terrain, Ignores Characters.

There are two content changes being made to the wording of the Iron Pharaoh’s ‘Golden Falcon, Soaring’ special power— one for rules clarity and the other for game balance. For rules clarity, a new sentence is added stating that “The Falcon marker moves as if it is a character with the Flight ability.” This is to better clarify how the marker moves and prevent the Falcon marker from ignoring walls in indoor maps, etc. For game balance, we have adjusted the second sentence of the power so that Iron Pharaoh has to choose in a turn to either move the Falcon marker or make an attack through the Falcon marker— he can no longer do both in the same turn.

Bizarro (SLOSH #039)—

Game Text:

  • ME AM NOT BIZARRO!:Bizarro costs 25 points for each Orrazib token you place on his card, up to 12 tokens. When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.

Game Text:

  • ME AM NOT BIZARRO!:Bizarro costs 25 points for each Orrazib token you place on his card, up to 6 When Bizarro takes damage, remove one Orrazib token from his card. When Bizarro is healed through the use of Support, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro. At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored.

There are two game balance content changes being made to Bizarro’s ‘Me am not Bizarro’ trait. The number of Orrazib token is now capped at 6 (from 12)— this means that Bizarro may be played at any 25 point increment from 25 points to a maximum of 150 points. The second change provides a caveat that Bizarro may only regain Orrazib tokens through the use of the Support power.

Proxima Midnight (GOTG #050)—

No change

We reviewed Proxima Midnight and have concluded that no rules clarity or game balance changes are needed for this figure.

Thank you.

-WK