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Clix It Up Marvel HeroClix: The Uncanny X-Men

Clix It Up – Juggernaut!

Greetings, HeroClix fans! Today, we’re going to be taking a more in-depth look at one of the quintessential villains (and sometimes ally!) in Marvel HeroClix: Uncanny X-Men. He’s the unstoppable force, the man powered by the Crimson Gem of Cyttorak – we’re talking about the Juggernaut! We’re going to look at 4 iterations of the character stretching from the brand new, all the way back to one of the most well-loved characters from the Marvel HeroClix: Giant-Size X-Men set.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut

Up first is one of the newest takes on the character from Marvel HeroClix: Uncanny X-Men, the uncommon piece from that set. Dial wise, this is a very straightforward design – 7 clicks of life, and the only powers he has are a full dial of Sidestep, three clicks of Impervious, and 4 clicks of Invulnerability. Where he begins to get more finesse based is with his two traits. First is Outta Da Way!, which allows you to give Juggernaut a power action to move in any direction in a path using Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. After the actions resolve, you then make a close attack targeting all characters that he moved through. They are dealt 3 damage instead of normal damage, and are placed in a square adjacent to their current square that the Juggernaut didn’t move through. His second trait involves a removable object, and is called The Helmet Protects Me. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut is able to use Willpower, and can’t be the target of Mind Control, Outwit, or Penetrating/Psychic Blast by an opposing character. Knocking the Helmet off takes some effort as well – because when Juggernaut is hit by a close attack, the attack deals no damage. After the hit takes place, both Juggernaut and the attacking character roll a d6, adding their printed damage values to their respective rolls – if Juggernaut’s roll is lower, then the Helmet is removed.

Clix It Up- Marvel HeroClix: Uncanny X-Men - Juggernaut 039

Our second Juggernaut is the rare from the Marvel HeroClix: Uncanny X-Men set, another new version of the character. This version of Cain is firmly based upon his time with the X-Men and Excalibur, and reflects his more heroic side. His dial is more nuanced than the villainous uncommon version, and as such features a wider array of powers – Sidestep, Super Strength, Invincible, Impervious, Invulnerability, and Empower. He also has a special power on his first 4 clicks of movement called Keep Your Head Down, Kid, which states that Juggernaut can use Charge and the Carry ability, along with Improved Movement: Ignores Hindering Terrain and Ignores and Destroys Blocking Terrain. Much like his villainous version, he also brings a Helmet based trait called Helm of Cyttorak. This trait states that Juggernaut begins the game with his Helmet attached – and, as long as it’s attached, Juggernaut can use Willpower, and can’t be targeted by an opposing character’s Mind Control, Outwit, or Penetrating/Psychic Blast. Where it differentiates itself from the Uncommon version is in the removal mechanic – in this case, the Helmet is removed when Juggernaut takes 2 or more damage. At that time, the opponent places the Helmet up to 6 squares away. But, when Juggernaut moves through a square containing the Helmet, you reattach it to him.

Clix It Up: Marvel HeroClix: Invincible Iron Man - Juggernaut

Third on the list is the Juggernaut figure from the Marvel HeroClix: Invincible Iron Man set, featuring no special powers, aside from his Unstoppable ability, granting him Improved Movement: Ignores Hindering Terrain, Ignores and Destroys Blocking Terrain, and Ignores Characters. While he’s the least expensive of our Juggernaut choices listed today, that’s by no means a commentary on his usefulness. His dial is loaded with powers, including Sidestep, Charge, Flurry, Super Strength, Toughness, Invulnerability, and Impervious. He’s also a great example of a dial that starts out strong, with values of 9/10/17/3 at his top dial, and closes even stronger with 10/12/18/4, after a slight dip mid-dial. He might be low-frills, but he’s nothing to ignore on the battlefield.

Clix It Up: Marvel HeroClix: Giant-Size X-Men - Juggernaut

And finally, we close with our most vintage Juggernaut piece on display today, but also the most expensive – and from a personal perspective, the first Super Rare your author ever pulled. From Marvel HeroClix: Giant-Size X-Men, this version of the Juggernaut comes in with a phenomenal 9 clicks of life, is Indomitable, and still brings all kinds of pain to a map. To start, he has two traits, the first of which is called Mystical Helmet. This trait states that Juggernaut begins the game with a Helmet token on his card. While that token is on the card, his defense is modified by +1, and he can’t be targeted by Incapacitate, Mind Control, or Penetrating/Psychic Blast – however, if he takes 3 or more damage from a single attack, the token is removed. Next is his trait The Irresistible Force, which states that Juggernaut ignores hindering terrain for movement purposes, and automatically breaks away. From a powers perspective, this is our most diverse version of the Juggernaut, bringing Charge, Super Strength, Quake, Impervious, Invulnerability, Toughness, Exploit Weakness, and Close Combat Expert as standard powers. He also possesses one special power which appears on his first five clicks of movement called Nothing Can Stop the Juggernaut. This power states that Juggernaut can use Charge, and doesn’t halve his speed value when using it. Additionally, when he moves due to his own action along a straight horizontal or vertical path, he ignores all terrain except elevated terrain for that action. After those actions resolve, destroy each wall and square of blocking terrain crossed by his path of movement.

Four different takes on Cain Marko, the Juggernaut, four similar but unique designs, each with their own strengths and weaknesses. We hope you’ve enjoyed this Clix It Up article for Marvel HeroClix: Uncanny X-Men, and we look forward to bringing you more exciting Clix It Up pieces in the future! Until then, remember – nothing can stop the Juggernaut!

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Marvel HeroClix: The Uncanny X-Men Strategy Article

Marvel HeroClix: Uncanny X-Men – X-Women

Greetings, HeroClix fans! Today, we’re taking another look into the figures from the Marvel HeroClix: Uncanny X-Men set! The X-Men have a long history featuring strong female characters, so we’re putting together a 300-point team with some of our favorite X-Women!

Up first is one of the newer additions to the ranks of the X-Men, but is no less deserving to be on the team – the winged mutant known as Pixie! A 75-point piece, Pixie features both the ­–Mystics and X-Men team abilities. She also features a trait called Pixie Dust, which allows her to use Smoke Cloud as a free action, however, she’s only allowed to place 1 Hindering Terrain Marker. Characters occupying that Hindering Marker modify their defense values by -1, in addition to attack values. Pixie also brings two special powers – the first appears on her first and last click, called TeleportSpell. This ability allows Pixie to use Phasing/Teleport. When she does, she can carry up to 2 characters with the Wing movement symbol; instead, she may carry 4 characters if they all have the X-Men keyword. On the middle three clicks of her dial, on attack, lies the special power Soul Dagger. This power states that Pixie can use Blades/Claws/Fangs and Precision Strike. Her standard powers include the abilities Charge, Sidestep, Super Senses, Energy Shield/Deflection, Perplex, and Support.

Marvel HeroClix: Uncanny X-Men - X-Women - Pixie

Our first X-Women teammate for Pixie is X-23, who – as a clone of Wolverine – specializes in close combat. Laura starts with a trait called Healing Factor, which states that when X-23 clears her action tokens, you may heal her of 1 click of damage. Now, X-23 is Indomitable – so you’re left in a bit of a catch-22 here – do you push her to get an extra attack, or clear her to give her more health? She also brings two special attacks to the fight – first, on her 1st and 4th clicks of movement, is Furious Charge, which states that X-23 can use Charge and Flurry. Her second special power is on her first 3 clicks of attack, and is called Adamantium Claws. This power states that X-23 can use Blades/Claws/Fangs, and when she does, if the result is a 1-2, you may reroll that result once per turn. Her standard powers are no joke either, with Sidestep, Stealth, Blades/Claws/Fangs, Toughness, Super Senses, Empower, Exploit Weakness, and Perplex.

 Marvel HeroClix: Uncanny X-Men - X-Women - X-23

The next member of our X-Women quartet is the uncommon Prime figure from this set, Kitty Pryde! This version of Kitty is from her time with the Guardians of the Galaxy, but she was still a loyal member of the X-Men! Across her entire 6-click dial, Kitty features a special movement power called Phasing Attack, which states that Kitty Pryde can use both Phasing/Teleport and Stealth. Additionally, when she uses Phasing/Teleport, after actions resolve, she may make a close attack targeting all characters whose square she moved through – and, hit characters are given an action token instead of normal damage! Kitty Pryde also has a STOP click on her defense called Injured but Still Here, which states that in addition to the dial stopping, Kitty Pryde can also use Willpower. On top of those powers, Kitty can also use Super Senses, Willpower, and Exploit Weakness.

Marvel HeroClix: Uncanny X-Men - X-Women - Kitty Pryde Prime

Finally, we come to Storm—this common version of the weather goddess brings a lot to the table for a mere 50 points. First is her trait, All-New, All-Different X-Men, which is a unique modifier that states that when Storm is healed by the X-Men team ability, you will also modify her combat values by +1 until your next turn. She also has a special power on her first two clicks of life called Localized Weather, which allows Storm to use Smoke Cloud as a free action – this combos incredibly well with her Flight ability, as well as her own natural Stealth – she can carry in X-23 or Kitty Pryde, land, and then immediately cloak both herself and them in smoke, effectively hiding them from view of your enemies! She also has Sidestep, Pulse Wave, Energy Shield/Deflection, and Perplex on her dial to round herself out.

Marvel HeroClix: Uncanny X-Men - X-Women - Storm

Again, in the world of the X-Men, their long and storied history has provided readers and fans with many incredible, strong female characters and role models. We hope you’ve enjoyed our X-Women themed team – but we’re curious, what would your take on a team of X-Women be? Let us know on social media! Thanks for reading with us, and we’ll see you next time!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Age of Apocalypse

Greetings, HeroClix fans! Last week we released the Marvel HeroClix: Uncanny X-Men set, so we wanted to take the opportunity to play with some of the figures in the set and put together what we feel is a fun team! And, since we’ve revisited the long requested Age of Apocalypse, we’re going to center our team with one of the characters from those chase figures!

Marvel HeroClix: Uncanny X-Men - Age of Apocalypse - Sabretooth and Wild Child

To start off, we have the chase Sabretooth and Wild Child! At 130 points, this figure clocks in at 8 clicks of life, and is Indomitable. He has no special powers, but has two traits that more than equal that out. His first is called Leashed or Unleashed? This power states that Sabretooth and Wild Child begin the game with Wild Child attached, and can use Flurry while he’s attached. Additionally, at the beginning of your turn, if Wild Child is within 3 squares of Sabretooth and Wild Child, you may reattach him. Of course, you can give Sabretooth and Wild Child a free action if he hasn’t used Flurry this turn to place an attached Wild Child adjacent.  We’ll take a look at the individual Wild Child shortly, but first let’s look at their second trait, Healing Factor. This traits states that when Sabretooth and Wild Child clear action tokens, you may heal him of 1 click – so, while it’s beneficial to push him since he’s Indomitable, you can take advantage of his trait to heal him up slightly after one action! He also brings the standard powers Charge, Sidestep, Blades/Claws/Fangs, Toughness, Combat Reflexes, Regeneration, Battle Fury, and Exploit Weakness. Marvel HeroClix: Uncanny X-Men - WIld ChildThe Wild Child bystander token is only one click long, but packs a punch, with the standard powers Charge, Blades/Claws/Fangs, Combat Reflexes, and Exploit Weakness – so while that base 1 damage isn’t much to write home about, having a printed 11 attack with Blades/Claws/Fangs paired with Exploit Weakness is an incredible benefit to have on your team!

Marvel HeroClix: Uncanny X-Men - Age of Apocalypse - Magneto

Up next on our X-Men Age of Apocalypse team we have our primary ranged attacker with the rare Magneto. Featuring a range of 8 squares, Magneto brings a lot of both support and board control that the team needs. First is his trait, Magnetic Shield for My Allies. This trait states that you can give Magneto a power action to attach the Magnetic Shield to another friendly character, removing it from anywhere else. That character can now use Energy Shield/Deflection as long as it’s attached – however, when that character takes damage from a ranged attack, or Magneto is KO’d, remove the Magnetic Shield marker. And for that Magnetic Shield marker, Magneto comes packed with his own ClixFX Base that you can use to represent this marker! Additionally, he has a special power called Magnetic Field that appears on his first 3 clicks of defense that allows him to use both Energy Shield/Deflection and Toughness! He also has the standard powers Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert.

Marvel HeroClix: The Uncanny X-Men - Emma Frost 005a

Finally, we have the 80-point version of Emma Frost. Emma has only one special power, but it’s incredibly beneficial to the team. The power, called Teaching the Next Generation, states that Emma Frost can use Perplex. When she uses it, you may use it normally, or instead choose a combat value other than damage, and modify that value on each friendly character that shares a keyword with her within her range, regardless of line of fire! She also has an interesting duality in her dial – the top end is all about control and team boosting, with Mind Control, Super Senses, and the special power, while the second half of her dial is far more offensively based, featuring Running Shot, Penetrating/Psychic Blast, Energy Shield/Deflection, and Shapechange.

So there you have it, HeroClix fans! We’ve taken our stab at building an X-Men team  around one of the Age of Apocalypse chases in the new Marvel HeroClix: Uncanny X-Men set– how would you build your team, and which chase would you feature? Let us know on social media! Until next time, ‘Clix for the win!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Giant-Size X-Men Team Building

Greetings HeroClix Fans!

We hope you’ve been enjoying our series of previews for the Marvel HeroClix: Uncanny X-Men set and were able to participate in our Pre-Release events. If you missed out on the Pre-Release events, we encourage you to find Organized Play tournaments at a venue near you by visiting the WizKids Info Network.

Today, we’re pleased to present to you a Giant-Size X-Men Team Building exercise where we’ll create a senses-shattering 300-point force that includes characters featured on the cover of the Giant-Size X-Men #1! By design, each member of our force has a point value of 50, which lets us field an even, no-nonsense team of six characters on the battlefield. Each character on our force also has a trait called All-New, All-Different X-Men, which boosts a character’s combat values (except for damage) by +1 until your next turn when it is healed by the X-Men team ability. All-New, All-Different X-Men is a Unique Modifier, which means a character’s combat values can’t be modified more than once through the trait’s effect.

The first member of our Giant-Size X-Men force is the Bavarian teleporter, Nightcrawler! Like the rest of his teammates on this force, Nightcrawler has the X-Men team ability and keyword. He also has the Martial Artist keyword to offer you an additional option for themed team building. Nightcrawler’s role on your force is to roam the map, tying up opposing characters and making attacks as needed. To help him do this, his dial features a special power called *BAMF* which lets you place him in any square within his line of fire. If that square is within four squares of the one in which he began his action, he may then make a close attack. Precision Strike allows Nightcrawler to get some of the damage he deals past opposing defenses. The rest of Nightcrawler’s dial features standard powers that make him difficult to hit or pin down: Phasing/Teleport, Combat Reflexes, Super Senses, and Shape Change.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Nightcrawler

Charging in next to Nightcrawler on the cover of Giant-Size X-Men #1 is Thunderbird! Playing the role of tertiary attacker on your force, Thunderbird begins play with a trait called His Death Remembered, which can either heal his teammates 1 click or modify their combat values by +1 until the end of your next turn when he is KO’d. Thunderbird’s specialty is close combat so his power set includes Sidestep, Charge, Super Strength, Toughness, Willpower, and Close Combat Expert. (Spoiler Alert) Thunderbird died on the new X-Men team’s second mission so to represent his sacrifice, he has a special power late in his dial called Punching a Fighter Jet. This power lets Thunderbird use Exploit Weakness, but when he does, he’s KO’ed after actions resolve. Punching a Fighter Jet is paired with Super Strength on Thunderbird’s dial so his damage output late in the game makes him a formidable opponent. In addition to the X-Men team ability and keyword, Thunderbird has the Soldier keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Thunderbird

Next up on our force is the X-Men’s big bruiser, Colossus! Colossus’ dial features only standard powers but his power layout is aggressive, with Charge, Super Strength, Invincible and high attack values to start things out. The rest of his dial is rounded out with Sidestep, Invulnerability and Toughness. Colossus has consistent damage values and the rest of his combat numbers are steady as well. Make sure to keep light and heavy objects within Colossus’ reach early in the game to take advantage of his top-click combination of Charge and Super Strength and dish out extra damage. Like Nightcrawler and Thunderbird, Colossus has the X-Men team ability and keyword. His secondary keyword is Armor.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Colossus

So far, each member of our Giant-Size X-Men force has been a close combatant. Our next member, Storm, gives our team some ranged punch. Storm can shoot a single target up to six squares away. Our previous three team members have the standard speed, attack, defense and damage symbols. Storm breaks that trend by having the wing speed symbol, which lets her use the Flight and Carry abilities. Storm’s dial is highlighted by a special power called Localized Weather, which lets her use Smoke Cloud as a free action. Localized Weather is paired on Storm’s dial with Stealth, making her a difficult target for opponents to draw lines of fire. The rest of Storm’s dial features Sidestep, Pulse Wave, Perplex and Energy Shield/Deflection. Deity is Storm’s secondary keyword.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Storm

Sticking with characters that can shoot, we’ve come to the X-Men’s field leader, Cyclops! The leader of our force, Cyclops can shoot a single target up to seven squares away and comes into play with a trait called Field Leader of the X-Men, which lets him use Leadership. Additionally, if he uses Leadership and succeeds, he can use Probability Control until your next turn. Cyclops’ power set reflects his ability to shoot and features Ranged Combat Expert, Penetrating/Psychic Blast, and Running Shot. Sidestep helps him stay on the move while Willpower keeps him from taking pushing damage. Cyclops has a consistent set of combat values which see a slight uptick offensively toward the end of his dial.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Cyclops

X-Men is the only keyword available to Cyclops, but that’s not the case with the final member of our force, Wolverine! Like the rest of his teammates, Wolverine has the X-Men team ability and keyword. Additionally, he has the Alpha Flight and Weapon X keywords. Wolverine’s main mutant powers, his adamantium claws and healing factor, are showcased on his dial through Blades/Claws/Fangs on each of his clicks and a trait, appropriately called Healing Factor, which lets him heal a click when he clears action tokens. Wolverine becomes more wild and aggressive as the game progresses, thanks to a power set that includes Charge, Flurry, Combat Reflexes, Toughness and Battle Fury. His speed, defense and damage values take a dip toward the end of his dial but his attack values see a significant increase. Wolverine’s potential damage output makes him a vital part of this force, and he should see plenty of play on other teams as well.

Marvel HeroClix: Uncanny X-Men - Giant-Size X-Men - Wolverine

And there you have it! Our Giant-Size X-Men team should be a viable force in both constructed and sealed play, and will hopefully earn you points among your peers in the comic accuracy and fun departments. Let Colossus, Wolverine and Thunderbird handle all your heavy hitting up front while Storm and Cyclops hang back and shoot. Meanwhile, Nightcrawler can play tie-up and attack as needed.

Thanks for reading! Join us again as we highlight more strategies and team builds from the Marvel HeroClix: Uncanny X-Men set!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men- Marauders Team Building

Greetings HeroClix Fans!

To celebrate today’s release, we have a team building and strategy article featuring characters from the new Marvel HeroClix: Uncanny X-Men 5 figure booster set with the Marauders keyword.

This set offers a plethora of mid to low point options for building a versatile team in the standard 300 point format.  There are 14 figures in the Marvel HeroClix: Uncanny X-Men set alone that have the Marauders keyword so let’s focus in on a few of them and build a team that covers all the basic utilities that make up a well-rounded 300 point HeroClix force.

First, here is what the team build looks like, point values listed before the character:

95        Mister Sinister
75        Sabretooth
60        John Greycrow
40        Vanisher
30        Scrambler

300 Total points
+5 to Initiative Map Roll, 3 uses of Themed Team Probability Control

First, it should be noted that most of the members of this team have the Mutant Massacre trait which lets you either increase certain combat values on whoever possesses the trait, or heal them of 1 damage after an opposing character is KO’d for the first time on any of your turns.  You make this choice for each character with the trait after actions resolve, so plan your actions carefully and you can KO an opposing piece and set up the rest of your team for better attacks or heal some or all of them up a click.  Don’t be afraid to push if it means you can get to that first KO in a turn; Mutant Massacre can heal your pushing damage!

Now, on to team building.  Most well rounded teams have a primary and perhaps a secondary close or range focused attackers, a tie-up or disruption piece, a team transport or placement piece, and/or a piece occupying a supporting role.  With these five characters we pretty much hit all of the bases.

Considering all of the pieces from highest to lowest point value we’ll start with the team leader and creator of the Marauders, Mr. Sinister.

Marvel HeroClix: Uncanny X-Men Marauders - Mister Sinister

Mr. Sinister fills multiple roles at once; so much so that he can almost be whatever you need him to be at any given moment.  Starting with Stealth and Penetrating/Psychic Blast, a respectable attack and damage value, and a 6 square range value he can make a solid primary or secondary ranged attacker. Or, you can use his special power on damage Get Back In The Fight to put him in more of a team boosting and support role.  With that power he can use Leadership and Support but when he uses Support and heals a character with the Marauders keyword, after actions resolve he can exchange the places of the healed character and another friendly Maruaders keyword character within 8 squares of himself.  Healing someone and getting them back onto the front lines can make a crucial difference in almost any game of HeroClix.

Next up we have our two main attack pieces, Sabretooth for primary up close fighting and John Greycrow for secondary ranged attack back up.  Both characters have the Mutant Massacre trait so don’t be shy about pushing either of them to make a hit.  Sabretooth gets into the fight with Charge, Toughness, Battle Fury, and a special attack power Massacres Are My Specialty that lets him use Blades/Claws/Fangs, and if given a close action he can make any number of close attacks against adjacent opposing characters, though each character can only be targeted once.  That means he can charge into a large grouping of opposing characters and attack each one once while rolling a D6 to determine his damage with each attack.

Marvel HeroClix: Uncanny X-Men Marauders - Sabretooth

While Sabretooth is tearing up the main bulk of the opposing team, John Greycrow can use Running Shot with his long 7 range reach to stay back, and make use of his trait, Making Weapons To Hunt. Making Weapons To Hunt lets him take a power action to equip a standard object token in the same or an adjacent square and either gain the use of Precision Strike if it’s a light object or Penetrating/Psychic Blast if it’s a heavy object.  So whether you need to bust through damage reducing powers, or circumvent Super Senses or Mastermind, John Greycrow will keep some of the heat off of Sabretooth, or KO an opposing character to trigger Mutant Massacre while having Sabretooth get to work with his potential 13 attack value!

Marvel HeroClix: Uncanny X-Men Marauders - John Greycrow

After our main attackers we have to consider how the team is going to be getting around.  That is where Vanisher comes in.  Though he lacks the Mutant Massacre trait, he does have the Brotherhood of Mutants team ability that lets him take a move action that does not count against your standard number of actions each turn. He also has the special movement power Into the Darkforce that lets him use Phasing/Teleport, Stealth, and gain the ability to carry up to three characters.  With a very large 12 movement, he can carry Mr. Sinister, John Greycrow, and Scrambler into position right on your first turn!  (Remember, he cannot carry Sabretooth because of Battle Fury).  You can start to see that Vanisher synergizes very well with his Maruaders teammates if you keep him close to Mr. Sinister.  Push Vanisher but stay close to Mr. Sinister; that way if Sabretooth or John Greycrow are severely damaged you can use Mr. Sinister to heal Vanisher with Support and switch places with his more wounded teammate thanks to Get Back In The Fight.  Then, on a following turn, Mr. Sinister can heal them too and switch with Vanisher again to return them to the fray.

Marvel HeroClix: Uncanny X-Men Marauders - Vanisher

Lastly we have our support/disruption piece, Scrambler. He has Stealth and a special Outwit, Just One Touch, that can only be used to target adjacent opposing characters regardless of line of fire, but cancels all powers currently showing on their dial.  There is no doubt about it, Scrambler has to get close to the action to have any effect at all and won’t be doing a lot of damage himself, if any; but for 30 points he is an expert at scrambling an opponent’s plans and is the perfect piece to receive an action token for using a Themed Team Probability Control.

Marvel HeroClix: Uncanny X-Men Marauders - Scrambler

So there you have it, a tightly knit and synergistic 300 point Marauders keyword Themed Team is ready to rampage the Morlock Tunnels and find Mr. Sinister some more mutant DNA with which to experiment, if only those pesky and insignificant X-Men don’t interfere! Visit your FLGS today to pick up the new Marvel HeroClix: Uncanny X-Men set and find Release Day events in the WizKids Info Network.

Until next time, hit that hard six on your Blades/Claws/Fangs rolls!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men Release Day OP- Professor X

Greetings HeroClix Fans!

We hope you are ready for the final preview of the greatly anticipated Marvel HeroClix: Uncanny X-Men 5 figure booster set, releasing this Wednesday, May 4th!  Today we take a look at the Release Day Organized Play prize figure, Professor X! 

Marvel HeroClix: Uncanny X-Men Release Day OP- Professor X

At 50 points, this figure represents the more ethereal side of Professor X as he takes to the battlefield in astral projection form!  This clear-sculpted take on Professor X is meant for harassing your opponent and disrupting whatever plans they may have had, turning them to your advantage.  His trait, Let Me Help You Clear Your Head states that adjacent opposing characters can’t use the EFFECT of equipped items; this includes any equipped Relic or Possession figures like Malice or  Proteus (who are both in the Marvel HeroClix: Uncanny X-Men set)!  Keeping in the “spirit” of his astral form, he begins with the movement special You Think You’re Really Here?  that lets him use Phasing/Teleport and Mind Control without taking any feedback damage.  Early dial this is his only offensive capability, as he has 0 damage despite having a 7 square range value.  On his next two clicks he gains more utility, being able to cancel an opposing character’s powers or abilities with Outwit.  Later on he loses his ability to phase about but gains regular Mind Control and Incapacitate.  Rounding out his powers, he starts with Super Sense and a high defense value, though as he loses the concentration to evade attacks he picks up Shape Change and Willpower.

At 50 points he fits conveniently on nearly any team with his fellow X-Men to make use of their Team Ability and even meshes well with any figure that shares his Illuminati, New Mutants, or X-Men keywords.  This is a thinking-player’s piece.  He may not have many obvious offensive options, but your opponent won’t be able to ignore the ghostly spectre of Professor X on your side of the table!

That’s all for today, HeroClix fans! We hope you enjoy the full release of the Marvel HeroClix: Uncanny X-Men set.  Remember to sign in or sign up on the WizKids Info Network to find local tournaments, including Marvel HeroClix: Uncanny X-Men events!

Enjoy the Release Day events, and we’ll see you again leading up to the next HeroClix set!

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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: All-New X-Men Fast Forces – Part 2

Greetings HeroClix Fans!

Welcome to Part Two of our preview of the Marvel HeroClix: All-New X-Men Fast Forces Pack which coincides with the Marvel HeroClix:Uncanny X-Men set available in 5-figure booster packs.

As we stated last time in the Marvel HeroClix: All-New X-Men Fast Forces – Part 1 article, all the figures in this Fast Forces come in at a svelte 50 points; easy for team building with a wide range of options.  All five of the original X-Men are represented and have the All New X-Men and Past keywords, the X-Men team ability and a trait; Time Locked, that prevents opposing characters from using Probability Control on attack rolls either made by or targeting themselves.

Continuing with the classic X-Men line up we have the telekinetically powered Jean Grey.

Marvel HeroClix: All-New X-Men Fast Forces- Jean Grey

Jean starts off with Willpower and a special attack power Coordinated Movement that lets her use Telekinesis normally, but also as a free action if she has no action tokens.  So, when she has no action tokens, she can potentially use Telekinesis twice– once as a free action then again as a power action.  This means she can reposition two friendly characters, make two different object attacks, attempt to reposition two opposing character— or any combination of these effects. A few clicks down she switches over to Super Senses and regular Telekinesis.

Completing the original five X-Men we have Iceman, who has a very straight forward dial design with no special powers or abilities aside from the Time Locked trait. Iceman has nearly a full dial of Sidestep to stay in motion as a free action and starts off as a competent ranged attacker with Energy Explosion to make the most out of his 6 range with two targets.  His utility shifts a little when he goes from Toughness to Barrier on defense and picks up Precision Strike in place of Energy Explosion.

 Marvel HeroClix: All-New X-Men Fast Forces - Iceman

The 6th and final figure in the All-New X-Men Fast Forces is a present day ally the team picked up on their travels through time to meet their future selves, X-23.

 Marvel HeroClix: All-New X-Men Fast Forces - X-23

Though she retains the X-Men team ability and the All-New X-Men keyword, X-23 lacks the Past keyword like her teammates, but gains Circle of Four, Weapon X, X-Force, and X-Men.  She also does not have the Time Locked trait but she does have Improved Movement: Ignore Hindering Terrain and the trait Let ‘em Bleed; when she damages an opposing character with a close attack you can attach the Slash marker to that character and they take 1 penetrating damage whenever they are given an action token, removing the Slash marker whenever the recipient heals or clears action tokens. Looking at her dial, she starts off ready to get into the fight with Charge, Blades/Claws/Fangs with a high attack value, and Toughness that is replaced with Combat Reflexes for the next two clicks.  Late dial she needs to step back and lick her wounds, so she has Stealth and Regeneration but still can be a close combat threat with Exploit Weakness.

Now let’s get to some team building and strategy.

Each of the figures in the  Marvel HeroClix: All-New X-Men Fast Forces Pack has a point value of 50 so all 6 can be included on a standard 300 point team.

50    Cyclops
50    Beast
50    Angel
50    Jean Grey
50    Iceman
50    X-23
Total
300
All-New X-Men named themed team
+6 to map roll initiative, 3 uses of Themed Team Probability Control

This team makes up for any lack in durability with sheer volume of actions and options.  With 6 characters on your force you should be making use of all 3 of your actions a turn, and even more if you succeed with CyclopsLeadership rolls.  You will probably want to choose a map with lots of open space and clear lines of fire to make the most of Jean Grey’s TelekinesisJean Grey can move up half of your team with Telekinesis, and Angel can carry Jean to keep her close to the fight.  After that initial movement you may want to split your team up; have Jean place Cyclops or X-23 and make them ready for attack the same turn while Angel can swoop in and place Beast adjacent to an opponent and force that free attack for himself or a friendly to use.

If you need to be a bit more defensive (or perhaps sneaky), you can push Iceman to his Barrier clicks.  This will not only give you some cover but you also may be able to make use of Cyclops’ Force Blast powers to knock opposing characters back into Bobby’s Barrier markers.

Between the sheer volume of characters, beguilingly simple dial designs, preventing the use of an opposing character’s Probability Control, and having their own Probability Control access, this team can do so many things in one turn it will make your mutant-loving head spin.

That’s all for today, HeroClix fans!  Remember to sign in or sign up on the WizKids Info Network to find local tournaments, including the Marvel HeroClix: Uncanny X-Men Pre-release tournaments at select venues.

Until next time, you miss all the attacks you don’t make, so keep those dice rolling!

 

Categories
Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: All-New X-Men Fast Forces- Part 1

Greetings HeroClix Fans!

Today we have part one of a two-part preview article for the Marvel HeroClix: All-New X-Men Fast Forces Pack release, which coincides with the Marvel HeroClix: Uncanny X-Men set, releasing next week.

All of the figures in this Fast Forces come in at a svelte 50 points; easy for team-building with a wide range of options.  All five of the original X-Men are represented and have the All New X-Men and Past keywords, the X-Men team ability and a trait; Time Locked, that prevents opposing characters from using Probability Control on attack rolls either made by or targeting themselves.

Leading off the new adventures of yesterday’s X-Men as they encounter today’s matured X-Men we have Cyclops, the team’s natural leader.

Marvel HeroClix: All-New X-Men Fast Forces- Cyclops

Cyclops sports almost a full dial of Leadership to help boost your team’s action total.  Defensively, he starts with Energy Shield/Deflection to keep him safe from return fire as he snipes from 7 Range away before switching to Willpower. What makes him interesting, and perhaps more dangerous than his dial suggests, is his special speed power, Precise Optic Blast, that lets Cyclops use Force Blast normally or, if he has no action tokens, he can use it as a free action which allows him to choose the direction of knockback any time he knocks a character back for any reason.

Up next on the Marvel HeroClix: All-New X-Men Fast Forces roster we have the brains and brawn of the team, the Beast.

Marvel HeroClix: All-New X-Men Fast Forces- Beast

In addition to the keywords he shares with his other original X-Men brethren, Beast is also a Scientist.  With a high movement value and Leap/Climb, Beast can get into position to tie up your opponents and keep them busy with trying to breach his high close combat defense value with Combat Reflexes and Perplex, and perhaps hold out to deal some big damage with Close Combat Expert.

Lastly today, we have the team transportation, Angel.

Marvel HeroClix: All-New X-Men Fast Forces- Angel

Angel is pretty basic with the Flight ability, Energy Shield/Deflection, and Sidestep but his second trait, Swooping In, suddenly makes these X-Men surprisingly unpredictable on the tabletop. For the cost of a power action, Angel can move half his speed value and either he or a friendly character with the All New X-Men keyword that he carried can make a close attack— this essentially gives him a full dial of Charge or the ability to drop a teammate off to make the punch instead of him.

That’s all for today, HeroClix fans! Stay with us as we finish up previewing the Marvel HeroClix: All-New X-Men Fast Forces Pack, and watch out for upcoming team building articles highlighting the Marvel HeroClix: Uncanny X-Men set.  Remember to sign in or sign up on the WizKids Info Network to find local tournaments, including the Uncanny X-Men Pre-Release tournaments, going on now at select venues.

Until next time, perplex up your defense and pull your tokens!

Categories
Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Proteus Correction

Wizkids Heroclix_WF

Greetings HeroClix Players,

It has come to our attention that the character card for the Marvel HeroClix: Uncanny X-Men #057 Proteus figure has an error— the damage powers (including his damage special power) are missing from his character card.

The corrected character card— with damage powers listed— is as follows:

Marvel HeroClix: Uncanny X-Men - Proteus

Please refer to this updated card at the Marvel HeroClix: Uncanny X-Men Pre-Release events, starting today.

We will be issuing packs of corrected cards in an upcoming Marvel Monthly Organized Play Kit at no additional cost to stores receiving the kit.  Stores will be instructed to distribute these cards at no cost to players/collectors who need this replacement card.

We apologize for the inconvenience and thank you for your support of the HeroClix brand.

To find Marvel HeroClix: Uncanny X-Men Pre-Release events near you, visit the WizKids Info Network today!

Categories
Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Sabretooth and Wild Child

Greetings HeroClix Fans!

We are here today with a very special preview of one of the Chase rarity figures from the next Marvel Heroclix 5-figure booster set, Marvel HeroClix: Uncanny X-Men! We hope this figure meets your X-pectations and gets you X-cited for the upcoming Pre-Release Events! Introducing, Sabretooth and Wild Child!

Marvel HeroClix: Uncanny X-Men - Sabretooth and Wild Child

It’s been a long time coming, but the Age of Apocalypse version of Sabretooth and his feral companion Wild Child are finally coming to your tabletop! This figure brings everything you would expect out of the characters in question and then some. Coming in at 130 points and an impressive 8 click long dial Sabretooth and Wild Child are clearly meant to be a significant focus of your force’s offensive abilities. With movement power options on every click, either Charge or Sidestep, a high attack value that starts at 12 and never drops below 10, and powers that make the damage stick like Blades/Claws/Fangs, Battle Fury (for ignoring opposing Shape Change), and Exploit Weakness these two can scratch and claw their way through almost any opponent. The Indomitable ability will help them ignore pushing damage to get the most out of their dial. Toughness will keep them resistant to Poison and smaller attacks while Combat Reflexes make them hard to hit once they’re in the thick of the fight. Don’t forget those last two clicks of Regeneration to slink back from the fight and lick their wounds.

Marvel HeroClix: Uncanny X-Men - WIld Child

That’s not all though, Sabretooth and Wild Child have a pair of traits that enhance their savage deadliness. Leashed or Unleashed? tells you what you can do with the removable Wild Child figure; Wild Child begins the game attached to the dial base and while attached gives them Flurry! If you haven’t used Flurry yet in a turn you can give them a free action to remove Wild Child and place him adjacent. Also, at the start of your turn, if Wild Child is within 3 squares of Sabretooth, you can reattach him to the base for free. Wild Child himself is one scrappy kid with the classic combination of Charge, Blades/Claws/Fangs, Combat Reflexes, and Exploit Weakness. This effectively gives you another attacker and harassment piece and gives Sabretooth and Wild Child some extra reach if you need to get to a piece the opponent is hiding away from the fight. So feel free to let the animal loose! Their other trait, Healing Factor gives Sabretooth and Wild Child another healing option, letting them heal 1 damage when they remove action tokens.

That’s all for today, HeroClix fans! Stay with us as we continue to review more of everyone’s favorite mutants and their villains leading up to the debut of the Marvel HeroClix: Uncanny X-Men set. Remember to sign in on the WizKids Info Network to find local tournaments, including the Uncanny X-Men Pre-Release tournaments at select venues starting tomorrow!

Until next time, may your lines of fire be unhindered!