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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D. Strategy Article

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Chase Vehicles

Greeting Heroclix Fans!

Today we have a review of 3 vehicles from the recently released Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set and some suggestion of pilots that can really add some vroom to the zoom! Each of the vehicles has a trait that allows you to keep a team themed as long as it has the character listed. We’ll showcase a few ideas for those potential pilots as well.

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Space Rig

The S.H.I.E.L.D. Space Rig is an incredible point bargain at 25 points. It has the Flight symbol, and a full dial of Sidestep and Energy Shield/Deflection. Its speed and damage values are consistent through the whole dial as well, and late dial Precision Strike in the suit will help with the final showdown to victory!

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Nick Fury

The #001 Nick Fury from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set brings Precision Strike as well, so with the rig’s pilot attack, it could have access to that power top dial, or with Nick 2 clicks in, Penetrating/Psychic Blast. Take that Hydra! This Nick Fury can also use the 25-point Life Model Decoy trait to utilize even more pilots. The one drawback about this one-eyed guy is his 5 range. Sure your team will most likely have other S.H.I.E.L.D. characters with the team ability to match, but if a Nick with range is what you want, try the super rare eyeball toting one from the same set!

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Nick Fury

The #056 Nick Fury can only offer better combat values top click. He can “use” Probability Control as part of his special power, but not while piloting the Space Rig, as the vehicle rules state that the powers that can be used for pilot attacks must be standard powers. However, his second click has an 11 attack with Precision Strike and 3 damage with Perplex, so choose one or the other, because you can’t use both. Where Nick shines though is his 9 range. Put a few S.H.I.E.L.D. operatives with the correct team ability and you’re looking at up to a 12 range and depending on how many actions you have, 6 damage!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Captain America's Motorcycle

The 30-point Captain America’s Motorcycle may have missed its calling to be a daredevil stunt bike but it has a higher purpose, to take the Captain into battle! The trait Jump It! allows the bike to ignore elevated terrain on movement and if it crosses at least one edge of elevated terrain, adjacent opposing characters modify their defense value by -1 for the rest of the turn. With 4 of its 5 clicks possessing Charge, this is the trait you want to utilize; it benefits your entire team. It has a special power to use the Ram ability as well, and use it if it makes more sense, but the likelihood of being able to use it and decrease defensive values are quite a bit more slim.

Marvel HeroClix: Avengers Assemble- Captain America

Captain America #049 from the Marvel Heroclix: Avengers Assemble set is 75 points and brings a power that really enhances the motorcycle, Exploit Weakness! Add in his 6-range and now the bike has some attack options, simple, inexpensive, and effective. You could use him at his 150-point cost, but what you get is a 12 attack and Precision Strike, just really not enough of a bonus for double the cost. In fact, you could pay less and get almost the same with a different Cap.

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Captain America

Captain America #049 from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set has an 11 attack, 3 damage, and Precision Strike as well for 130 points. Other benefits? How about the Pigeon and Redwing bystander tokens you place in your starting area at the beginning of the game?  Redwing is a great Tiny size attacker, with Charge and Precision Strike, and the Pigeons are awesome tie up pieces that are sure to annoy your opponent.  If you are trying to keep it themed, there are Modern Age characters with the Avengers and/or the S.H.I.E.L.D. keywords that will fit nicely with them on a team.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Avengers Sky-Cycle

Last up, we come to the Avengers Sky-Cycle. The highest point cost of all three of these vehicles, but it does give you the sky. Six clicks, the dial is very consistent, and the potential damage output is really good. Of course its actual attack and damage values are zero through the entire dial, but that’s ok, Hawkeye is going to take care of that. What you get is top dial Running Shot, and a special power that allows you to add +2 to your attack value when making an attack. There is a 1 out of 6 chance that your pilot and passenger will take 2 unavoidable damage when using that power, but as Hawkeye would say, “What’s life without a little risk?” And yes, this vehicle can carry one passenger out onto the map, and perhaps will make use of the Sky-Cycle’s late dial Enhancement.

Marvel Heroclix: Avengers - Age of Ultron- Hawkeye

The 75-point Hawkeye #106 from the Marvel Heroclix: Avengers – Age of Ultron Starter Set will deliver. His 8 range coupled with the Avengers Sky-Cycle’s Running Shot with a 10 movement is able to reach far across the map. His top click Penetrating/Psychic Blast is going to cause damage, 3 in fact. But when it has to rest and clear, if you have adjacent characters, they can use Hawkeye’s Enhancement as a little extra gift for the opponents welcoming party.

Marvel Heroclix: Avengers Assemble- Hawkeye

Last is Hawkeye #002 from the Marvel Heroclix: Avengers Assemble set. He’s 85 points, a Sharpshooter, and brings Energy Explosion to the proverbial table. He has the Thunderbolts keyword so you can create a Thunderbolts theme team, add the Avengers Sky-Cycle to a Thunderbolts team without breaking theme!

Thanks for reading and if you can, add one of these lower cost vehicles to your team, kick the tires, and take it for a spin!

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Announcements Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- French Translation

WizKids HeroClix

Esdevium, in co-operation with WizKids, is excited to offer a free French translation of the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set in the form of print and play PDF files. This will be the first online offering of localized product files and we are looking into the possibility of more releases in the future. All translated materials can be found here.

Nick_Fury_Brick3

Don’t forget to pick up your Booster Bricks at your Friendly Local Game Store. If you prefer to use the translated cards in organized play, they will be tournament legal.

A translation of the 2014 HeroClix Rulebook will also be available, so keep an eye out!

We would like to make a special thank you to our translators François Verstraete, Valerian Waelput and Cédric Delobelle for producing this translation.

We’d love to hear what you think, so feel free to contact Victoria Kibbey with any feedback you may have (in French or English): victoria@esdeviumgames.com

We request that when sharing this translation, you link back to the Esdevium page. By using our link, you are helping us gather as much data as possible on the demand for a fully translated HeroClix set!

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. – Howling Commandos Team Building

Greetings HeroClix Fans!

It’s time for another team building exercise, featuring characters from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. that have both the S.H.I.E.L.D. and Howling Commandos keywords!

Up first on our team is Clay Quartermain, an agent who acted as S.H.I.E.L.D.’s liaison to the Hulkbusters task force commanded by General Thunderbolt Ross.  Clay Quartermain comes in at 60 points and has the shared Changing the World trait that we previously highlighted in our debut Design Insight article.  In Clay Quartermain’s case, his Changing the World: Military Lockdown trait keeps opposing characters from using Willpower or Flurry if they’re adjacent to two or more friendly characters with the S.H.I.E.L.D. keyword.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Clay Quartermain

Clay Quartermain is at his best when your opponent chooses to play a single figure as a one-man army or has only one character remaining on the battlefield.  In Clay Quartermain’s attack slot is a special power called This is What We Train For! which boosts his attack and damage values by +1 when an opposing force has only one character on the map.  Additionally, Clay Quartermain deals penetrating damage when he attacks that character.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Eric Koenig

Our next team member, Eric Koenig, joined the Howling Commandos as a German defector during World War II then later followed Nick Fury to S.H.I.E.L.D.  Eric Koenig’s Changing the World: From Within trait blocks opposing characters from using Willpower or Shape Change.  After S.H.I.EL.D. was replaced by Norman Osborn’s H.A.M.M.E.R. organization, Eric Koenig spied on the group for the Howling Commandos Private Military Company.  Appropriately, Eric Koenig has a special power called H.A.M.M.E.R. Infiltrator in his damage slot that lets him use Shape Change.  If he’s successful in using Shape Change, he can gain Stolen Secret tokens that can be exchanged to temporarily use Outwit, Perplex or Probability Control.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Dum Dum Dugan

Up next on our Howling Commandos/S.H.I.E.L.D. squad is Nick Fury’s bowler-wearing second-in-command himself, Dum Dum Dugan!  Coming in at 60 points, Dum Dum Dugan isn’t as agile as Clay Quartermain and Eric Koenig but his Changing the World: Tactical Maneuvering trait helps level the playing field a bit by preventing opposing characters from using Willpower to avoid pushing damage or Sidestep to extend their movement values.

Both Clay Quartermain and Eric Koenig can shoot a single target six squares away; Dum Dum Dugan, on the other hand, has a shorter four-square range with two targets.  Dum Dum Dugan’s Howlers Until the End special power in his attack slot that helps his teammates keep fighting, even if they already have two action tokens.  Sure, they’ll take 1 unavoidable damage if they do and won’t clear their action tokens, but it’s a small price to pay if it results in a KO’ed opponent.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Nick Fury

Finally, what Howling Commandos or S.H.I.E.L.D. team would be complete without Nick Fury leading the charge?  Although Nick Fury doesn’t have a Changing the World trait, he does have two helpful traits that earn him a place on our force.  The first trait, Life Model Decoy, lets you pay 65 points for the first Nick Fury added to your force and 25 points for each additional copy of our eyepatch-wearing agent.  The second trait, Rally, add an action to your action total whenever Nick Fury hits one or more opposing characters.  To keep opponents off balance with all the actions and Life Model Decoy copies on the map, Nick Fury has a special power called Who’s the Real One? which lets him use Shape Change and, after failing a Shape Change roll, swap places with any other friendly Nick Fury with the same set number.

Clay Quartermain, Eric Koenig and Dum Dum Dugan come in at 170 points.  Add Nick Fury at 65 points and two 25-point “Life Model Decoys,” and your force comes to 285 points.  That leaves you with 15 points for relics, or bystanders to bring your force up to 300 points.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D set!

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Hydra Team Building

Greetings HeroClix fans, and welcome to another exercise in team building, featuring a few of the new figures from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set! So far, we’ve looked into the Secret Warriors and Dark Avengers, but today we’re going for something that’s truly evil – Hail Hydra!

Up first for our Hydra Team Building is a figure that is making her HeroClix debut, and fills out a missing spot in quite a few teams beyond just Hydra. Having close affiliations with A.I.M., the Masters of Evil, and the Thunderbolts, Man-Killer is a 95-point wrecking ball. Beginning with her trait, No Man Is Better Than Me!, which states that when Man-Killer is the sole target of an attack, and the attacking character has a higher or attack or damage value than her, that character then replaces those higher combat values with Man-Killer’s printed values, and those values are then locked for that attack. She’s designed to wade into the ruckus and stand toe-to-toe with your opponents big guns, so make sure she’s in deep to maximize her abilities! In addition to that trait, she has a special power on her first three damage clicks called Pym Gauntlet or Razor Disks, which allows you to choose at the beginning of your turn if Man-Killer will use Close Combat Expert and the Giant combat symbol, or if she will in turn have the ability to use Ranged Combat Expert with a range value of 5. Regardless of your choice, it will last until the start of your next turn – so make sure you’re a couple steps ahead of your opponent when deciding. With all that, she has a plethora of standard powers, including Charge, Plasticity, Super Strength, Invincible, and Exploit Weakness, amongst others.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Man-Killer

Partnered with her are two lower point Hydra affiliated characters, both of which provide both convenient distraction and loads of utility. First is the Hydra Annihil-Agent, a 40 point, 4 click piece that offers damage output via both Quake and Pulse Wave, as well as making use of his Stealth power with Improved Movement: Ignores Hindering Terrain. He also brings a special power on his last two clicks of damage called Explosive Infiltration, which states that when the Hydra Annihil-Agent hits one or more opposing characters, you may destroy a wall or square of blocking terrain within 3 squares of the Hydra Annihil-Agent. Alongside him is the Hydra Field Agent, who at 25 points is solid utilitarian filler, in possession of Stealth, Poison, Combat Reflexes, and a very helpful dose of Support. Both the Annihil-Agent and Field Agent possess the same trait, Cut Off One Head, which states that with either is KO’d, you are able to remove one action token from up to two friendly characters with the Hydra keyword.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Hydra Annihil-Agent

 

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Hydra Field Agent

Rounding out the new figures is Imperial Hydra, a 5-click piece at 45 points that is incredibly useful in terms of churning out new members of your force. He possesses a trait called Two Heads SHALL Take Their Place!, which states that when another friendly character with the Hydra keyword is KO’d and actions resolve, you may give Imperial Hydra an action token. If you do, roll a d6 that can’t be rerolled. On a 4 or 5, you may place a character from outside the game with the Hydra keyword of 40 points or less adjacent to Imperial Hydra. On a 6, you may place two characters from outside the game with the Hydra keyword of 40 points or less adjacent to him. In addition to that, he has the trait Hydra’s Reach is Invasive, stating that when he takes damage from an attack, after actions resolve you may choose one adjacent character to the attacker and deal them 1 penetrating damage, in addition to countering that character’s defense power until the end of your next turn. A full plate for a 45 point piece – but we’re not done yet! Because in addition to both Stealth and Mastermind, Imperial Hydra has a special power on all 5 clicks of damage called Strucker’s Puppet, But the Men Don’t Know It. This power grants Imperial Hydra the usage of Leadership. When he uses it and succeeds, he may instead remove an action token from a friendly character with the Hydra keyword that’s within three squares, regardless of point value.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Imperial Hydra

Our final team member for this den of snakes is from the Limited Edition figures from the Deadpool set, namely Wolverine, Agent of Hydra! A 90-point instrument of destruction, he’s built to rush in, slice-and-dice, rinse, and repeat. In possession of Improved Movement: Ignores Hindering Terrain, Wolverine, Agent of Hydra has a special power on his first 3 clicks that lets him use Charge and Stealth. When he uses Charge, he doesn’t halve his speed value, and he can use Improved Movement: Ignores Characters. On clicks 4-6 of damage, he has a special called Hydra Brainwashing Techniques, which allows him the use of Mind Control with a range value of 6. Hit targets gain the Hydra keyword, and all friendly characters adjacent to the target can use the Hydra team ability for this action. Finally, we come to his trait – My Kind of Hydra. This trait states that when friendly characters use the Hydra team ability, they can also affect close combat attacks, and don’t need line of fire to the target!

Marvel HeroClix: Deadpool- Wolverine, Agent of Hydra

So there you have it – our stab at a fairly full 300-point Hydra team for the Modern Age. Be sure to check back soon for more exciting looks into the world of HeroClix – but until then, don’t be afraid to push for the win!

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D. Strategy Article

Dark Avengers: Marvel HeroClix Team Building

Greetings HeroClix fans! Today, we’re going to take another look at a team building exercise incorporating a Dark Avenger from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set – one John Walker, the U.S.Agent!

Once a failed replacement for the original Captain America, the U.S.Agent later made his own mark on the Marvel Universe as a member of S.H.I.E.L.D., the Invaders, the Avengers, and even as a liaison to the Thunderbolts when Luke Cage took responsibility for the team. Today, however, we’re going to look into his association with the last iteration of the Dark Avengers!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- U.S.Agent

At 80 points, U.S.Agent is in possession of a natural 4 range, and comes with the S.H.I.E.L.D. team ability. He also has two traits, both of which really add to his versatility in different situations. First is his trait Invade Your Territory, which states that U.S.Agent ignores both Barrier and Smoke Cloud markers for movement purposes, and removes them from the game when moving through them. His second trait is called Planned Invasion. This one states that when a friendly character uses the Invade Your Territory trait, after actions resolve that character can use Barrier or Smoke Cloud as a free action until your next turn, but only to place markers equal to the number of removed markers of that type.

In addition to those traits, U.S.Agent possesses the standard powers Charge, Flurry, Sidestep, Super Strength, Toughness, and Close Combat Expert.  In addition to those, his first two defensive clicks grant him a special power called Behind the Shield. This power allows U.S.Agent the usage of Combat Reflexes and Invulnerability. In addition to that, at the end of your turn, you will choose a side of the square U.S.Agent occupies. Lines of fire drawn to him that pass through that side of the square are blocked until your next turn!

Paired with U.S.Agent are two long-range fighters who more than hold their own in combat. First, from the Deadpool set is Bullseye! At 110 points, Bullseye sports a natural 8 range with 3 targets, and possesses Improved Targeting: Ignores Hindering Terrain, Ignores Characters, and may make a ranged combat attack against any opposing character within range and line of fire, even if adjacent. Aside from that, though, Bullseye is a collection of deadly standard powers, with Running Shot, Precision Strike, Energy Explosion, Combat Reflexes, Super Senses, Probability Control, and Ranged Combat Expert.

Marvel HeroClix: Deadpool- Bullseye

The final member of the team is the brother of Hawkeye, Trick Shot from the Avengers Assemble set! A Sharpshooter with 8 range and 2 targets, Barney Barton is a ranged combat master, possessing Improved Targeting: Ignores Hindering Terrain. He also has a trait called Show You Who’s Better, which states that when Trick Shot makes a ranged combat attack, if all of his targets have either the Sharpshooter symbol or a range value of 7 or higher, you modify his attack and damage values by +1. He also has a special power on the opening two and closing two clicks of his damage called FBI Agent…and Hawkeye’s Brother, which grants Trick Shot the usage of Shape Change and Stealth. With those are the standard powers Running Shot, Sidestep, Precision Strike, Penetrating/Psychic Blast, Energy Shield/Deflection, and Ranged Combat Expert, amongst others.

Marvel HeroClix: Avengers Assemble- Trick Shot

At 299 points, this is a heavy damage dealing team from range, with U.S.Agent in the field to work in close and tie characters up from getting to your ranged characters. Of course – don’t be afraid to move Bullseye in close as well – he’s got powers and abilities that allow him to work equally well from either location, and Trick Shot can use their placement as opportunity to maneuver and fire safely from range.

That’s all for today, ‘Clix fans! See you soon with more exciting news from the world of HeroClix! Until then – keep rolling sixes!

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Hulkbuster Mark II

Welcome to Stark Industries!

My name is Pepper Potts, CEO of Stark Industries.  If you will look inside the packets handed out to you, you’ll see your access level for this classified presentation from Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set available now. This short review today is for the first Build-A-Clix ever released and I will be demonstrating its capabilities for this particular audience. The Hulkbuster Mark II is a technological marvel that will ensure any Hulk level constraint you have will be neutralized quickly and efficiently.  That said, I’ll start the presentation now.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Mark II

The Hulkbuster Mark II comes in with 3 different point values, 200, 300, and 500 of Hulk-busting ability.  Its flight capabilities, Indomitable combat ability, and its 8 range single target are truly revolutionary in our pioneering of the StarkTech Build-A-Clix. If there is a Hulk issue your city, territory, or company is dealing with, our Hulkbuster Mark II can be pointed to it and make the problem disappear.  There is some potential collateral damage so make sure your insurance is paid up!

Assembling the Hulkbuster is quite simple. We will ship to your location a #G001 Hulkbuster Mark II base as well as the 5 Hulkbuster Mark II pieces #A001-#A005 and at his 300 and 500 point levels an Iron Man #053 will activate at the site location and remotely control the Hulkbuster Mark II for your operation.

The Modular Design of the Hulkbuster Mark II also has tangible benefits beyond its sum of parts. In the unlikely event of failure and/or destruction, the pieces of the Hulkbuster Mark II can be equipped for other forces to use. More on these parts abilities later in our presentation.

One of the incredible technological advances we’ve made is whenever the Hulkbuster Mark II delivers, what those in the marketing department call, the “Titanic Punch.” It’s really a humorous name for the Hulkbuster Mark II ability whenever he makes what we call a “Critical Hit,” the opposing foe is knocked back to the into the edge of the battlefield to the point where all blocking terrains are destroyed and your opposition is dealt damage equal to the amount of blocking terrain, this is in addition to the damage dealt to them already!

The Hulkbuster Mark II has all the powers you expect from a StarkTech suit as well. Starting out with Running Shot, Pulse Wave, Outwit, and the new special defense that is, literally, Built to Withstand Hulk’s Rage. Hulkbuster Mark II can use Impervious, but if it were going to take more than 2 damage at once, it will take 2 damage instead! And, this new defensive power cannot be countered or ignored by opposing forces. A first for StarkTech engineering, and this is only the beginning!

Quite often, when fighting a “Hulk” or Hulk level opponent, the battle becomes more hands on rather than dueling with pistols at range. When this happens, you will definitely want all personnel to Evacuate the Area! The Hulkbuster Mark II can Charge at its opponent/s and Quake all adjacent characters. What’s more is that the Hulkbuster Mark II can move up to its full movement and also Quake! Previous models were limited to half their movement when utilizing this combat tactic.

If you were able to take a deep dive into the Hulkbuster Mark II combat abilities, you’d find a multitude of combat powers that you’ve seen on other StarkTech combat suit models. Flurry, Super Strength, Precision Strike, Invincible, Exploit Weakness, and even Perplex that will allow the Hulkbuster Mark II to modify it’s own combat values or the combat values of others. The Hulkbuster Mark II is a truly remarkable technological innovation and any  of our competitors are at least 5 years from any similar implementation.Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Left Leg

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Right Leg

In the unlikely event of a total system failure, the Modular Design of the Hulkbuster Mark II allows use of its parts for continued battle. When the Hulkbuster Mark II is no longer able to continue the battle, you can program its modular parts to organize in the space where it was KO’d. The software subroutines allow you to decide where each part will fall adjacent to where it is most advantageous to you and your force as long it is in or adjacent to the space the Hulkbuster Mark II last occupied. It’s like getting an armament drop directly on to the battlefield and we hope you see the elegance in it being designed this way.Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Torso

Your force can now equip these items for added battlefield combat bonuses. The system is easy to utilize. Simply give a member of your fighting force that is standing on or holding one of the Hulkbuster pieces a power action to equip it. The Torso gives the use of Invulnerability. The Left Leg grants use of Toughness and attacks will generate knockback. The Right Leg grants use of Toughness and the Flight ability. The Left Arm grants use of Exploit Weakness, and the Right Arm grant use of Energy Explosion and gives your fighter a minimum range value of 6. These items need to be equipped to multiple units, because current software limitations prevent a single unit from utilizing multipole components.Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Left Arm

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. - Hulkbuster Right Arm

Once the battle is done, Stark Industries technicians will come and collect the components and ship them back to Stark Industries headquarters. Leaving you with only the minor collateral damage cleanup. Thank you for attending our Hulkbuster Mark II presentation. The exits are on right and left of the hologram projection screen. Do remember the Non Disclosure Agreement (N.D.A.) you signed, as Stark Industries does employ the best and most litigious attorneys on the planet. We welcome you to come back next week as well for another presentation that will be just as mesmerizing and exciting!

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Secret Warriors Team Building

Greetings, HeroClix fans, and welcome to a deeper look into a team building exercise featuring a keyword that has been bolstered with the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. release by filling out some notably absent team members – the Secret Warriors!

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Druid

For the Secret Warriors, we assembled a team featuring the most glaring absentee from their initial appearance in the Captain America set – the mystical son of Doctor Druid, Druid! Druid is a 100 point ranged attacker, and possesses both the Mystics and S.H.I.E.L.D. team abilities. He’s also got some significantly nasty powers for someone once thought to be the weak link of the Secret Warriors, including Stealth, Penetrating/Psychic Blast, Pulse Wave, Barrier, and Perplex. With that, however, come two significant special powers – the first, appearing on clicks 3-5 of his attack is called Magic Bullet. This power allows Druid to be given a free action, permitting him to choose an adjacent friendly character. That character can use Penetrating/Psychic Blast and Improved Targeting – Ignores and Destroys Blocking Terrain Along Line of Fire. He also has a special power called I’m Not a Liability! which appears on the first three clicks of his damage. This power states that when Druid is adjacent to a friendly character with the S.H.I.E.L.D. keyword, he can use Enhancement. In addition, if he’s adjacent to a friendly character with the Secret Warriors keyword, he can use Empower.

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Quake

Paired with Druid are two characters that take advantage of his I’m Not a Liability! power by having both the Secret Warriors and S.H.I.E.L.D. keywords. First, making her debut appearance since the original Captain America set is Quake. Daisy has received some significant upgrades since her first appearance – her damage, range, movement, defense, and attack values have all increased on average, and she takes advantage of Precision Strike over the opening four clicks of her dial, a power which didn’t exist in her first iteration. She also comes loaded with Stealth, Incapacitate, Leadership, and Perplex, amongst others. Finally, she has two traits, the first of which takes advantage of this team having all members possessing the S.H.I.E.L.D. keyword. Called Changing the World: From the Shadows, this trait states that opposing characters adjacent to two or more friendly characters with the S.H.I.E.L.D. keyword can’t use Willpower or Quake. Secondly is her trait called But, You Can Call Me “Agent Johnson”. This trait grants Quake the use of Quake, and shows another significant upgrade from her first figure – she may now use Quake as if she occupied a square within 3 squares and line of fire.

 Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- John Garrett

Our final team member is John Garrett, the cybernetic field agent with a grudge against Elektra. John is an Indomitable Swiss army knife – he works well from range or up close, and has powers like Running Shot, Charge, Blades/Claws/Fangs, Toughness, Regeneration, Exploit Weakness, and Outwit to increase his versatility. Alongside his standard powers is a special called Collateral Damage which appears on his attack. This power states that John Garrett can use Energy Explosion, and when he does while targeting the highest-point opposing character, and that character is adjacent to at least one other character, all damage dealt by that attack is penetrating damage. With those powers, he also has a trait called Changing the World: Recon Op which states that opposing characters adjacent to two or more friendly characters with the S.H.I.E.L.D. keyword can’t use Willpower or Combat Reflexes.

Together, those three characters come up to 260 points, so we added the Strategic Homeland Intervention Enforcement and Logistics Division Additional Team Ability to the mix for 9 total points. That ATA states that when a friendly character equipped with this team ability uses Outwit, Perplex, or Probability Control, modify it’s range value and the minimum range value for the power by +1 for each other friendly character using this team ability. And, to get you to 299 points, we felt that adding the Avengers Round Table to your force with five ID cards of your choice would help balance the scales nicely.

So, there you have it! Our modern age look at the Secret Warriors! Stay tuned for more teams built using the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set!

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Announcements Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. ID Card Achievement Error

WizKids HeroClix

Dear HeroClix players,

It has come to our attention that 10 of the 15 ID Cards in the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set had a significant amount that were printed with the incorrect achievement codes (in most cases the codes were swapped on cards so they unlock a different character).  As such, we have decided that the most fair and equitable solution is to make an adjustment on the WES such that if you enter a code from ANY of the 10 characters listed below in the INCORRECT CODE list (see below) then your code will unlock the achievements for all 10 of the characters on that list.  Codes on ID Cards for characters listed in the CORRECT CODE list below will unlock those character’s ID card achievement as normal.

If you have already entered a code for any of the 10 characters in the INCORRECT CODE list, we will be unlocking the achievements for the other characters on your account.

We apologize for the inconvenience.

INCORRECT CODES (ID Character/Character Code Printed on Card)

Quake/Red Hulk
Moon Knight/Bucky
Bucky/Venom
Red Hulk/Moon Knight
Black Knight/Spider-Woman
Spider-Woman/Quake
SHIELD Reinforcements/She Hulk
SHIELD Priority Access/SHIELD Reinforcements
She Hulk/SHIELD Priority Access
Venom/Spider Woman

CORRECT CODES (ID Character/Character Code Printed on Card)

Ms. Marvel/ Ms. Marvel
US Agent/US Agent
War Machine/War Machine
Black Panther/Black Panther
Quasar/Quasar

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Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Invaders Team

Greetings HeroClix Fans!

We’re back with another team building exercise, this time utilizing characters from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set!  We previously highlighted Union Jack, a prime character in the set and member of the Invaders.  Today, we’ll shine the spotlight on Union Jack’s allies by building a team around the Invaders keyword!

Up first on the team and making her HeroClix debut is Radiance, whose grandmother (the costumed adventurer known as Golden Girl) fought alongside the Invaders as a member of the Kid Commandos!  Radiance comes in at 65 points and has the Invade Your Territory trait possessed by other Invaders characters in this set that lets them ignore and remove opposing Barrier and Smoke Cloud markers when moving through them.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Radiance

Radiance has the Wing speed symbol, which means she can use fly and carry teammates with her – a handy ability when combined with Invade Your TerritoryRadiance’s usefulness as a teammate doesn’t stop there.  On Radiance’s first and last clicks she has a special power called Shimmering Invasion, which lets her and adjacent teammates use Shape Change to potentially avoid attacks.  So you can fly Radiance into position while carrying a teammate and ignoring and removing Barrier and Smoke Cloud markers, then protect both characters from attacks by using Shape Change!  The rest of Radiance’s dial is rounded out by some useful standard powers, like Running Shot, Sidestep, Incapacitate, Pulse Wave, Willpower, Energy Shield/Deflection, and Super Senses.

Our next team member is the Blazing Skull!  Coming in at 70 points, Blazing Skull has a trait called Immune to Fire which limits an attacker’s maximum damage value to its printed value when they shoot at him.  Blazing Skull also has a special power called Ghastly Flame that can help him against opponents who get too close by letting him use Poison to damage adjacent enemies and Super Strength to grab objects and use them in attacks.  Blazing Skull is built primarily for close combat so the rest of his dial features appropriate standard powers like Charge, Sidestep, Poison, Toughness, Combat Reflexes, Regeneration, and Shape Change.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Blazing Skull

The third member of our team is Lady Jacqueline Falsworth (aka Spitfire), the lightning-quick heroine whose father and brother also were members of the Invaders as the first and second incarnations of Union Jack, respectively, and whose uncle is the vampiric villain Baron Blood.  Coming in at 95 points, Spitfire is built to hit-and-run and has a special power called A Bright and Blazing Trail which lets her use Hypersonic Speed and gives her a defensive boost if opponents try to shoot her.  That’s backed up by another special power called Legacy of Baron Blood’s Bite, which lets Spitfire use Flurry to attack twice and Blades/Claws/Fangs – but with a maximum damage of 4.  Spitfire’s standard powers are Charge, Precision Strike, Smoke Cloud, Toughness, Super Senses, Regeneration, and Perplex.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- Spitfire

Radiance, Blazing Skull and Spitfire make a fun Invaders team that comes in at 230 points and features a solid trio of ranged and close combat attackers.  To bring the team closer to 300 points, you can add the 60-point Union Jack that we recently revealed on our Instagram page!

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D set!

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Announcements Marvel HeroClix: Nick Fury- Agent of S.H.I.E.L.D.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. Set Now in Stores

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North American HeroClix fans – Bring the famous secret agent and his cohorts to your tabletop games!

Hillside, NJ — August 12, 2015 – WizKids is pleased and excited to announce the release of the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set, which is available now in North American retail stores. The Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set features a mix of past and present agents (and enemies) of S.H.I.E.L.D., including the evil agents of Hydra. This series also includes 15 randomly inserted ID Cards in the booster packs, allowing players to call their favorite characters into battle during their HeroClix games.

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. also features the all-new Build-A-Clix figure — five objects (and a Base/Card) randomly inserted into various packs in the series that can be assembled to create the Hulkbuster Mk II Armor!

All in all, the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set contains 101 items to collect— this includes: 16 Common figures (plus 8 variants), 16 Uncommon figures (plus 2 variants), 16 Rare figures, 12 Super-Rare figures (plus 1 variant), 5 Chase figures, 4 Prime figures, 6 Hulkbuster Mk. II Build-A-Clix pieces and 15 ID Cards!

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Head to your local gaming shop to pick up this newly available expansion set and bring all the power of Nick Fury and Marvel’s Agents of S.H.I.E.L.D. to your next HeroClix game!

For additional information, please visit http://heroclix.com/category/marvel-heroclix/marvel-heroclix-nick-fury-agent-of-s-h-i-e-l-d

Gamers, don’t forget to sign up for the WizKids Event System to stay current on upcoming tournaments in your local area! – http://www.wizkidseventsystem.com


 

About WizKids

WizKids/NECA, LLC, a wholly-owned subsidiary of NECA, is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. WizKids first pioneered the Combat Dial system featured in HeroClix, the leading collectible miniatures game on the market, with over 750 million miniature game figures sold worldwide. WizKids continues to produce new proprietary game platforms and properties including the award-winning fantasy board game Mage Knight, the groundbreaking Dice Building Game engine used in the critically-acclaimed game Quarriors and Dice Masters, as well as its widely haled execution Attack Wing. For additional information, visit www.wizkidsgames.com.

About Marvel Entertainment, LLC
Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information, visit marvel.com.© 2015 MARVEL