Categories
Marvel HeroClix: Civil War Storyline Organized Play

Marvel HeroClix: Civil War Storyline OP Grand Prizes

Greetings HeroClix Fans,

This September kicks off the final month of the Marvel HeroClix: Civil War four-month Storyline Organized Play event series. Players around the world have been fighting for and against the Superhuman Registration Act on the tabletop of their Friendly Local Game Stores.

Following the culmination of the Month 4 Marvel HeroClix: Civil War events, the Tournament Points for each player will be totaled to determine the draft order for prizing. Players that have participated throughout the series will be able to draft from the Grand Prizes which includes two copies of eight exclusive Civil War Prizes. That means everyone that has played will go home with an awesome prize!

Get ready for your snake draft by checking out each of the eight (well nine but the Captain America and Iron Man figures count as one prize!) Grand Prizes below. Which one will you pick?

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain America & Iron Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Cloak and Dagger

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Spider-Man

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Black Panther

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Ragnarok

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Namor

MV2016 112 Dr. Strange

Marvel HeroClix: Civil War Storyline OP - Grand Prizes Captain Ironmerica

Categories
Marvel HeroClix: Superior Foes of Spider-Man Strategy Article

Marvel HeroClix: Superior Foes of Spider-Man – Spider-Man Family Team

Greetings HeroClix Fans!

Today we have a team building and strategy article featuring Spider-Man and his allies with the Spider-Man Family keyword from the new Marvel HeroClix: Superior Foes of Spider-Man set.

There are many things that make HeroClix a fun and engaging game for nearly all ages.  Though it involves elements of basic arithmetic, strategic planning and positioning, layers of complex power interactions, chance, and even the unknown; the element that makes it more than just the sum of its parts are the characters.  Character dials are designed in a way that extract comic book flavor by highlighting a character’s powers and personality in order to bring HeroClix to life. Some HeroClix figures have been designed as specialists, offering lower cost options that highlight specific powers for easier team building while other larger point characters are more general perspectives.  Today’s team building article focuses on 4 great examples of characters with these features; 3 brand new dials of classic characters and one character making her Clix debut. Each character demonstrates how dial design follows the source material to play like the characters and not just figures on the map.

Here are our characters of interest today, as a 300 point Spider-Man Family Theme Team:

100      Spider-Man
80        Scarlet Spider
70        Silk
50        Black Cat

300 Total points
+4 to Initiative Map Roll, 3 uses of Themed Team Probability Control

Let’s get to work.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family - Spider-Man 049

Throughout the nearly 15 years of HeroClix history, there have been countless versions of Spider-Man.  Sifting through the Golden Age archives of Clixdom there are many Spider-Man figures that represent certain aspects of his comic book powers or periods of his long career but just a few that pack the essence of his character and all his powers.  From his ability to swing from rooftops, his proportional arachnid strength, and snaring foes in his webbing to his distracting smack talking attitude, scientific mind, and his heroic drive to save the day this Spider-Man has it all.  For 100 points Spider-Man leads off ignoring elevated and hindering terrain for movement, using Hypersonic Speed granted by his Unmatched Mobility special to make close attacks, grabbing objects with Super Strength, pushing himself to the limit with Willpower, making free attacks with Last-Ditch Effort, dodging attacks like only he can with enhanced Super Senses from his Trusty Spider Sense trait, Combat Reflexes, and utilizing the Spider’s Web trait to pin foes in place with his Web FX base.  Pepper in some Perplex, Outwit, Sidestep, and Close Combat Expert and you have everything you could ask for in a Spider-Man figure. He can be used as a mobile primary attacker, support, and tie-up figure. Putting it all together with an acrobatically dynamic sculpt, Spider-Man has it all.

Our next two pieces for the Spider-Man Family team can make Spider-Man even better with strategic use of their Call In Help From The Spider-Verse traits.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Scarlet Spider 017

From the 1990’s Clone Saga we have Ben Reilly donning the sleeveless blue hoodie and red suit as the Scarlet Spider.  Reilly’s claim to fame was the introduction of Impact Webbing which he used to subdue foes from a safer distance, represented here alongside Running Shot and a two target range of 4. With Impact Webbing, you can choose to give an action token to hit targets or prevent them from moving or being placed for a turn. Additionally, when Scarlet Spider hits a target, you may roll for Call In Help From The Spider-Verse to bring in the original Spider-Man, or other friendly character, to step in and finish the job!

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Silk 020

Making her HeroClix debut, Silk shares a common origin with Peter Parker, but was hidden away for years by a mysterious man named Ezekiel, in order to train her powers and protect her from Morlun and the Inheritors.  As a result of this training, her ‘Silk-Sense’ is even stronger than Peter’s ‘Spider-Sense’, and is represented in game by her special damage power Precognitive Spider-Sense. This power allows her to use Probability Control, with an additional ability of re-rolling her Super Senses roll on an opponent’s turn.  Additionally, her Thin Finger Webs give her the use of Incapacitate with 3 targets, but she cannot give actions tokens to a character that does not already have a token.  This synergizes very well with Scarlet Spider’s Impact Webbing to place tokens on two targets and then follow up with Silk using Incapacitate on up to 3 targets without having to worry about characters with zero action tokens for Thin Finger Webs. This combination can lock down opposing characters, and potentially ping them for 1 penetrating damage if they already have 2 tokens.

Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man Family Team - Black Cat 047

Lastly, making an appearance on our Spider-Man Family theme team, is Black Cat.  As a highly skilled cat burglar naturally she ignores elevated terrain when she moves, but she also has a handy trait; I’ll Just Take That, Thanks. This trait allows her to pick an opposing characters pocket if they have an object equipped to them instead of dealing damage.  To top it off, a full dial of Stealth, Combat Reflexes and her damage special Just Lucky, I Guess, which makes her an ideal tie-up piece. She can easily keep opposing characters occupied while your spiders jump around, pin everyone else down with their webbing, and smash heavy objects over their heads while hurling sarcasm in their general direction.

That’s all we have for you today in our Spider-Man Family team building featuring the new Marvel HeroClix: Superior Foes of Spider-Man set.

Until next time, be ‘that guy’; perplex their damage down!

Categories
Clix It Up Marvel HeroClix: Superior Foes of Spider-Man

Clix It Up – Doctor Octopus

Greetings once again, HeroClix fans, and welcome to our second Clix-It-Up article from the Marvel HeroClix: Superior Foes of Spider-Man set. Last time, we dove deep on Peter Parker, and this time we’re looking at one of Peter’s greatest foes – Doctor Octopus!

 Clix It Up- Marvel HeroClix: Superior Foes of Spider-Man - Doctor Octopus 055

Our first version of Doctor Octopus is the 055 Super Rare from the Superior Foes of Spider-Man set. Doc Ock is a six click piece, featuring a pair of spectacular special powers. His first special power, Mentally-Controlled Tentacles, states that when Doctor Octopus makes a close attack, he can use Giant Reach: 3 and Improved Targeting: Ignores Characters. Additionally, you can give Doctor Octopus a power action to make 4 close attacks that deal 2 damage instead of normal damage. After actions resolve, modify the defensive value of any hit characters by this power more than once this turn by -2 until your next turn. His second special power, called Sinister Mastermind, lets Doctor Octopus use both Leadership and Outwit. And, during your turn, up to two adjacent friendly characters with the Sinister Syndicate keyword may be given power actions to use Outwit!

 Clix It Up- Marvel HeroClix: Deadpool - Superior Spider-Man 060

Our next version of Otto Octavius comes from the Marvel HeroClix: Deadpool set, and is the 060 Super Rare Superior Spider-Man! This version of Otto features the Improved Movement power, Web Swinging, granting Superior Spider-Man Ignores Elevated Terrain and Ignores Hindering Terrain. He also has two traits, the first of which is A More Ruthless Spider-Man, which states that damage dealt by Superior Spider-Man can’t be reduced below 1. His second trait is called Spider-Bots, which allows you to give Superior Spider-Man a free action to roll a d6. If the result is higher than the total number of friendly Spider-Bots currently on the map and attached, you may place a Spider-Bot on the map up to that many squares away. You may also give Superior Spider-Man a power action to attach an adjacent friendly Spider-Bot if less than two are attached. Lastly are his two special powers, the first of which is called Savage Beating, granting Superior Spider-Man the ability to use both Charge and Flurry. His second special power is called Ridding Myself of the Weakling Parker, which lets you give Superior Spider-Man a free action to roll a d6. Once per game, on a result of 3-6, for the rest of the game, modify Superior Spider-Man’s attack and damage by +1, and damage dealt by him can’t be reduced below 2.

Clix It Up- Marvel HeroClix: Deadpool - Spider-Bot 099a

Clix It Up- Marvel HeroClix: Deadpool - Spider-Bot 099b

Stepping into the way back machine, we’re sliding all the way back to the Marvel HeroClix: Amazing Spider-Man set, where we find the 054 Super Rare Doctor Octopus. This version of Doctor Octopus is a support machine, built to sustain and maintain both himself and his Sinister Syndicate teammates. His trait, Sinister Mastermind, states that friendly characters who are adjacent to Doctor Octopus with the Sinister Syndicate team ability can’t have their speed or attack powers countered. He also possesses two special powers, the first of which is called Four Arms and Four Eyes, which allows Doctor Octopus the ability to use Perplex four times during your turn, but only on himself. His final special power, called Tentacles, allows Doctor Octopus the ability to use Flurry.  Couple all that with four of his six clicks of life having Outwit, and this is a great fringe version of Doc Ock to confound and harass your opponents.

Clix It Up- Marvel HeroClix: Amazing Spider-Man- Doctor Octopus 054

Finally, we come to the Doctor Octopus 001 LE from this year’s Marvel HeroClix: Sinister Syndicate Monthly OP Kit. This version is a lower cost option for your teams, possessing only two special abilities. The first, called My Own Form of Brachiation, grants Doctor Octopus Improved Movement: Ignores Elevated Terrain. His second special ability is his trait, called The Arms of the Octopus. This trait states that at the beginning of your turn, place up to two Tentacle Pair tokens on this card. For every Tentacle Pair token on this card, modify Doctor Octopus’ defense value by +1. You can also give Doctor Octopus a power action, removing 1 or 2 Tentacle Pair tokens from this card.  Until your next turn, Doctor Octopus can use the Giant Reach ability, which locks his damage value at his printed damage value, and can use Flurry once as a free action for each Tentacle Pair token you removed from this card! This is especially beneficial at the top of his dial, coupling his natural Plasticity and Outwit with Flurry to really cause trouble for your opponents!

Clix it Up Marvel HeroClix: Sinister Syndicate Monthly OP Kit - Doctor Octopus

That’s it for this edition of Clix-It-Up, HeroClix fans! We hope you’ve liked this look into Otto Octavius and Doctor Octopus, and we hope it keyed in some ideas on teams to build utilizing Doc Ock. Thanks for joining us, and until next time – Shape Change for the win!

Categories
Clix It Up Marvel HeroClix: Superior Foes of Spider-Man

Clix It Up – Spider-Man

Greetings HeroClix fans, and welcome to another entry into our Clix It Up series, this time focusing on the titular character from the Marvel HeroClix: Superior Foes of Spider-Man set. That’s right, we’re digging deep on different takes on Peter Parker himself, Spider-Man!

Clix It Up - Marvel HeroClix: Superior Foes of Spider-Man - Spider-Man 049

Up first, we’ve got the 049 rare version of Spider-Man from the Superior Foes of Spider-Man set, who brings two very powerful traits, as well as two tremendous special powers to the game. His first trait, Trusty Spider-Sense allows Spider-Man to use Super Senses, and he can also evade attacks made by characters using Precision Strike. Additionally, when he’s hit by a ranged attack, you increase the result of this roll by 1! His second trait is called Spider’s Web, which states when Spider-Man hits, after actions resolve, you may attach his Web marker to a hit target, removing it from anywhere else. The character with the Web marker can’t move without breaking away,  can’t automatically break away, and other characters don’t have to break away from that character. Finally, when that character successfully breaks away, remove the Web marker. His first special power that we wanted to look at appears on his movement, Unmatched Mobility, and gives this version of Spider-Man the ability to use Hypersonic Speed, but only to make close combat attacks. Finally, on attack is the special power Last Ditch Effort, which allows him to use Precision Strike – and, in addition to that, you can give him a free action to make a close attack!

Our next version of the Wall-Crawler puts out eyes squarely on one of the most popular iterations of Spider-Man, the 2015 008 LE from the Marvel HeroClix: Symbiote Monthly OP Kit. When he wore the black costume, Spider-Man was a more aggressive, more powerful version of himself – but with some distinct weaknesses, which we’ll get into.

Clix It Up - Marvel HeroClix: Symbiote OP - Spider-Man 008

First, he has a stack of Improved Movement, including Ignoring Elevated Terrain, Ignoring Hindering Terrain, and Ignoring Characters – meaning this Spidey has the most mobility from top to bottom on his dial than any other that we’ll look at today. His first trait, Sonic Sensitivity, plays into the weakness we spoke about earlier – with this trait, Spider-Man can use Toughness. However, when he’s hit by an attack using Energy Explosion or Penetrating/Psychic Blast, after actions resolve, you’ll place an action token on him if he has less than two action tokens. His second trait is called Webbing, which states that when Spider-Man hits with a ranged combat attack and actions resolve, roll a d6. On a result of a 4-6, the hit characters can’t move, be placed, or make ranged combat attacks until your next turn. Finally, to show the power of the Symbiote, we have two special powers – the first is called Aggressive Arachnid, which grants Spider-Man the ability to use both Charge and Flurry. His second special power on defense is called Symbiote-Enhanced Spider-Sense, allowing him to use Super Senses. Additionally, you can modify Spider-Man’s defense value by +1 against ranged combat attacks.

Clix It Up - Marvel HeroClix: Amazing Spider-Man - Iron Spider 056

Next up is a distinctly different version of Spider-Man, the Iron Spider! The 056 Chase from the Marvel HeroClix: Amazing Spider-Man set, Iron Spider is a powerhouse – and he gives you a built in set of options! His trait, Morph: Spider Armor, allows him to be given a move or close combat action. After those actions resolve, you may replace him with any other character with this trait, the Morph: Identity Crisis trait, or the Morph: Changing Frequencies trait on the same click number. Iron Spider has two special powers – the first, called Gliding to the Rescue, states that Iron Spider can use the Flight ability and Running Shot. His second special power is called Three “Waldos,which allows Iron Spider to use Flurry or Perplex once per turn, and he can only use Perplex to target himself. Now, at first glance, Iron Spider might seem lesser than the two previous looks of Spider-Man, but where he lacks in traits, he more than makes up for in combat values. With over 70% of his dial being able to naturally break through defenses without the use of any other powers, three targets for ranged attacks, double digit attack values across the board, and his Indomitable nature, this Spider-Man is more than capable of holding his own against any other version!

Clix It Up - Marvel HeroClix: Superior Foes of Spider-Man - Superior Spider-Man 060

Our final version of Spider-Man is a more… Superior version – the Superior Spider-Man! The 060 Super Rare from the Superior Foes of Spider-Man comes loaded with three traits to show how superior he is to other versions. First up is the trait Superior Spider Arms, which states Superior Spider-Man can use Flurry. When he does, he can use Probability Control, and when he hits, the hit character’s defense value is modified by -1 until your next turn. Up next is the trait Call In Help From The Spider-Verse!, which claims that once per turn, for all characters with this trait, when Superior Spider-Man hits an opposing character and after actions resolve you may roll a d6 that can’t be rerolled. On a result of 3-6, place another friendly character with the Spider-Man Family keyword adjacent to this character. His third trait, Spider’s Web, is identical to the same named trait from our earlier Spider-Man entry – it states that when Superior Spider-Man hits, after actions resolve you may attach his Web marker to a hit target, removing it from anywhere else. The character with the Web marker can’t move without breaking away, can’t automatically break away, and other characters don’t have to break away from that character. When that character successfully breaks away, remove the Web marker. Finally, Superior Spider-Man has one special power, called It’s My Life, I’ll Fight to Keep It, which allows him to use Super Senses, Toughness, and Willpower.

That’s it for Clix-It-Up this go around – a look at  four versions of Peter Parker, one of the most iconic characters in comics.

What’s that? Superior Spider-Man isn’t just Peter Parker, but also Otto Octavius? Huh…imagine that. Stay tuned for our next Clix-It-Up and visit your friendly local game store to get the Marvel HeroClix: Superior foes of Spider-Man set today!

Categories
Marvel HeroClix: Superior Foes of Spider-Man Strategy Article

Marvel HeroClix: Superior Foes of Spider-Man – Sinister Syndicate Team

Greetings HeroClix Fans!

Today we have a team building and strategy article featuring villains with the Sinister Syndicate keyword from the new Marvel HeroClix: Superior Foes of Spider-Man set.

The recent trend in set and figure design has been to create more figures with character-specific utility at lower point costs to give players greater options in standard 300 point format games. This creates an endless array of combinations even if we stick to certain well represented keywords for team building. The Sinister Syndicate keyword is one such example.

There are 20 figures in the Superior Foes of Spider-Man set alone that have the Sinister Syndicate keyword. Here we’ll highlight some of those figures to build a team that uses those numbers to its advantage, demonstrates the value of the strategic use of supportive powers, and highlights the fun of powers that give characters a certain comic-accurate flavor.

First, here is what the team build looks like, point values listed before the character:

80        Doctor Octopus
65        Stilt-Man (with 4 total leg extensions)
50        Scorpion
50        Norman Osborn
35        Overdrive
10        Thug
10        Thug

Sideline- (65 Green Goblin)

300 Total points
+7 to Initiative Map Roll, 3 uses of Themed Team Probability Control

Right away we see that 7 characters is a huge force to be fielding. With an initiative bonus of +7 you should be picking the map in most games. For this team you’ll want a map that keeps things close together and limits long range fire, as most of these characters will do their best work if you can keep opposing figures within 5 squares of them. In a 300 point game you should almost always be making the most of your 3 actions per turn; whether that means using Overdrive and his Charged Up vehicle to move around 4 teammates or making use of the smartest Thugs ever (more on those later). You should have enough options available to overwhelm even the toughest opponents with sheer numbers. Also note that one of the features that helps this team work so well together is that most of them have the Sinister Syndicate team ability, which lets you share an unmodified attack value between adjacent friendly characters, if they both have the ability. You can even have a chain of friendly characters with the ability and share the same value among all of them. Don’t forget to share Doctor Octopus’ starting 11 attack value with the likes of Stilt-Man or Scorpion or even Norman Osborn!

Let’s get to the strategy.

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Thug

Starting with the most basic of building blocks, let’s take a look at the pair of lowly Thugs. We see their trait Always For Hire lets this team qualify as a Themed Team, even though they lack the Sinister Syndicate keyword on their card. The only benefit they do not receive is that they cannot be given action tokens to use the Themed Team Probability Control. The fact that they each have four clicks of life for 10 points, however, makes our team leader much more interesting, and threatening!

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Doctor Octopus

The Many-Armed Menace Doctor Octopus, using his attack special Mentally-Controlled Tentacles, can stand right behind his two Thug bodyguards and still make close attacks using Giant Reach: 3. He can ignore any character bases for line of fire, softening the target up so the Thugs can have a better chance of hitting something or he can stand in front and block for his teammates, with a solid 18 defense value with Energy Shield/Deflection, while making use of his Sinister Mastermind special on damage that gives him Leadership and Outwit. Additionally, up to two friendly adjacent characters can use Outwit as a power action. With up to 3 Outwits, you can lock down quite a few nasty powers your opponent is throwing at you.

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Overdrive

Shifting gears to talk about team mobility, positioning on the battlefield is paramount when running so many figures. Overdrive’s trait The World Is My Getaway Vehicle allows him to turn a standard object into a vehicle that can carry 4 friendly characters as a free action, as referenced on the bottom of his card. On turn one you can get your team into position, then place an object right in front of your starting area and be sure Overdrive is close to it. Give him a free action to turn the object into a Charged Up vehicle and then you can use an action to become its pilot. The new vehicle can now carry up to 4 friendly characters 11 squares, ignoring hindering terrain as vehicles inherently do, and Sidestep an additional 2. Don’t forget the other updated rules for vehicles: you can give the vehicle a free action to copy the attack and damage values of its pilot and a free action to copy one of the pilot’s attack or damage powers. In the case of Overdrive, that means making use of Empower so Doc Ock, Stilt-Man, and Scorpion make the most out of Giant Reach. You can have the Doc and his Thugs and either Scorpion or Norman all along for the ride. Stilt-Man is too big to fit in the passenger seat however. Speaking of Stilt-Man….

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Stilt-Man

With the few extra attachments for an additional 15 points, giving a total of 4 Leg Extensions, Stilt-Man will have the Colossal damage symbol. The Colossal symbol offers up several advantages like Giant Reach: 3, bonuses for breakaway rolls, but especially his special damage power Colossal Retaliation: Hydraulic Leg Smash. Stilt-Man has the potential for a free attack when a friendly character is damaged by an opponent’s attack. When you do use it, do your best to place him next to Overdrive to benefit from Empower and/or a chain of characters connecting him to Doctor Octopus to borrow his 11 attack value. What more can you ask for from your secondary attacker?

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Scorpion

With our next Sinister Syndicate attack piece, you might be noticing a theme within a theme that is using nimble positioning to take excessive advantage of Giant Reach: 3. Scorpion emphasizes that mobility with his Scorpion Suit movement special, giving him the use of Leap/Climb and Sidestep. His damage special Tail Whip really makes him a close combat threat with the aforementioned Giant Reach: 3 and Close Combat Expert. Again, with the right teamwork, Overdrive’s Empower and the Octopus’ sharable 11 attack put Scorpion over the edge. We have one more supporting role figure bankrolling this team to wrap it all up, Norman Osborn.

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Norman Osborn

Keep Norman in the shadows and you’ll have another source of Outwit, a sneaky ranged attack harasser, and your best option for using your 3 Themed Team Probability Controls. Going beyond the obvious, we can make use of his trait, Still Wearing The Mask Underneath, that lets him choose a power possessed by a Green Goblin figure on your sideline. So for reference….

Marvel HeroClix: Superior Foes of Spider-Man - Sinister Syndicate - Green Goblin

You have two excellent options for Norman to copy just with his alter ego’s two specials on defense and damage. You could pick Everyone’s A Pawn giving him Mastermind and Toughness and allowing you to dump the damage he receives onto your Thugs to keep him around. You could also pick A Team…Of Incompetents I Have To Show The Way giving him Enhancement and Perplex, both of which could help your Octopus and his pair of Thugs land some ranged attack damage if the opponent is happening to stay out of your (Giant) reach.

Old Webhead and his friends have their work cut out for them if they want to stop whatever evil plans this Sinister Syndicate team is hatching. Boosted attacks and damage, long close combat reaches, convenient mobility options, a possible 4 Outwits, extra metal appendages all over the place, and just the fun factor of unleashing this much chaos on the map in a 300 point game.

The Marvel HeroClix: Superior Foes of Spider-Man set is now available at your FLGS so be sure to pick up your boosters today!

Until next time, outwit the defense and put it all into damage!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Superior Foes of Spider-Man – Frog-Man

Greetings HeroClix Fans!

It’s time for a final HeroClix preview from the Marvel HeroClix: Superior Foes of Spider-Man set, releasing today!  We have a character who donned the suit of his once criminal father to redeem his name and help Spider-Man as an ally, Frog-Man!

Marvel HeroClix: Superior Foes of Spider-Man - Frog-Man

Weighing in at a very affordable 35 points, he sports a minimalist’s dial with few powers and modest attack and damage values, but Frog-Man has a couple tricks to help you get a jump on the competition.  He has Leap/Climb for his entire dial and a high movement value to get him exactly where you need him on the map to make use of his pair of traits.  His first trait, Sorry, Bounced Into You Again, Sorry, states that Frog-Man is not dealt knock back damage and he can also, as a free action, knock himself back 4 squares in a straight vertical or horizontal line. If his path is stopped by another character, that character is then knocked back two squares.  When using this trait Frog-Man himself is not being knocked back from a particular direction like he normally would be when attacked, instead you just pick which direction and go from there.  His second trait, Uh….I Meant To Do That.  Don’t Look So Astonished makes his ability to knock back characters at will very useful.  When a character is KO’d by knock back damage from knock back generated by Frog-Man, after actions resolve all opposing characters within 4 squares of where the KO’d character last occupied are given an action token.  Remember, characters are dealt 1 knock back damage for hitting a wall or blocking terrain and are dealt 2 for being knocked off of elevated terrain.  So this Spider-Man Family keyword ally can hop around the map, knocking characters back at will and adding action tokens to foes when he causes a character to be KO’d with his haphazard leaping shenanigans.  Alternatively, you could use his knock back to bump friendly characters into better positions for attack or out of danger from opposing characters.   Defensively, Frog-Man has Toughness to start with and switches over to Super Senses after taking a hit to keep him jumping for a long as possible.

That’s all for today, HeroClix fans! Stay tuned as we continue to showcase Spider-Man’s allies and villains from the Marvel HeroClix: Superior Foes of Spider-Man!  And look to the WizKids Info Network (WIN) to find tournaments and Release Day events near you!

Until next time, prob those snake eyes!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Superior Foes of Spider-Man – Cloak & Dagger

Greetings HeroClix Fans!

It’s time for another HeroClix preview from the upcoming Marvel HeroClix: Superior Foes of Spider-Man set.  Today’s preview gives us a pair of heroes who have been staunch allies of Spider-Man since their debut over 30 years ago, Cloak & Dagger!

As a pair of runaway teens who met on the streets of New York, Tyrone Johnson and Tandy Bowen were captured and experimented on by the Maggia to develop new and dangerous drugs to flood the streets with.  The experiments triggered latent mutant abilities in the pair that tied them together in a symbiotic-like relationship.  Cloak’s body acts as an aperture to the dimension of darkness and creates a hunger for ‘light’ energy, which he absorbs from whoever he surrounds with his cloak.  Dagger is a limitless reservoir for that ‘light’ energy that Cloak feeds on, and can use that energy to create and throw psionic daggers that can either drain someone’s energy or heal them.  With her presence, Cloak’s hunger never consumes him and with his presence, Dagger never overloads on energy.

When Cloak & Dagger hit your gaming table, each at 35 points, you’ll see these two are built for mutual teamwork.  They both share the Marvel Knights keyword, the Spider-Man Ally ‘wild card’ team ability, and a trait that complements the other in the pair.

Marvel HeroClix: Superior Foes of Spider-Man - Cloak & Dagger

Starting with Cloak we see his abilities to phase into the dark dimension are represented by Improved Movement that ignores elevated terrain, hindering terrain, blocking terrain, and other character bases.  His trait, She Depends On Me gives him the Carry ability, but, additionally, if he carries a friendly Dagger he may carry a second character. The trait also lets him take a power action to place Dagger adjacent to him if she is within 10 squares and line of fire.  Between his improved movement, traits, and his constant 10 movement value with Stealth, Cloak has incredible mobility and team placement options and may be one of the few 0 range figures without a move and attack power that can sneak up on an opponent.  To keep him and whoever he carries alive, he obtains the trait Defend, with a starting defense value of 18 which transitions into Super Senses.  You’ll notice he does have a damage value of 0, which is a rare thing, but he has a special power that still makes him useful offensively and the ability to hurt opposing characters through most damage reduction options.  Chilling Darkness, in addition to the use of Shape Change, allows him to hit with a close attack and deal the hit character 1 penetrating damage, instead of normal damage.  So far, we only have half the story.  Let’s check out Dagger.

Marvel HeroClix: Superior Foes of Spider-Man - Cloak & Dagger

Where Cloak is the close attacking and mobility specialist of the pair, Dagger is the ranged attacking and healing expert.  Her trait, He Depends On Me allows her to heal an adjacent friendly Cloak of 1 damage at the start of your turn.  Moving right into offense, she has Running Shot with a range value of 4 with the ability to target 3 characters.  This is very useful even though she shares the same 0 damage value as Cloak.  Her special damage power, Searing Light, grants her the use of Support, but also when she hits an opposing character with a ranged attack, they are dealt 1 penetrating damage instead of normal damage.

They might have short dials and 0 damage values but at 70 points for the pair, Cloak & Dagger bring tremendous utility to your teams.

That’s all for today, HeroClix fans! Stay tuned as we continue to preview and highlight more strategies with Spider-Man’s allies and villains from the Marvel HeroClix: Superior Foes of Spider-Man!  Don’t forget to look at the WizKids Info Network (WIN) to find tournaments and events near you!

Until next time, keep your friends close and your dice even closer!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces – Part II

Greetings HeroClix Fans!

Welcome to part two of our preview of the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack, which we are releasing in connection with the Marvel HeroClix: Superior Foes of Spider-Man set.  If you haven’t seen part one of our Fast Forces preview, click the link here.  Don’t worry, we’ll wait for you.  Done already?  Okay then, let’s jump right in!

First up, we have a villain who is arguably at the top of the list of people who Spider-Man will not be inviting over for dinner.  We’re talking about the Green Goblin!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Green Goblin

With a point value of 75 points, Green Goblin has a dial that features only standard powers, but what he does with those powers on each click makes him worthy of your attention if he’s on an opposing force.  On three of his six clicks, he has the combination of Running Shot and Energy ExplosionGreen Goblin can also shoot two targets up to six squares away, which adds some punch to his use of Energy Explosion.  On those same clicks, Green Goblin also has Enhancement to help boost the damage value of teammates next to him.  In between his Running Shot/Energy Explosion clicks, Green Goblin can switch to a close attacker and use Sidestep, Combat Reflexes, and Close Combat Expert.  In terms of combat values, Green Goblin’s numbers are a bit erratic but they should be enough to help him take ol’ Web Head or his allies out of a fight.

Up next is one of the most feared crime lords in the Marvel Universe, Wilson Fisk (aka Kingpin)!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Kingpin

Don’t let Kingpin’s short, four-click dial fool you, his trait and special power make him an interesting figure for characters with the Sinister Syndicate team ability and/or keyword.  His trait, My City, My Rules, lets Kingpin and teammates within 8 squares use the Sinister Syndicate team ability to share their attack values as if they were adjacent.  You can let other Sinister Syndicate teammates fight on the front line while Kingpin hangs back within eight squares and shares his attack values.  If that’s not enough, Kingpin’s special power, Overlord of Crime, lets him use Leadership and OutwitKingpin has a point value of 50, which may seem low for a character with Leadership.  However, Overlord of Crime changes things so that when Kingpin uses Leadership, he can remove an action token from characters with the Sinister Syndicate keyword regardless of point value.  Finally, on Kingpin’s last two clicks, he has Close Combat Expert and Combat Reflexes, making him a tough foe to tackle when fighting up close.

Wrapping up our look at the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack is an enemy of Spider-Man who has fought alongside the Web Slinger when such a team-up was needed.  We’re talking, of course, about Venom!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Venom

Venom’s dial features a mix of standard powers that include Charge and Blades/Claws/Fangs, Flurry, and Steal Energy.  However, it’s his two specific traits that make him a viable choice for your force.  Symbiote, which should look somewhat familiar to players, grants Venom the use of Plasticity and Shape Change, and lets him break away automatically.  Symbiote’s Web lets Venom attach a Web marker token to a character he hits.  That character can’t move without breaking away and can’t automatically break away.  However, other characters don’t have to break away from the character with the attached Web marker.  Symbiote’s Web is an ideal trait for those times when you want to hold an opponent in place but don’t want to be stuck next to them once you move in for an attack.

Thanks for reading!  Don’t forget to sign in or sign up on the WizKids Info Network to find local tournaments near you.  Until next time, may all your Probability Control rolls be ever in your favor!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Spider-Man and his Greatest Foes Fast Forces – Part I

Greetings HeroClix Fans!

Today we are pleased to bring you part one of a two-part look at the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack, which we are releasing alongside the Marvel HeroClix: Superior Foes of Spider-Man set.  The Spider-Man and His Greatest Foes Fast Forces Pack features six figures, a ClixFX base, and a rules sheet.

Leading off our look at the Fast Forces Pack is the friendly neighborhood wall-crawler himself, Spider-Man.

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Spider-Man

Coming into play at 75 points, Spider-Man’s Protect the Innocent trait lets him use the Carry ability but only to carry a character with a lower point value.  As for special powers, Spider-Man can use Web Slingshot, which allows him use Hypersonic Speed.  When he does so, you may place him in a square of higher elevation within four squares and line of fire, before moving.  Web Slingshot should come in handy for those times when an opponent is trying to use map terrain to hide, essentially letting Spider-Man reposition and launch from a square of higher elevation, when he uses Hypersonic Speed.

Up next is one of Spider-Man’s biggest critics, former Daily Bugle publisher and editor-in-chief J. Jonah Jameson.

Marvel HeroClix: Superior Foes of Spider-Man - J Jonah Jameson

Jonah Jameson has a point value of 25 and has a short dial that features Sidestep, Willpower and Outwit. What makes J. Jonah Jameson really interesting is his special power, The World Needs to Know: Your Reckless Actions, which permits him choose an opposing character within four squares and line of fire at the beginning of your turn.  The chosen character cannot be given power actions until your next turn.  The World Needs to Know: Your Reckless Actions is a great power for limiting an opponent’s options by preventing them from acquiring power actions.

Finally, we’ve come to one of Spider-Man’s oldest foes, the diabolical Doctor Octopus!

Marvel HeroClix: Superior Foes of Spider-Man - Doctor Octopus

Like Spider-Man, Doctor Octopus can be added to your force by paying 75 points.  Doctor Octopus’s dial is highlighted by a special power in his speed slot that represents his mobility through the use of his iconic robotic arms.  His special power, Arm Walk, lets him use Sidestep and Improved Movement that lets him ignore elevated terrain, hindering terrain, and allows him to move through squares adjacent to opposing characters (but he’ll still need to break away normally).  The rest of Doctor Octopus’s dial is highlighted by standard powers befitting his scientific genius:  Flurry, Willpower, Energy Shield/Deflection, Combat Reflexes, Outwit, and Perplex.

Thanks for reading!  Join us again when we bring you the second half of our preview of the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces pack, and be on the lookout for upcoming team building and strategy articles highlighting characters from the Marvel HeroClix: Superior Foes of Spider-Man set!  And don’t forget to sign in or sign up on the WizKids Info Network to find local tournaments near you!

Categories
Marvel HeroClix: Superior Foes of Spider-Man

Marvel HeroClix: Superior Foes of Spider-Man – Devil Dinosaur Champion Figure

Greetings HeroClix Fans,

The Marvel HeroClix: Superior Foes of Spider-Man set is almost here! Today, we continue to reveal another figure found in the set, designed by the 2015 HeroClix Team World Champions, Tim Bold, Nick Peterson, and Derek Thompson. This former partner of Moon Boy, hails from the Savage Land, was an enemy of Nextwave, a member of H.A.T.E., and…ok, look, let’s cut to the chase – he’s a gigantic talking red tyrannosaurus wearing a smoking jacket and carrying a revolver. We are excited to introduce Team Fail Boat and their new figure, Devil Dinosaur! 

Name: Tim Bold

WES ID: TheEvilCapitalist

Location: Chagrin Falls, Ohio

Favorite Local Venues: Empire Game Center2015FailBoat

Name: Nick Peterson

WES ID: NOPeterson

Location: Cleveland Heights, Ohio

Favorite Local Venues: Empire Game Center, Critical Hit

Name: Derek Thompson

WES ID: JDThompson

Location: Cuyahoga Falls, Ohio

Favorite Local Venues: Empire Game Center

What first brought you to the world of HeroClix?

Most of us were either comic book fans or enjoyed strategy games and this is a great combination of both.

How long have you been playing HeroClix? 

Tim has been playing the longest, as he started back in Clobberin’ Time. Derek started back in the Sinister days and Nick has been playing since Avengers.

How often and where do you play HeroClix?

 We get together to play frequently, at least twice a month. When we get together and play, we very rarely play the meta; we generally play fun, thematic teams. There are a ton of venues in Northeast Ohio and for most of the big events, we all play at Empire Game Center. A lot of times we will meet up at someone’s house after a tournament to play a few fun games. We alternate where we play, but generally play at Tim’s “ginger mansion”.

What is your favorite thing about HeroClix?

 HeroClix as a game is incredibly deep and flexible. Players can build highly competitive teams, to compete at Regional, National, or World Championships, but also build a lot of thematic teams, to play casual games with friends. As a group, we take advantage of both aspects of the game.

What inspired you to choose the character you designed?

Nextwave is one of our favorite comics and we were disappointed that Devil Dinosaur was never created from that series. We also liked all of the minion characters from Nextwave and wanted to find a way to incorporate both into HeroClix. 

Marvel HeroClix: Superior Foes of Spider-Man - Devil Dinosaur Champion Figure

What were the challenges or considerations you faced while conceptualizing your dial design?

We have been talking about creating this dial for years now, so most of the groundwork was already in place. The hardest part was making a dial that is fun so everyone can enjoy, but balanced so that it isn’t game breaking.

Please walk us through your dial design.

Devil Dinosaur is the mastermind behind Beyond Corp and S.I.L.E.N.T, but is also the fierce final fight against the heroes. We wanted to incorporate both of these aspects into the dial.

For the first three clicks of the dial, Devil Dinosaur is working behind the scenes sending out “waves” of minions to attack. There are so many minions to choose from in Nextwave, that it took some time to decide on the drop bears, Rockabilly M.O.D.O.K., and homicide crabs. The drop bears are iconic from the series and our favorite, so that was an easy choice. The Rockabilly M.O.D.O.K. almost won a fan poll a few years back, so we felt like we had to add them. For the last bystander, we decided on homicide crabs over broccoli men simply because we thought we could design a more enjoyable bystander dial for the crabs.

The defensive special ability is representative of the heroes finally approaching Devil Dinosaur so that he goes on a long winded monologue that they can’t stop. From a gameplay standpoint, we wanted to incorporate this with the bystander ability in order to give players an opportunity to bring most of the bystanders into play instead of having the opponent quickly hit Devil Dinosaur past that ability.

For the final four clicks of the dial, the stop click represents Devil Dinosaur losing control and transforming into an aggressive dinosaur that attacks. We didn’t think it would be appropriate for him to go back to working behind the scenes after becoming enraged, so we put the can’t heal past this click into the power. The rest of the dial is simply an out of control dinosaur attacking the heroes with charge, flurry, B/C/F, and battle fury.

Devil Dinosaur can’t carry because he has tiny arms and he no longer wants to carry another after eating Moon Boy.

Any parting thoughts?

We wanted to thank the WizKids team for giving us this opportunity and for being great to work with throughout the process.

Hopefully we get another opportunity to design a figure again. We came close again this year, placing third in team world’s and with Derek placing second in singles. We have a few other ideas in store for some unclixed characters, so hopefully we get another shot at making a figure in the future.