Categories
DC HeroClix Monthly OP Preview SwitchClix Team Bases

DC HeroClix Monthly OP Kit: Cheshire!

HeroClix-OrganizedPlay

 

Greetings HeroClix fans!

Thanks for joining us for another preview from the DC HeroClix: 2014 Gen13 Monthly Organized Play kit! Today’s figure, Cheshire, can be used with the Villains for Hire team base found in the DC HeroClix: The Teen Titans set.

d-020-cheshire

Cheshire has a mid-range cost of 105 points and for that cost she brings a large arsenal. She has the Improved Movement ability ignores elevated terrain and ignores hindering terrain. Her trait, Experimentation and Immunity, says Cheshire can use Poison and Stealth, and does not take damage from opposing characters’ use of Poison.

Her dial starts with the special power Flurry of Poisonous Fingernails. It says Cheshire can use Charge. When she does she can use Improved Movement ignores characters and doesn’t halve her speed value when doing so. After actions resolve, deal 1 damage to each character occupying a square she moved through. So with a full 10 movement, when Cheshire charges, she can deal damage potentially to an entire team. Also, don’t forget to move through the square of the character you attack to deal that one extra damage! Her Precision Strike won’t help making that damage stick, but it still will with her Charge attack. Her Toughness will make hits against her hurt less and her Shape Change can prevent her getting attacked at all.

On Cheshire’s 3rd click, she gets Blades/Claws/Fangs, Combat Reflexes, and another special power, Paralyzing Poison. It states when Cheshire damages an opposing character, that character modifies their speed and attack values by -2 until your next turn. This of course will work with her Poison (from her Trait) and her special attack power when she deals damage moving through opposing characters squares as well. On her last 2 clicks she loses her special attack power and gains Sidestep instead.

Cheshire can wildcard with her Calculator team ability and be on a number of theme teams with the keywords of Assassin, Martial Artist, Secret Six, and Villains for Hire. When used with the Villains for Hire team base, she can be a assigned to it and use the T003 Titans: Villains for Hire slot. It allows for when Cheshire uses Solo Adventure, you may instead place Cheshire adjacent to The Mark. Cheshire may then make a close combat attack against The Mark as a free action.

Thanks for viewing this preview and be sure to stay close by for the next preview from the DC HeroClix: 2014 Monthly Organized Play kit!

Categories
Marvel HeroClix: 2014 Monthly OP Kit Preview SwitchClix Team Bases

Marvel HeroClix 2014 X-Men Monthly OP Kit: Rogue!

HeroClix-OrganizedPlay

 

Greetings HeroClix Fans!

Today we bring you another preview from the Marvel HeroClix: X-Men 2014 Monthly Organized Play kit! The X-Men 2014 Monthly Organized Play kit includes 4 copies of 3 Limited Edition figures not found anywhere else. Additionally, all three Limited Edition figures in the X-Men 2014 Monthly Organized Play kit interact with the X-Men team bases from Marvel HeroClix: Wolverine and the X-Men. Today’s preview is Rogue, let’s see how she stacks up.

m-021-rogue

Rogue is 99 points of pain and suffering for your opponent. She has the Wing combat symbol and a zero range so she is definitely upwardly mobile with her special attack power Southern Hospitality that allows Rogue to use Sidestep and Charge. She has Super Strength and Toughness so when she uses her attack special power, make sure you pick up a housewarming gift in the form of an object.

Rogue has a damage special attack power as well named Take Who You Are. It states when Rogue hits an opposing character, choose attack or defense. After actions resolve, you may choose to replace her combat value with the hit character’s printed combat value of the chosen type and she can use the hit character’s power of the chosen type. This effect lasts until she chooses to replace her combat value again. Her zero range could be less of a problem with this power.

Her top 3 clicks are identical as far as powers go, but Rogue’s dial changes at click 4. She loses her ability to use Sidestep and just possesses standard Charge and swaps out Super Strength for Precision Strike for her next 2 clicks. So far each click has brought the ability to give high damage with Super Strength or minimum damage with Precision Strike, but on click 5 she gets Exploit Weakness. Seeing how damage never goes below 3 on her dial, she will be definitely dishing out the damage. Her last 2 clicks also trade Toughness for Willpower so she can finish off her opposition without taking damage herself.

Rogue also can be added to the Blue Strike Force team base and she brings the ability for it with T001 X-Men: Blue Strike Force which allows for when a character goes on Solo Adventure from this team character, choose a standard power the team character can use. Rogue can use that power as long as this asset is displayed. She also has the Avengers, Brotherhood of Mutants, and X-Men keywords so building a theme team with her will be easy.

Thanks for reading yet another preview from the Marvel HeroClix: X-Men 2014 Monthly Organized Play kit and be sure to come back soon for our next Marvel HeroClix Monthly OP preview, it wouldn’t be wise if you skip it!

Categories
Marvel HeroClix: 2014 Monthly OP Kit Preview SwitchClix Team Bases

Marvel HeroClix X-Men 2014 Monthly OP Kit: Psylocke!

HeroClix-OrganizedPlay

Greetings HeroClix Fans!

We are pleased to continue our series of previews for the Marvel HeroClix: X-Men 2014 Monthly Organized Play kit! The X-Men 2014 Monthly Organized Play kit includes 4 copies of 3 Limited Edition figures not found anywhere else. Additionally, all three Limited Edition figures in the X-Men 2014 Monthly Organized Play kit interact with the X-Men team bases from Marvel HeroClix: Wolverine and the X-Men.

m-020-psylocke

Psylocke will be able to take full advantage of her 7 movement value and top dial Stealth, with her Improved Movement hindering terrain. This version of Psylocke is designed for close combat, having a 17 defensive value with Combat Reflexes and Perplex. Her Perplex could be used to modify any combat value but wouldn’t a 20 defensive value from a close combat attack be nice.

Psylocke’s special A Well Placed Blade power; will allow her to use Blades/Claws/Fangs. If Psylocke rolls a 10 or higher and she uses Blades/Claws/Fangs to replace her damage value, then that damage becomes penetrating.

After click one, Stealth turns to Sidestep and Psylocke can now use Super Senses. On click 3 the other of Psylocke’s special powers is called Telepathic Illusions. Psylocke can use Shape Change. If the character targeting her can’t use Mind Control or Outwit or Perplex, Psylocke will succeed on her Shape Change roll with a 4 – 6. Psylocke will finish out her dial with the use of Exploit Weakness.

Psylocke has the X-Men team ability and can be fielded on a part of your team for 62 points. Psylocke can be added to Excalibur, The Hand, Mojoverse, X-Men, and X-Force themed teams.

Psylocke may replace WXM063 Psylocke when building your X-Men: Blue Strike Force team base. If you do you would use the asset power printed on this card instead of the one on the team base. When Psylocke is attached to the X-Men: Blue Strike Force, characters on a Solo Adventure from this team character can use Shape Change.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: X-Men 2014 Monthly Organized Play kit. Until then, Shape Change for the Win!!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Captain Britain, Meggan, and Nightcrawler!

Greetings HeroClix Fans!

One week closer to release and we continue to X-plore the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Today we conclude our travel abroad as we look at some heroes from across the pond.  Captain Britain, Meggan and Nightcrawler are all part of the Excalibur Team Dial, but let’s see how they fare when they stand on their own, shall we?

 068-Captain-Britain

We start with the proclaimed leader of Excalibur, the stoic Captain Britain.  He has a trait called Britannia, My Home, which modifies his combat values by +1 when he is fewer squares from his own starting area then any opposing character’s starting area.

Captain Britain is a flier who has an eight-click dial for 110 points.  The first half of his dial has Charge, Super Strength, and Toughness.  Captain Britain also has a special power called Merlyn’s Chosen Leader, which allows him to use Leadership.  When Captain Britain does and removes an action token from a friendly character that shares a keyword with him, that character can use Willpower this turn.  Captain Britain’s keywords are Avengers, Excalibur, Hellfire Club, Mystical, and Scientist.

As we turn to the second half of Captain Britain’s dial, he gains Hypersonic Speed, Invulnerability, and Close Combat Expert.  On click 7, Hypersonic Speed turns into Phasing/Teleport and on click 8 Captain Britain gains the use of Regeneration.

If Captain Britain is showing on the Excalibur Asset Dial, when the team would be given an action token, instead no action tokens are given.  When this team character takes damage, after actions resolve, roll a d6 and turn the asset dial that many times to the left.

069-Meggan

Next, we look at Captain Britain’s beloved, the shape-shifting Excalibur alumna Meggan!  Meggan is a flier who can use the Mystics team ability and a trait called Empathic Metamorph.  This allows Meggan to use Shape Change.  When she does and succeeds, choose one of the following to last until the end of your next turn: Meggan can use Impervious and Super Senses; Meggan can use Battle Fury and Blades/Claws/Fangs; Meggan can use Penetrating/Psychic Blast as if she had a range value of 5.

Meggan has a six-click dial for 90 points. Meggan starts with two clicks of Flurry, followed by two clicks of Sidestep and then ending with two clicks of Stealth.  For defense, Meggan starts with a click of Toughness and then in her late dial picks up some Combat Reflexes and Perplex.

If Meggan is showing on the Excalibur Asset Dial, the team character can use Shape Change.

Next on the Excalibur roster is a swashbuckling mutant who, like Shadowcat, joined the team after recovering from severe injuries he suffered at the hands of the Mauraders.  Make way for the acrobatic adventurer known as Nightcrawler!  Nightcrawler has an Improved Movement ability called A Flash of Brimstone which allows him to ignore hindering and elevated terrain during movement.

 070-Nightcrawler

The first of Nightcrawler’s two traits is called Heroic Rescue.  This allows Nightcrawler to use the Carry ability and carry up to two characters if they each share a keyword with him.  The second trait is called Teleporting Is Not As Easy As It Looks.  Once per turn, Nightcrawler may ignore a wall or square of blocking terrain for movement purposes.  If he does, after actions resolve, deal Nightcrawler unavoidable damage equal to the number of characters he carried this turn.

Nightcrawler has a few different ways in which to help him move around the battlefield, starting with Hypersonic Speed.  He also can use Sidestep and Charge at various points in his dial.  Nightcrawler’s mid-dial has the use of Blades/Claws/Fangs which on click 3 overlaps with the use of Exploit Weakness for a deadly combination.

Nightcrawler has a defensive special power called Not Where You Think I Am, which allows him to use Energy Shield/Deflection and Super Senses.  Nightcrawler’s late dial defense is covered by Combat Reflexes, which also helps him ignore knock back.

Nightcrawler is 93 points and has the keywords Excalibur and X-Men and would be a valued member on any team.  When Nightcrawler is showing on the Excalibur Asset Dial, the team character can use Combat Reflexes.

Thanks for reading and although that is all the Marvel HeroClix: Wolverine and the X-Men we have for today, be sure to come back neXt time as we look at a villain instrumental in the creation of the Reavers, as well as Psylocke’s eyes.  Until then, Shape Change for the Win!!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Shadowcat and Phoenix!

Greetings HeroClix Fans!

Today we continue our series of previews for the upcoming Marvel HeroClix: Wolverine and the X-Men set!  As promised, we are pleased to show you the figures that can be played on the Excalibur team dial.  We start with a former X-Man on Muir Island recovering from wounds she suffered at the hands of the mutant-hunting Marauders, Kitty Pryde (aka Shadowcat)!

 003-Shadowcat

Shadowcat has an Improved Movement ability called Don’t Worry, Professor…which lets her ignore elevated, hindering, and blocking terrain when she moves.  This, combined with Shadowcat’s Transporter ability, allows her to move about the map with ease, reposition herself and a teammate, and make an attack when the opportunity presents itself while getting there.  Shadowcat starts with the first four clicks of her dial representing different aspects of her phasing ability.  First, Stealth shows her ability to get to and hide in places she ought not to be.  Next, Super Senses shows her ability to avoid attacks by being intangible.  Lastly, Exploit Weakness shows how Shadowcat can hurt someone by phasing through them.

Shadowcat ends her dial with powers that mostly utilize her training in martial arts by Wolverine after her possession by Ogun.  Precision Strike demonstrates her ability to hurt an opponent in close combat, while Combat Reflexes showcases her agility in a melee.  Lastly, Shape Change shows her ability to throw off an attacker by phasing through walls or into the ground.

Shadowcat is playable on the Excalibur team dial and when her face appears on the asset dial, Excalibur can use Super Senses.  Shadowcat comes in at a mere 56 points, making her a good fit on any Excalibur, Martial Artist, or X-Men theme teams.

Next up, we have a team member from a future where mutants have been hunted to near extinction.  Trained as a Hound to hunt her fellow mutants, Rachel Summers eventually escaped to our present in an attempt to stop her future from ever happening.  In the present day, she took on her mother’s surname of “Grey” as she had the same cosmic force enhancing her power.  But whether she calls herself Rachel Summers or Rachel Grey, she is Phoenix!

045-Phoenix

Phoenix maintains the same power set over her first three clicks.  Running Shot allows her to position herself and take advantage of her printed 8 range with one target, while the Flight ability allows her to take a friendly figure with her.  Psychic Blast makes it so damage reducers are bypassed.  Phoenix also has a special power called Psionic Purging, which gives her both Shape Change and the ability to use Outwit but with a twist:  Phoenix can use Outwit normally, or she can counter the same power on all opposing figures within range and line of fire.  Defensively, Impervious allows Phoenix to reduce damage dealt to her or potentially ignore it entirely.

The next three clicks of Phoenix’s dial also have the same power set, this time with more emphasis on close combat.  First, she can take the fight right to opposing figures with Charge.  Poison allows Phoenix to deal a click of damage to opposing figures at the beginning of the turn.  Super Senses gives Phoenix the ability to possibly evade attacks and Probability Control lets her force an opponent to reroll their dice when she is attacked.  Phoenix’s dial ends with her gaining the ability to hurt any figure she hits with Precision Strike.  Meanwhile, Energy Shield/Deflection gives Phoenix some added protection from ranged combat attacks.

At 154 points, Phoenix fits perfectly on any Excalibur, Future, Phoenix Force, Starjammers, and X-men theme teams on which you choose to include her.  Phoenix is also playable on the Excalibur team dial.  If Phoenix appears on the asset dial, the team character’s powers can’t be countered.  Also, Excalibur modifies its damage value by +1.

Thanks for reading and join us Friday as we close out our preview of the Excalibur team with the three figures included with the team dial.  And come back next week as we are sure to have more previews from Marvel HeroClix: Wolverine and the X-men.  Until next time, keep your Clix of their KO’s!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Excalibur Team Base!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Wolverine and The X-Men set.  Today we dive into a team created out of the X-Universe -Fall of the Mutants story line.  Two X-Men recovering from injury, along with a pet dragon, a former mutant-hunting refugee from the future, a mystically empowered hero of England, and his shape shifting girlfriend united to form the British team of super heroes known as Excalibur!

T003-Excalibur

Excalibur can be played at three point costs, 320, 270, or 170 points, bringing their fully loaded point costs to 350, 300 and 200 points when all six characters are attached.  The team base has one keyword to build with, Excalibur, naturally.   Additionally, the Indomitable combat ability will allow them to act without fear of pushing damage.

Excalibur begins play with an opening click of Charge to take the fight right to their opponent.  They also have a special power called Still Crazy After All These Years, which allows them to use Perplex, but only on themselves, and with the stipulation that when you choose the combat value to modify, you roll a d6.  On a result of 1, modify the combat value by -1, and on a 4-6, modify it by +2.

On the next click in Excalibur picks up another special power called Cross-Time Caper, allowing the use of Phasing/Teleport.  Also, when another character uses Probability Control, the dice are rerolled twice, and then you choose the result from among the two rolls.  This power will switch every couple of clicks with Outwit, letting you counter a key power on an opposing figure, for a good length of the dials.  Invulnerability will offer some solid damage reduction for this run of the dial.   On the last click of this section of the dial, Excalibur switches tactics, now able to use Running Shot, to maneuver to a position to best utilize their 8 range and two targets, or to get the most impact out of their printed 4 damage Pulse Wave.  And Toughness will provide a bit of damage reduction.

Click number 5 is the starting point for Excalibur’s 270 point starting line.  It begins as before, with Charge, the Still Crazy After All These Years special power, and Invulnerability, but this time, brings a click of Telekinesis, to allow some map manipulation, or an easy way to make range attacks against opposing figures hiding in Stealth.  The next couple of clicks also look familiar, changing to the Cross-Time Caper special power, as well as still alternating Outwit with Still Crazy After All These Years, and again, changing from Invulnerability to Toughness, though a click earlier than before.   This time, Excalibur again adds something new, this time another special power called Widget! Stop Doing That!  This power can be used once per turn when you make an attack roll.  If the result of your attack roll is lower than the click number of a target of this attack, that target modifies their combat values by -1 until your next turn.   The last click of this section again brings Pulse Wave, Outwit and Toughness to the dial. 

The 170 point starting line on Excalibur begins with the same powers as on the 270 point starting line, Charge, the Still Crazy After All These Years special power, Telekinesis and Invulnerability.  In fact, clicks 9 through 12 are laid out with the exact same power set as clicks 5 through 8, with the exception of Outwit missing from the last click, but the inclusion of Running Shot.

The last four clicks of Excalibur’s dial have full runs of their Cross-Time Caper and Widget! Stop Doing That! special powers, as well as the addition of Energy Shield/Deflection, to make them harder to hit with range combat attacks.  And on their last two clicks, a new power shows up on their dial as Close Combat Expert will allow Excalibur to pummel an opposing figure into submission.

T003-Excalibur Asset Dial

The asset dial on Excalibur offers a good bit of defensive powers, a way to avoid pushing damage, and ways to deal more damage.  Captain Britain allows you to not place an action token on Excalibur.  Instead, when Excalibur takes damage, after the action resolves, roll a d6 and turn the asset dial that many times to the left.   Meggan allows the team the use of her mutant shape shifting power with Shape Change.  Nightcrawler brings his heightened reflexes to Excalibur via Combat Reflexes.  Phoenix brings a bit of the Phoenix force to her team as she makes it so Excalibur can’t have their powers or abilities countered, and, she modifies their damage value by +1.  Shadowcat brings her intangibility to the team with Super Senses.  Excalibur also has a special power on the asset dial, referencing the title of their first adventure together, The Sword is Drawn, allowing Excalibur to use Blades/Claws/ Fangs when they make close and ranged combat actions.

As an addition to the Excalibur team base, Lockheed is a SwitchClix figure as well!

080-Lockheed

This version of Lockheed costs 16 points to play on his own, and has a 5 range with one target and the flight ability.  Energy Explosion will allow him to damage multiple foes with one shot, and Energy Shield/ Deflection will make him harder to hit with range attacks.  Lockheed also has a special power called My Human, allowing and adjacent friendly figure named Shadowcat or Kitty Pryde to roll a d6 when they are chosen as the target of an attack.  If the result is either 5 or 6, she modifies her defense by +2 until your next turn.

Lockheed can be played on the Excalibur team base, with a restriction.  He has a trait called Distraction, which allows him to be attached to the Excalibur team, but he can’t be selected for the Solo Adventure ability.   Also, as he isn’t on the asset dial due to this, he just allows Excalibur to use Energy Explosion as if they had 1 target.

That is all for today.  Be sure to join us on Wednesday as we continue to explore the upcoming Wolverine and The X-Men set, as we check in with a pair of best friends who have fought the future, for and against the Shi’ar Empire, and eventually went back to school to be teachers.  Until then, keep your Clix off their K.O.’s!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Cannonball, Wolfsbane, and Magma!

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming Marvel HeroClix: Wolverine and the X-Men set, specifically the last three figures from the New Mutants team base, all of which are packaged with it, allowing the team base to be playable right out of the box.   Today we have the first recruit to the team as well as two founding members.  First off, we go to Kentucky to meet the first member of the Guthrie family to venture out to Xavier’s School for Gifted Youngsters and who would eventually go on to be a co-leader of the team, Cannonball!

071-Cannonball

Cannonball not only has am Improved Movement: Blocking/Burst ability, allowing him to ignore blocking terrain for movement, as well as destroying it on the way through, he also bestows this ability on the New Mutants team base when attached to it via their asset dial.

Cannonball has a full dial of move and attack, thanks to Charge.  The flight ability, as well as his Improved Movement ability will allow him to get to almost any target within half his movement.  Cannonball also has two special powers provided by different aspects of his mutant generated blast field.  The first, called Ignition, represents his early inability to fly in anything but a nearly straight line, and the devastation he caused when doing so.  When Cannonball moves at least 3 squares in a direct line due to his own action, he can use Impervious, as well as modify his damage by+1 until your next turn.

Cannonball’s second special power represents how he could protect his team mates with his blast shield, and is called Blast Shield Extension.  This allows Cannonball to use Toughness, and, he and adjacent friendly characters can use Energy Shield Deflection, if he has less than 2 action tokens.   On the back half of his dial, Cannonball switches to standard Energy Shield Deflection to make him harder to hit with range combat attacks.  Also, Exploit Weakness will allow him to ignore damage reducers.

Cannonball can be played on theme teams with his fellow New Mutants, the team they eventually became, X-Force, or his most recent team, the Avengers.  Coming in at 92 points, Cannonball makes a solid secondary attacker, while providing some additional protection to adjacent team mates with his special power.

Next up, we go to Scotland, where we find the member of the team, who, with no siblings of her own, adopted Cannonball as her big brother, Wolfsbane!

 072-Wolfsbane

As a mutant shape shifter, Rahne Sinclair starts out as a normal girl, with Shape Change to protect her.   A click into her dial is where the wolf inside her comes out to play.   Once off her activation click, Wolfsbane has a full dial of move and attack, thanks in part to a special power on her next two clicks, as well as her last, called I’ll Hunt Ye Down!  This special power allows her to use Charge and Flurry.  When this special power is not on her dial, standard Charge will be.  Combining very well with both Charge and Flurry, is full dial of Blades/Claws/Fangs, allowing you to attempt to do more than her printed 2 and 3 damage values.

Providing Wolfsbane a full dial of protection from, Mind Control and Incapacitate, as well as ignoring Shape Change, again, once past her activation click, is a full dial of Battle Fury.   Defensively, Wolfsbane can attempt to ignore attacks with Super Senses, and failing that, have some damage reduction due to Toughness, both thanks to a special power called Lupine Form.   A last click effort to save herself by changing forms is represented by a closing click of Regeneration.

When used on the New Mutants team base, Wolfsbane gives the ability to use Blades/Claws/Fangs when she is available the asset dial.   Clocking in at 63 points, with solid attack values and powers, Wolfsbane should have an easy time fitting on a theme team using any of her keywords, representing the extensive list of teams she has been a part of in her career, including Animal, Excalibur, New Mutants, X-Factor, and X-Force, or any other force build you choose to include her as part of.

Lastly, we go to the Amazon, to the hidden city of Nova Roma, to find the first mutant added to the team, able to control the earth itself, Magma!

073-Magma

Magma begins play with a good run of being able to move two squares as a free action with Sidestep.  Once adjacent to opposing figures, her special power, Energized Form, allows her to bring a good bunch of hurt.   At the beginning of your turn, Magma can use Poison as a free action to deal one click of penetrating damage to each figure, then use Quake to deal them two clicks of penetrating damage, before knocking them back.  (Using Sidestep at this point can set up the free action Poison for next turn.)  Magma also has some decent damage reduction with Toughness.  Additionally, a special power called Absorb the Flame, allows Magma and adjacent friendly characters to ignore 1 click of penetrating damage each turn.

Around the middle of her dial, Magma begins to change up her power set as she powers down.  First Toughness and Absorb the Flame both are replaced with a higher defensive value and Energy Shield Deflection.  Another click in, Energized Form is replaced with standard Poison.  Also at this time, Magma gains Plasticity to lock opposing figures in place, or allow her a better chance to get away.   Getting away allows her to get to someone to heal her or give her some space to use Regeneration, which is on her two closing clicks.

When used on the New Mutants team base, Magma brings Poison via the asset dial.  Possessing a 3 range, Magma can surprise an unsuspecting foe from time to time.  Clocking in at 77 points, Magma can be played in theme with her fellow New Mutants. 

That’s all we have for now.  Thanks for joining us, and be sure to check back next week as we bring more previews from the upcoming Marvel HeroClix: Wolverine and the X-Men set!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Mirage, Sunspot, Magik, and Warlock!

Greetings HeroClix Fans!

We continue our week-long look at the New Mutants team dial with a peek at four of the team members found in the Marvel HeroClix: Wolverine and the X-Men five-figure boosters.  First up is co-leader of the New Mutants who is also one of the Valkyrior.  Last seen in the Marvel HeroClix: Fantastic Forces set, please welcome Danielle Moonstar (aka Mirage)!

004-Mirage

As her code name suggests, Mirage can create illusions of whatever her opponents fear most.  This ability is represented by a special power on the front half of Mirage’s dial called Fearful Illusions.  This power helps protect Mirage from attacks by allowing her to use Shape Change.  Additionally, if the result of the d6 roll is 3 or 4, her defense value is modified by +1 for that attack.  Mirage’s defense slot starts with Willpower, then moves into a short run of Toughness.

On the back half of her dial, Mirage’s winged horse Brightwind is represented by a special power of the same name.  Brightwind allows Mirage to use Charge and gives her the Wing speed symbol.  Mirage’s Brightwind clicks are paired with Blades/Claws/Fangs in her attack slot and the two powers combine to allow Mirage to use Charge and potentially deal up to 6 clicks of damage.  Probability Control on those same three clicks will help make that Charge+Blades/Claws/Fangs combination stick if she misses her attack rolls.

Mirage comes into play at 75 and has an array of keywords that make it easy to add her to various teams.  She has a range of 7 squares, which makes her a threat when she uses Incapacitate at the start of her dial or the two clicks of Mind Control that are scattered in her speed slot.  Mirage’s Rogue’s Asset Dial ability allows New Mutants to use StealthNew Mutants can also use Smoke Cloud as a free action.

Next up, let’s take a look at the muscle of the New Mutants, Sunspot!

018-Sunspot

Last seen in the Marvel HeroClix: Supernova set, Sunspot begins play with two clicks of the popular combination of Charge and Super Strength.  On those same two clicks Sunspot has Toughness to soak up some damage dealt to him.  Once Sunspot is past those first two clicks, he retains Super Strength but switches to Sidestep in order to reposition himself.  Defensively, Sunspot switches from Toughness to Combat Reflexes, making it tougher to land close combat attacks on him.

As we move to the back end of Sunspot’s dial, we see that he gains a special power in his damage slot that represents his secondary mutation.  This special power, also called Secondary Mutation, gives Sunspot the Wing speed symbol and a range of 6 squares.  Sunspot’s newly acquired range works well with a pair of powers that show up in his speed and attack slots:  Running Shot and Pulse Wave.

The often-impulsive Sunspot has a point value of 76 points and his Asset Dial ability allows New Mutants to use Energy Explosion.  His array of keywords (Fallen Angels, Hellfire Club, New Mutants, X-Corps, X-Force and X-Men) make him a viable choice for many teams.

We now come a New Mutant who is also the ruler of Limbo and the younger sister of Colossus, Illyana Rasputin (aka Magik)!

 034-Magik

Magik has a point value of 102 points and a range of six squares.  She begins play with a trait called Teleportation Discs which lets her use Phasing/Teleport and the Carry ability.  Magik may carry up to two characters if both have the New Mutants keyword, regardless of their combat symbols.

Teleportation Discs works with a special power in Magik’s speed slot called Travel Through Limbo.  To use Travel Through Limbo, give Magik a free action and double her speed value.  At the end of the turn, deal 1 unavoidable damage to Magik or one of the characters she carried this turn.  Sunspot makes a great candidate to take the 1 unavoidable damage, as his second click is nearly identical to his first.  The only change is he drops from speed value of 9 to 8.

On her Travel Through Limbo clicks, Magik also has Pulse Wave, Energy Shield/Deflection and Probability Control.  Mid-dial, Magik’s darker side begins to show as she drops Pulse Wave and gains a special power called SoulswordSoulsword allows Magik the use of Blades/Claws/Fangs and Exploit Weakness.  When she makes a close combat attack, she ignores the Mystics team ability.

Probability Control remains for Magik’s two Soulsword clicks but she replaces Energy Shield/Deflection with Invulnerability as her eldritch armor protects her.  Magik also gains Charge, which works with Blades/Claws/Fangs and Exploit Weakness from her Soulsword special power.

Magik’s Darkchilde persona has fully taken over on her last two clicks, which are highlighted by Blades/Claws/Fangs and Battle Fury.  When Magik’s face appears on the New Mutants Asset Dial, the team character can use Probability Control.

Unlike Mirage and Sunspot, Magik has a printed team ability on her dial:  MysticsMagik also has a quartet of keywords (Exiles, Mystical, New Mutants and Ruler) to aid in theme team building.

Finally, we come to the most unusual member of the New Mutants, the Technarch known as Warlock!

 046-Warlock

Warlock comes in at 164 points and a range of 4 squares.  He begins play with a pair of traits, Self or Self Friends? and Dune BuggySelf or Self Friends? allows Warlock to use Perplex.  If he uses it to target a friendly character with the New Mutants keyword, modify any combat value except damage by +2.  With Dune Buggy, once per game Warlock can be given a free action and for the remainder of the game he becomes an Autopiloted vehicle (he gains the Steering Wheel defense symbol) that can carry up to 4 friendly characters.  Warlock’s speed value is also modified by +3 and he can use the Ram ability, which reads:

Ram  Give this character a move action; it may only move along a direct path and it can’t change its orientation.  After actions resolve, make a close combat attack as a free action that targets all opposing characters that were moved through.  Each hit character is dealt this character’s damage value and deal this character 1 unavoidable damage for each 100 points of characters dealt damage during the movement.

Warlock’s dial begins with a long run of a special power in his attack slot called Any Shape For Any Occasion, which allows him to choose a standard attack power at the beginning of your turn and use that power.  On the same clicks as Any Shape For Any Occasion, Warlock has Shape ChangeWarlock ends his dial with Enhancement in his damage slot.

In Warlock’s defense slot, he cycles through various standard powers, starting with Toughness and ending with Regeneration.

Like his teammates above, Warlock has an array of keywords that make him a viable choice for several teams.  When removed from his SwitchClix base and placed on the New Mutants team dial, Warlock’s Asset Dial ability allows New Mutants to use Perplex.

Thanks for reading!  Please join us later this week when we look at the members of the New Mutants team dial who are found in the Marvel HeroClix: Wolverine and the X-Men super boosters.  Until then, may your Impervious rolls be ever in your favor!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: the New Mutants Team Base!

Greetings Heroclix Fans!

Today we continue our preview of Marvel Heroclix: Wolverine and the X-Men with another team dial from this latest X-citing X-pansion.  We are pleased to present the junior class from the Xavier School for Gifted Children, the New Mutants!

T004-New-Mutants

The New Mutants team base can be played at three point values, 65, 115, or 165. This means with every team member attached it would cost 100, 150, and 200 points respectively allowing a lot of different team building options based around the team dial. New Mutants team dIal also has an improved movement power called We’re the Next X-Men which allows them to ignore hindering terrain for movement purposes.

T004-New-Mutants Character Card

The New Mutants also have two traits to take advantage of. The first one is called Embarrass the Hellions which says When New Mutants KO an opposing character with an attack, give each other opposing character an action token. This allows you to effectively lock down an opposing team, either dealing pushing damage to the opposing figures and stopping them from taking an action next turn or making them choose to push or just clear the next turn. The New Mutants also have Indomitable, allowing them to push to KO opposing figures for two turns of stacking tokens onto opposing figures if setup correctly. The second trait the New Mutants have is called Self-Sacrifice For My Friends which states that When a character that began the game attached to New Mutants would be KO’d, you may remove a character from this team base and remove it from the game. Turn the damaged character to its last non-KO click and heal if of 2 damage instead. This trait allows you to take a character that you don’t need anymore or is almost dead anyway and use them to save one that you do need.

T004-New-Mutants Dial

The New Mutants dial starts out with Running Shot and Psychic Blast at all starting lines. They each also have the same powers on their second and third clicks after each starting line, getting Sidestep, Incapacitate, Combat Reflexes, and Shape Change on the second clicks, and third clicks having Charge, Quake, Combat Reflexes, and Shape Change. It is a nice little pattern, allowing you to easily remember what powers are going to be coming up next for you to use.

T004-New-Mutants Asset Dial

The New Mutants asset dial also adds a lot the team as well. If Cannonball is attached to the team dial and his icon is showing, New Mutants can use Improved Movement ignores blocking terrain and destroys it when they move through it, while Magik lets the New Mutants use Probability Control and Magma gives the team Poison. When Mirage is attached and her icon is showing New Mutants can use Stealth. They can also use Smoke Cloud as a free action. Sunspot allows the New Mutants to use Energy Explosion, Warlock allows the use Perplex, and Wolfsbane allows New Mutants the use of Blades/Claws/Fangs.

Thanks for joining us today, please keep checking in later this week as we continue to preview the team members from New Mutants. Until then, avoid that Poison!

Categories
Marvel HeroClix: Wolverine and the X-Men Preview SwitchClix Team Bases

Marvel HeroClix Wolverine & the X-Men: Beast, Psylocke, and Rogue!

Greetings HeroClix fans!

Today we wrap up our week-long look at the X-Men: Blue Strike Force by focusing on three characters that are packaged with the team dial in Marvel HeroClix: Wolverine and the X-Men super boosters.  These three characters can also be played as a 300-point force without the team dial.  First up, let’s check in with a member of the X-Men’s first class, Dr. Hank McCoy (aka Beast)!

062-Beast

Beast comes into play at 97 points and hits the battlefield with an Improved Movement ability called Oh, My Stars, and Garters which lets him ignore elevated terrain, hindering terrain, and characters when he moves.  Oh, My Stars, and Garters works in tandem two of the standard powers that highlight Beast’s speed slot, Sidestep and Charge.  Since Beast can ignore characters when he moves, he can use Sidestep while adjacent to an opposing character without having to make a breakaway roll.

Defensively, Beast starts his dial with a special power called Flying Furball, which lets him use Combat Reflexes, Super Senses and Toughness.  Standard Combat Reflexes rounds out the remainder of his dial.  In addition, Beast’s Asset Dial ability allows X-Men: Blue Strike Force to use Combat Reflexes.

Beast’s damage slot features another special power called Brains or Brute Force?, which lets him choose either Close Combat Expert or Outwit at the beginning of your turn.  Beast can use the chosen power until your next turn.

Beast has the X-Men team ability and an array of keywords that make it easy to include him on a themed team.  Beast’s Improved Movement ability makes him a mobile tie-up piece and later an attacker, thanks to a pair of Blades/Claws/Fangs clicks toward the end of his dial.

063-Psylocke

Psylocke, the second character found in the X-Men: Blue Strike Force super booster, has gone through a number of physical changes over the years, from being fitted with bionic eyes by Mojo to her ninja training with The Hand.

A powerful telepath, Psylocke begins her dial with a special power in her speed slot called Hidden Thoughts, Scott?, which allows her to use Stealth and Mind Control as if she had a range of 8 and two targets.  Psylocke has a printed range of 2 and one target.  In addition, Psylocke’s Asset Dial ability allows X-Men: Blue Strike Force to use Mind Control.

Psylocke’s attack slot starts with Precision Strike, which represents the “psychic knife” she often uses to knock out her foes.  Psylocke’s training with The Hand manifests itself on the back end of her dial when she gains Blades/Claws/Fangs.

Willpower and Combat Reflexes alternate in Psylocke’s defense slot before the latter takes over for all but her last click.  Psylocke’s damage slot starts with a pair of Shape Change clicks, then moves into a pair of Outwit clicks.  Finally, she ends her dial with the ability to boost the damage of adjacent teammates who are making close combat attacks (Empower).

Like Beast, Psylocke has the X-Men team ability and multiple keywords for ease of team building.  One of those keywords, The Hand, has a 7-point additional team ability (available under the Print and Play link) that makes Psylocke even more difficult to attack if she’s adjacent to a wall or blocking terrain.

At 84 points, Psylocke is a viable secondary attacker who has good damage-dealing potential with Precision Strike and Blades/Claws/Fangs in her attack slot.  Psylocke’s ability to use Mind Control with a range of 8 and two targets (via the Hidden Thoughts, Scott? special power) also makes her a dangerous threat to opposing characters.

Rounding out our 300-point X-Men: Blue Strike Force trio is the power-stealing Mississippi bruiser, Rogue!

064-Rogue

Coming in at 112 points, Rogue hits the battlefield with a trait called I’ll Just Borrow This, Sugah, which represents her ability to absorb the powers of others with just a touch.  At the beginning of the game, Rogue can choose a standard power another friendly character can use on its starting click.  This game, Rogue can use the chosen power and when she does, she also has the printed range value of the friendly character whose power she has chosen.

Rogue’s first four clicks all feature the same mix of powers:  Toughness in the damage slot, and the combination of Charge and Super Strength in the speed and attack slots, respectively.  On her fourth click Rogue also picks up Empower.

On the back half of Rogue’s dial she loses Charge and Super Strength and switches from Toughness to Combat ReflexesEmpower hangs around for another click before making way for Close Combat Expert.

Rogue has the X-Men team ability and X-Men is her lone keyword.  Rogue’s Asset Dial ability allows X-Men: Blue Strike Force to use Steal EnergyI’ll Just Borrow This, Sugah offers Rogue some versatility as a primary attacker, depending on the standard power she chooses.  Beyond that, Rogue makes an excellent choice as a straightforward close-combat brawler and can deal plenty of damage when she’s using objects with her attacks.

Thanks for reading!  Please join us next time as we reveal more secrets from the Marvel HeroClix: Wolverine and the X-Men set! Until then, keep your Clix off their K.O.’s!