Greetings HeroClix Fans!
In October we announced the latest addition to the HeroClix brand and introduced the world to Star Trek HeroClix: Tactics. Today we begin our Star Trek: Tactics previews with the ships from the Starter set. And what better way to start than with the Federation’s Flagship, and possibly the most famous starship of them all, the U.S.S. Enterprise-A!
The U.S.S. Enterprise-A begins play boldly going where no one has gone before with Running Shot. Toughness represents the deflector shields aboard the Enterprise while an opening click of Enhancement displays the tactical skills of Captain James T. Kirk as he orders the Enterprise to where it will do the most good.
Mid-dial, the Enterprise unleashes a barrage of Photon Torpedoes via Energy Explosion, while Perplex demonstrates the skills of the Enterprise’s Chief Engineer, Montgomery Scott, as he ekes out every bit of performance as possible from the ship. Late-dial, Enhancement returns to the dial, and Scotty performs yet another miracle to save the Enterprise-A in the form of Regeneration.
At only 75 points, the Enterprise-A is a versatile craft with both consistent combat values and useful powers and abilities. The Federation team ability grants the Enterprise a bonus to their defense in combat if they’re targeted by a ship with one or more action tokens, further increasing their durability.
The next ship in the Star Trek Tactics Starter is from the Voyager television series. Captained by a future Harry Kim, here is the U.S.S. Rhode Island!
The U.S.S. Rhode Island begins play getting where it will be most useful thanks to Phasing/Teleport. Once in place, the combination of Incapacitate (to apply tokens to it’s target) and Energy Shield/Deflection used with the Federation team ability will make a counter attack very difficult for an opponent! Displaying command skills honed through years of exploring (and surviving!) the Delta Quadrant, Harry Kim assists your task force with Leadership which appears on the Rhode Island’s first three clicks. Switching tactics on click two, the U.S.S. Rhode Island engages it’s tractor beams in the form of Super Strength as it maneuvers asteroids and other debris to deal additional damage to opposing ships.
Mid-dial, Toughness becomes the defensive power of choice, as Leadership is replaced by Probability Control for most of the rest of the dial. Plasticity replaces Phasing/Teleport and Incapacitate returns for the rest of the dial. For 125 points, the U.S.S. Rhode Island will be a solid addition to any Federation force.
Next up we look at long-time enemies of the Federation, the Klingon Empire. The first ship presented is the I.K.S. Rotarran!
The I.K.S. Rotarran begins play deftly striking from seemingly nowhere thanks to early-dial Stealth. Super Senses further represents the ship’s Cloaking Device as it utilizes Outwit to hamper the enemies of the Klingon Empire and Energy Explosion to spread damage out amongst your opponents. Once in position, the Rotarran switches tactics for the deadlier utilizing Penetrating/Psychic Blast to attack opposing ship’s vulnerable points while Perplex allows you to boost whichever system is the most critical to your needs of the moment. Lastly Energy Shield/Deflection provides an early-dial bonus to the Rotarran’s defenses as it engages in ship-to-ship combat!
Mid-dial, the Rotarran switches to Force Blast as Energy Explosion, Super Senses and Outwit all return to the dial. Late-dial, the I.K.S. Rotarran switches back to Stealth as Pulse Wave demonstrates an all-out assault phasers barrage!
Honor is critical to the Klingons and if your opponent should happen to defeat any of your vessels, the Klingon Empire team ability grants your ship a combat bonus against the opposing ship as you avenge your fallen comrades! Combined with the Indomitable ability, the I.K.S. Rotarran is a great addition to your fleet at only 100 points!
Last, and certainly not least, in the Star Trek: Tactics Starter set is the I.K.S. Bortas!
The Flagship of the Klingon fleet for many years and the personal starship of Chancellor Gowron, the I.K.S. Bortas begins play with Stealth as it readies itself for battle agains the enemies of the Empire. Once in position, Penetrating/Psychic Blast represents the skill of the Bortas’ gunners as they target critical systems and bypass their foes’ damage reducers.
Mid-dial, the Bortas gains Flurry as its boarding parties attacking enemy vessels. Photon Torpedoes continue to barrage enemy vessels thanks to Energy Explosion while Willpower replaces early-dial Invulnerability as the Bortas displays Klingon tenacity in battle.
Late-dial, Running Shot appears on the dial as the Bortas maneuvers into the thick of battle. True to the old Klingon saying, revenge is a dish best served cold as the Bortas unleashes Pulse Wave upon its foes and no true Klingon will go down without a fight! At 100 points, with a good selection of keywords and the Klingon Empire team ability, the I.K.S. Bortas is sure to find it’s way onto many forces.
Thank you all for joining us today and be sure to check back every Monday as we continue our Star Trek HeroClix: Tactics previews! Warp speed ahead!