Announcements FanVote Special

2013 DC HeroClix Fan Vote: Round 3!!!

Greetings HeroClix Fans!
DC Fan Vote
Here we are again for Round 3 of the 2013 DC HeroClix Fan Vote! Your FINAL 3 Contenders are ready to square off again for ONE MORE WEEK of campaigning and voting! Who will be your #1 choice? Only you can decide!

Choose carefully, as the character who ultimately wins will be included in a future DC HeroClix set. WHO WILL WIN? It’s DC HeroClix Decision 2013!

The Contestants

Click on image to enlarge:

Which DC Character Will Become Clix?

    Total Voters: 930

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    Announcements FanVote Special

    2013 Marvel HeroClix Fan Vote: Round 3!!!

    Greetings HeroClix Fans!

    We have reached the final round of voting and frankly we couldn’t be more thrilled with the response thus far. Thousands of votes have been tallied and we are very pleased to present you with your three Finalists!

    The third and final wave of voting begins today, May 10th, 2013 and closes on Thursday, May 16th, 2013 at 10 PM EST. As with past rounds, we will count the votes, ensure all chads are fully punched, and determine who our 2013 Marvel HeroClix Fan Vote winner will be! Voting was very close this last round, so who will be victorious and who will be preparing concession speeches? Only YOU can decide!

    So join in the fun and make your voices heard! It’s Marvel HeroClix Decision 2013! Join us next Friday when we announce the #1 Marvel HeroClix Fan Vote winner!

    The Contestants

    Click on image to enlarge:

    Which Marvel Character Will Become Clix?

      Total Voters: 15,556

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      Marvel HeroClix: Fear Itself organized play Preview Special

      Marvel HeroClix Fear Itself: Kuurth of the Worthy!

      Greetings HeroClix Fans!

      Welcome back as we continue to explore the upcoming Marvel HeroClix: Fear Itself storyline Organized Play series! Earlier this week, Figures.Com spotlighted the Blitzkrieg U.S.A. scenario pack in an advanced review where fans got to see the first of the Worthy, Skadi, and her nemesis Captain America.

      Next, we brought you a preview of The Book of the Skull resource dial which will be one of two participation prizes from the Marvel HeroClix: Fear Itself month one Organized Play kit.  (Stay tuned for details on the second participation prize soon!) The Book of the Skull will fuel your quest for the eight Hammers of the Worthy over six months’ worth of play in Fear Itself, and will become more powerful with each event!

      Today, we bring you one of Skadi’s Worthy; an unstoppable warrior empowered by the crimson energies of Cytorrak and now granted one of the eight mystic Hammers of the Worthy by the Serpent.  He is Kuurth, Breaker of Stone!

      026 Kuurth

      The first thing we notice about Kuurth (Breaker of Stone) is that he has the Improved Movement ability, specifically in regards to hindering and blocking terrain (the latter being destroyed as Kuurth rampages through it).  Plan 4 :Unstoppable ensures that Kuurth will not be stymied by map environment once he’s set his eyes on his prey!

      Next up we see that Kuurth (Breaker of Stone) possesses a trait appropriately entitled the Hammer of Kuurth.  Hammer of Kuurth allows him to use Charge for his entire dial, meaning that Kuurth will be able to really take advantage of his Plan 4: Unstoppable trait as he redecorates whatever map he happens to find himself on.  Additionally, Hammer of Kuurth states that if Kuurth is KOed, you may place his Hammer special object  (Fear Itself #s101 Kuurth Hammer) in an adjacent square.  If a friendly figure attempts to pick it up, they get a +1 to their relic roll for it!  Talk about keeping your toys for your team!

      Early-dial, we see that Kuurth has Super Strength, allowing him to dish out more damage with objects, which is saying something considering he begins play with an opening 11 attack and 5 damage!  In addition to these already impressive capabilities, Kuurth possesses a special power (first on his opening click, and then sprinkled throughout his dial) called Grab and Smash. Grab and Smash not only allows Kuurth to break away automatically, but he can use the Carry ability to take an opposing character along for the ride! And as if re-positioning an opposing figure wasn’t good enough, if Kuurth happens to carry his enemy through walls or blocking terrain, that figure is going to take damage equal to the number of walls and/or squares of blocking terrain they travelled through! (Maximum of 4 damage) Talk about adding injury to insult!

      Grab and Smash alternates throughout Kuurth’s dial with Exploit Weakness, meaning when Kuurth isn’t playing taxi to his foes, he’s rending their defense with penetrating damage!   Mid-dial, we see the first appearance of Kuurth’s Revert: Juggernaut special power, allowing you to give Kuurth a free action and replace him with a figure named Juggernaut of an equal or lesser point value, the same number of clicks from it’s starting line. As an added bonus, you may assign the Fear Itself #s101 Kuurth Hammer special object to that figure (but it can’t be given an action this turn).

      Invulnerability replaces Impervious as Kuurth’s damage reducer of choice at this point as well.

      Finally, toward the end-dial, Kuurth picks up Quake, allowing him to attack multiple targets with the same attack,  and Toughness helps prevent some late-game damage to Kuurth on his final two clicks.

      Kuurth can be played on theme teams built with the Asgardian, Brute, Deity, The Worthy, and Thunderbolts keywords.  The Indomitable combat ability will let him act two turns in a row with no fear of pushing damage.  At 199 points, Kuurth brings outstanding damage output, along with an attack value that will all but ensure he can get the job done, while allowing for easy substitution with a Juggernaut figure if you elect to use the Revert special power.

      We hope you’ve enjoyed this close look at Kuurth (Breaker of Stone).  Please join us next week when we continue our look at Marvel HeroClix Fear Itself with another villain-turned-Worthy who served the Serpent as his “Breaker of Wills“.  Until then, keep your clix off their K.O.s and do not give in to fear!

      Announcements FanVote Special

      2012 Marvel HeroClix Fan Vote Winner!

      Greetings HeroClix Fans!

      It’s been a wild ride and a great effort was put forth by all of our contestants but only one could win with the help of YOUR votes.  We are pleased to announce the winner of the 2012 Marvel HeroClix Fan Vote is none other than the “Freelance Peacekeeping Agent”, Death’s Head!

      Winning with only a narrow margin of less than 100 votes between him and his closest competitor, Death’s Head will appear as a HeroClix figure in an upcoming 2013 Marvel HeroClix set. Congratulations to all of you who voted for Death’s Head and a big “Thank You” to everyone who participated!  We hope you enjoyed it as much as we did!

      FanVote Heroclix Special

      Marvel HeroClix Fan Vote – FINAL DECISION!

      Greetings HeroClix Fans!

      The time is upon us Mighty Marvel HeroClix Fans! Now you, YOU the fans can tell us which character you would like to see in an upcoming Marvel HeroClix expansion due out in Summer 2013! We’re offering 12 characters for you to choose from, and we’ve also included a brief Bio for you all to help with your selection.

      The first wave of voting begins today, September 7th, 2012 and closes on Thursday, September 13th, 2012 at 10 PM EST. We will tally your votes and reduce the 12 choices to the Top Six (6) characters. Next Friday we will re-open the polls with the intent to eventually narrow to the Top Three (3), and from there we will narrow to the Number One Fan Vote choice!

      So join in the fun and make your voices heard! It’s Marvel HeroClix Decision 2012! With so many excellent candidates, WHO will be the #1 Marvel HeroClix Fan Vote winner?

      Only YOU can help us decide!!

      UPDATE 9/14

      – We’ve tallied YOUR votes and eliminated six figures from future selections based on your preferences, now it’s time for you to help us narrow the field to the Top Three choices!

      As with the first round, we will continue to accept votes until 10 PM EST next Thursday, September 20th, 2012. Make your voice heard and have YOUR vote counted!

      UPDATE 9/21

      The final round has started! We eliminated 3 figures based on your votes, and now it’s between the three characters shown below.

      As with the previous rounds, we’ll accept votes starting today until 10 PM EST next Thursday, September 27th, 2012. Good luck to all contestants!

      UPDATE 9/28

      The Marvel HeroClix Fan Vote winner has been picked and it is… FIND OUT NOW!

      The Contestants

      Click on image to enlarge:

      Which Marvel Figure Will Become Clix?

        Total Voters: 13,749

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        Preview Special TabApp

        Marvel HeroClix TabApp: Wolverine and the X-Men!

        Greetings HeroClix Fans!

        Since we first announced the existence of HeroClix TabApp, there’s been a great deal of speculation and questions.  “What is HeroClix TabApp?” folk have been asking.  Well, if you were fortunate enough to attend Gen Con Indy 2012, you may have taken the opportunity to examine and play this innovative and fun offering from WizKids Games/NECA; a real-time super hero application aimed at a younger audience for the iPad (and soon for the Android platform as well!).  Utilizing HeroClix powers and abilities based upon HeroClix and physical figures to unlock content, HeroClix TabApp bridges the tabletop and digital HeroClix experience!

        Check it Out

        HeroClix TabApp provides a fast, fun solo play experience based upon the widely popular HeroClix game engine.  HeroClix TabApp demonstrates the most basic HeroClix game concepts to younger players and over time, these new players will eventually unlock the full depth and glory of the full HeroClix platform through continued play and exposure to the larger HeroClix world through our website.

        To begin play with HeroClix TabApp, simply download the app from the iTunes App Store and place your figure on it’s corresponding graphic on the screen.  The contact points on the bottom of the HeroClix TabApp base relay to the game which figure you are using and begins play in a character-specific storyline and game.  Cut scenes introduce each level, and when you’re ready enemies begin swarming in to defeat you! Simply touch the enemies on the screen you wish to attack, unlock power-ups with a swipe, and unleash special attacks (like Thor’s lightning below) all with the tip of your fingers! (click on image below to enlarge)


        HeroClix TabApp is a real-time super hero adventure game intended for ages 8 and up.  The big bonus is that each HeroClix TabApp figure is 100% compatible with the HeroClix game engine and comes with its own character card, and today we continue our in-depth look at the figures that comprise our first two Marvel HeroClix TabApp sets with the Wolverine and the X-Men pack.

        As deadly as his namesake suggests, Wolverine leaps into the fray with the aptly-named Charge power, maneuvering into position to best put his trademark Adamantium claws (represented by Exploit Weakness) to use! After his initial click Wolverine tears into his enemies with Blades/Claws/Fangs and Flurry while Battle Fury protects him from Mind Control as well as enables him to ignore Shape Change on his targets and Incapacitate!

        A full dial of Toughness thanks to his Hard to Take Down Trait combined with Willpower on his opening clicks allows you to move Wolverine right into the thick of the fight with little fear.  And should Wolverine take a few hits, his mid- and end-dial Keep Comin’ At Ya special power stops your from turning the dial further when that power is revealed, and allows you to use Regeneration!

        And if Keep Comin’ At Ya doesn’t provide enough healing, pair Wolverine up with another figure with the X-Men team ability and swap a click of health!

        At 100 points, Wolverine is a durable pint-sized terror on the battlefield, and the Avengers, Weapon X, X-Force, and X-Men keywords will make for easy team building,  or download HeroClix TabApp and play the Wolverine in the solo game for some real-time heroic action!

        Next we take a closer look at long-time X-Men leader, Cyclops!

        The quintessential leader of the X-Men, Cyclops is ready to take the fight to the opposing figures! CyclopsConcussive Blasts Trait allows him to use Force Blast as a free action and if that weren’t enough, all of his ranged attack damage deals knockback as well! Combined with his 8 range value and the Sharpshooter ability, Cyclops is very effective with ranged attacks against his enemies!

        Early- to mid-dial Running Shot allows Cyclops to get where he’ll do the most good while targeting opposing figures with ranged combat attacks.  Willpower ensures Cyclops won’t take pushing damage as he presses the attack and an initial click of Leadership gives you the opportunity to gain an extra action as well as remove a token from a friendly, adjacent figure!

        Perplex replaces Leadership on Cyclops‘ second click, while mid-dial Cyclops deals penetrating damage thanks to Penetrating/Psychic Blast.  Late-dial Energy Shield/Deflection represents Cyclops‘ ability to calculate trajectory and (hopefully) avoid ranged combat attacks himself!

        A single penultimate click of Ranged Combat Expert demonstrates Cyclops‘ intense optic blasts while a final click of Pulse Wave represents unleashing the full omni-directional power of his optic energies!

        Like many X-Men HeroClix figures, Cyclops is additionally armed with the X-Men team ability allowing for battlefield healing, and the X-Factor and X-Men keywords allow for easy team-building.  At 105 points, Cyclops is an eXcellent second tier ranged attacker and Leadership piece!

        Rounding out the Wolverine and the X-Men HeroClix TabApp pack is none other than the incomparable Iceman!

        Iceman skates into battle atop his signature Ice Slides (Running Shot) and freezes the opposition in their tracks thanks to his Frozen in Place special power.  Frozen in Place allows Iceman to place a token on any figure that took damage from his attack if it did not already have an action token, sort of a situational Incapacitate power that kicks in once Iceman has also successfully damaged his target.

        Early-dial Iceman enjoys protection from both Toughness and Shape Change as he utilizes his ice powers to confuse his enemies and absorb punishment from their attacks.  Mid-dial Iceman takes a more aggressive stance and erects Ice Shields thanks to the Barrier power in an effort to protect his teammates, stymy his foes, or both!

        Late-dial Iceman demonstrates his slippery disposition as he gains Plasticity while Poison represents the incredible cold he can generate in close proximity.  A final click of Regeneration allows Iceman to stay in the fight and the X-Men team ability gives Iceman an even greater chance to heal as well!

        At 95 points Iceman is a great tactical addition to your force as both a secondary attacker and map-control piece.  Combined with the other HeroClix TabApp figures in the Wolverine and the X-Men pack Iceman compliments an easy 300 point team build, and his Champions, Defenders, X-Factor, and X-Men keywords means he will play nicely with the rest of your HeroClix collection as well!

        We hope you’ve enjoyed this first look at the HeroClix TabApp and combat dials for the Wolverine and the X-Men HeroClix TabApp pack! HeroClix TabApp packs will be available at Toys ‘R Us, Wal Mart, you friendly local game and comic stores later this month, and you can get the HeroClix TabApp app FOR FREE  in the iTunes App Store!

        Thanks for joining us for this exciting look at HeroClix TabApp.  Be sure to take a moment and check out the preview for the Marvel Super Heroes HeroClix TabApp pack as well!

        Announcements Infinity Gauntlet Special

        Infinity Gauntlet Month 8 Shipment Update



        Greetings HeroClix Retailers and Supporters!

        We wanted to touch base with our stores and players participating in the Infinity Gauntlet Storyline Organized Play program and let everyone know that some stores may experience a slight delay in the receipt of their Month 8 Infinity Gauntlet kits due to a shipping issue on WizKids Games’ part .  As a result, while most U.S. stores will receive their kits on time  some U.S stores may receive their kits as late as August 1st, 2012.  International stores, including Canada, may be later in the month.  Please contact your local sales rep to best determine when you can expect your Month 8 kit, as well as schedule your final Infinity Gauntlet event accordingly.

        We apologize for any inconvenience that may result, and thank you for your continued support and enthusiasm as we conclude the Infinity Gauntlet Storyline Organized Play series. Clix on everyone!


        Chaos War HeroClix Worlds Preview Special

        2011 HeroClix World Champion Figure: Mr. Sinister!

        Greetings HeroClix Fans!

        With convention season ramping up as we speak, we took a moment to chat with 2011 HeroClix World Champion Daniel Joynes about his HeroClix Worlds experience.  We discussed his recollections from last year’s Worlds event and what it was like to participate in the design process.  Here are some of the highlights from our conversation.

        Hello Dan, thank you for joining us.  First of all, what was it like to win HeroClix Worlds 2011?

        Hello! I was actually a bit of a wreck. After I won the first two matches I was pretty excited, and then I won the third and started to get super nervous. By the time the 4th match started I was sweating like a pig. Once I won? It was just awesome; I was super happy and excited. I am normally a super nervous flyer, but on the flight home all I did was smile. It was an incredible experience and I hope to do it again.

        Did you enjoy the competition?

        The competition was good, very high level. All my opponents were super friendly, especially my round 3 opponent Rob. It was also hell on my nerves as there were no bad players there and I had to be super focused the entire time.

        Overall a very good time though.

        What sort of strategies impressed you?

        There was one guy who was playing a Professor X and a Gleek. I would have loved to see his team in action to see how he was getting around the -1 gleek was giving him but we never played.

        There was also a soldier team with 2 of the double based Captain America’s that did well. I would have liked to have seen that.

        How are you preparing for HeroClix Worlds 2012?

        Same as I did last year. Watching the major cons and what wins them, playtesting some things I think will do well and watching the newest sets. This year is a bit harder, there’s so much coming out and so many new mechanics that it’s throwing a bit of a monkey wrench into things. That’s not a bad thing though, just makes things more interesting.

        So, I know you’re probably eager to talk about your 2012 Championship figure.  With all of the characters available out there, what finally nudged you towards Mr. Sinister?

        At this time last year I had Horsemen on the brain. WizKids had given out Horsemen at Origins and I had traded for a set of them and was looking for pieces to use them with. My local venue often holds an end of year as many points as the year event so I was thinking of using Apocalypse and a ton of Horsemen. Then I saw Mr. Sinister and I saw that he was awful. I wondered why he wasn’t remade in GSX (Giant-Size X-Men) because he really did need a remake and figured that if I won Worlds I’d redo him. I was also a big fan of him from the old 90’s X-Men cartoons. The rest is history

        We can’t help but admit that we’re dismayed to hear the X-Men cartoons from the 90’s are now considered “old”.(laughs)  What were the challenges or considerations you faced while conceptualizing such a high-profile figure?

        Mr. Sinister has a pretty nebulous power set and sometimes he suffered from the 90’s EXTREME comic mentality. The marvel database says Sinister has superhuman strength and can lift 2-10 tons but that’s not a power I’d say he’s known for. The Sinister I knew was a geneticist, who’d manipulate things from behind the scenes until he would do his grand reveal. He was also a capable of extreme shapeshifting and could regenerate from just about anything. So I started from there. First off, trait Shape Change was easy, he needed shapechange and I wanted to do other things with his damage slot. His I Can Rebuild You, Mutant was another one I was always aiming for. Mr. Sinister has cloned the Marauders so many times it made sense for him to be able to do it in clix. Complete cellular regeneration was also another one. Originally it was much more complex, but it was stripped down for simplicity. I wanted him to be like Sinister; you blow a hole in him and he laughs at you while he heals and then blasts you back while reminding you how futile it was to attack him, hence free-action Regeneration. I suggested the -3 subtraction as I thought that it would be too powerful to have straight free action Regen.

        The Create New Marauders Trait was a later idea that added so many options for Sinister and made it easier to put him on teams.

        Beyond that it was tweaking and finding cool quotes from the character to use as their names.

        I can only imagine what it feels like to have this opportunity.  Are you excited for folk to see it?

        Absolutely! I really want to talk about it and say things beyond “Sorry NDA”. I really do hope that people like it. I didn’t want to make something that would break the game or something that would be underpowered. I also tried to do some cool things with him that I hope people like.

        What do you think of Mr. Sinster’s sculpt?

        I first saw this sculpt on Halloween 2011 when it was emailed to me by design and I have the same reaction now as I did then. WOW.

        By the way, that’s me he’s cloning in that tank! (A thinner, greener me but he does improve on the original)

        We LOVE the Maruaders Trait.  Were you a big fan of the Mutant Massacre storyline way back in the Uncanny X-Men?

        I found that story later on through trade paperbacks and I always enjoyed it. I’ve always been a fan of the somewhat darker stories and comics that are out there so it stuck with me.

        The Create New Marauders trait is one of the coolest things about this piece and it came on late in the cycle. I can’t take full credit for it as it was suggested during playtesting. I really liked the idea and gave two enthusiastic thumbs up to it. The playtesting team did a great job. 

        Thank you for saying so Dan, we’ll definitely pass that along to the Team.  Well, we’ve kept folk waiting long enough, we should probably show everyone the figure you designed.  Any parting thoughts before we do so?

        I want to see him played. I want to see reports of his usage in the strategies forum. Play the hell out of him. I hope you guys like him!

        Thank you for joining us Dan.  Without further ado, please welcome Mr. Sinister

        Available as a super rare figure in Marvel HeroClix: Chaos War, Mr. Sinister is the 2011 HeroClix Worlds Champion piece.  Sinister begins play with two Traits, the first being Create New Marauders which allows Sinister to  add the Marauders keyword to any figure on your revealed force that possesses either the X-Men or Brotherhood keywords or team abilities! That’s right, simply pair Mr. Sinister up with some of your favorite mutants from either of these teams and you have the makings of a potential theme team!

        Sinister’s second Trait is more straightforward.  Skinshifting allows Mr. Sinister to use Shape Change throughout his entire dial! Not sure about that neighbor that just moved in next door to the Jean Grey School? Wonder why he spends so much time in his greenhouse? It could be Mr. Sinister!

        Known for operating from the shadows and behind the scenes, Mr. Sinister begins the game with Stealth as well as his I Can Rebuild You, Mutant special power.  I Can Rebuild You, Mutant grants Sinister the use of Perplex, as well as the ability to potentially keep his Marauders on the battlefield! When a friendly Marauder is K.O.’ed, Sinister allows you to roll  die and if your result is a 6, you then place the Marauder in question within 6 squares of Sinister, turn its dial to its last non-K.O. click, roll another die and heal the figure half the resulting number.  Talk about a versatile geneticist!

        Sinister possesses punch beyond his incredible support capabilities; early-dial Penetrating/Psychic Blast coupled with aggressive attack values and an 8 Range value makes Sinister too dangerous to ignore! Two opening clicks of Impervious, and then four of Invulnerability help protect Mr. Sinister from harm should your opponents dare to face him in battle!

        After his initial click, Sinister alternates between his I Can Rebuild You, Mutant special power and Outwit (great for Brilliant Tactician teams in Golden Age!) and towards his mid-dial Sinister emerges from the shadows with first Mind Control, and then Force Blast while Penetrating/Psychic Blast is replaced by Energy Explosion!

        Mid- to late-dial, Mr. Sinister demonstrates his mobility with Phasing/Teleport.  Pulse Wave allows Sinister to dispatch any unworthy test subjects and his Complete Cellular Regeneration special power represents Sinister’s uncanny resiliency! Complete Cellular Regeneration allows Sinister to use Regeneration, Toughness, and Willpower! Even better, if Sinister doesn’t have any action tokens on him, he may use Regeneration as a free action (but then substitutes 3 from the result and not the normal 2).

        Mr. Sinister possesses the Horsemen of Apocalypse, Marauders, Scientist, and Weapon X keywords.  At 225 points, with a host of useful support and offensive powers as well as competitive combat values, Mr. Sinister is every bit the master manipulator and aggressor the X-Men have come to fear.

        Thank you for joining us for this very special preview, and our congratulations again to Daniel Joynes, our 2011 HeroClix Worlds Champion!

        Announcements Heroclix Rules Question Special

        2012 HeroClix Powers and Ability Card (PAC) Article #2

        Hello there Clixers,

        It’s me again, your friendly neighborhood Rules Arb, Sean aka “TechG0D”.

        Well now lets take a minute to talk about and look at a couple new things on the NEW 2012 HeroClix Powers and Ability Chart. Most of the powers stayed exactly the same in this version. The biggest thing that you will notice is the new Improved Ability Chart. What is an Improved Ability? It’s an innate ability of a character to do “something” without a Power or Ability. This is indicated by a PLUS on the dial and the Character card will indicate what Improved Abilities the character might have.

        Have you ever said, “Why can’t Spider-Man or Batman just ignore Hindering and Elevated Terrain while Charging?” Giving them Superman Ally or Avenger Initiative helps with ignoring hindering terrain for movement but also adds ignoring hindering terrain for Line of Fire also, which might not be thematically a correct statement to make. And Flight would help them ignore elevated terrain, but again that might not be in the best interest of the character’s representation.

        Now with Improved Movement we add the ability to ignore all terrain types for movement as a Trait. Improved Movement is marked PLUS on the character base and character card. You will see what we call the RUNNER symbol on the character card followed by a symbol or two. If you see a GREEN SQUARE after the RUNNER that means that his character ignores Hindering Terrain for movement. If you see a BROWN Square then the character ignores ALL Blocking Terrain. There are even symbols for Ignoring characters and character bases.

        Have you ever wondered, “If Superman has X-Ray vision and can see through walls why can’t he make ranged attacks through walls?” Well that’s easy, Ignoring Blocking Terrain for Line of Fire purposes has been hard to represent. Well now we don’t have that issue. Improved Targeting is now here! Like other Improved Abilities, Improved Targeting is marked with a PLUS on the character base. The character card has the BULLSEYE symbol and small colored squares or other symbols that will indicate exactly what is ignored while making ranged attacks.

        We’ve cut out just part of the chart to show you how it looks and what you should expect. We’ve updated many of the Combat Abilities with these Improved Abilities. You will see those when the whole PAC is revealed.And I guess that’s all. So we’ll see you Origins’. Well that’s about it for now. And always remember “Keep Clixing, One Clix at a Time.”Thanks for reading.
        Sean aka “TechG0D”
        Rules Arb
        Announcements Heroclix Rules Question Special

        2012 HeroClix Rule book Article #1

        Hello there Clixers,

        It’s me again, your friendly neighborhood Rules Arb, Sean aka “TechG0D”.  The 2012 HeroClix Rule Book will be released with the Dark Knight Returns this summer and we wanted to help you get ready.  There are a few new things in the Rule Book this time, but they aren’t major changes. Still, we should talk about some of them.


        First up is the addition of a new type of character: The PRIME Character.  These characters are identified with a GREEN Ring on their base.  Prime characters take Unique to the next level – you can only play ONE PRIME character per force, no matter how large your build total is.


        We’ve added information about how to play Multiple Dial figures.  Any dial not in use should be on a KO click.  As you play a particular dial and take enough damage to KO that dial any leftover damage is not applied to the new dial. This is how these figures have been played for the most part, but it’s now official in the rule book. So now go out there and play your Ziran the Tester or Galactus.


        HeroClix has several mechanics that allow a figure to be replaced with another one (Morph, Alter Ego, Battlefield Promotion to name a few). The rules for replacement figures have certain things in common for all replacements that happen, so these have been codified in the rule book. Figures that are off the board waiting for these effects to bring them onto the map should be on KO clicks – no checking to see what you get ahead of time.  Victory Points for replacement characters is also discussed in the rule book, but again, this is nothing more than what you already know from existing mechanics.  What is new to HeroClix is that your force can be limited to just how many replacement characters can be waiting on the sideline. The rule book itself does not require a specific number, just like it doesn’t require a specific number for your build total. The HeroClix Tournament standard will be 2 per 100 points of Force with a maximum of 12 characters.


        Double Power Actions were introduced last year and they represent the powers some characters can perform with tremendous effort. With the release of this year’s rule book, unless specified otherwise, characters can never activate Double Power Actions through Free actions. Also, you will notice the inclusion of Epic actions in the rule book and later you will notice the inclusion of the Grenade trait icons as well as Horde Tokens.  The core HeroClix rule book is bringing all of these together in one place.

        Multi-Base Figures

        In the past we know that moving Mutli-Base figures have been tough.  You can’t squeeze them through doorways or climb ladders that are one square wide.  Wouldn’t it be nice for the Frost Giant to be able to squeeze out of the prison cells without breaking down a wall?  We’ve tried to make moving a multiple base figure a bit easier.  When moving, your movement path only requires a one square path to follow.  The trick is that when you place the base no square can move more squares than the one chosen to begin its movement.  All squares of the multiple based figure does need to be placed so that they are all adjacent, unless the figure has rules stating otherwise.  Also, we’ve made it clear that when you move a figure that has a larger base, it can’t be placed on a diagonal. While this rule does not apply to peanut bases, big guys like Master Mold will be facing one way or the other, not twisting (and confusing which squares it occupies).

        HeroClix, Improved

        We have Special Power and Traits that have really helped to define characters and nail down those comic accurate powers that everyone wants to see.  We’ve added another tool to that arsenal.  So we introduce a new game effect, Improved Characters. This will new combat ability will be discussed in more detail when we talk about the new PAC in the next article.  But to give you a little taste, Improved Characters will have the ability to move or target in ways that will be useful for their entire dial.

        Object Update

        Everyone loves objects, paper and 3-D.  Over the years we’ve added Immobile objects to the standard light and heavy and even some with special effects.  Wouldn’t it be great to have an object that can take up more than one square. That can be picked up only by the powerhouses of the HeroClix universe.  Something that Jean Grey would have a tough time moving with her mind? We introduce a new type of Heavy object, the Ultra Heavy Object.  This Object cannot be picked up by characters under 100 points.  It also adds a whopping +3 to your damage value when used in a close combat attack and it can’t  be targeted with the Telekinesis power (either to move it or attack with it).

        Well, those are some of the Highlights from the new rule book.  Next time we will talk about the new PAC and get more details on Improved characters.
        That’s it for now.  And always remember “Keep Clixing, One Clix at a Time.”

        Thanks for reading.

        Sean aka “TechG0D”
        Rules Arb