Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Iron Man!

Greetings HeroClix fans!

Happy The Invincible Iron Man Release Day everyone!  For our final preview in this series,  we delve once again into the Stark Industries files on Iron Man himself, but not with Tony Stark in the suit.  Tony had to step down for a while as Iron Man and James Rhodes once again took up the moniker of Iron Man in the Iron Man Armor Model 40 suit.  Let’s take a deeper look.


Made in secret by Tony Stark and comprised of Stark tech, Stark Resilient tech, S.H.I.E.L.D. and some A.I.M. components, the Iron Man Armor Model 40 suit even contains War Machine ghost tech.  This is shown with the trait Personal Cloaking Device that says when it is not your turn, lines of fire can’t be drawn to Iron Man if he occupies hindering terrain or is adjacent to blocking terrain.  This is an ironclad trait because it is not Stealth so stealth-busting characters likely still won’t be able to see him.

At 110 points, Iron Man possesses the flight ability and a 7 range with 2 targets.  He doesn’t have any move then attack powers for his entire dial, but he does possess Sidestep at the top, middle, and end points of his seven-click dial.  This is fairly accurate to the ghost tech capabilities of the suit.  In addition, Iron Man’s first three clicks also have Energy Explosion and with a 3 damage for almost the entire length of the dial as well as two targets, Rhodey should be able to punch through other characters armor.

If that can’t pierce opposing characters’ shields, mid-dial Iron Man gains Incapacitate – and of course now when a character has two tokens already, 1 penetrating damage is dealt with this power.  Iron Man’s final two clicks possess Pulse Wave and we shouldn’t need to iron out the details of this power.

Iron Man starts his top click of defense with Invulnerability.  He then transitions to Toughness for all but his last two clicks of life, with his final two clicks being Energy Shield/Deflection.  For all but the last two clicks, Iron Man also has the special power Secret Identity, For Now which states that Iron Man can use Shape Change.  When Iron Man does and the result of the d6 roll is a 1, he can’t use Shape Change again this game, but can use Willpower instead.  Missing a Shape Change roll can be a bit daunting, but this can definitely make it less repulsive.

Iron Man has one other trait and for this one, you’ll want to have a sideboard with you!  It’s called Summon Ancestral Spirit: Iron Man and it allows for when Iron Man would be KO’d, roll 2d6 that can’t be rerolled.  If the result on either die is 5 or 6, you may replace this character with a character from IMM#051 through IMM#056 or IMM#201 on its starting line.  If you do, deal that character unavoidable damage equal to 6 minus the result of the other die.  Only one friendly character per game may be replaced through this ability.  If you roll a critical hit or a 5 and a 6, you could replace him with a character on its top click.  If you add the M’Kraan Crystal Sliver (#S101 from the Wolverine and the X-Men set) to the mix, you could have a character that almost cannot be KO’d!

That ends this preview from The Invincible Iron Man but be ready for more exciting sneak peeks from upcoming HeroClix releases!

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Iron Monger 2.0!

Greetings HeroClix Fans!

Today we bring you another preview from the soon to be released from Marvel HeroClix: The Invincible Iron Man set! The Stark Industries files list Ezekiel Stane, A.K.A Iron Monger 2.0 as a builder of next gen weapons and bio-weaponry for terrorists and super villians.


At 135 points, Iron Monger 2.0 starts with the trait Rewire You For Explosives, this allows for when a friendly character is KO’d by an opponent’s attack, you may deal 1 penetrating damage to each opposing character adjacent to that character. Can you see him “rewiring” some lower point bystanders that base opposing characters?

Ezekiel, son of Obadiah Stane has the Flight symbol, Indomitable, and a single target 7 range. His starting 10 movement would allow him to carry a “rewired” character into battle and his 2 top clicks with Running Shot may allow you to attack when doing so as well! He also has Invulnerable for 3 clicks and for his entire dial he has the special power You’re an Imitator, Not an Innovator that states if an opposing character within range and line of fire can use Outwit or Perplex, Iron Monger 2.0 can use that power until your next turn. This power can’t be countered. It situational, but it’s possible he could use Outwit or Perplex his entire dial!

Clicks 2 and 3 have Psychic Blast, if he’s able to couple this with Perplex through his special power, he could potentially do 4 penetrating damage. Defensively Iron Monger 2.0 follows up his Invulnerable with Toughness and after that Regeneration. With 7 clicks of life, he could potentially heal back to click 2. Stark Industries file fact, Ezekiel Stane’s excessive use of his body’s energy has shown that Stane must constantly keep his body’s blood sugar level high to make up for its rapid consumption. Stane does this by eating a 20,000 calorie paste. The flavor varieties are unknown.

Iron Monger 2.0 possesses the Armor, Hammer Industries, Mandarin’s Minions, and Scientist keywords. A potential Scientist theme team is IMM037 Iron Monger 2.0 with the Hammer Industries ATA, 3 IH017 A.I.M. Renegade’s, a WS003 Researcher, AVM038 Johann Schmidt, and an FIB010 bystander Lawyer.  All characters besides Iron Monger 2.0 are less than 50 points each and are expendable for his the trait Rewire You For Explosives. Johann Schmidt has the special power My Own Private Army which allows adjacent friendly characters possessing the HYDRA team ability to also use the S.H.I.E.L.D. team ability. This will allow the A.I.M. Renegade’s up to an 8 Range and can give protection with Barrier almost every turn. Plenty of Enhancement and hopefully the Lawyer bystander does some damage if he is adjacent to an opponent when KO’d.

This ends another preview, be sure to come back next week as we continue to preview figures from more upcoming HeroClix sets!

Marvel HeroClix: The Invincible Iron Man Preview Prime Figures

Marvel HeroClix The Invincible Iron Man: King Hyperion and Hyperion!

Greetings HeroClix fans!

We are pleased to bring you another preview from our next Marvel HeroClix release, Invincible Iron Man!  Today we take a look at madman who vanquished all of Earth’s heroes and ruled over humanity as its God-Emperor.  Bow in submission before King Hyperion!


According to the files of Stark Industries, King Hyperion (#041a) hails from Earth-4023 and its inhabitants despised him so much that they foolishly launched a nuclear attack on the planet in an effort to rid themselves of their God-Emperor.  The assault instead killed everyone on Earth but King Hyperion.

King Hyperion comes into play at 266 points and has a range of eight squares and two targets.  King Hyperion begins his dial with two clicks of Hypersonic Speed, Super Strength and ImperviousKing Hyperion also has the Indomitable combat ability and the wing speed symbol, which respectively let him use Willpower and the Carry and Flight abilities.

On his second click, King Hyperion gains a long run of a special power in his damage slot called Genocidal Rage, which allows you to give him a power action to make a close or ranged combat attack targeting a single friendly character with a point value of 15 or more.  If King Hyperion KO’s that character with this attack, after actions resolve heal him of 1 damage, remove all action tokens from him, and modify his combat values by +1 until your next turn.  King Hyperion may immediately be given an action as a free action that may be used to active Genocidal Rage again.

The Marvel HeroClix:  Fear Itself – Blitzkrieg U.S.A. scenario pack offers several 15-point Warbot bystanders and horde tokens to sacrifice for King Hyperion’s Genocidal Rage.  Additionally, the Marvel HeroClix:  Thor – The Dark World mini game includes several Dark Elf and Einherjar horde tokens.

Once King Hyperion is off his top two clicks, his power set changes:  Hypersonic Speed is replaced by a long run of Running ShotImpervious remains for a click before making way for Invulnerability.  And Super Strength disappears in favor of three clicks each of Penetrating/Psychic Blast and Pulse Wave.  On King Hyperion’s last click of Running Shot and Pulse Wave, he loses Genocidal Rage and gains Probability Control for two clicks.

Super Strength and Hypersonic Speed return on King Hyperion’s last two clicks.  However, Toughness replaces Invulnerability in the defense slot.

From a more familiar version of Earth we have a Prime version of King Hyperion with a more heroic side.  Hyperion (#041b) can be played at 275 and 200 points.  Regardless of his point level, Hyperion has the Power Cosmic team ability and a range of 8 squares.


Hyperion begins his dial with a click of Hypersonic Speed, a short run of Super Strength, and a slightly longer run of ImperviousHyperion also starts with a click of Leadership in his damage slot.  A three-click run of Charge replaces Hypersonic Speed on Hyperion’s dial while the run of Super Strength is replaced by a click of Precision Strike.

Hyperion’s fifth click is also his 200-point starting line.  Here, the last Eternal uses Invulnerability as his defensive power of choice for the remainder of his dial.  Hyperion also continues using Precision Strike for two more clicks before switching to two clicks of Precision Strike.  In Hyperion’s speed slot, we see the return of Hypersonic Speed for two clicks.  That power is then replaced by two clicks of Running ShotHyperion’s last three clicks feature Phasing/Teleport.

Starting with Hyperion’s sixth click, he gains a special power in his damage slot for the remainder of his dial called Super Hearing and X-Ray Vision.  This power lets Hyperion use Improved Targeting if he targets a character with an action token.  This use of Improved Targeting lets him ignore hindering terrain, elevated terrain, and characters.  He also ignores and destroys blocking terrain when he draws line of fire.

Both King Hyperion and Hyperion make up a sizable chunk of a force in lower-point matches.  In larger-point games, however, either character is a solid choice as a primary attacker.

Thanks for reading.  Please join next time as we uncover more secrets in our next Marvel HeroClix: The Invincible Iron Man preview.  Until then, Force Blast for the win!

Marvel HeroClix: The Invincible Iron Man Preview Prime Figures

Marvel HeroClix The Invincible Iron Man: Sasquatch and Sasquatch!

Greetings HeroClix Fans!

Welcome to the files of Stark Industries as we begin to look at figures from the upcoming Marvel HeroClix: The Invincible Iron Man set. Today we look at Sasquatch. These Canadian super heroes are both members of Alpha Flight and are highly intelligent scientists, however one is also from an alternate dimension.


First up let us look at the original Sasquatch, Walter Langkowski. His 7 click dial starts with his human side and is able to use Energy Shield/Deflection and Outwit.

On click 2 the beast comes out and is able to use Flurry, Super Strength and Invulnerability. On click 3 Sasquatch can still use Super Strength but can now pair it with Charge. He keeps Toughness and Outwit for the next two clicks and switches from green to red with the ability to use Flurry and Blades/Claws/Fangs.

On his next click Sasquatch can use Charge with Blades/Claws/Fangs as his attack value spikes up to an 11. His defense re-gains Invulnerability, which will allow him to reduce damage dealt by -2. Keeping his move and attack powers on click 6 he now has Toughness and Outwit. On Sasquatch’s final click he can now use Leap/Climb and Regeneration.

Sasquatch is a beastly 95 points and has the Alpha Flight, Animal, Deity, and Scientist keywords.


In an alternate universe Heather Hudson made a deal with Tanaraq and gained the power to become Sasquatch. As the Uncommon Prime of the set Sasquatch has a trait called Arrive in Your Reality, this will allow Sasquatch to use Hypersonic Speed once per game.

Having two point values Sasquatch can be played at her experience level for 119 points, having 2 clicks of Charge and Super Strength. On click one she has Invulnerability and Outwit but on click two Sasquatch has Toughness and a special power called View from the Panoptichron. This will allow Sasquatch to use Probability Control, however when she uses it during your turn she may target a character anywhere on the map.

Her rookie dial starts with Invulnerability and 3 clicks of Sidestep and Blades/Claws/Fangs, all for only 99 points. On clicks 1 and 3 Sasquatch has her special power View from the Panoptichron, while clicks 2 and 3 have Toughness.

On her last 3 clicks Sasquatch has a 12 movement with Phasing/Teleport, Regeneration and Outwit.

Sasquatch has the X-Men team ability and Alpha Flight, Exiles and Scientist are her keywords.

Both versions of Sasquatch are eligible for the Alpha Flight Alternate Team Ability (ATA) at a cost of 4 points per character it is assigned to. This will allow a character with the Alpha Flight keyword when using this team ability to choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing the chosen team ability. This may be used once during each game.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: Invincible Iron Man set. Until then, Shape Change for the Win!!

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Sasha Hammer!

Greetings HeroClix Fans!

We’ve reopened the Stark Industries files again for another exciting preview from our upcoming Marvel HeroClix release, The Invincible Iron Man!  Today we spotlight a character who has taken up her family’s fight to destroy Tony Stark.  We bring to you the granddaughter of Justin Hammer and daughter of Justine Hammer and Mandarin, Sasha Hammer!


Coming into play at 90 points, Sasha Hammer has a range of 5 squares and the Armor and Hammer Industries keywords for ease in team building.  She also has the Hammer Industries Additional Team Ability that Justin Hammer and the Hammer Industries Drone can use.  Sasha Hammer hits the battlefield with a short run of Invulnerability to help her absorb damage and in her speed slot she alternates between Sidestep and Stealth on her first three clicks.  Starting with her second click, Sasha Hammer picks up Pulse Wave for a pair of clicks.  Sasha Hammer also begins her dial with Outwit on her first two clicks.

On her last three clicks, Sasha Hammer changes her tactics considerably.  Stealth becomes her sole speed power of choice while Invulnerability makes way for Mastermind.  The Pulse Wave clicks are followed by a pair of Penetrating/Psychic Blast clicks.

But what makes Sasha Hammer an appealing choice is her a pair of traits.  The first trait, Villainous Lineage, modifies the attack values by +1 of friendly adjacent characters named Crimson Cowl, Mandarin or Justin Hammer.

Sasha Hammer piloted the Detroit Steel armor when its original operator was believed to be dead.  Sasha Hammer’s second trait, Steal a Dead Man’s Armor, represents this career choice.  When a character with a different name, the Armor or Robot keywords, and a point value of 150 or less is KO’d, you may roll a d6 for this trait.  If the result is 5 or 6, return that character to the map in Sasha Hammer’s square.  That character is returned on a click number that’s the same number of clicks from its starting line as Sasha Hammer’s click number.  The returned character is now a friendly character and Sasha Hammer is KO’d.

Thanks for reading.  Be sure to come back next week as we continue to reveal figures from the upcoming Marvel HeroClix: Invincible Ironman set.

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Dreadknight!

Greetings HeroClix Fans!

We are pleased to bring you another preview from our next Marvel HeroClix release, The Invincible Iron Man!  Today we take a look at Latverian scientist whose costumed identity was used by Hawkeye to infiltrate the Thunderbolts.  Please welcome the Dreadknight!


Dreadknight comes into play at 106 points, has the wing speed symbol, and a range of three squares.  Dreadknight also has the Minions of Doom team ability, which makes him a Wild Card.  For ease of team building, Dreadknight has the Armor, Frightful Four, Scientist and Thunderbolts keywords.

The power set on Dreadknight’s first three clicks is identical: Charge in his speed slot as he rides into battle on the Hellhorse given to him by Victoria Frankenstein and Toughness in his defense slot to represent his medieval suit of full-body armor.  In his attack slot is a special power called Lance Skewer which lets him use Blades/Claws/Fangs.  Additionally, give Dreadknight a close combat action and he may target any opposing character within his range and line of fire.  When Dreadknight does, he must roll a d6 for Blades/Claws/Fangs.

On Dreadknight’s fourth click, he retains Charge and Toughness, but drops Lance Skewer for standard use of Blades/Claws/Fangs.

As we move to Dreadknight’s last three clicks, we see that Flurry replaces Charge, while Blades/Claws/Fangs and Toughness remain.  Dreadknight also gains a special power in his damage slot called Revert: Hawkeye, which allows you to replace him with a character named Hawkeye.  The replacement character must be of equal or less points than Dreadknight and begins play two less clicks from its starting line.  The replacement character also can’t be given an action this turn.

A viable option for the Revert: Hawkeye power is #039 Hawkeye from the Marvel HeroClix: Chaos War set, who comes in at 98 points.  On this Hawkeye’s third click, his dial features the My Criminal Past special power which lets him use Running Shot and StealthHawkeye also has a range of nine squares and three targets for his ranged attacks.  The Knockout Gas Arrow special power in Hawkeye’s attack slot lets him use Energy Explosion with the added bonus of giving action tokens to characters that are hit by the attack.  Energy Shield/Deflection and Ranged Combat Expert round out Hawkeye’s powers on click three.

Thanks for reading.  Please join next time as we uncover more secrets in our next Marvel HeroClix: The Invincible Iron Man preview.

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Justin Hammer and Hammer Industries Drone!

Greetings HeroClix Fans!

Today we continue to look at figures in the upcoming Marvel HeroClix: Invincible Ironman set! Today we are previewing two characters, Hammer Industries Drone and Justin Hammer. Let’s hammer out the details!


At 75 points, Hammer Industries Drone has the flight symbol, a 5 range with 2 targets, and has Improved Targeting ignores hindering terrain.  This can really enhance his starting click with Running Shot, Incapacitate, and Toughness. He is only dealing 2 damage, so characters with damage reducing powers can shrug off his attacks unless you use his Incapacitate to immobilize your opponent’s characters to allow a heavier hitter to setup for an attack.

Hammer Industries Drone also starts with a special power This isn’t a Rescue – It’s an Ambush which states when Hammer Industries Drone carries a character with the Hammer Industries keyword and a lower point value, modify the defense value of both characters by +1 until your next turn. See below for a good character to use with this power.

The Hammer Industries Drone has the keywords Armor, Hammer Industries, and Robot. With the Hammer Industries keyword, he can use the Hammer Industries ATA which says characters using this team ability can use perplex, but only to target a character with the Armor, Hammer Industries, or Robot keyword. This use of Perplex may not modify damage values, and no character may be targeted by this ability more than twice per turn. This use is in addition to any other uses of Perplex. The cost is 5 points per character.  This ATA can’t help with lower damage values, but it can help you hit with your attacks.

For his 75 points, he gets 6 clicks of life. His stats are fairly consistent, and his powers can alternate on his dial. Sometimes he needs a little support to enhance his ability. That support piece could be our next review, Justin Hammer.


Coming it at a low 54 points and 4 clicks of life, Justin Hammer is ready to help drive nails into your opponent’s coffin.  He has the trait I Know All the Players which states characters with the Armor, Hammer Industries, or Robot keyword may be targeted by Justin Hammer’s Outwit or Perplex if they are within 10 squares, regardless of range or line of sight. This is great to hide him behind the troops and use his Perplex or Outwit.

Justin Hammer’s top 2 clicks have Outwit and the special defense power It’s All Above Board and Legal which allows him to use Mastermind. He can use t to transfer damage to characters of 150 points or less if they are within 3 squares and have the Armor, Hammer Industries, or Robot keyword. So his trait and this special power would allow you to park him behind a wall, or hidden on elevated terrain and as long as the square distance requirement is met, range and line of fire are unnecessary.

His last 2 clicks swap out Outwit for Perplex. On any click of his dial, Justin Hammer can be useful to the Hammer Industries Drone. With the drone’s special power This isn’t a Rescue – It’s an Ambush, the drone can carry Justin Hammer and both will get the +1 to defense. Make sure at the beginning of a game to verify if any of your opponent’s characters have the Armor, Hammer Industries, or Robot keywords, because his trait will work on them as well.

That ends this preview for the Marvel HeroClix: Invincible Ironman set, but stay tuned for next week as we check in on someone who’s a chip off the ol’ block.!

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: The Melter!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Invincible Iron Man set.  Today we bring you an often requested villain to round out the original line up of the Masters of Evil.  What better set to introduce than long time foe of Iron Man than in his set.  Please join us as we celebrate “Melter Monday!”


Melter Shoots Through Anything with an Improved Targeting ability that lets him us Blocking Burst, so he can shoot through and destroy blocking terrain as he does so.   Starting on his opening click, he will be able to use Sidestep on alternating clicks to move up to two squares as a free action.  Offensively, he will deal penetrating damage on every click.  For his first four clicks, he can target an opposing figure with his printed 6 range and blast away with Penetrating/ Psychic Blast.  On his last two click, Melter can target a single opposing figure within 3 squares to do his printed damage value, or target all figures to take a click of penetrating damage with Pulse Wave.

On all the clicks he has Penetrating/ Psychic Blast, Melter also has a special power called Molten Armor.  This special power allows him to increase both his attack and damage values by +1 when targeting a character with the Armor, Robot or Vehicle keywords.  Additionally, he can use Outwit against that target if it is hit.  Defensively, Melter Starts with Energy Shield/ Deflection, before switching to Toughness.  After this, he will switch back and forth between the two.  All this for 86 points.  But wait, there is a bit more.

Melter has the ability to act, even with two tokens, at the cost of one unavoidable damage, due to his Masters of Evil team ability.  This is also one of his keywords, as are Mandarin’s Minions and Hammer Industries.  Speaking of Hammer Industries, this is also an Additional Team Ability he can be equipped with for 5 points.  This ATA allows Melter to use Perplex, but only to target a character with the Armor, Robot or Hammer Industries keywords.  This use of Perplex can’t modify damage or be used to target the same character more than twice per turn.   The use of Perplex by this ATA is in addition to any other use Perplex. 

That is all for this time.  Be sure to come back soon for more previews from the upcoming Marvel HeroClix: Invincible Iron Man set.  Next time, we look at an old arch nemesis of Iron Man’s who prefers to let others engage his enemies on the battleground.

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Absorbing Man and Titania!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming Marvel HeroClix: Invincible Ironman set!  Today we take a look at a duo figure of one of Marvel Comics’ longest relationships, that of Absorbing Man and Titania!


Absorbing Man and Titania have an Improved Movement ability called OUT OF OUR WAY, which gives them Improved Movement: Hindering Terrain and Characters.  They also have two traits.  The first is called Wreckage, and it allows you to roll a d6 when they KO an opposing figure.  On a 3 or 4, you get to place a standard light object in the square the K.O.’ed figure occupied, and on a 5 or 6, you may place a heavy object instead.

They second trait they have is called Strongest Couple There Is, and it lets Absorbing Man and Titania use Plasticity and Super Strength.  The rest of this power lets them hold up to 2 standard objects at a time, and choose to use 0, 1, or 2 objects when they make a close combat attack.  This will pair nicely with their first trait, and with a special power they have on their first two clicks called Rubble Makers, which allows you to give them a free action to place a standard object on the map into an adjacent square.

As well as their Rubble Makers special power on their two opening clicks, Absorbing Man and Titania also possess Close Combat Expert, to rain mighty blows on opposing figures.  They will be protected from counter attack by Impervious on these clicks.  And they begin a run of Charge that will last for more than half of their dial.  On click number three, they switch things up with a long run of Quake, and Invulnerability will offer some damage reduction for a couple of clicks.  At this point, they pick up a special power called Grapple and Absorb, that lets them use Blades/Claws/Fangs and Close Combat Expert.  Additionally, when Absorbing Man and Titania use the Dou Attack ability, they can use one of these powers for the first attack, and the other for the second.  This power will be on most of the rest of their dial.

Mid dial, Absorbing Man and Titania trade damage reducers again, this time to Invincible, letting them ignore half of any damage dealt to them.  On the back half of their dial, they finally loose Charge, but gain Sidestep, to be able to move up to two squares as a free action.  A click later, Sidestep, Quake, and Grapple and Absorb all see their last click.  Regeneration shows up for the last three clicks of the dial to be able to heal from any beating taken, or from use of their Masters of Evil team ability.   And finally, a lone click of Flurry will allow them to make two close combat actions in a turn.

Absorbing Man and Titania are a formidable figure clocking in at 250 points.  They have many theme team options due to the many teams they have been on together, including Frightful Four, Lethal Legion, and Masters of Evil as well as one each from time spent a part, Wrecking Crew and Femizons, respectively, and the generic Brute keyword, because, well, they both are brutes on the battlefield.

The Indomitable combat ability will allow Absorbing Man and Titania to act two turns in a row without fear of pushing damage.   Additionally, the Masters of Evil team ability will allow them to act even with two action tokens, at the cost of 1 click of unavoidable damage per use.  And if that weren’t enough,  Absorbing Man and Titania also have an Additional Team Ability (ATA) printed on their card called Wrecking Crew.  For 2 points, this ATA grants characters with the Wrecking Crew keyword Improved Movement: Hindering Terrain (which Absorbing Man and Titania already possess anyway), but it also allows characters using this ATA to modify their attack value by +1 when they use Charge.  So, while characters must possess the Wrecking Crew keyword as a pre-requisite for using this Additional Team Ability, the benefits are pretty hard to ignore!

That’s all we have for today.  Be sure to come back next week as we continue to reveal figures from the upcoming Marvel HeroClix: Invincible Ironman set.  Finally, the original Masters of Evil are united in HeroClix!

Marvel HeroClix: The Invincible Iron Man Preview

Marvel HeroClix The Invincible Iron Man: Crossbones!

Greetings HeroClix Fans!

Welcome back as we bring you another exciting preview from our upcoming Marvel HeroClix release, The Invincible Iron Man!  Today we spotlight a character who aided in the assassination of Captain America and has been an on-again, off-again companion of the Red Skull’s daughter, Sin.  We’re talking, of course, about the deadly mercenary Crossbones!


Crossbones begins play with the Sharpshooter combat ability and a range of six squares.  He also starts his dial with a click of Stealth and Precision Strike in his speed and attack slots, respectively.  Defensively, Crossbones is difficult to hit from range thanks to Energy Shield/Deflection but he also can pack quite a punch with the help of Close Combat Expert.

Once Crossbones is off his top click, he switches from Energy Shield/Deflection to Toughness, and these two powers alternate for the remainder of the dial.  Crossbones can maneuver into position for an attack with Running Shot and has a special power he can use once per turn called I Shot Captain America – You’re Next.  When Crossbones hits with a ranged combat attack, I Shot Captain America – You’re Next lets him use Sidestep and boosts his attack and damage values by +1.  After Crossbones uses Sidestep and actions resolve, he can make another ranged combat attack against a different opposing character.

I Shot Captain America – You’re Next appears for three clicks, and on those same clicks Crossbones has Ranged Combat Expert.  Once Crossbones reaches the back half of his dial, he switches to Mind Control for a pair of clicks, and can potentially do up to six clicks of damage on his last two clicks with the aid of Blades/Claws/Fangs.

Crossbones comes in at 79 points and has a quartet of keywords (Brute, HYDRA, Skeleton Crew, and Thunderbolts) that should help you when considering him for any force.  Crossbones also has the Hydra team ability, which should help adjacent friendly characters when they make ranged attacks against opposing characters.

We mentioned Sin earlier and astute players will recall that the two versions of the character from the Marvel HeroClix: Captain America set have traits that trigger when a friendly character named Crossbones is adjacent or nearby on the map.  The 57-point Sin (#025)  has a trait called Brainwashed, Again, which gives her one action as a free action if she has exactly one action token and is within 8 squares of Crossbones, Red Skull or a character that can use Mind Control.

Meanwhile, the 80-point version of Sin (#209 from the Marvel HeroClix: Captain America gravity feed release) has a trait called Killer Duo, which modifies both their attack values by +1 when Crossbones is adjacent to her.  This version of Sin also has the Hydra team ability, which Crossbones is sure to enjoy!

Thanks for reading!  Please join us for our next Marvel HeroClix: The Invincible Iron Man preview when we turn the spotlight over to villainous couple who frequently run afoul of Thor and She-Hulk, respectively!