Mage Knight: Resurrection Preview

Mage Knight HeroClix Resurrection: Altem Sentinel and Wolfhawk!

Greetings HeroClix Fans!

We travel to a far a distant place, a place of magic and wonder. We sneak a peek at the WizKids HeroClix: Mage Knight Resurrection set. Today we look at two members with the Phoenix Concord team ability.

What does the Phoenix Concord team ability do? Well, once per turn when a power or ability of a character using this team ability or an adjacent friendly character would be countered, roll a d6, on a result of 5 – 6, the power or ability is not countered.


First up is Altem Sentinel at just 50 points. The Altem Sentinel has a trait called I Undertake A Duty To Defend The Guild. This will allow Altem Sentinel to deal 1 damage to any character that fails to break away from him. With Plasticity down his entire dial, this will make for a nasty combination.

Altem Sentinel has a 6 click dial with 3 clicks of Toughness followed by 3 clicks of Willpower. On clicks 3 and 4 he is also able to use Exploit Weakness.

Altem Sentinel has a 2 range and the Armor, Atlantean and Soldier keywords.

Next we look at Wolfhawk. She has an epic action called Wolf’s Taunt that allows Wolfhawk to use Incapacitate as a free action once for each 150 points of the game’s build total, as if she had a range value of 8.


Wolfhawk’s trait is called Beastbond and at the beginning of your turn, choose one standard power or combat ability possessed by a character on the map with the Animal, Monster, or Mystical keyword; Wolfhawk can use the chosen power or combat ability until your next turn.

Wolfhawk starts off with a special power called On My Own. This will allow her to use Perplex; when she is not adjacent to a friendly character and uses Perplex, Wolfhawk can modify a target opposing character’s combat value by -2. The rest of her starting dial has Leap/Climb, Blades/Claws/Fangs, and Super Senses.

On click 2 Wolfhawk’s defense switches to Toughness and she can now use Shape Change. On click 3 she gains the use of Flurry. On click 5 she regains the use of Blades/Claws/Fangs and can still use Flurry for a deadly combination. Wolfhawk ends her dial with 3 clicks of Battle Fury.

With having the Indomitable combat ability Wolfhawk is 150 points of female fury. Her keywords are Amazon, Mage Knight, Solonavi, and Warrior. Wolfhawk would be fun to play alongside other HeroClix: Mage Knight Resurrection characters or in Gold Age game and join forces with other Amazons.

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting and upcoming figures from the WizKids HeroClix: Mage Knight Resurrection set. Until then, Shape Change for the Win!!

Mage Knight: Resurrection Preview

Mage Knight HeroClix Resurrection: Bonebreaker Shaman and Solonavi Domineer!

Greetings HeroClix fans!

Today’s Mage Knight HeroClix: Resurrection continues its previews with two more characters sure to break your opponent’s resolve, coming soon to a store near you!

Let’s begin our preview with Bonebreaker Shaman!


Bonebreaker Shaman possesses the trait Hear Their Bones Grind. It states “When an opposing character takes damage from Bonebreaker Shaman’s attack and the result of the attack roll is doubles, the target can’t move until your next turn.” It says if the result is doubles, not that the target is hit so this happens even if you roll a critical miss!

Bonebreaker Shaman has an 8 range with a single target. He begins his dial with Phasing/Teleport, Telekinesis, Barrier, and the special power Mend the Tribe which states that Bonebreaker Shaman can use Perplex and Support. At 80 points, this figure packs a lot of support powers for his team. He also has the stats to be a good secondary attacker. Lets take a look.

On his second click, Bonebreaker Shaman trades Telekinesis for Psychic/Penetrating Blast. This will pair well with his 8 range. On click 3, he replaces Barrier for Willpower for the rest of his dial, so don’t be afraid to push!

With click 4 we see a change from his special power to Enhancement, and as a support character, you may have kept him close to his teammates already, well, you might want to change strategies because click 5 changes from Psychic/Penetrating Blast to Pulse Wave.

If you have managed to KO an opposing character with Bonebreaker Shaman, his team ability Dominion Pact may help keep him and his teammates in the battle a little longer. It states when and opposing character within 4 squares is KO’d, characters using this team ability are healed 1 damage.

Next up on our tour is the Solonavi Domineer, lets see if his stats fit his name!


Solonavi Domineer possesses the Flight Symbol, Indomitable, and has an 8 range with a single target. At 165 points, Solonavi Domineer will be the most expensive piece on a 300 point team, is he worth it?

He begins his first click of eight with Phasing Teleport, Invulnerability, Outwit and the special power, We Are All Pawns of the Pact. This special power grants that Solonavi Domineer can use Mind Control and, when he does, the hit target modifies either its attack or damage value by +1 until actions resolve. Solonavi Domineer can use Mind Control as a free action and, when he does, instead modify his attack value by -1.

On his second click, he drops Invulnerability and gains Super Senses until click 4 when he swaps Outwit for Probability Control, which can help with the -1 to attack for his special power that grants free action Mind Control.

Solonavi Domineer on click 5 is ready for more battle when he changes his attack power to Penetrating/Psychic Blast and regains Invulnerability. On click 6 he loses Phasing/Teleport, but perhaps the Flight Symbol can still get him and perhaps the Bonebreaker Shaman around? For his last 2 clicks Solonavi Domineer replaces his defense with Super Senses.

Solonavi Domineer has good attack numbers, and at times, high damage output. On his top clicks, he can move across the map and use Mind Control as a free action. He can definitely  domineer the battle with the right support, and with his Team Ability Dominion Pact, he’ll be hard to remove from the game!

Thanks for reading todays preview and stay tuned for our next Mage Knight Resurrection preview!

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Technoshocker and Lord Varatrix!

Greetings HeroClix Fans!

And welcome as we continue to explore the upcoming HeroClix: Mage Knight Resurrection set!  Today we check out a couple of figures with Council of Mists team ability.  This team ability allows the figure to use Probability Control during your turn, and with the provision that if one of the die does not result in a 1 or a 6, then the re-roll is ignored.  First up, foot soldiers for the Council of Mists, Technoshocker!


Technoshocker has an improved targeting ability called Mechanized Stability, allowing it to ignore hindering terrain for line of fire purposes.   A full dial of Leap/ Climb will provide mobility to get where ever Technoshocker can be the most use for your force.  The Sharpshooter ability will allow Technoshocker to make range combat attacks against adjacent opposing figures, as well as ignore other opposing figures for line of fire.  Energy Explosion will allow him to do damage to any adjacent opposing figure to your target.  Penetrating/ Psychic Blast will let Technoshocker ignore damage reducers to do the maximum amount of damage.

Defensively, Willpower will allow Technoshocker to act two turns in a row with no fear of pushing damage.  Mid-dial, a spike in defense values accompanies a couple of clicks of Defend, before switching back to Willpower for the rest of his dial.  On clicks 2 through 5, Technoshocker gets a special power called Shocker Overcharge.  This special power allows Technoshocker to be given a double power action to roll a d6 and replace his damage value with half the result, which is now locked.  He may then be given a range combat action as a free action.

Technoshocker can be played on theme teams using the Atlantean, Delphana, Golemkore, and Mystical keywords.   Clocking in at 85 points, Technoshocker will bring a solid range attacker with a limited Probability Control with his team ability to whatever force you choose to include him on.


Next, we take a look at another figure in the set that can use the Council of Mists team ability, Lord Varatrix!

To begin, Lord Varatrix has an epic action called Echoes of the Past, which allows him to use Perplex targeting one character for every 150 points of the games build total, ignoring range and line of fire.  After he uses this Perplex, he can make a range or close combat attack as a free action.  Lord Varatrix also has a trait called We Never Stopped Walking the Land, which states that when he is marked with 2 action tokens, he can be given a move action as a free action.

Having a printed 9 range with two targets and a printed 4 damage will allow Lord Varatrix the potential to dish out a lot of damage without putting himself in harm’s way.   Add in Energy Explosion for the front half of his dial, and he can do even more.   Also covering the front half of his dial is a run of Shape Change, allowing him the opportunity to avoid the attack before it happens.  Should he fail his Shape Change roll, Lord Varatrix can attempt to avoid the damage with Impervious, or failing that, reduce damage.  After a couple clicks, he switches to again try to avoid the attack by rolling for Super Senses. 

Mid- dial, Lord Varatrix begins to switch to a more close combat ready figure as a run of Flurry will allow him to pummel a single opposing figure, or attack two that are adjacent to him.   A click into his Flurry, Lord Varatrix can attempt to do more damage with a string of Blades/Claws/Fangs.  Also on this click, he picks up a special power that he will have for the rest of his dial called Stolen Power.  This special power allows Lord Varatrix to use Outwit, and when he does, he can roll a d6.  On a result of 5 or 6 he can use the countered power or combat ability until your next turn.   Three closing clicks of Regeneration will let him attempt to heal back up into Shape Change clicks, and possibly to a click with Impervious.

The Indomitable combat ability will let him ignore pushing damage for a round, as well as give him a lot of opportunity to use his We Never Stopped Walking the Land trait.  Lord Varatrix can be played in theme using his Oracles of Rokos, Ruler, and Solonavi keywords.   At 175 points, the Unique ringed Lord Varatrix will be a solid center piece on whatever force you choose to include him on.

That’s all we have for today.  Be sure to check back as we continue to preview figures from the upcoming HeroClix: Mage Knight Resurrection set!

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Skeleton Skullwalker & Shyft Ravager!

Greetings HeroClix fans!

Today’s Mage Knight Resurrection preview spotlights two Mage Spawn, coming this fall to a store near you. These characters are ready to show your opponents their graves!

We begin our preview with the Skeleton Skullwalker!


The Skeleton Skullwalker begins its dial with the trait Bones That Must Rise. This trait has you give Skeleton Skullwalker a move action and, after actions resolve, place a hindering terrain marker in its square that remains on the map until Skeleton Skullwalker no longer occupies the square. Skeleton Skullwalker ignores the marker for movement purposes. Let’s see why this trait is so very bone-chilling to his opponents.

Skeleton Skullwalker begins his 6 click dial with Stealth, Toughness, and Exploit Weakness. This creature of the night carries his own hindering terrain everywhere he goes. And when your opponent has to come base him, he has the penetrating damage with Exploit Weakness to make it hurt!

His 3rd and 4th clicks still have stealth, but there are some real changes here. Skeleton Skullwalker possesses Blades/Claws/Fangs, Invincible, and Battle Fury on his 3rd and 4th clicks. A potential 6 damage and he ignores Shape Change, this could almost make you feel like someone walked over your grave! The Invincible will also make sure you are not taken out of the game anytime soon.

As we get to our last 2 clicks, make no bones about it, the Skeleton Skullwalker is still dangerous! Coming on strong with a 10 attack, 2 damage, Flurry and Battle Flurry, this bag of bones is still dangerous! But hey, let’s just say that he doesn’t have anyone to attack because he KO’d everyone near him, you can roll for the Regeneration that’s on his last 2 clicks potentially healing to the first click again!

Finally let’s take a look at his Team Ability Mage Spawn which states the character on your force with the highest point value at the beginning of the game is this team’s master. If a character using this team ability is within 4 squares of its master when the master is given a move action, then the character using this team ability may be given a move action as a free action. Uncopyable.

So when you have your highest point character within 4 squares make a move action, you can have an army of Skeleton Skullwalkers move as a free action toting their own hindering terrain for Stealth. But who could you choose for this? Perhaps our next Preview, Shyft Ravager could fill that spot.

010-Shyft_RavagerShyft Ravager has Improved Movement: Ignores Elevated Terrain and the trait Born of Sea and Swamp when it is not your turn, lines of fire drawn to Shyft Ravager when it occupies water terrain are hindered. If you noticed as well, Shyft Ravager has the Dolphin Speed symbol so he’s ignoring water terrain for movement purposes as well as elevated terrain.

Shyft Ravager has a 6 click dial starting its top 2 clicks with Stealth, Combat Reflexes, Exploit Weakness, and special attack power We Bring the Darkness With Us. This power states Shyft Ravager can use Poison and Smoke Cloud. Sounds like swamp gas to me!

Clicks 3 and 4 continue with Stealth and Combat Reflexes, but change attack and damage powers to Smoke Cloud and Close Combat Expert. He retains the Combat Reflexes until the end of his dial.  At clicks 5 and 6 he loses Stealth and Smoke Cloud but picks up Poison to try and give out some free damage.

At 60 Points Shyft Ravager could be just the team master you need for your Skeleton Skullwalker army!

Thanks for reading todays preview and stay tuned next week for our next Mage Knight Resurrection preview

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Xandressan Windsman and Gassalite Swordbrother!

Greetings HeroClix Fans!

Today we continue our look into Mage Knight Resurrection with two mercenaries for the cause.  Releasing in stores everywhere this fall, Mage Knight: Resurrection is a fantasy miniatures line utilizing the Combat Dial System it originally pioneered over a decade ago!

We begin our latest preview with the Xandressan Windsman!


The Xandressan Windsman’s top click has Leap/Climb, Blades/Claws/Fangs and Willpower. He also has the Swimmer ability, which allows the Xandressan Windsman to use Improved Movement; ignores water terrain.

On click 2 the Xandressan Windsman gains a special movement power called We Serve the Wind. This allows him to use Flurry and Force Blast; when he uses Force Blast, subtract 3 from the result of the d6 roll (minimum result 1). This power overlaps with the Xandressan Windsman’s use of Precision Strike and will make it so Xandressan Windsman’s Flurry attacks can’t be evaded and the damage dealt can’t be reduced below 1 or transferred. This could be a devastating combination when adjacent to multiple attacking foes. To help Xandressan Windsman fend off attacks from adjacent opposing characters he has Combat Reflexes, which modifies his defense by +2 when he attacks in close combat.

On Xandressan Windsman’s last two clicks he regains the use of Blades/Claws/Fangs and Willpower.

Xandressan Windsman has the Atlantean, Pilot and Soldier keywords – all for only 40 points. Xandressan Windsman also has the Mercenary team ability, which reads:

The character on your force with the highest point value at the beginning of the game is the team’s leader. A character using this team ability modifies its defense value by +1 when it is within 4 squares of its leader. Uncopyable.

Let’s look at another character that can also use the Mercenary team ability. The Gassalite Swordbrother is 45 points and has Improved Movement; ignores characters.


The Gassalite Swordbrother starts with a special attack power called Dance of the Blade which allows him to use Flurry. When Gassalite Swordbrother uses Flurry, he can use Sidestep immediately before making the second attack.

Gassalite Swordbrother’s defense is covered with Super Senses on his top click and then turns to Combat Reflexes on click 2, which is where he also picks up the use of Empower. On click 3 Gassalite Swordbrother gains the use of Blades/Claws/Fangs that carries him to the end of his dial where he will have 2 clicks of Willpower.

For keywords, Gassalite Swordbrother has Martial Artist and shares Soldier in common with Xandressan Windsman. In close combat it would be easy to see these two Soldiers side by side and battling it out with Mage Spawn… maybe next week?

Last, but not least, it is important to note that each Mage Knight; Resurrection character also utilizes SwitchClix technology, allowing players to switch the figure’s sculpt between its corresponding HeroClix dial (fully compatible with the HeroClix core rules) and Mage Knight dial (fully compatible with the Mage Knight 2.0 rules)!

Thanks for reading and although that is all for today, but be sure to continue to come back for more exciting figures from the Mage Knight Resurrection set. Until then, Shape Change for the Win!!

Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Goblin Pillager and Khan Bonespike!

Greetings Mage Knight and HeroClix fans!

We are pleased to begin our series of previews for the Mage Knight: Resurrection set, which will be available in a 24-count gravity feed display and a six-character campaign starter this October!  Each Mage Knight: Resurrection figure incorporates SwitchClix technology and features two dials.  One dial is compatible with Mage Knight 2.0 rules while the other is fully usable with the HeroClix Powers and Abilities (PAC).

For now, we’ll turn our attention to the characters available in the gravity feed display and focus on one of the six team abilities available in the game.  Up first, we take a look at the Ascendent team ability and the gruesome Goblin Pillager!


Goblin Pillager is a 40-point character with a penchant for pilfering through his Plunder special power.  This special power, which appears on the first four clicks of Goblin Pillager’s attack slot, lets him use Super Strength.  When Goblin Pillager moves, he may pick up objects held by adjacent opposing characters. Goblin Pillager may pick up an object when he is already holding one; if he does so, choose one of the objects and remove it from the game.

In its speed slot, Goblin Pillager splits its dial with three clicks of Leap/Climb to help it find loot in low and high places.  Flurry occupies Goblin Pillager’s last three clicks as it takes a pair of unsavory swings to the more sensitive parts of an opponent’s body during a robbery.  Additionally, Goblin Pillager has an Improved Movement ability called Sneaky, Sneaky!, which allows it to move through squares adjacent to opposing characters but must still break away normally.

Defensively, Goblin Pillager starts with two clicks of Willpower, which works well with the Ascendent team ability (more on that in a moment), then follows that with a pair of Combat Reflexes clicks.

Goblin Pillager has the Broken Tusk, Brute and Orc keywords to help with theme team building.  At 40 points, Goblin Pillager leaves plenty of room for other attackers and support characters on a force.  When used in multiples, an opponent who relies on objects will need to stay on their toes as Goblin Pillager tries to steal their jewels through the Plunder special power!

Earlier, we mentioned the Ascendent team ability.  This team ability allows a character using it to modify its attack value by +1 when it is marked with one action token.  In the case of Goblin Pillager, this means he can gain a +1 attack bonus on his first two clicks when he’s got one action token.  Goblin Pillager can then ignore pushing damage because of Willpower.

Goblin Pillager isn’t exactly the type to lead.  In Mage Knight: Resurrection, that role falls to Khan Bonespike!


Coming in at 175 points, Khan Bonespike begins play with both a trait and an Epic Ability.  The trait, Khan’s Rampage, lets Khan Bonespike use Charge.  When an adjacent opposing character is KO’d and actions resolve, Khan Bonespike can use Charge as a free action.  When he does, he can use Exploit WeaknessKhan Bonespike’s Epic Ability is called Blood Roar allows you to choose up to one opposing character marked with an action token for each 200 points of the game’s build total.  The chosen characters are then dealt 1 damage.

A special power called We Will Spike the Weak appears on all but the last three clicks of Khan Bonespike’s attack slot and allows him to use Quake.  When he does and a target character that is marked with one action token is hit, that target receives a second action token.

For most of Khan Bonespike’s dial, he uses Toughness as his defensive power of choice.  The back end of Khan Bonespike’s dial sees him switch to Invulnerability.  In his damage slot, Khan Bonespike starts with Leadership, then changes up to a pair of Empower clicks.  Eventually, Khan Bonespike’s thirst for blood gets the better of him and he wades into battle with Close Combat Expert buffing up his attack and/or damage values.

Khan Bonespike has the same trio of keywords as Goblin Pillager (Broken Tusk, Brute and Orc) but also has the Blood Shamans and Ruler keywords for additional theme team building option.

Try pairing Khan Bonespike with three Goblin Pillagers in a 300-point force!  While the Goblin Pillagers dogpile opposing characters and steal their objects with the Plunder special power, Khan Bonespike can deal damage through his Blood Roar Epic Ability, then clean up any remaining messes with his own aggressive set of combat values. Charge from the Khan’s Rampage trait works with Quake from the We Will Spike the Weak special power, adding to Khan Bonespike’s playability!

Thanks for reading!  Please join us for our next Mage Knight: Resurrection preview when we train the spotlight on more characters and another team ability from the mighty and mystical world of Mage Knight!  Until then, may your Probability Control rolls be ever in your favor!

Announcements Mage Knight Mage Knight: Resurrection

WizKids Games is Pleased to Announce Mage Knight: Resurrection!


Greetings Mage Knight and HeroClix Fans!

Hearken back to an age of magic, might and mystery as WizKids Games returns to the realm of fantasy tabletop miniature skirmishes with the all-new Mage Knight: Resurrection!

As many of our fans are aware,  Mage Knight was the first game to utilize the extremely versatile and innovative Combat Dial System game platform, pioneering the way for other games like the successful and diverse HeroClix line of miniatures, Star Trek: Fleet Captains, Star Trek: Attack Wing, and more!

Mage Knight: Resurrection is a full line of fantasy-based miniatures that will draw inspiration from all corners of the Mage Knight mythos, and each Mage Knight: Resurrection figure will incorporate SwitchClix technology and feature two dials! One dial is intended to be played with the Mage Knight 2.0 rule set, and the second dial is fully HeroClix Powers and Abilities Card (PAC) compatible! That’s right; Mage Knight and HeroClix fans will each have two great ways to enjoy Mage Knight: Resurrection!

Exarch Balion-Norowas-Bonebreaker Shaman

Our first Mage Knight: Resurrection product is a 24 Ct. Gravity Feed display! (SKU 71051)


As with other Gravity Feed offerings, each Mage Knight: Resurrection foil pack will contain a single figure and HeroClix Character Card.  Also included are two SwitchClix Combat Dials – one designed for use with the Mage Knight 2.0 rules set and another combat dial that is fully HeroClix PAC-compatible.

There are 25 figures to collect with the following rarity breakdown:

  • 11 Common Figures
  • 8 Uncommon Figures
  • 5 Rare Figures
  • 1 Chase Figure

Lord VaratrixGassalite SwordbrotherSkeleton SkullwalkerGoblin Pillager


Next up we have the Mage Knight: Resurrection Campaign Starter set! (SKU 71053)



The Mage Knight: Resurrection Campaign Starter set includes five re-painted sculpts (all with new dial designs) and one sculpt that is unique to the Starter itself, the Harrowblade!


The Mage Knight: Resurrection Campaign Starter set also includes everything you will need to return to the fantasy realm of Mage Knight:

  • One Mage Knight 2.0 compatible Combat Dial and one HeroClix PAC compatible dial per figure
  • 6 HeroClix Character Cards
  • HeroClix Core Rulebook
  • HeroClix Powers and Abilities Card (PAC)
  • Campaign Scenario Rules
  • 48 Horde Tokens
  • Terrain Marker and Object tokens
  • Dice
  • 4 Maps

The Mage Knight 2.0 rules will be made available on our Rules webpage.

This summer, return to a land of fantasy adventure with Mage Knight: Resurrection! Be sure to stay tuned for more exciting announcements (including previews!) soon! And as always, thank you all for your continued interest and support.