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Announcements HeroClix Rules Review Rules Question

HEROCLIX RULES ANNOUNCEMENT: NEW HEROCLIX RULES FORUM & ERRATA/CLARIFICATIONS- AUGUST 2014

Greetings HeroClix Fans,

WizKids Games is proud to  launch of a support tool for new and established HeroClix players– the HeroClix Rules Forum!  This online support site is now available as a part of the WizKids Event System (WES) and can be found here— HeroClix Rules Forum Link.

Through the HeroClix Rules Forum, players will have direct access to the HeroClix Rules Team and will be able to submit and receive responses to their HeroClix rules questions.  (Please note: the HeroClix Rules Forum is specifically designed to be a resource for answering rules questions– as such we ask that discussion be limited to rules-related questions.)

You must have a registered account in the WizKids Event System (WES) in order to use the HeroClix Rules Forum.  Don’t have a WES account? Register here. (WizKids Event System)

PLEASE NOTE THE FOLLOWING:

  • With GenCon approaching next week, we will be monitoring the incoming rules questions as we can, but there may be a delay in responses during the time of the convention.
  • The HeroClix Rules Email (heroclixrules@necaonline.com) will continue to be monitored for the next few weeks and then will no longer be active—please use the HeroClix Rules Forum for all future rules questions.

As always, thank you for your continued interest and support.

-The WK Team

 

In conjunction with this announcement, we have some important HeroClix rules information that are effective immediately:

 

DEFINED GAME TERM

Countdown Clicks

A Countdown Click is represented by a single large number on a click of a character’s dial with no combat values. A character on a Countdown Click can’t be moved, placed, targeted, assigned an action, or damaged. Rules for turning the dial when on Countdown Clicks are found on the character’s card. A Countdown Click can never be healed onto unless a game effect specifies otherwise.

 

ERRATA

 

Thor: The Dark World #013 Loki

Original Wording:

IMPRISONED BY GREED…: As long as Loki is on a countdown click, he can’t be moved, placed, targeted, assigned an action, or damaged, and at the beginning of your turn, you may turn his dial once to the right. If Loki is on a countdown click and no friendly characters are on the map, click Loki to click #4.

New Wording:

IMPRISONED BY GREED…: As long as Loki is on a countdown click, he can’t be moved, placed, targeted, assigned an action, or damaged, and at the beginning of your turn, you may turn his dial once to the right. If Loki is on a countdown click and no other friendly characters are on the map on non-countdown clicks, click Loki to click #4.

 

 

War of Light Sniper Rifle Constructs (All colors)

Original Wording:

This character’s range value becomes 10.

New Wording:

This character’s range value becomes 10 (before any other replacement values).

 

CLARIFICATIONS

 

War of Light Entities (#060-068)

ENTITY POSSESSION: When (name of entity) would be KO’d or, if you pay 25 points when building your force, place Entity on another friendly character’s card if that character is 25 points or more, has the “fist” or “sharpshooter” symbol, the “shield” or “indomitable” symbol, and the “tiny” or “burst” symbol. That character has Entity’s keywords and can use the Possessed ability with this character as the Possessor. When that character is KO’d, Entity is removed from the game.

POSSESSED: Click the Possessor’s dial to the same click number as this character and change it during the game in the same way that this character’s dial changes. At the beginning of each of your turns or after this character takes or is healed of damage and actions resolve, you may choose 1 power showing on one Possessor’s dial and 1 combat value on one Possessor’s dial higher than this character’s printed combat value. This character can use that power and modifies that combat value by +1 until your next turn or until it is healed or takes damage. If the Possessor is turned to a KO click, it is removed from the game immediately.

  • When the Possessor is turned to a KO click or the Possessed is KO’d, the opposing player scores points for the Entity.

 

Deadpool #043 Black Talon

POWER OF THE LIVING LOA: When Black Talon uses Mind Control, you may place a KO’d opposing character in an adjacent square on its starting click, and that character becomes the target. After actions resolve, that character is removed from the game.

  • Black Talon’s Trait “Power of the Living Loa” can’t target characters that are on the map or on character cards.
  • When Black Talon’s “Power of the Living Loa” removes a character from the game, it returns to it’s owner’s sideline. It may not be targeted again by Black Talon through the use of this trait.
  • No points will be scored for a character removed from the game through the “Power of the Living Loa”.

 

2013 Convention Exclusive Bat-Mite

YOU’RE MY HERO: Once per game, give Bat-Mite a free action and choose another friendly character. That character is Bat-Mite’s Idol.

  • The friendly character chosen by the “You’re My Hero” trait must be on the map.

 

 

Categories
2014 Convention Exclusives HeroClix Rules Review

Important DC HeroClix: Black Lantern Anti-Monitor Update!

Greetings HeroClix Fans!

We are issuing an errata for the DC HeroClix: Black Lantern Anti-Monitor 2014 convention exclusive recently made available for sale at WizKids sponsored conventions around the world.

A printing error shows this piece to have a 2 attack value on click number 7 of his combat dial. The correct attack value on that click number is actually supposed to be a 12. We apologize for the error.

Antimonitor-Preview

This update is effective immediately for any players wishing to use him at local events or at any official WizKids events.

As always, thank you for your continued interest and support
-The WizKids Team

Categories
Announcements HeroClix Rules Review

HeroClix Rules Email Change Announcement

Dear HeroClixers,

We have recently made a change to the process for submitting rules inquiries for HeroClix:

For all HeroClix rules inquiries, please email heroclixrules@necaonline.com

This is a change from the previously used Gmail address.  Inquiries sent to the email address above will be responded to directly via email.  Please note that this is the only official method for rules inquiries.  WizKids Games will periodically post rules-related documents, articles and other information on our HeroClix Rules Questions webpage ( which can be found by clicking the “Rules Question” tab on Heroclix.com).

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Announcements Conventions Gen Con Indy Heroclix HeroClix Rules Review HeroClix Worlds organized play

HeroClix 2014 Set-Rotation Schedule

Greetings HeroClix Fans,

On July 1, 2014, the below sets will rotate from Modern Age to Golden Age.

5 Figure Booster sets
DC HeroClix: Superman
Marvel HeroClix: Incredible Hulk
Marvel HeroClix: Galactic Guardians
Marvel HeroClix: Chaos War

OP Sets
Marvel HeroClix: Infinity Gauntlet

Micro Sets
Marvel HeroClix: Avengers Movie
DC HeroClix: The Dark Knight Rises
DC HeroClix: Justice League New 52

Fast Forces
Marvel HeroClix: Giant Size X-Men
DC HeroClix: War of Light
DC HeroClix: The Dark Knight Rises
DC HeroClix: Superman
Marvel HeroClix: Incredible Hulk
Marvel HeroClix: Galactic Guardians
Marvel HeroClix: Chaos War
DC HeroClix: Justice League New 52

Thank-you for your continued support,
The WizKids team

Categories
DC HeroClix: Superman and the Legion of Super-Heroes Fellowship of the Ring Heroclix HeroClix Rules Review HeroClix Watch List

Update: HeroClix Watch List

Greetings HeroClix Fans,

Over the past two weeks we have been diligently reviewing the figures on the Watch List. After extensive internal debate and play testing the following changes were decided on.

Tellus (Link Telepathically Trait)

Old Wording: LINK TELEPATHICALLY: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.

New Wording- LINK TELEPATHICALLY: Friendly characters with the Legion of Superheroes keyword and within 4 squares can draw lines of fire and count range from the square of any one friendly character within 4 squares of Tellus.

The Change: We removed the counting squares part of the power and limited the power to Legion of Superheroes keyworded characters.

Highfather (The Pact Trait)

Old Wording: THE PACT: At the beginning of the game, you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent’s force (300 points or less) can’t target opposing characters with an attack until one of them has taken damage from an attack or they are the only 2 characters on the map. This ability can’t be ignored.

New Wording: THE PACT: At the beginning of the game you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent’s force (300 points or less) can’t target opposing characters with an attack until one of them has taken damage from an attack, they are the only 2 characters on the map, or your opponent only has one character on the map. This ability can’t be ignored.

The Change: Pact ends when opponent’s force has less than 2 characters.

Arwen (I Call on the LoudWater Epic)

Old Wording: I CALL ON THE LOUDWATER!: Give Arwen an epic action; she can use Smoke Cloud as a free action regardless of range and line of fire, but the first token must be placed in any square on the edge of the map and she may place 1 additional hindering terrain marker per 100 points of the build total; after action resolve, deal 1 penetrating damage to each opposing character occupying a square into which a marker was just placed.

New Wording : I CALL ON THE LOUDWATER!: Once per game give Arwen an epic action; she can use Smoke Cloud as a free action regardless of range and line of fire, but the first token must be placed in any square on the edge of the map and she may place 1 additional hindering terrain marker per 100 points of the build total; after action resolve, deal 1 penetrating damage to each opposing character occupying a square into which a marker was just placed.

The Change: Made the power once per game.

Thanks,

The WK Team

Categories
HeroClix Rules Review HeroClix Watch List

May 2014 HeroClix Watch List Update!

MV24-GuardiansoftheGalaxy-logo

 

Greetings HeroClix fans,

Last Fall, as part of WizKids Games’ ongoing efforts to maintain a dynamic and exciting play environment, we announced the HeroClix Watch List.  The Watch list is a mechanism by which we will communicate our intent to review elements of our games that may require refinement.

At this time we are adding three figures to the HeroClix Watch List:

  • SLoSH 048 Tellus
  • SloSH 052 Highfather
  • FoTR 016 Arwen

For various reasons, these figures have been identified as elements that potentially have unintended impact on the meta-game.

Over the next several weeks, the Game Design and Rules Teams will review the above figures to determine if any changes are required.

As always, we thank you for your continued understanding and support.

Sincerely,
The WK Team

 

Categories
Heroclix HeroClix Rules Review Rules Question

Heroclix Player’s Guide: Superman and the Legion of Superheroes update!

Greetings HeroClix fans!

Welcome back! In case you didn’t know, DC HeroClix: Superman and the Legion of Superheroes released recently. In support of this release the Rules Team has constructed an update to the Player’s Guide (PG). This update provides all the powers and abilities as they appear on the character cards in the boosters. The Rules Team will now return to our cave to craft answers to all the questions you have concerning Amethyst , Tellus, and the rest of the Legion. In the following weeks this PG update will be followed by an update to Section 3, Character Clarifications. Until then win if you can, lose if you must, just ‘Clix.

Best,
Necromagus
HeroClix RA

HeroClix Players Guide Section 04 – Characters – Reference – 2014-03

Categories
Heroclix HeroClix Rules Review Rules Question

HeroClix Player’s Guide – A Major Revision

Greetings HeroClix Fans!

Today marks the arrival of a brand new Player’s Guide!  This PG covers A LOT of information and went through several revisions as its authors repeatedly added errata and character clarifications to an already immense completed document. This Player’s Guide is much the same, yet very different than Player’s Guides of the past. The Player’s Guide has gotten a facelift since you last read it and has added Heroclix Watch List elements.

The first thing you will notice about the Player’s Guide is that it looks different than it did last time around. Working together, the Rules Team (RT) and Game Development (GDV) thought up a new, intuitive format for the PG. Now, the PG is spit into 8 sections; General, Powers and Abilities, Character Errata and Clarifications, Character Reference, Team Abilities, Maps, Objects/Resources/Hordes, and finally Feats & Battlefield Conditions. No more paging through sections of extraneous information, players and judges can turn to the exact section that contains the answers they seek. Need the updated wording for a character? Head to Section 3. Wondering what the Runaways ATA does? Section 4 has the answer.

The game of HeroClix experienced a first in its 12 year history recently; game elements arose that fundamentally changed how games of Heroclix are prepared for, played, and won. These elements lead to the creation of the Heroclix Watch List, (HWL). As the details of the HWL surfaced many opinions on how to present the information to the player base were explored.  Should we add an entry to Section 1, General Information, to direct players to the HWL elements? Each game element affected by the Heroclix Watch List would be presented in its appropriate section.

The Rules Team is proud to present this document as it represents months of work, thousands of emails and the exchange of uncountable ideas and opinions. Until next time, win if you can, lose if you must, always Clix.
Necromagus
RA

 

Section 1 – General Rules

Section 2 – Powers and Abilities

Section 3 – Characters – Errata and Clarifications

Section 4 – Characters – Reference Guide

Section 5 – Team Abilities

Section 6 – Maps

Section 7 – Objects, Resources, and Hordes

Section 8 – Feats and Battlefield Conditions

 

Categories
HeroClix Rules Review

Rules Review: May 2013 Player’s Guide Update

Greetings HeroClix Fans!

With the recent release of Teen Titans and The Man of Steel, the Rules Team has been summoned from our lair in the Negative Zone to publish a new Player’s Guide! This installment of the Player’s Guide will be the last Player’s Guide you will see in this format as we finalize a new series of documents designed to streamline updates and communicate rules changes and clarifications.

This Player’s Guide brings you a number of Additional Team Abilities, two essential  rule changes, and, of course, the in-depth game element coverage you’d expect from a Player’s Guide. In addition, you will find a number of clarifications and some slight changes to existing powers so that they communicate more clearly with the new 2013 Rule Book and Powers and Abilities Card. We are sensitive to the idea that the complete Guide is now almost 240 pages long. We are currently retooling how we are making these this crucial data available to you and will soon present a new format for the Player’s Guide that will get you the important information you need, but with the need to (re)print less as we update.

Since those are still in the editing stages, what to fill this article with? Let’s start with some of those new, shiny ATAs.

It’s been a while since new ATA have been offered and in this PG we are releasing ATA’s inspired by characters from four sets! Teams that had a spotlight in Batman, Streets of Gotham, Amazing Spider-Man, and Teen Titans are receiving additional team abilities with this update! We have highlighted a pair of our favorite keywords to review; Batman Family and the Offenders.

DC Batman Family ATA card

Batman allies have been a big part of several of the last HeroClix releases and their new ATA should see a lot of table time. For four points, Batman Family gives your Batman Family keyworded characters Willpower when within 8 squares of a friendly Batman or Bruce Wayne. Additionally, when Batman is elsewhere populating Arkham Asylum with the worst of Gotham City, your Batman Family gets a +1 speed and range.  Pretty amazing stuff!  BM008 Nightwing with Willpower? Sure. BM010 Blackbat charging 5 squares with a 12 Attack? Indeed. Not a bad investment at 4 points.

Marvel Offenders  ATA card

The Offenders also get a 4 point ATA in Amazing Spider-man. The Offenders, ever the bane of the Defenders, now have a team ability capable of dealing with those pesky defend chains. This ability takes the Defenders Team Ability and reverses it when any character with the Offenders ATA makes an attack. When the single target of an attack, the character replaces its Defense value with the lowest Defense value of the characters adjacent to him. Terribly inconvenient for those opposing the Offenders

This Player’s Guide is not all about ATAs. Included is the Rules Team’s take on two popular exploits, both impacting the game in a big way. First, we tackled the conundrum faced when an opposing character becomes the Pilot of a friendly vehicle. Through Mind Control there were cases where, while under the effects of Mind Control, characters could become Pilots of their opponent’s vehicles. This tactic made vehicles a mobile prison and allowed for the indefinite incarceration of an opposing character at the cost of a free action. Clearly, this was never intended to be the role of vehicles. Clearly, this was never intended to be the role of vehicles. To that end, amending the Pilot rules was deemed the best way to close the loophole and bring the abuse to an end. After much deliberation we decided to re-word the Pilot rules, adding the prerequisite that the character began the game on the same force as the vehicle it is to Pilot.

Another change in the May Player’s Guide comes in a tweak to Resources. When DC10 015 Catwoman and MV10 009 Iron Man released they brought a new dynamic to the game; the ability to circumvent Resource Dials. With Iron Man, the interaction between the Resource and character was easy to determine; with Catwoman the interaction was more difficult to nail down. Her Special Power was determined to shut off all aspects of a Resource which included the end-of-turn roll that turned the Resource dial. This ruling, combined with the Utility Belt’s ability to turn the dial to any click on with a double power action on its first click, made the combination quite deadly. If correctly done, the figure wearing the Utility Belt would never have to turn the Resource Dial and have a perpetual +2 with Flurry, (or Outwit, or Poison, or Exploit Weakness). Needless to say, this was not the ruling intended by the original design. In order to correct this, the Rules Team consulted Game Design to determine a fix. That interaction resulted in a ruling that determined the end-of-turn Resource Roll cannot be ignored and is part of the ‘cost’ of the action taken, much like an action token.

Now it’s time for us to slink back to our lair in the Negative Zone. Check back in a couple of weeks for answers to many of your questions concerning the new 2013 Rule Book and PAC. Worry not, heroes, change is on the way, but you’ll need to wait until June to find out what the changes are. Until then, Win if you can, lose if you must, but keep Clixin’.

But before we go, here’s the new Player’s Guide and then enjoy these new ATAs!

 

ASM-Defenders ASM-Heroes for Hire ASM-Legion of Monsters ASM-Maximum Carnage ASM-Midnight Sons ASM-Offenders ASM-Original Sinister Six ASM-Sinister Twelve ASM-Spider-Man Family BAT-Arkham Asylum BAT-Batman Family BAT-Batman Inc BAT-Justice League Generation Lost BAT-Outsiders SOG-Birds of Prey SOG-GCPD SOG-Justice League SOG-Mob SOG-Red Hood and the Outlaws SOG-WildCATS TT-Fearsome Five TT-Gen13 TT-New Teen Titans TT-NOWHERE TT-Primes Titans TT-Ravagers TT-Villains For Hire TT-Young Justice

 

Categories
Heroclix HeroClix Rules Review Rules Question

2013 Rule Book Review: New Ideas

Greetings HeroClix Fans!

With the release of a new rule book, many of you will be scouring the pages searching for changes and tweaks.  Well, we figured we’d save you a little time and talk about three of those changes.  Below you will find three brand new terms to the HeroClix lexicon: Direct line of fire, direct line, and area of effect.

All of these ideas have been with HeroClix for some time; we just never had a specific name for the concepts before this rulebook.  All three terms are meant to take large ideas and present them as a small phrase in powers and abilities, thereby allowing us to succinctly convey information that we use with some regularity.  Also, these new terms are meant to provide a framework so that larger, more complicated ideas can be conveyed without a whole lot of extra text.

Direct line of fire

Up first, from page 6 of the 2013 rulebook, we have the following:

When a line of fire remains in the same row, same column, or crosses an intersection in the square of the target it is said to be a “direct line of fire.”

This is pretty straight forward.  In fact, you might even be wondering why we need such a term.  Well, you might notice that we can now say “same row, same column, or crosses an intersection in the square of the target” as just “direct line of fire”.  We can now cram a whole lot of information into one simple phrase.  This doesn’t have a whole lot of immediate impact, but be on the lookout for “direct line of fire” to appear in future special powers and abilities.

The one part of this power that might have folks wondering is how it described a line of fire that “crosses an intersection in the square of the target”. We wanted an effect that would cover a line of fire in the same row, column, or “45 degree diagonal”. When we started with “a horizontal, vertical, or diagonal line of fire,” we quickly moved off of that because, all lines of fire that aren’t horizontal or vertical are going to be diagonal, even if it is not that “perfect 45 degree angle”. So we used this language to give players a definition that used existing game terms (square, intersection) to get us there.

Direct line

Next we have, from page 9 of the 2013 rulebook, a term that is very similar to direct line of fire:

When a character moves in the same direction– horizontally, vertically, or diagonally– without altering the direction within the movement, it is said to be moving in a direct line. A character moving in a direct line might move as little as one square.

Some of you might recognize that there are few special powers and abilities out there that already use some very similar wording.  For example, The new Rhino (Marvel HeroClix: Amazing Spider-Man #020) has a special power called Head Down, Horn Up:

Head Down, Horn Up: Rhino can use Charge. When he does, he automatically breaks away and if he moves only in a straight horizontal, vertical, or diagonal path and hits a character along that path, roll a d6; increase Rhino’s damage value by half the result.

Like “direct line of fire”, using “direct line” would have not only made this special power more succinct, but we now have in the definition of direct line a little nugget of information that (until now) was not so clearly spelled out.  For emphasis:

When a character moves in the same direction– horizontally, vertically, or diagonally– without altering the direction within the movement, it is said to be moving in a direct line. A character moving in a direct line might move as little as one square.

In the past, many have asked if a character like Rhino could scoot back and forth in the same row (or column, or whatever).  The answer was always, “no, that won’t work,” but now it has been spelled out in black and white here: your character must move in the same direction, not back and forth, when a direct line is called for.

It also clarifies that to move in a direct line requires that your character moves at least 1 square. The normal rules for movement do allow you to move a character 0 squares and it is still considered “moving.” But with a direct line, you need move at least 1 square.

In addition to simplifying and clearing up some special powers and abilities, direct line has also appeared other places where appropriate.  For example, from page 11 of the 2013 rulebook:

If the knock back path is not along a direct line, then the knock back path follows the diagonal line starting with the square that is on the opposite side of the target from the attacker, in both the vertical as well as horizontal direction.

Knock back itself hasn’t really changed, it still works the same way it did in the 2012 rules, but the term “direct line” once again shortens and clarifies the old wording.

Area of Effect

This next entry may seem like a whole new concept, but the idea of having a power or attack affect more than just a single target character has been around for a long time. From page 18 of the 2013 rulebook:

Some powers and abilities use the term “area of effect.” An area of effect allows a power or game effect to target more than one character. Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect. When a character is attacked exclusively as a result of being in an area of effect, it is not considered a target of the attack and it may be friendly to the attacking character. The game effect including an area of effect will define how damage is dealt to hit characters and may specify targeted characters’ damage differently from other hit characters. When a power or ability uses a ranged combat attack with an area of effect, if the game effect describes target characters, then the attacking character may multi-target normally, possibly creating multiple areas of effect.

So there is a fair amount of stuff happening in that paragraph, so let’s break it down.

An area of effect allows a power or game effect to target more than one character.  First it tells us that an Area of Effect (or AoE) exists to that a power might allow for there to be other characters affected by it.

Characters within the area of an effect are affected even though they may not be within the character’s range or line of fire. Next, it explains that a character can be within an AoE even if, normally, it’s not someone that can be targeted.

When it includes an attack, only one attack roll is made and the Attack Total is compared to each target character as well as any other characters specified by the area of effect. This is a general sentence that basically says “if you’re attacking and using an AoE to hit multiple characters, you only make one attack roll.”

When a character is attacked exclusively as a result of being in an area of effect, it is not considered a target of the attack and it may be friendly to the attacking character. This is the double-edged sword of AoE attacks. By default, they include friendly characters as characters that may be affected by it. This in itself isn’t really a new concept to HeroClix and the first 2 powers with using Area of Effect – Energy Explosion and Pulse Wave – have been potentially damaging friendly characters for a while now.

The game effect including an area of effect will define how damage is dealt to hit characters and may specify targeted characters’ damage differently from other hit characters. The key in this sentence is the fact that we start to see the kind of language AoE game effects will use, specifically things like “targeted characters” and “other hit characters”. There is no overlap with an AoE. You are either being targeted OR you are “other character”.

When a power or ability uses a ranged combat attack with an area of effect, if the game effect describes target characters, then the attacking character may multi-target normally, possibly creating multiple areas of effect. And here is the true power of AoE effects. Characters with the ability to multi-target can still do so with AoE attacks, provided that there’s a ranged attack going on and the character is targeting opposing characters.

In a nutshell, we were looking for a way to easily describe any kind of effect (whether it was some kind of an attack or not) that would cover more than one square. By using this term, now, we can do this easily and make it more clear how damage is dealt to targets and “other characters.” For an example of how this would work, please take a look at our article earlier in this series that focused on Energy Explosion.

Summary

This wraps up our series of rules articles to walk through the 2013 Rule Book and Powers and Abilities Card. We hope you’ve both enjoyed  and learned from it.

Now I can’t promise you that there might not also be a couple little tweaks here and there to the rule book, but these series hopefully covered all the big changes. If you have any more questions about these new terms or anything else in the rules, send an e-mail to HeroClixRules@gmail.com or hit the Rules Deputies up on the forums!