DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Emerald Empress!

Greetings HeroClix Fans!

In the new DC HeroClix: Superman and the Legion of Super Heroes set, we jump to the future and visit earth in the 31st century.  The Emerald Empress is a member of the Fatal Five and has been declared one of the most dangerous women in the universe.


Emerald Empress has a trait called Emerald Eye of Ekron. At the beginning of the game, place an Emerald Eye of Ekron relic token in Emerald Empress’s square.  This object doesn’t count toward your force and is described on the back of this card.  Emerald Empress automatically succeeds when rolling for the Emerald Eye of Ekron.  When Emerald Empress is assigned the Emerald Eye of Ekron and has two action tokens, she can use her speed powers as a free action.

Emerald Eye of Ekron is an Immobile Relic requiring a successful d6 roll of a 6.  When characters are successful in picking up this relic – and let’s remember that Emerald Empress is always successful – that character can use Mind Control, Incapacitate, and Improved Targeting to ignore hindering terrain and other characters.  When the character assigned Emerald Eye of Ekron uses Mind Control, they are not dealt unavoidable damage from it.  When the character takes damage from an attack, the Emerald Eye of Ekron is placed in an adjacent square.  Characters may attempt to be assigned the Emerald Eye of Ekron more than once per game.

Emerald Empress can start the game at two different point values; her experienced dial is 190 points.  For movement, Emerald Empress can use Running Shot on her top click and then Mind Control on click 2.  Both clicks have Pulse Wave, Impervious, and Outwit.  Emerald Empress has an 8-square range value, which would be halved when using Pulse Wave.

When attempting to attack a single target with Pulse Wave in which to deal maximum damage, draw lines of fire to all characters within the area of effect but make sure only one character who is also opposing is in the area.  If you find multiple characters are in the area of effect you can always use Perplex to modify the characters range value.  If a friendly character was to Perplex Emerald Empress’s range by -1, you would first replace her 8 range with half the result to 4 and then modify by -1 to 3.

Emerald Empress’s rookie starting line is right after her first two clicks and costs 115 points.  For movement, Emerald Empress has one click of Running Shot followed by two clicks of Mind Control.

For attack powers, Emerald Empress starts with three clicks of Penetrating/Psychic Blast and ends with two clicks of Precision Strike.  If Emerald Empress has the Emerald Eye of Ekron relic still on her character card, which would grant her the ability to use either Mind Control or Incapacitate, the combination of Precision Strike and either of those powers together would be nasty and a whole lot of fun for anyone other than your opponent.

For defense, Emerald Empress can use Super Senses on her first three clicks and then Energy Shield/Deflection on her last two.  Emerald Empress can use Outwit on the first click of her rookie dial and then can use Perplex on her last three clicks.

Emerald Empress is a unique character who can use the Flier and Indomitable combat abilities.  Emerald Empress can use the Mystics as well as the Calculator team abilities; being able to use Calculator would make her a Wild Card.  Emerald Empress has the Fatal Five, Future, Legion of Super Villains, Mystical and Ruler keywords, all of which will help when trying to include her into a themed team.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set.  Until then, Shape Change for the Win!!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Cosmic Boy, Saturn Girl, and Lightning Lad!

Greetings HeroClix Fans!

And welcome back as we continue to explore the upcoming DC HeroClix: Superman and the Legion of Super Heroesset!  Today we bring to you the original founding members of the Legion of Superheroes.  And what better way to begin than with the leader of the team, Cosmic Boy!


Cosmic Boy begins play with a couple of special powers.  First is MagnoBall Champion, on his first two clicks, which allows him to be given a power action to use Telekinesis twice.  Additionally, he can use Telekinesis as a free action when he has two action tokens.    Having the Indomitable combat ability means he will be able to use Telekinesis every turn with no fear of pushing damage.   His second special power is called Elected Leader, and it allows Cosmic Boy to use Leadership, and when he does, all characters with the Legion of Super Heroes keyword are considered to be a lower point value.   Cosmic Boy has a respectable 8 range, so keeping him back from the action to reposition figures and takes shots when able will give more value to his Energy Shield Deflection, making him harder to hit from range.

On his second click, Cosmic Boy gains a couple of clicks of Running Shot, allowing him to reposition himself to be of the most use to his team.   Another click in, and he loses his MagnaBall Champion, to have it replaced with Incapacitate.  Click number four sees the removal of both Running Shot and Elected Leader.  Now, he has Force Blast to push opposing figures away from himself.   Cosmic Boy also has Barrier to help control the battle field.   And Outwit will allow him to remove a key power from an opposing figure.    His last click sees the return of Energy Shield/ Deflection.

As any good Legionnaire should, Cosmic Boy has both the Flight combat ability and the Legion of Super Heroes team ability.  He has the Future, Legion Founder, and Legion of Super Heroes keywords.  At 90 points, Cosmic Boy will be an effective leader on any force you choose to include him on.

Next up is Saturn Girl!


Saturn Girl begins play with Mind Control.   A click into her dial she gets a special power that will be on most of the rest of her dial called Strongest Mind.  This power lets Saturn Girl use Mind Control, and if she has no action tokens, she can use it as a free action.  Additionally, when she uses Mind Control, she isn’t dealt the normal unavoidable damage from using it, and she can increase her attack value by +1 for each action token on her target.

Saturn Girl’s attack slot has a couple of power that will allow her to hurt whomever she hits.   First off, she opens her dial with a couple of clicks of Penetrating/ Psychic Blast to penetrate damage reducers.   With her printed 8 range, she will be able to provide a good bit of cover fire for her teammates.  Then Saturn Girl switches to Precision Strike for most of the rest of her dial, allowing her to bypass damage evading powers and deal at least one click of damage.

Defensively, her dial opens with a couple of clicks of Super Senses, giving her the potential to evade attacks.  After this, Saturn Girl changes to Energy Shield/ Deflection for the rest of her dial.  Saturn Girl also has powers that can benefit her teammates.  On the front half of her dial, she will be able to modify any combat value within her 8 range that she can see with her Perplex.  For the rest of her dial, she can increase the damage dealt by adjacent friendly figures with her Enhancement.

Saturn Girl also has the Flight combat ability and the Legions of Super Heroes team ability, as well as the Future, Legion Founder, and Legion of Super Heroes keywords.   At 94 points, Saturn Girl will be a great support piece with some great secondary attack powers.

Last (but not least) is Lightning Lad!


Lightning Lad begins play taking the fight right to your opponents force with Running Shot.  This will switch back and forth with Force Blast for his entire dial.  On the front half of his dial, Penetrating/ Psychic Blast will let Lightning Lad deal damage to any opposing figure with damage reducers.  Toughness will offer some damage reduction from the inevitable counter attack.  And on his first two clicks, he can increase his damage or attack by +2, or each by +1, with Range Combat Expert.

Click number three sees Lightning Lad gain a special power that will last the rest of his dial called Arc Lightning.   This power reads “Give Lightning Lad a power action and make a range combat attack against a single target using his printed damage value.  Each time he hits, after actions resolve, he may then make a ranged combat attack as a free action against another single target as if he occupied the previously hit character’s square, replacing his range value with his printed range value minus the number of hit s he has made this turn with this power and also using his printed damage value.”   A click into this special power, Lightning Lad picks up Precision Strike, making sure his attacks can’t be evaded, or reduced below one damage, adding to the potential devastation of his Arc Lightning special power.

Lightning Lad can be played on theme teams using the Future, Legion Founder, and Legion of Super Heroes keywords.    And like the rest of the Legion Founders, Lightning Lad has the Flight combat ability as well as the Legion of Super Heroes team ability.   For 104 points, Lightning Lad will be a solid addition to any force you choose to include him on.

As noted above, Cosmic Boy, Saturn Girl, and Lightning Lad each have the new Legion Founder keyword.  To go with their new keyword, all three share the Legion Founder Additional Team Ability.   It reads, “At the beginning of the game, place a Founder token on the character card of each character that can use this TA.  When a character with the Legion of Super Heroes keyword makes an attack and after all rerolls, you may remove Founder tokens to increase the attack roll by 1 for each removed token.  (3 points)”

That is all for now.  Be sure to keep an eye out for next week’s preview from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set!


DC HeroClix: Superman and the Legion of Super-Heroes Preview Prime Figures

DC HeroClix Superman and the Legion of Super-Heroes: The Riddler and Edward Nigma!

Greetings HeroClix Fans!

What is green and black and is eager to match wits with the heroes of DC HeroClix: Superman and the Legion of Super-Heroes? If you answered that most perplexing of puzzlers, The Riddler, you would be correct!


Ever-ready to engage Gotham’s defenders in a battle of wits, The Riddler possesses a trait entitled Riddle Me This, Batman! which allows him to use Perplex regardless of range or line of fire, with the caveat that he can only target opposing characters.

The Riddler also begins play in the safety of the shadows thanks to Stealth, while Smoke Cloud helps ensure that he always has somewhere to hide or to trip up his foes (thanks to the hindering terrain).  An initial click of Shape Change also aids this master of misdirection avoid unwanted fisticuffs.  And if his enemies somehow see through his clever disguises, Super Senses grants The Riddler yet another opportunity ti slip from their grasp!

Mid- to late-dial The Riddler changes tactics slightly as he makes his getaway courtesy of Leap/Climb all the while making things difficult for his opponents thanks to Outwit.  Lastly, Willpower allows The Riddler to act two turns in a row without fear of pushing damage.

At only 55 points, The Riddler leaves plenty of room for heavier hitters on your HeroClix force, which suits The Riddler just fine.  Preferring to plot  from behind the scenes, The Riddler is the perfect support piece for his lackeys- er, fellow teammates.  The Arkham Asylum, Detective, and Legion of Doom keywords allow for easy them team building as well, and in Golden Age games, try adding the Brilliant Tactician feat to The Riddler’s bag of tricks for an extra helping of hinderance to his foes!


Having turned over a new leaf, The Riddler now operates openly as a Detective-for-hire under the nom de guerre, Edward Nigma.  However, the Prime Edward Nigma hasn’t lost a step since his more nefarious days of derring-do, and has even picked up a few new tricks with which to confound his opponents!

The first thing we notice is that Edward Nigma possesses an interesting trait called Photographic Memory.  Photographic Memory allows Nigma to ignore hindering terrain when drawing lines of fire provided his target has not moved since the previous turn.  This combines particularly well with Nigma’s Probability Control (found on his early dial) as well as his Hidden Clues special power, which enables him to use both Shape Change and Mind Control.  However, whenever Edward Nigma uses Mind Control, hit characters are given up to two action tokens!

Now, while these tokens will not result in pushing damage (per the special power), the potential to not only manipulate opposing figures for your own ends as well as render them unusable during your opponent’s turns is just too delicious.  And if that weren’t enough, Barrier allows Edward Nigma to shift terrain around to further stymy and confuse his foes!

Mid-dial, Edward Nigma gets physical as his ego gets the better of him.  Battle Fury renders him immune to Mind Control and Incapacitate and allows him to ignore Shape Change when attacking.  Nigma maneuvers into battle courtesy of Charge while a hidden blade in his trademarked cane grants the use of Blades/Claws/Fangs.  Lastly, Toughness affords Nigma some protection from damage as he wades into the melee.

Late-dial Edward Nigma regains his composure as well as an appreciation for subtlety: Leap/Climb allows Nigma to position himself at the best possible vantage point on the battlefield to take advantage of his I Know Your Secret Mr. Wayne special power.  This special power denies opposing figures within line of fire the use of Shape Change as well as the Alter Ego and Morph special powers/abilities! Nigma also possesses Perplex at this point in his combat dial for more late-game shenanigans as well!

At only 69 points, Edward Nigma is a capable Prime thanks to his power selection, the Indomitable combat ability, and the Calculator team ability! Like his alter ego, The Riddler, Nigma possesses the Arkham Asylum, Detective, and Legion of Doom keywords for theme team building.

We hope you’ve enjoyed this latest round of previews from the upcoming Superman and the Legion of Super-Heroes.  Speaking of, it’s about time some Legionnaires made an appearance! Stay tuned for next time when we check in with an essential trio of super-heroes from the 31st Century!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Darkseid!

Greetings HeroClix Fans!

We are pleased to begin our official previews of the upcoming release of DC HeroClix: Superman and the Legion of Super-Heroes with none other than the Lord of Apokolips himself! Long hailed as the embodiment of evil, this despotic ruler has challenged not only the Man of Steel throughout his career, but has also plagued the Legion of Super-Heroes more than one thousand years later! We are of course speaking of Darkseid!


Darkseid is powerful enough to shake even the mightiest of heroes’ resolve, and this figure certainly delivers on that threat! The first thing we can see is that Darkseid possesses the Improved Targeting ability, and can ignore hindering terrain, outdoor blocking terrain, and characters for line of fire purposes, and may even make ranged attacks when adjacent to an opposing character! The Omega Beams are one of the most feared weapons in Darkseid’s arsenal and this definitely represents their versatility!

Darkseid also possesses two traits: the first, For Darkseid! allows friendly characters (not named Darkseid) with the Apokolips keyword to modify their attack and damage by +1 if they have one action token.  The second trait, Lord of Apokolips, allows Darkseid to reduce penetrating damage! If that weren’t enough, Lord of Apokolips also makes Darkseid’s powers uncounterable provided he did not use Outwit during his last turn!

As we look at Darkseid’s combat dial, we can see that he is playable at three different point values: 350 points, 300 points, and 200 points.  At the top if his dial, and at the 350 point value, Darkseid begins play with the Boom Tube Technology special power: if Darkseid has no action tokens he can use Running Shot and the Improved Movement ability (ignoring characters).  But if Darkseid happens to have one action token, he can instead use Phasing/ Teleport and then make a ranged combat attack as a free action once his initial action resolves!

Darkseid alternates between Super Strength and Penetrating/Psychic Blast for almost his entire dial, allowing the Lord of Apokolips the option of dirtying his fists upon his foes or blasting them for penetrating damage. Outwit rounds out Darkseid’s early-dial (but remember, if you don’t use Outwit, Darkseid’s powers cannot be countered!)

Early- to mid-dial, Darkseid’s 300 point starting line introduces the Bow Before Darkseid special power.  Bow Before Darkseid grants Darkseid the use of both Outwit and Leadership.  However, when Darkseid uses Leadership, he may remove up to two tokens from an adjacent friendly figure , but if he does that figure is dealt one unavoidable damage at the end of the turn!

Mid- to late-dial, we see Darkseid’s final starting line.  Despite this being his lowest starting value, Darkseid loses very little potency at 200 points as brings his Boom Tube Technology and Bow Before Darkseid special powers, as well as a great mix of Penetrating/Psychic Blast, Super Strength, Outwit and Phasing/Teleport to the board.

Defensively, Darkseid alternates throughout most of his dial between Impervious and Invulnerability, while late-dial some Toughness and then finally Regeneration round out the dial.

Darkseid possesses the Apokolips, Ruler, and Warrior keywords and while this may limit his theme team potential somewhat, Darkseid is sure to bring the pain to any force he is included on thanks to his aggressive combat values and power selection. After all, Darkseid IS.

Thanks for joining us for the first official preview from Superman and the Legion of Super-Heroes.  Be sure to check out our Facebook page later today for another sneak peek at the exciting content in this set.  Be sure to visit your friendly local game or comic book store later this week, as yet another preview will be going out via the WizKids Wire! Share the excitement of the latest DC HeroClix set with your local community!

DC HeroClix: Superman and the Legion of Super-Heroes Preview

WizKids Games is Pleased to Announce DC HeroClix: Superman and the Legion of Super-Heroes!



Greetings HeroClix Fans!

Activate your McCauley Omnicoms and adjust your chronometers for the 31st Century as we journey to an era of heroism and adventure! This winter, WizKids Games brings you back to the future with the latest DC HeroClix release, Superman and the Legion of Super-Heroes!

Brick Mock copy

A long-time fan-favorite, the Legion of Super-Heroes take center-stage in this latest DC HeroClix set, with sub-themes focusing on the Legion Espionage Squad and the Legion Lost!

Cosmic BoyBlokWhite WitchShrinking Violet


If that weren’t enough to delight DC HeroClix fans, other sub-themes in the set include Jack Kirby’s New Gods, the Legion of Doom, the Fatal Five and Jim Lee’s WildC.A.T.s!



With 69 figures to collect, the DC HeroClix: Superman and the Legion of Super-Heroes five-figure booster set includes:

  • 16 Common figures (plus one Prime)
  • 16 Uncommon figures (plus one Prime)
  • 13 Rare figures (plus one Prime)
  • 11 Super Rare figures (plus one Prime)
  • 5 thematic Chase figures
  • 4 Toyman “Toy Drone” figures

The Toy Drone figures are similar to the Flock of Bat figures found in last year’s DC HeroClix: Batman release.  However, rather than connecting to a heroic figure, the Toy Drones instead assist the Toyman in his evil schemes!

Toyman and Toys


Toyman can utilize up to two Toy Drone figures connected to his base at any given time, each with its own special ability! What other nefarious toys does the Toyman have in his arsenal?

Next up, we switch the spotlight slightly to the DC HeroClix: Superman and the Legion of Super-Heroes 24 Ct. Gravity Feed display!

Superman and LOSH GRAVITY FEED_Mock


As with previous displays attached to a large release, the Superman and Legion of Super-Heroes Gravity Feed includes 24 foil packs and 10 different characters, each with a new dial-design found only in this product.  The DC HeroClix: Superman and the Legion of Super-Heroes Gravity Feed display will release two weeks earlier than the main set, and offers stores and players a taste of the exciting action to come with the main set release.

Lightning LadScience PoliceUltra BoyAmethyst



Not to be outdone by the so-called “super-heroes”, the Legion of Doom are back and badder than ever with their own six-figure Fast Forces Pack!

Legoin of Doom FF Pack mock

Celebrate bad deeds and evil plans with this special all-villain Fast Forces pack! Lex Luthor is joined by fellow Legion of Doom’ers Bizarro, Black Manta, the Cheetah, Giganta and Solomon Grundy to create a Fast Forces pack unlike ever seen before! Featuring six figures with all-new dial designs unique to this product, the Legion of Doom Fast Forces pack also includes two maps and a code to unlock exclusive online content!

Lex LuthorCheetahBizarroBlackManta

Last but certainly not least, the DC HeroClix: Superman and the Legion of Super-Heroes Organized Play (OP) Kit includes everything stores need to host multiple HeroClix events.  Each Superman and the Legion of Super-Heroes Organized Play kit includes the following:

  • Nine (9) Limited Edition figures (three copies each of three different figures)
  • 30 Limited Edition 3D special objects (10 copies each of three different 3D special objects)
  • 10 double-sided maps
  • One Organized Play Addendum/Instruction sheet with suggestions on how to run Organized Play

As with prior Organized Play kits, this OP kit is marked “Not For Resale” and is available while supplies last.


Mother Box

Lastly, as a special parting Halloween treat, here’s a bonus preview from Superman and the Legion of Super-Heroes, Solomon Grundy!


Be sure to pre-order your DC HeroClix: Superman and the Legion of Super-Heroes at your friendly local game and comic stores today! DC HeroClix: Superman and the Legion of Super-Heroes flies into stores everywhere February 2014!  LONG LIVE THE LEGION!