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Conventions DC Comics

DC Comics HeroClix: 2016 Convention Exclusives- Surfing Batman with Shark & Hawkman

Greetings, HeroClix fans! It’s getting to be that time of year again – with our big tournaments, including the May WKO’s, National and World Championships, right around the corner, it’s time to take a look at some of the exciting DC Comics HeroClix: 2016 Convention Exclusives we have coming out! Right now, we’re going to take a gander at two of the offerings from the fine folks at DC Comics!

 Up first, we revisit the Batman Classic TV Series set! Just in time for the 50th anniversary of the show, we have Batman! This, of course, is no ordinary Batman – this is Adam West Batman hanging ten on a killer surfboard! Coming in at 50 points, Batman has two great traits – first is Wipeout!, which states that when Batman is KO’d, you may place the Surfboard light object as specified on the back of his character card into the square that Batman last occupied. Now, one of the great things about this figure is that it can also be played as a special Surfboard light object for 1 point during force construction, by removing the Batman figure from the sculpt. If you do so, friendly characters can equip the object to gain Improved Movement for Water Terrain and a +3 speed in water! Batman also brings the standard combat powers Charge, Combat Reflexes, Willpower, and Close Combat Expert to the fight, as well as the special power Get the Bat Shark-Repellant Spray! This power allows Batman to modify his attack and damage values by +1 when attacking a character with the Dolphin movement symbol.

DC Comics HeroClix: 2016 Convention Exclusives - Surfing Batman

I did mention that there were two traits for Batman, and the second is called Holy Sardine! This trait states that, when building your force, you may choose to have Batman instead cost 30 points. If you do, at the beginning of the game, your opponent adds to their starting area the figure that comes with Batman to it’s force that doesn’t get scored if defeated – that’s right, it’s a Shark! The Shark is a 30-point piece on its own, and possesses two standard powers – Blades/Claws/Fangs and Toughness. Of course, it also has a trait called Underwater Predator, which states that when the Shark occupies water terrain, it can use Charge and Exploit Weakness, while modifying its speed value by +3! It’s fairly no frills, but what more could you want? It’s a Shark!

DC Comics HeroClix: 2016 Convention Exclusives - Shark

Next we’re going to look at a Convention Exclusive LE Prize figure, one that brings another figure from the DC Comics Kingdom Come storyline into the modern age. Playable at either 120 points or 25 points, Hawkman cuts an imposing shadow against your opponent’s force! He possesses two traits, with the first being Isolated from this Violent World, which only applies when played at his 25-point value. This trait states that Hawkman begins the game placed at least 6 squares from any starting area, and not adjacent to another character. He also cannot be moved or placed while on his starting click. With that, though – if he is the only character on your force, or an opposing character critical hits another friendly character, you may turn him to click #6, and he can’t be healed.

DC Comics HeroClix: 2016 Convention Exclusives Prize- Hawkman

Hawkman also possesses the trait We Will Make Things Right Again, which applies to his 120-point dial. This trait states that Hawkman’s combat values can’t be modified, except by characters with the Kingdom Come team ability. Additionally, his powers and abilities can’t be countered, except by characters with the Kingdom Come team ability! With those two traits, he also has the standard powers Charge, Sidestep, Super Strength, Blades/Claws/Fangs, Invincible, Invulnerability, Combat Reflexes, and Battle Fury. Additionally, he also has a special power called Savior or Environmental Terrorist? that appears on the damage of his 25 point click. This power states that Hawkman can use Empower. Additionally, when an opposing character within 6 squares makes an attack while occupying printed hindering terrain, or uses Outwit or Perplex while occupying printed hindering terrain, after actions resolve, deal that character 2 penetrating damage!

The DC Comics: Surfing Batman with Shark Convention Exclusive will be available for purchase, for the first time, at the Mexican and Italian National Championships this upcoming weekend.  It will be available in the U.S. at the upcoming May 2016 WKO events for $15.00, while supplies last!

The DC Comics: Hawkman Convention Exclusive will be a prize at the Mexican and Italian National Championships.  It will also be available as a prize to win at the U.S. at the upcoming May 2016 WKO events!

There you have it! Our first batch of DC Comics HeroClix: 2016 Convention Exclusives! We hope you’ve enjoyed the previews of these exciting figures, and we’ll see you next time for another fun look into the world of HeroClix! Until then, don’t be afraid to push!

For more information on the 2016 For Sale Convention Exclusive Figures.

For more information on the 2016 Convention Exclusive Prize Figures.

Categories
DC Comics Strategy Article

DC Comics HeroClix- Supergirl & Her Super Pets

Greetings HeroClix Fans!

We hope you were able to participate in our DC Comics HeroClix: World’s Finest Pre-Release and Release Day Organized Play (OP ) events.  If not, we encourage you to find OP tournaments at a venue near you by visiting the WizKids Event System.  For today’s team-building exercise we bring you a 300-point force that features Supergirl, from the DC Comics HeroClix: Superman/Wonder Woman set, and two super pets:  Streaky, a character available in the World’s Finest OP Kit, and Krypto, who is also from the Superman/Wonder Woman set!  Let’s take a look at Supergirl & her Super Pets starting with Streaky!

DC Comics HeroClix- Supergirl & Her Super Pets - Streaky

Streaky has a short three-click dial for 50 points.  Streaky has the Wing speed symbol and the Tiny damage symbol.  He also can shoot up to four squares away.  Opposing characters will find Streaky tough to shake off, thanks to his This Cat Has Claws! trait.  When an adjacent opposing character is moved or placed, This Cat Has Claws! lets you place Streaky adjacent to that character after actions resolve.  Streaky does not require opponents to break away.  The rest of Streaky’s short dial features a mix of solid combat values and appropriate standard powers (Hypersonic Speed, Flurry, Precision Strike, and Blades/Claws/Fangs), along with one special power, Cosmic Whiskers, which lets him use Super Senses and Toughness.

DC Comics HeroClix- Supergirl & Her Super Pets - Krypto

Krypto is next up on our force, and he also comes in at 50 points but has a four-click dial.  Like Streaky, Krypto has the Wing speed symbol, the Tiny damage symbol, and can shoot up to four squares away.  Also like Streaky, Krypto hits the battlefield with a trait that brings him up close to an opponent.  Krypto’s trait, Loyal Companion, lets you place him in a square adjacent to a character that attacked and damaged a friendly character within eight squares named Superman, Superboy or SupergirlHypersonic Speed, Precision Strike, Blades/Claws/Fangs, Toughness, Super Senses and Battle Fury round out Krypto’s mix of standard powers.  He also has two special powers: Sic ‘Em, Boy!, which lets him use Charge and Plasticity, and Kryptonian Nose, which lets him ignore opposing characters’ Shape Change.

Streaky and Krypto both have the Animal, Kryptonian and Metropolis keywords.  They also have the Superman Ally team ability, which lets them treat hindering terrain as clear terrain for movement and line of fire purposes.  At only 50 points each, neither super pet would be considered the tentpole of your force.  Supergirl, the final member of our force, gets that designation.  Let’s take a quick look at what she brings to the fight.

DC Comics HeroClix- Supergirl & Her Super Pets - Supergirl

Supergirl comes in at 190 points, can shoot up to seven squares away, and has a pair of traits that you should find helpful at various stages in the game.  The first trait, The Odds are Against Me, lets you place an Outnumbered token on her card at the end of your turn if Supergirl was given a non-free action that turn and the opposing force has more characters on the map than you.  Once Supergirl has generated enough Outnumbered tokens, she can be given a free action to remove two tokens from her card and make a close or ranged combat attack.  Her other trait, Last Daughter of Krypton, modifies her combat values by +1 if she’s the only character on your force.

At 190 points, Supergirl has a deep nine-click dial, the Kryptonian and Metropolis keywords, and the Superman Ally team ability.  She also has a steady set of combat values and an aggressive mix of standard and special powers that make her worthy of being the focal point of your force.  Her first special power, No Place to Hide, is found in her speed slot and lets her use Sidestep and Improved Movement: Blocking (Burst).  The second special power, Standing Fast, lets you give Supergirl a free action to remove one Outnumbered token from her card to modify her speed value by +3 for a turn.  Hypersonic Speed, Flurry, Super Strength, Energy Explosion, Impervious, Invulnerability, Toughness and Ranged Combat Expert round out the rest of her powers.

All three characters bring our force build total to 290 points, which leaves some room to add a special object or bystander.  Your force also qualifies as a themed team under either the Kryptonian or Metropolis keywords.

To really have fun with this force, you’ll want to use Streaky to harass an opponent and keep them close by using the This Cat Has Claws! trait.  Get Krypto into the fight as well by using Charge from his Sic ‘Em, Boy! special power.  Both Streaky and Krypto start their dials with Precision Strike so you should be able to whittle away at an opponent’s dial without worrying too much about damage-reducing powers.  Supergirl’s opening mix of Hypersonic Speed, Super Strength and high damage values mean you’ll want her to swoop in for a KO once Streaky and Krypto have softened up an opponent.  In case an opponent manages to damage Supergirl, you’ll want to keep Krypto nearby to take advantage of his Loyal Companion trait.

Don’t fret too much if Streaky and Krypto are KO’d as Supergirl’s Last Daughter of Krypton would then kick in and Outnumbered tokens should be easier to come by to get in more opportunities for her to attack.  Hopefully, by that point in the match Supergirl has things well under control and victory is a foregone conclusion for your force!

That’s all for now!  Thanks for joining us today for a closer look at Supergirl & her Super Pets. Don’t forget to visit the WizKids Event System to find Organized Play tournaments near you.  Until next time, may all your die rolls be ever in your favor!

Categories
Announcements DC Comics

DC HeroClix: World’s Finest Pre-Release Prizes!

Greetings HeroClix Players!

The DC HeroClix: World’s Finest Pre-Release events start next week!

Events run from Wednesday, January 27 through Sunday, February 7, 2016— login to the WizKids Event System, type in your zip code and select “DC HeroClix: World’s Finest Pre-Release” under the PROGRAM drop-down list to search for a store near you hosting this event.

Not only will player be able to get their hands on figures from the DC HeroClix: World’s Finest set up to two weeks before the release date, but as a special thank you for stores and players who attend the pre-release event, WizKids is offering two Promo LE figures as additional prize support:

DC Comics HeroClix: Red Rain Batman

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DC Comics HeroClix: Gotham By Gaslight Batman

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The DC Comics HeroClix: Red Rain Batman Promo LE has previously had a limited release at select special events and promotions—while the DC Comics HeroClix: Gotham By Gaslight Batman Promo LE is a previously un-released figure!

Sign up now to play in a DC HeroClix: World’s Finest Pre-Release event near you— and look for the DC  HeroClix World’s Finest set on store shelves Wednesday, February 10!

Happy Clixin’!

Categories
DC Comics

DC Comics HeroClix: JSA & JLA Teams

Greetings HeroClix fans, and welcome to another look at the holidays as told through the eyes of the DC Comics HeroClix Universe!

One of my favorite traditions from years gone by were the annual crossover issues between JLA and JSA that brought the two teams together for the holidays. So, in a slight nod to those bygone years, we’ve constructed a couple of modern age teams from the JSA and JLA to compete. And since it’s the holidays, we’ll call this a HeroClix Snowball fight instead of a knock-down, drag-out superhero battle.

DC Comics HeroClix: Wonder Woman

Up first is the JSA, a team formed during the height of the Golden Age of comic books, that transcended time, space, and the multiverse to persevere into the Modern Age of comics! Starting off our 300-point team is one of the namesakes from the DC Comics HeroClix: Superman/Wonder Woman set, Wonder Woman! At 7 clicks of life, the common version of Wonder Woman is a powerhouse at 100 points, possessing Charge, Sidestep, Super Strength, Impervious, Invulnerable, Defend, and Perplex. This Wonder Woman doesn’t have the Flight ability, but this can be solved by adding the Legion of Super-Heroes Flight Ring to your force and using her to try and pick it up.

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Next, from the DC Comics HeroClix: Superman and the Legion of Super-Heroes set is Starman! Jack Knight is the epitome of the JSA, inheriting both the name  Starman and the Cosmic Rod from his father Ted Knight, who served on the team in its original incarnation! Jack brings a natural range of 8 squares, giving him a huge view of the map, as well as the Flight ability. With that comes a swath of standard powers, including Running Shot, Force Blast, Telekinesis (great for moving Wonder Woman onto that Legion Flight Ring at the start of the game!), Pulse Wave, Perplex, and Ranged Combat Expert, amongst others. Those powers also lead the way to two traits. First is Star Rod and Jujitsu, which grants Starman the use of both Energy Shield/Deflection and Super Senses. In addition to that, when he is targeted with a close combat attack and either evades it or the attacker misses, the attacker is given an action token after actions resolve! His second trait, Pop Culture Collector, can be used after objects have been placed, allowing you to place any two objects in each other’s squares, and also modifies Starman’s relic rolls by +1.

DC Comics HeroClix: Starman

Our final team member is a convention exclusive piece, and a Mystical member of the Society, Dr. Fate! A ranged attacker and support piece with a range of 8 squares, Doctor Fate is a powerhouse with a selection of standard powers that really lend themselves well to this team,  Phasing/Teleport, Penetrating/Psychic Blast, Probability Control, Energy Shield/Deflection, Perplex, and Support. However, more important is his Agent of Order trait, which completely negates the use of special powers by opposing characters within 6 squares of Dr. Fate – including any standard powers used via special powers! Also not to be overlooked, is the good Doctor’s JSA and Mystics team abilities – Mystics, in particular, will be great for someone to wildcard onto if they pick up the Legion Flight Ring.

DC Comics HeroClix: Dr. Fate

Don’t ignore the JSA team ability for this squad – by sharing a defense with an adjacent friendly character that has the TA, you’re able to utilize Wonder Woman or Dr. Fate’s higher defensive values in a pinch to shore up your team in a moment of weakness.

DC Comics HeroClix: Elongated Man

Of course, against the JSA in this super-powered snowball fight is the JLA! Our first team member is a super rare figure from the DC Comics HeroClix: The Flash set – the world’s stretchiest detective, the Elongated Man! A longtime member of the JLA in multiple incarnations, Ralph Dibny rivals Batman in deductive skill (but maybe not as much on the whole ‘grim-n-gritty’ aspect of it). Elongated Man is a really fun character to play, and offers some really unique combat options for your team. To start, he has Improved Movement, ignoring Elevated and Hindering terrain, as well as a natural range of 4 squares. His standard powers are what you’d expect Ralph to have – Stealth, Sidestep, Super Senses, and Perplex. But where Elongated Man really shines is with his special powers and trait. First, in his defensive slot, is the special power Closing In on a Suspect, which allows Ralph the use of Barrier, Combat Reflexes, and Willpower! Next is his special damage power, called My Nose is Twitching, which states that Elongated Man can use Outwit as if he had a range of 8 squares, and also gains Improved Targeting, ignores elevated terrain, hindering terrain and characters! Finally, Elongated Man’s trait, Gingold Soda makes him the ultimate tie-up piece, by giving him not only the use of Plasticity, but also making opposing characters within 2 squares and line of fire treat Elongated Man as adjacent for movement purposes!

DC Comics HeroClix: Guy Gardner

Next up is an LE from DC Comics HeroClix: War of the Light, played at 90 points – the self-proclaimed greatest Green Lantern of all time, Guy Gardner! Guy is…well, Guy is Guy, and he does what you’d expect Guy to do – he’s brash, he’s hotheaded, and  he never gives up on his team. He possesses the standard powers Charge, Sidestep, Precision Strike, Invulnerability, and Close Combat Expert amongst others, but really shows his versatility and value with his special powers and traits. His Get In Your Face speed special power allows Guy to use Charge and if he ends a move action adjacent to an opposing character, the move is a free action and he uses Battle Fury until the character is KO’d. He also has a special power called Will on his damage which allows him the use of Willpower, along with the ability to get out of being targeted by rolling a 4-6 on a d6 to use Outwit or Perplex. We close out Guy by looking at his traits. Up first is I’m Not Your Mule, Fuzzy Blue Elf! that lets Guy use the Carry ability on your first turn to move up to 8 characters, regardless of their combat symbols. He also possesses the Construct ability, which allows you to attach a construct to him by paying its point cost. This also gives you the option to swap out constructs by giving Guy Gardner a power action, replacing your currently attached construct with one of up to 2 points higher cost, or swapping it with one for a lower value as a free action.

DC Comics HeroClix: Dark Flash

Finally, we come to the rare prime from the DC Comics HeroClix: The Flash set, the Dark Flash! A time-displaced older verison of Wally West, the Dark Flash is a true powerhouse, possessing Hypersonic Speed, Sidestep, Toughness, Super Senses, and Shapechange as his standard powers. He also brings the Speed Force trait that allows you to add Speed Tokens to his card when moving at least 1 square and hitting 1 or more adjacent characters. The Speed Tokens, of course, increase Dark Flash’s speed value by the number of tokens on his card – but they also unlock his special powers. Up first is his attack special, A More Ruthless Flash. This power states that if Dark Flash has at least 2 Speed Tokens on his card, he deals penetrating damage. If he has at least 4 Speed Tokens, he can use Improved Movement, ignoring characters, elevated terrain, hindering terrain, and blocking terrain (destroying it as he moves through it). Finally, his special power on his damage called I’ve Learned How to Heal Myself, but I Leave the Scars, allows Dark Flash to use Regeneration as a free action if he removes a Speed Token from his card.

JL-Silver-Age

We added the Justice League: Silver Age Additional Team Ability to the squad, which states that once during each game, choose any team ability or opposing character. Each friendly character using this team ability modifies its attack value by +1 when attacking the chosen character or a character possessing that chosen team ability – super effective against a themed team!

There you have it, our DC Comics HeroClix JSA and JLA Teams! We hope you’ve enjoyed this look at our superpowered snowball fight featuring two of the signature teams from the DC Universe. From all of us here at WizKids, we wish you nothing but the happiest of experiences this holiday season, and hope the new year finds you well!

Categories
Announcements Convention Figures DC Comics

2015 DC HeroClix Convention Exclusives

Today we preview the two 2015 DC HeroClix Convention Exclusives available for sale at conventions and special events. The first place that players and fans will be able to pick up these figures will be at the WizKids U.S. National Championship Event hosted by Games & Stuff in Glen Burnie, MD on April 11-12. For more information follow this link: WizKids U.S. National Championship Event.

First up is the mystical malevolence of Felix Faust!

DC HeroClix: Felix Faust Convention Exclusive

Felix Faust has A Spell for Any Occasion (Perplex), which will allow him to modify combat values on opponents or to bolster his own or his allies’ combat values. His Mystical Portals (Phasing/Teleport) will allow him to maneuver around the battlefield while not taking pushing damage via his What Would you Sell Your Soul For? (Willpower) power.

On his attack track, Felix Faust has two powers. Shake Hands with the Devil… (Penetrating/Psychic Blast) on his top clicks will make his ranged attacks go through his opponents’ damage reduction powers. Later in his dial he goes over to … And Fire Becomes Your Friend (Poison) to deal damage to characters adjacent to him. His dial rounds out with Your Power Is Useless Against Me (Super Senses) and DisguisedAs One of Your Own (Shape Change) to help him to avoid damage from attacks.

But it is when Felix Faust opens the Necronomicon — represented by a special d20 included with his figure — that his mystical prowess really shines. At the beginning of each of his turn, he rolls a d6: on a roll of 1-4 he rolls his d20 to pull a new spell out of his spellbook; on a result of a 5-6 he chooses if he wants to roll the d20, allowing him to continue using the spell he already has prepped from his last roll of his d20.

Fear has a new name and it is Felix Faust!

The next and last of our for-sale convention exclusive figures is the cybernetic marvel of malice — the Brainiac Skull Ship!

DC HeroClix: Brainiac Skull Ship 2015 Convention Exclusive

Will the Brainiac Skull Ship take the role of an Explorer or Conqueror? The Skull Ship has two dials — Travel Mode & Attack Mode — that are played together. When in Travel Mode theSkull Ship focuses on maneuvering and longevity, with increased Speed and Defense values and powers, while the Attack Mode focuses on its offensive capabilities with increased Attack and Damage values and move and attack powers. At the beginning of the turn, players will choose which dial they want to use during the turn and whenever the dial being played changes click numbers, the other dial is clicked along with it.

DC HeroClix: Brainiac Skull Ship 2015 Convention Exclusive

 

The Skull Ship can be played at 200 or 100 points — and for an additional 25 points, players can choose to play the City dial. The City dial represents the Brainiac Skull Ship miniaturizing and collecting cities from throughout the galaxy to take samples from their occupants to further Brainiac’s scientific goals. If the City dial is being used, 8 City markers (included with the Skull Ship) are placed throughout the map, and during the game Brainiac Skull Ship can be given a free action to pick up an adjacent City marker. For each City marker collected, the City dial is turned as Brainiac analyzes the cities for knowledge and technology that he can use to advance his nefarious schemes — granting new powers for the Skull Ship to use as they are revealed on the City dial.

Played at 200 or 100 points and with or without the City dial,the Brainiac Skull Ship has multiple tentacles that it can use to make attacks, represented by the Tentacle dial. The CLOSE dial slot indicates how many characters the Skull Ship can attack in close combat, while the TARGET dial slot indicates how many targets the Skull Ship can choose when making a ranged combat attack. During the course of the battle, opponents can Try and Rip Off a Tentacle! As the Travel Mode and Attack Mode dials are turned to higher click numbers, the Tentacle dial is turned to match the number range in the CLICK # dial slot — progressively reducing the number of tentacles that the Skull Ship can use to make attacks.

Thank you for reading our previews of the 2015 HeroClix For-Sale Convention Exclusive figures. We look forward to seeing you this year at conventions and events being hosted throughout the world for your chance to pick up these great new HeroClix!

For more information and pricing on the 2015 HeroClix Convention Exclusives.

Categories
Announcements Conventions DC Comics Heroclix HeroClix Nationals HeroClix Worlds

HeroClix 2015 Convention Exclusive Figures!

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Greetings HeroClix Fans!

We are very excited to announce the Convention Exclusive figures that will be available at 2015 Conventions and tournament events!

As with previous years, we’ll be offering three all-new Marvel HeroClix Convention Exclusive prize figures for HeroClix events at select 2015 shows:

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We will also be offering for sale two Marvel HeroClix Convention Exclusives in 2015:

This year’s Marvel HeroClix colossal figure is Supreme Intelligence, who will be available for $50 at select shows, and Doctor Strange (with d20) who will be available for $15. Look for previews of these figures soon.

We are also offering three all-new DC HeroClix Convention Exclusive prize figures for HeroClix events at select 2015 shows:

We will also be offering for sale two DC HeroClix Convention Exclusives in 2015:

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This year’s DC HeroClix colossal Convention Exclusive figure is the Brainiac Skull Ship, who will be available for $70 at select shows, and Felix Faust (with d20) who will be available for $15. Look for previews the DC HeroClix 2015 Convention figures soon!

At each and every show these figures appear, supplies will be limited!

The first 2015 event these figures will be available at will be Wizkids U.S. Nationals Event to be held in Maryland this April. Please see the Save the Date information below date and location— more details about the event will be posted soon.

2015RoadtoWorlds

Wizkids U.S. Nationals Event

Hosted by: Games And Stuff
Dates: Saturday and Sunday April 11 & 12
Location: Cromwell Field Shopping Center
7385 Baltimore Annapolis Boulevard
Glen Burnie, MD 21061

(NOTE: event will be held in a location within the Cromwell Field Shopping Center separate from the Games And Stuff store)

More announcements will be coming soon, including more event details for the Wizkids U.S. Nationals Event, figure previews, and more! Prepare HeroClix fans, your 2015 Road to Worlds is here!

As a special bonus to this article— we are pleased to offer a print and play ATA for the Squadron Supreme. Starting with Hyperion (IIM #041b) in the Marvel HeroClix: Invincible Iron Man set, we have released a number of the team members of the Squadron Supreme as Prime figures—normally Prime figures would be limited to one Prime figure per force, but this Squadron Supreme ATA allows these figures to be played together!

You can go to our print and play page here to print the Squadron Supreme of Earth -712 ATA

Squadron Supreme of Earth-712 ATA

 

 

 

 

 

 

Categories
Announcements DC Comics Harley Quinn

2013 Golden Age World Champion Jake Williams Interview!

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Greetings HeroClix Fans!

With the release of DC Comics HeroClix: The Flash, we spoke with Jake Williams, 2013 Golden Age World Champion, about his experience and his Harley Quinn figure. Check out his in-depth interview here:

What was it like to win the Golden Age World Championship in 2013?

It was amazing.  When I went to Gencon in 2013 I knew that I had some good teams built but I wasn’t sure where they would stack up against the other players. Once the tournament started I kept winning games and made it into the finals.

At one point, when they got to the top 8, they asked us all to write which character we would like to design if we won. Of course, I wrote down Harley Quinn.  That was the first time that I thought, “wow, I could really win this thing.”

I remember, after I won, being in almost a sort of daze.  I had so many people coming up to me and congratulating me and I don’t remember a lot of it.  It didn’t really hit me until a few hours later when I was having a celebratory piece of cake after dinner.

Did you enjoy the competition?

There are so many great players playing HeroClix.  I love being able to sit down with the best players in the world and see how their play styles compare to mine. There aren’t any other events, outside of Worlds, that have this level of competition.  With WizKids extending the tournament scene and more players starting to make it out to the big events, I’m really excited to not only see more competitors, but also see the level of competition keep rising.

What first brought you to the world of HeroClix?

I used to be a big toy collector.  A lot of the companies that I used to follow had exclusives at the 2004 SDCC.  I talked a few of my friends into going down with me.  Once we got there, all anyone could talk about was this big Galactus figure that was for sale.  I put my name in a drawing to be able to purchase one and was selected.  Once I got back home and realized that it was a game, I started to look into it a bit more.  When I realized that it was a turn based strategy game that I could play with people in person, I started to really get into it.

How long have you been playing HeroClix?

2005’ish?  Right around the time Legacy released.  After I got the Galactus, I slowly started buying boosters and eventually got the courage to look up a venue online and show up for a tournament.

How often do you play, and where do you play HeroClix?

I play anywhere from 1 – 3 times a week.  I usually try and make it to every sealed tournament that I can, because that’s my favorite format.  I love building teams and using figures that you may not have thought to use otherwise.  Some of the local game stores that I play at are Dr Volts Comics (Salt Lake City UT), HaJoMaJe Comics (Kaysville, UT), and Game Den (West Valley City, UT).

What is your favorite thing about HeroClix?

I like the strategy and team building aspects the most.  Back when I first started, you were really limited in what you could do and the teams that you could come up with.  Now that there are so many options, with the amount of game elements, you could play a different team and combo every time you play and never run out of figures or ideas to try.

So, we know you’re probably eager to talk about your 2013 Championship figure.  With all of the characters available out there, what finally nudged you towards Harley Quinn?

About a month before GenCon, I was kicking around a “for fun” Harley Quinn dial that I would have liked to have seen. I was in a daze when the judges came around and asked all of us to write, at the top of our army sheet, who we would make if we won the tournament.

After winning the final match against George Massu, I was still in a bit of shock. It wasn’t until the next day when I was talking with one of the WizKids staff that I could grasp, “I did it. I am actually going to get to design a figure.”

Most players that have been playing this game for a while have likely thought about that one figure that they would make if they won a World Championship, winning a chance to design a version of their favorite character. The “which character would you design?” threads pop up quite often and get a lot of responses with some amazing ideas and dial designs. While I had played around with a few ideas in the dial generator, as I’m sure a lot of others have, I hadn’t really counted on actually getting the chance to design a figure.

Harley Quinn has become one of the most famous comic book characters the past couple of years.  I had known of the character before, but I really became a big fan of Harley once I got to see the character in the Batman video games.  Something about a crazy character that falls in love with an even crazier character intrigued me.

What were the challenges or considerations you faced while conceptualizing such a high-profile figure?

The biggest thing that I wanted to achieve was to design a figure that comic fans and non-comic fans would recognize and play. I also wanted to design a figure that was a fair representation of how she is portrayed in the comics.

Why Harley Quinn? I wasn’t fortunate enough to grow up being exposed to comics like a lot of other players were. It wasn’t until after I started playing HeroClix that I got to start learning about the characters outside of the big names, such as Batman or Spiderman. Once I started to get exposed to the world of comic characters, I started to take a big interest in the Batman lore. Not so much Batman but more the Batman villains. After reading a few of the Batman trade paperbacks, Joker became my favorite villain. He was a villain that didn’t have super powers outside of him being, well… crazy. Once I found out about Harley Quinn falling for this crazy guy, I took an interest in her. When I played the Batman Arkham games I really saw how devoted the character was to the Joker, and that left a huge impression.

I didn’t know that between when I won Worlds and now, she would not only get her own title but also become the 3rd best-selling comic for DC. I knew she had a fan base but I didn’t realize how popular of a character she had become. I once read a thread on HCRealms where someone said that when they taught new players, more often than not, they would grab a Harley Quinn when building their teams but she never really did a lot for them. I wanted to change that. I wanted to see if I could do the character justice.

My favorite part of Harley Quinn is still her devotion and willingness to help out the Joker. That was something that I really wanted to try and demonstrate in a dial and I think it’s a mechanic that was fun to come up with ideas for.  I also wanted her to be very playable so that all Clix players, veteran and beginner, can use her effectively.

Now that DC Comics HeroClix: The Flash has released—walk us through your dial design for Harley Quinn.

Harley-quinn-preview

Anyone that has ever talked with me about teams knows that the number one thing I look for is options. I like options. The more options that you can give a character and team, the more situations you can handle and get out of. I also like support type figures. Tentpoles come and go, but figures with support powers show up way more often than tentpoles. Support figures can turn good figures into amazing figures. In looking at teams of the past, figures like Scarlet Witch and Enchantress were quite common on a lot of teams. While I wasn’t trying to recreate those, it gave me a place to start looking at design ideas.

While Harley is an amazing stand-alone character, my favorite stories involve her supporting her Puddin’. When looking at design ideas for Harley, I really wanted to portray that.

My Puddin’ Once per game, choose a friendly character with a higher point value. The chosen character is Harley Quinn’s Puddin’. Harley Quinn can use Perplex and Probability Control, but only to target her Puddin’. When her Puddin’ is KO’d, modify all of Harley Quinn’s combat values by +1.

While I was looking to design a support type of figure that could also hold her own, I needed to find a way that could show how she can help out her Puddin’. Perplex and Prob are two of the most sought after powers in the game. By limiting her to only being able to use them on her Puddin’ we were able to get both of those powers traited and also help keep the cost down.

As mentioned earlier, I learned a lot about the idea of Harley from the Batman Arkham games. The DLC Harley Quinn’s Revenge was one of my favorite parts from those games. The idea and name really stood out to me. Trying to incorporate a type of revenge from Harley, if you do KO her Puddin’ seemed like a really fun idea and gameplay mechanic. I’ve always thought of Harley Quinn is a character that is there as a distraction, to get in the way, agitate and tie you up, so she can help out her Puddin’. When you play against Harley Quinn, do you take out the Joker and have a revenging Harley Quinn to deal with or do you waste actions trying to deal with her first? I can foresee many games where Harley Quinn comes back and potentially wins the game for someone because of the My Puddin’ trait.

Harley Quinn’s character is also known as quite the acrobat, bouncing all over the place. Trying to exemplify that with just improved movement didn’t feel right. However, I also didn’t feel that giving her traited Sidestep with no limits made sense either. I really like compromises in figure designs. Traited Sidestep and Improved Movement is a fun combo that can be very powerful. So to compromise the idea of not being able to use Sidestep when she had an action token seemed almost perfect. It really felt like she could be bouncing around the map while trying to find the time to actually strike. I absolutely loved the feel of it.

After going through quite a bit of old comics, I found that Harley has also used Joker gas on a number of occasions. I like the idea of penetrating poison, but it didn’t feel right to have her poisoning a whole team at once. Being adjacent to only one opposing character for penetrating poison to work was another great compromise. Do you want to try and poison the figures with no reducers or do you want to try to whittle down their big figure one click at a time? Where do you position to do that?

Harley is also someone that should be hard to hit, but not someone that can take a lot of hits. Super Senses and Combat Reflexes make it difficult to target her but if you do hit her, she will go down. We’ve seen these powers used before and they fit her character perfectly.

As far as her other powers, Stealth, Outwit, CCE, and Flurry, she has demonstrated each of them in the comics. There was a time when a “stealthed outwitter” was the best thing you could have on your team and, as a support piece, Harley gives you even more options on how you can play her.

When it came to naming the powers, I spent hours going through episodes of the old Batman: The Animated Series and reading just about every comic that she has ever been in. I wanted to find a mix of her old and new quotes. I’m really proud of how they all turned out.

The last thing that I want to talk about is keywords. One of the biggest complaints that I see when a figure is posted is someone complaining about missed keywords. I really tried to help design a Harley Quinn that had a little bit of all versions of her. I did a lot of research trying to find keywords that I thought would fit. Gotham City Sirens, Arkham Asylum and Gotham City Underworld were all no brainers. But I also wanted to include Suicide Squad, Secret Six, and Scientist, as she does have a PhD, which would give her a lot of intelligent options. This is also why I chose to have her to be a wildcard.

Thank you for chatting with us, Jake— any parting thoughts?

I want to say thank you again to WizKids for this amazing opportunity.  I also want to thank all of my friends that let me bounce ideas off of them. I really do appreciate it.

Almost everyone that has played this game has their “what if” figure that they would like to make if they won.  To be able to actually have the chance was amazing.  I couldn’t be happier with how this whole process went.  Hopefully I will get to do it again one day.

I hope you enjoyed reading this. I worked on this figure and design a long time ago and it’s been amazing to finally be able to talk about it. I put quite a bit of time and effort into it. I have had a few people ask me how I will feel when they beat me playing a figure that I designed. Honestly, I can’t think of anything better than that.   If someone else beats me with the figure I designed at a tournament then that means that people out there are actually playing her… and really that’s all that I ever wanted in the first place; to be able to design a figure that people actually played.

jakewilliams

Name: Jake Williams

WES ID: Jeterey

Location: Salt Lake City, Utah

How long have you played: Around 10 years

Favorite local venues:

Dr. Volts Comics (Salt Lake City UT)

HaJoMaJe Comics (Kaysville, UT)

Game Den (West Valley City, UT)