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Announcements Errata Heroclix Marvel HeroClix: Deadpool Rules Question

Errata and Clarifications: DP 038 Copycat

Greetings HeroClix Fans,

We are issuing errata and providing clarification for #038 CopyCat from the recently released Marvel HeroClix: Deadpool set.

Original Wording: INFILTRATE MY ENEMIES: Before placing characters in your starting area, you may choose an opposing character that is 100 points or less. Copycat becomes friendly to that character’s force and that character becomes friendly to your force. Any game effects assigned to each of them is now assigned to the other. When Copycat fails a roll for Shape Change or uses Regeneration, after actions resolve, this effect ends and any game effects assigned to each of them is now assigned to the other.

New Wording: INFILTRATE MY ENEMIES: Before placing characters in your starting area, you may choose an opposing character that is 100 points or less not named Copycat. Copycat becomes friendly to that character’s force and that character becomes friendly to your force. Any game effects assigned to each of them is now assigned to the other. When Copycat fails a roll for Shape Change, uses Regeneration, or is knocked out, after actions resolve, this effect ends and any game effects assigned to each of them is now assigned to the other.

Clarifications:
Placement: Copycat physically begins the game in the starting area of the opposing player and is placed by that player just like any other character on their force. The chosen figure begins the game in the choosing player’s starting area just like any other character on their force.

Scoring: Copycat and the chosen character become members of the opposing force for scoring purposes. This means that when Copycat is Ko’ed with INFILTRATE MY ENEMIES still in effect, the player opposing Copycat would score her Victory Points. Similarly, when the chosen figure is KO’ed with INFILTRATE MY ENEMIES still in effect, the player opposing the chosen figure will score its Victory Points.

Effect Ends: INFILTRATE MY ENEMIES ends in a number of ways, all of which are stipulated in the power. The effect ends when Copycat fails a Shape Change roll, uses Regeneration, or is knocked out. The effect DOES NOT end if the chosen figure is knocked out.

As always, thank you for your continued interest and support,
The WizKids Team

Categories
Announcements Conventions Gen Con Indy Heroclix HeroClix Rules Review HeroClix Worlds organized play

HeroClix 2014 Set-Rotation Schedule

Greetings HeroClix Fans,

On July 1, 2014, the below sets will rotate from Modern Age to Golden Age.

5 Figure Booster sets
DC HeroClix: Superman
Marvel HeroClix: Incredible Hulk
Marvel HeroClix: Galactic Guardians
Marvel HeroClix: Chaos War

OP Sets
Marvel HeroClix: Infinity Gauntlet

Micro Sets
Marvel HeroClix: Avengers Movie
DC HeroClix: The Dark Knight Rises
DC HeroClix: Justice League New 52

Fast Forces
Marvel HeroClix: Giant Size X-Men
DC HeroClix: War of Light
DC HeroClix: The Dark Knight Rises
DC HeroClix: Superman
Marvel HeroClix: Incredible Hulk
Marvel HeroClix: Galactic Guardians
Marvel HeroClix: Chaos War
DC HeroClix: Justice League New 52

Thank-you for your continued support,
The WizKids team

Categories
DC HeroClix: Superman and the Legion of Super-Heroes Fellowship of the Ring Heroclix HeroClix Rules Review HeroClix Watch List

Update: HeroClix Watch List

Greetings HeroClix Fans,

Over the past two weeks we have been diligently reviewing the figures on the Watch List. After extensive internal debate and play testing the following changes were decided on.

Tellus (Link Telepathically Trait)

Old Wording: LINK TELEPATHICALLY: Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus.

New Wording- LINK TELEPATHICALLY: Friendly characters with the Legion of Superheroes keyword and within 4 squares can draw lines of fire and count range from the square of any one friendly character within 4 squares of Tellus.

The Change: We removed the counting squares part of the power and limited the power to Legion of Superheroes keyworded characters.

Highfather (The Pact Trait)

Old Wording: THE PACT: At the beginning of the game, you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent’s force (300 points or less) can’t target opposing characters with an attack until one of them has taken damage from an attack or they are the only 2 characters on the map. This ability can’t be ignored.

New Wording: THE PACT: At the beginning of the game you may announce a pact. If you do, the highest point character on your force and the highest point character on your opponent’s force (300 points or less) can’t target opposing characters with an attack until one of them has taken damage from an attack, they are the only 2 characters on the map, or your opponent only has one character on the map. This ability can’t be ignored.

The Change: Pact ends when opponent’s force has less than 2 characters.

Arwen (I Call on the LoudWater Epic)

Old Wording: I CALL ON THE LOUDWATER!: Give Arwen an epic action; she can use Smoke Cloud as a free action regardless of range and line of fire, but the first token must be placed in any square on the edge of the map and she may place 1 additional hindering terrain marker per 100 points of the build total; after action resolve, deal 1 penetrating damage to each opposing character occupying a square into which a marker was just placed.

New Wording : I CALL ON THE LOUDWATER!: Once per game give Arwen an epic action; she can use Smoke Cloud as a free action regardless of range and line of fire, but the first token must be placed in any square on the edge of the map and she may place 1 additional hindering terrain marker per 100 points of the build total; after action resolve, deal 1 penetrating damage to each opposing character occupying a square into which a marker was just placed.

The Change: Made the power once per game.

Thanks,

The WK Team

Categories
Heroclix HeroClix Rules Review Rules Question

Heroclix Player’s Guide: Superman and the Legion of Superheroes update!

Greetings HeroClix fans!

Welcome back! In case you didn’t know, DC HeroClix: Superman and the Legion of Superheroes released recently. In support of this release the Rules Team has constructed an update to the Player’s Guide (PG). This update provides all the powers and abilities as they appear on the character cards in the boosters. The Rules Team will now return to our cave to craft answers to all the questions you have concerning Amethyst , Tellus, and the rest of the Legion. In the following weeks this PG update will be followed by an update to Section 3, Character Clarifications. Until then win if you can, lose if you must, just ‘Clix.

Best,
Necromagus
HeroClix RA

HeroClix Players Guide Section 04 – Characters – Reference – 2014-03

Categories
Announcements Captain America: The Winter Soldier Heroclix Upcoming Product

WizKids is pleased to announce: The 2014 Rule Book and PAC

Greetings Heroclix Fans!

Included with the Captain America: The Winter Soldier Starter Set is the new and updated 2014 Heroclix core rulebook and PAC.  There are some exciting new things introduced in there, and some changes that I think fans are going to love!  We will go over some of the major changes today and hopefully answer any questions that some of you may have.

Upon opening your starter, you may have noticed that it included a bunch of new object tokens.  But what’s this?  Why do I have an object with a white colored ring around it?  Is this a misprint?  No, my friends.  Allow me to introduce you to the Ultra Light Object.  What’s an Ultra Light object?  Good question.  Let’s look at their entry on page 16 of the 2014 rulebook.

ULTRA LIGHT OBJECTS

An Ultra Light object is a light object with a white ring instead of a yellow one. Ultra Light objects follow all the rules of light objects with the following changes:

• Any character can pick up or hold this object, even if they can’t use Super Strength.

• This object is not used when making a close combat attack.

• A square containing this object is not hindering terrain.

• When used to make a ranged combat attack, this object can be thrown 8 squares and deals 1 damage.

 

Ultra Light Objects are light objects that can be picked up by anyone, you don’t use them when making a close combat attack,  a square with one it is not hindering terrain and finally,  you can throw it 8 squares and it deals only 1 damage when using one in a ranged combat attack.  Now wait a minute!  Don’t light objects normally allow you to throw them 8 squares?  Well…not anymore.  Those rules have changed as well.  The distance for throwing light objects was reduced from 8 squares to 6, and the distance for throwing heavy objects was reduced from 6 squares to 4.

Another exciting change to objects is in regard to Relics.  The “Once per game” restriction to attempt to assign one is no longer present.  A character can now attempt to assign a Relic as many times as it likes until it finally succeeds.  Want to assign that bright and shiny Cosmic Cube to your Red Skull?  Now you don’t have to worry about getting only one chance to do it!  You can keep giving that mean old Red Skull power actions to make a Relic roll every turn until he finally gets that Cosmic Cube.

 

We’ll now discuss the biggest and most exciting changes to the rules.    The change to ATA’s and the Themed Team rules!

One big change is that ATA’s are no longer a separate entry in the rulebook.  They are now part of the Tactics section and are a special bonus that you can only use when your force is a Themed Team.  We’ll discuss it more when going over the changes to the Themed Team rules below.   Speaking of which, there are also some interesting changes to the Themed Team rules.  Most of the rules as you know them are still the same, so let’s just list the important changes right here and go over them.

  •  A Themed Team is now any team that has at least 2 figures on it and where all of the figures share a keyword.  No more figuring out the build total and number of characters depending on using a named or generic keyword.  Are there at least 2 characters on your team?  Do they all share a keyword?  If the answer is yes to both questions, then you’ve got yourself a Themed Team.  Now you can finally play your full point Galactus and Ziran in a 3500 point game as a Cosmic keyword Themed Team.
  • Themed Team Probability Control (TTPC) can now only be used on NAMED keyword Themed Teams.  If your Themed Team only shares a generic keyword, then you do not get the TTPC bonus.  You now also get 1 TTPC use per character on your force, but only up to 1 per each 100 points of the build total.  300 point team with 2 characters?  That’s 2 TTPC uses.  500 point team with 8 characters?  That’s 5 TTPC uses.
  • ATA’s are now only allowed to be used on Themed Teams.  If your team is not themed, then it would now be illegal to include an ATA on your force.  All normal build rules for ATA’s still apply.  One very important thing to note is that the ATA you use does not have to share a keyword with the Themed Team you built.  Let’s say you build an X-Men keyword Themed Team and include Beast and Wolverine (who also have the Avengers keyword).  You could assign them the Secret Avengers ATA (which requires the Avengers keyword), even though your Themed Team was X-Men.

 

I think that covers most of the major changes in the 2014 rulebook.  I hope you’re all as excited about the new objects and rules changes as we are.  All of the discussed information and more is in the 2014 Heroclix core rulebook and Heroclix 2014 PAC.  If you guys ever have any questions about any of the changes, or any rules questions in general, please feel free to contact us at HeroClixRules@gmail.com.  Keep those dice rolling and those clicks clicking, and I hope you have a purrrfect day!

 

Chrisdosmil

Categories
HeroClix Rules Review

Rules Review: May 2013 Player’s Guide Update

Greetings HeroClix Fans!

With the recent release of Teen Titans and The Man of Steel, the Rules Team has been summoned from our lair in the Negative Zone to publish a new Player’s Guide! This installment of the Player’s Guide will be the last Player’s Guide you will see in this format as we finalize a new series of documents designed to streamline updates and communicate rules changes and clarifications.

This Player’s Guide brings you a number of Additional Team Abilities, two essential  rule changes, and, of course, the in-depth game element coverage you’d expect from a Player’s Guide. In addition, you will find a number of clarifications and some slight changes to existing powers so that they communicate more clearly with the new 2013 Rule Book and Powers and Abilities Card. We are sensitive to the idea that the complete Guide is now almost 240 pages long. We are currently retooling how we are making these this crucial data available to you and will soon present a new format for the Player’s Guide that will get you the important information you need, but with the need to (re)print less as we update.

Since those are still in the editing stages, what to fill this article with? Let’s start with some of those new, shiny ATAs.

It’s been a while since new ATA have been offered and in this PG we are releasing ATA’s inspired by characters from four sets! Teams that had a spotlight in Batman, Streets of Gotham, Amazing Spider-Man, and Teen Titans are receiving additional team abilities with this update! We have highlighted a pair of our favorite keywords to review; Batman Family and the Offenders.

DC Batman Family ATA card

Batman allies have been a big part of several of the last HeroClix releases and their new ATA should see a lot of table time. For four points, Batman Family gives your Batman Family keyworded characters Willpower when within 8 squares of a friendly Batman or Bruce Wayne. Additionally, when Batman is elsewhere populating Arkham Asylum with the worst of Gotham City, your Batman Family gets a +1 speed and range.  Pretty amazing stuff!  BM008 Nightwing with Willpower? Sure. BM010 Blackbat charging 5 squares with a 12 Attack? Indeed. Not a bad investment at 4 points.

Marvel Offenders  ATA card

The Offenders also get a 4 point ATA in Amazing Spider-man. The Offenders, ever the bane of the Defenders, now have a team ability capable of dealing with those pesky defend chains. This ability takes the Defenders Team Ability and reverses it when any character with the Offenders ATA makes an attack. When the single target of an attack, the character replaces its Defense value with the lowest Defense value of the characters adjacent to him. Terribly inconvenient for those opposing the Offenders

This Player’s Guide is not all about ATAs. Included is the Rules Team’s take on two popular exploits, both impacting the game in a big way. First, we tackled the conundrum faced when an opposing character becomes the Pilot of a friendly vehicle. Through Mind Control there were cases where, while under the effects of Mind Control, characters could become Pilots of their opponent’s vehicles. This tactic made vehicles a mobile prison and allowed for the indefinite incarceration of an opposing character at the cost of a free action. Clearly, this was never intended to be the role of vehicles. Clearly, this was never intended to be the role of vehicles. To that end, amending the Pilot rules was deemed the best way to close the loophole and bring the abuse to an end. After much deliberation we decided to re-word the Pilot rules, adding the prerequisite that the character began the game on the same force as the vehicle it is to Pilot.

Another change in the May Player’s Guide comes in a tweak to Resources. When DC10 015 Catwoman and MV10 009 Iron Man released they brought a new dynamic to the game; the ability to circumvent Resource Dials. With Iron Man, the interaction between the Resource and character was easy to determine; with Catwoman the interaction was more difficult to nail down. Her Special Power was determined to shut off all aspects of a Resource which included the end-of-turn roll that turned the Resource dial. This ruling, combined with the Utility Belt’s ability to turn the dial to any click on with a double power action on its first click, made the combination quite deadly. If correctly done, the figure wearing the Utility Belt would never have to turn the Resource Dial and have a perpetual +2 with Flurry, (or Outwit, or Poison, or Exploit Weakness). Needless to say, this was not the ruling intended by the original design. In order to correct this, the Rules Team consulted Game Design to determine a fix. That interaction resulted in a ruling that determined the end-of-turn Resource Roll cannot be ignored and is part of the ‘cost’ of the action taken, much like an action token.

Now it’s time for us to slink back to our lair in the Negative Zone. Check back in a couple of weeks for answers to many of your questions concerning the new 2013 Rule Book and PAC. Worry not, heroes, change is on the way, but you’ll need to wait until June to find out what the changes are. Until then, Win if you can, lose if you must, but keep Clixin’.

But before we go, here’s the new Player’s Guide and then enjoy these new ATAs!

 

ASM-Defenders ASM-Heroes for Hire ASM-Legion of Monsters ASM-Maximum Carnage ASM-Midnight Sons ASM-Offenders ASM-Original Sinister Six ASM-Sinister Twelve ASM-Spider-Man Family BAT-Arkham Asylum BAT-Batman Family BAT-Batman Inc BAT-Justice League Generation Lost BAT-Outsiders SOG-Birds of Prey SOG-GCPD SOG-Justice League SOG-Mob SOG-Red Hood and the Outlaws SOG-WildCATS TT-Fearsome Five TT-Gen13 TT-New Teen Titans TT-NOWHERE TT-Primes Titans TT-Ravagers TT-Villains For Hire TT-Young Justice