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Player’s Guide October Update

Here’s the latest from Sean (TechG0D) Braunstein, your illustrious Rules Arbitrator…


Hello there Clixers,

Well with the Superman set out for a couple of weeks it’s time for the latest Players Guide.  You will notice that there were a couple updates to the guide.  The first is the addition of the Captain America Set ATA’s.  That’s right four new ATA’s to help you build the perfect theme team or to just beef up a couple of your favorite characters.  So let’s get right to it.

First off we have the Secret Warriors ATA.  So what is it?Your Secret Warriors can now add to the Theme Team for your H.A.M.M.E.R., Hydra or S.H.I.E.L.D. teams.  The Secret Warriors can also now potentially get those keyword bonuses from other figures.  Like with Baron Strucker, you can use your Secret Warriors ATA to give them the Hydra Keyword and now they can see through each other for line of fire purposes once per round. Or like Steve Rogers, his trait will give the Secret Warriors that start an action adjacent to him the Avengers Team ability.
Next we have the Winter Guard ATA.Have you ever wanted to heal your character, but your team lacks Support and the figures do not have Regeneration or Steal Energy?  Well if they have the Winter Guard or Soviet Super-Soldier keyword you can add this ATA for ONLY 1 Point!  As long as you don’t KO the figure with the unavoidable damage you are guaranteed to at least get back the one click and maybe 2 more! Not bad for just one point.
You might be saying to yourself….What if I’m just a giant head in a floating chair? Can I get an Alternate Team Ability too?  Of course we have you covered.  Introducing MODOK’s 11:These masters of the machine can take away objects from the game.  As a free action they can remove a light or heavy object in the characters square or adjacent square.  Need to get rid of that pesky Yellow Lantern?  The MODOK’s 11 ATA is for you.
Last but certainly not least we have the Great Lakes Avengers.Ever have your opponent re-roll that Critical hit only to have it miss or worse, critically miss?  If you are playing a Great Lakes Avenger with this ATA, that will not happen again. These guys have the ability to make sure their attack rolls do not get re-rolled, unless they miss first of course.

So you may be asking yourself, what else does the new Players Guide have in it?  Are there any other surprises?  Well we added the Halo, Gears of War and Street Fighter Team Abilities to the Players Guide.  I guess you thought that was a no brainer…But we also made a slight change to one of the existing team abilities to match one of the Halo team abilities.  Without further ado we have the new S.H.I.E.L.D. Team Ability:


Adjacent friendly characters modify their range values by +1. Give this character a power action and choose an adjacent friendly character. The chosen character modifies its damage value by +1 while adjacent to this character and making ranged combat attacks this turn.

You will notice that the free action to increase the range has been removed completely.  So now you can use that range increase as well as giving that Power Action to increase the damage at the same time.  This will make all those S.H.E.I.L.D. guys and gals much better just added to your team as filler, not to mention themed teams that will see the added range boost.

My, my, that’s a lot to take in, but wait there’s more.  How about we officially announce that the Street Fighter set will be MODERN AGE LEGAL!!  That’s right your teams at your local venue and at major conventions can now include those Street Fighter figures as part of your Modern Age Team.

Finally I would like to thank all the well wishers for the kind words on my appointment to the role of HeroClix Rules Arbitrator.  I’m very happy to have this opportunity to help out NECA and the HeroClix community.  Thank you all very much.  I I want to leave with this, always remember “Keep Clixing, One Clix at a Time.”

Thanks for reading,